The Master the level 18 Cornac Necromancer by James3rt3

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceCornac
ClassNecromancer
Level / Exp18 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 10)
Dexterity21 (base 10)
Constitution29 (base 22)
Magic58 (base 43)
Willpower30 (base 21)
Cunning24 (base 11)

Resources

Life187/249
Mana214/277
Steam100/100
Soul17/17
Healing Factor1.1524687383468
Regeneration0.2881171845867

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision3
See Invisible12
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage26
Accuracy24
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower46
Crit Chance10%
Speed1

Offense: Mind

Mindpower33
Crit Chance9%
Speed1

Offense: Damage Bonus

Lightning+19%
Fire-10%
Darkness+42%
Cold+35%
Physical+24%
Mind+19%
All0%

Offense: Damage Penetration

Physical+9%
Darkness+33%
Mind+10%
All0%

Defense: Base

Armour (hardiness)13 (34%)
Defense28
Ranged Defense28
Fatigue4
Physical Save25
Spell Save25
Mental Save30

Defense: Resistances

Acid+ 25%( 70%)
Cold+ 45%( 70%)
All+ 17%( 70%)
Darkness+ 52%( 70%)
Light+ 22%( 70%)
Temporal+ 20%( 70%)
Mind+ 35%( 70%)
Lightning+ 54%( 70%)
Fire+ 22%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Stun Resistance10%
Bleed Resistance10%
Pinning Resistance10%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
2/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
1/5
1/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Age of dusk1.30
3/5
1/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
1/5
1/5
0/5
Spell / Animus1.30
4/5
1/5
2/5
1/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
3/5
1/5
2/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
5/5
3/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
1/5
0/5
Technique / Combat training1.00
1/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
beneficial effect
detrimental effect

Quests

done
done
done
done
done
active
done
active
done
active
active
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By The Master the Cornac Necromancer level 10
1st Dusk 122nd year of Ascendancy at 12:47
see stats
That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By The Master the Cornac Necromancer level 1
74th Pyre 122nd year of Ascendancy at 22:13
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By The Master the Cornac Necromancer level 10
5th Dusk 122nd year of Ascendancy at 20:57
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By The Master the Cornac Necromancer level 10
3rd Dusk 122nd year of Ascendancy at 11:16
see stats

Log

Erupting Shadows hits Ivylrann the water imp for 28 darkness damage.
Something absorbs some damage. Ivylrann the water imp is closer to nature.

Bane of Confusion from The Master hits Ivylrann the water imp for
28 darkness damage.
The Master casts
Invoke Darkness.
The Master hits Ivylrann the water imp for 192 darkness damage.
Erupting Shadows hits Ivylrann the water imp for
28 darkness damage.
The Master hits Ivylrann the water imp for 87 darkness damage.
Ivylrann the water imp is confused and fails to use Water Bolt.


Bane of Confusion from The Master hits Ivylrann the water imp for
28 darkness damage.
The Master casts
Torture Souls.
Darkness pulsates around The Master!
The Master hits Ivylrann the water imp for 98 cold, 113 darkness (211 total damage).
The Master killed Ivylrann the water imp!
The eerie night around The Master fades away.


Ran for 2 turns (stop reason: suffocating).

Talent Invoke Darkness is ready to use.

The Master picks up (k.):
Snowfame.

The Master stops surging mana.


Talent Night Sphere is ready to use.

Talent Rune: Manasurge is ready to use.

The Master uses
Track.