
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Skeleton | 
| Class | Skirmisher | 
| Level / Exp | 25 / 49% | 
| Size | medium | 
| Lifes / Deaths | Killed by Polukira the sandworm at level 25 on the 2nd Decay 122nd year of Ascendancy at 22:40/ 2 Killed by Polukira the sandworm at level 25 on the 2nd Decay 122nd year of Ascendancy at 22:51 | 
Primary Stats
| Strength | 20 (base 10) | 
| Dexterity | 62 (base 55) | 
| Constitution | 16 (base 10) | 
| Magic | 25 (base 10) | 
| Willpower | 23 (base 11) | 
| Cunning | 63 (base 48) | 
Resources
| Life | -417/510 | 
| Stamina | 210/224 | 
| Healing Factor | 1.1545771506545 | 
| Regeneration | 19.016561888935 | 
Speed
| Mental | -4.4408920985006E-14% | 
| Attack | 0% | 
| Movement | +20% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| Infravision | 5 | 
| See Stealth | 48.423963940317 | 
| See Invisible | 48.423963940317 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 98 | 
| Accuracy | 55 | 
| Crit Chance | 32% | 
| APR | 13 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 25 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 33 | 
| Crit Chance | 18% | 
| Speed | 1 | 
Offense: Damage Bonus
| Cold | +15% | 
| Light | +22% | 
| Temporal | +12% | 
| Blight | +11% | 
| Mind | +12% | 
| Fire | +16% | 
| All | 0% | 
Offense: Damage Penetration
| Blight | +5% | 
| Physical | +5% | 
| Mind | +25% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 41.398444118722 (84.991563021879%) | 
| Defense | 61 | 
| Ranged Defense | 61 | 
| Fatigue | 0 | 
| Physical Save | 36 | 
| Spell Save | 20 | 
| Mental Save | 34 | 
Defense: Resistances
| Blight | + 19%( 70%) | 
| Physical | + 9%( 70%) | 
| Cold | + 62%( 70%) | 
| All | + 9%( 70%) | 
| Darkness | + 36%( 70%) | 
| Light | + 31%( 70%) | 
| Temporal | + 14%( 70%) | 
| Lightning | + 25%( 70%) | 
| Mind | + 19%( 70%) | 
| Fire | + 12%( 70%) | 
| Nature | + 36%( 70%) | 
Defense: Immunities
| Stun Resistance | 45% | 
| Confusion Resistance | 33% | 
| Fear Resistance | 100% | 
| Poison Resistance | 100% | 
| Disarm Resistance | 49% | 
| Bleed Resistance | 100% | 
| Silence Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 40% | 
Inscriptions (3/3)
| Runes | Effective talent level: 2.5Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 376 damage for 5 turns. Its effects scale with your Dexterity stat. | 
| Runes | Effective talent level: 2.5Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. | 
| Runes | Effective talent level: 2.5Rune: Blink Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. | 
Class Talents
| Technique / Tireless Combatant | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Technique / Buckler Training | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Cunning / Poisons | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Trapping | 1.00 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Skirmisher - Slings | 1.30 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| Cunning / Called Shots | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Undead / Skeleton | 1.10 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Mobility | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Scoundrel | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You failed to protect the injured seer from death by Mayulemira the black bear.Escort: injured seer (level 2 of Trollmire) | failed | 
| You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul.Escort: lost defiler (level 1 of Ruins of Kor'Pul) As a reward you improved Cunning by +5. | done | 
| You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire.Escort: worried loremaster (level 3 of Trollmire) As a reward you improved Cunning by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed snow giant kidney. You have aided Agrimley the hermit in creating an elixir of focus. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. | 
| Quiver |  pouch of dwarven-steel shots 'Cyrywe' (0/19, 148% power, 5 apr) 3.0 T3 shot ammo [Random Unique] Master/Psionic Power 148% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +9 Apr +5 Crit +9.0% Capacity 19 Proj.spd +200% Phasing +30% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 15 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. | 
| Light source |  Eilinessra 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +1% ----- def ----- Resists +3% lightning +3% fire Mind.save +5 (+3 eff.) Heal.mod +10% Confus- +10% Stun/Frz- +20% ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  linen wizard hat 'Ulusamas' (16 def, 2 armour) 2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Cun +3 Con dps ---------- Dmg.mod +11% blight Melee Ret 6 blight ----- def ----- Armour +2 Defense +16 (+4 eff.) Resists +11% blight Phys.save +3 (+1 eff.) ---------- misc Infravis +1 A pointy cloth hat, very wizardly... | 
| On hands |  Burnransom the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +1.0% Dmg.mod +6% fire Res.pen +5% physical Apr +1 ----- def ----- Armour +2 Resists +9% light Phys.save +19 (+7 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+3 eff.) Die.at -80.00 life Disarm- +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  yew totem of stinging 'Voruna' [power 248]  (8/13 cooldown) 2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +3 Wil +3 Mag dps ---------- Res.pen +5% blight ---------- misc Mana/s.crit +2.00 Sting an enemy dealing 248 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 2. 100% to increase all damage penetration by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  steel ring 'Velassra' 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +2 Phys.save +3 (+1 eff.) HP.reg +3.00 Disarm- +20% Stun/Frz- +25% Knockbk- +20% ---------- misc Stam/turn +2.00 Rings make your fingers look great! | 
| On fingers |  conjurer's copper ring of luminosity 0.1 T1 ring jewelry [Ego++] Arcane While equipped: Stats +7 Mag +5 Wil dps ---------- Spell.pwr +6 (+3 eff.) Melee+ 12 light Ranged+ 12 light Dmg.mod +11% light Rings make your fingers look great! | 
| Around neck |  Ivosevea the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Armour +2 Resists +3% lightning +9% cold +11% mind Cut- +20% Confus- +23% Knockbk- +20% Amulets make your neck look great! | 
| In main hand |  Tarrirath the Sparkscar 4.0 T3 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 fire On Hit.r1 +20 lightning While equipped: dps ---------- Dmg.mod +12% temporal +6% mind +10% fire Res.pen +25% mind On Hit (Ranged): * 20% chance to reduce all saves and defense by 22 Slings are used to hurl stones or metal shots at your foes. | 
| Around waist |  Areta the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +6% lightning +6% temporal +9% cold Phys.save +3 (+1 eff.) HP.reg +4.00 Silence- +20% ---------- misc Max.psi +10.00 A belt that goes around your waist. | 
| In off hand |  Wrathroot's Barkwood (9 def, 10 armour, 130% power, 60 block) 7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 131% Range: 1.4x Uses 150% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+2 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. | 
| Cloak |  Sunweeper (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -2% Resists +6% lightning +3% light +3% darkness Mind.save +9 (+5 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Hurudugorn the Sunglean (4 def, 5 armour) 2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Phys.crit +4.0% Dmg.mod +11% light Melee Ret 4 physical ----- def ----- Armour +5 Defense +4 (+1 eff.) Resists +7% darkness +12% light +9% all Phys.save +12 (+5 eff.) Max.HP +32.00 ---------- misc Max.stam +20.00 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18) 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. | 
|  heroism infusion (die at -204; dur 7; cd 25) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -204 life. The duration and life will increase by 1% for every 1% life you have lost (currently 575 life, 19 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Prismatic Rune (6 turns; acid, temporal, fire, arcane, physical) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 temporal, 3 fire, 5 arcane, 2 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Charfoe 0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Cun +5 Mag dps ---------- Dmg.mod +3% fire Res.pen +20% arcane Phasing +20% Amulets make your neck look great! | 
|  Hyresin the steel ring 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +2 Con dps ---------- Phys.crit +2.0% Phys.pwr +15 (+6 eff.) Dmg.mod +10% light Acc +28 (+8 eff.) ----- def ----- Fatigue -6% Resists +20% light ---------- misc Max.enc +25 Rings make your fingers look great! | 
|  Voressra the Hazeraider 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Melee Ret 2 cold ----- def ----- Resists +22% acid +3% darkness Die.at -60.00 life Heal.mod +5% Rings make your fingers look great! | 
|  Growthdeath the dwarven-steel dagger (133% power, 10 apr) 1.0 T3 dagger 1H weapon [Rare] Master Power 134% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +12% nature Acc +10 (+3 eff.) Sharp, short and deadly. | 
|  Rimebreeze the dwarven-steel greatmaul (154% power, 2 apr) 5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Master Power 155% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +8 mind While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Dmg.mod +6% cold Acc +9 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +12% nature Disarm- +43% ---------- misc Max.hate +4.00 Massive two-handed mauls. | 
|  Poltergeist's Corpsebow 4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. | 
|  dwarven-steel longsword of massacre (135% power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Master Power 136% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. | 
|  hungering thorny mindstar of sand (96% power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 6 physical Dmg.mod +9% physical Res.pen +6% physical ----- def ----- Resists +9% physical ---------- misc Hate/kill +3.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 66.98 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 17 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Flamespiker the ash vilestaff (111% power, 3 apr, darkness element) 5.0 T2 staff 2H weapon [Rare] Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% darkness +24% fire ----- def ----- Defense +8 (+2 eff.) Crit.dmg- 15.00% ---------- misc Light +6 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 2.5 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 92.28 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  Greenspawn the yew starstaff (120% power, 4 apr, darkness element) 5.0 T3 staff 1H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +6% Phys.pwr +9 (+4 eff.) Spell.pwr +17 (+9 eff.) Dmg.mod +20% darkness Acc +8 (+2 eff.) Melee Ret 10 nature ----- def ----- Resists +9% cold Phys.save +18 (+7 eff.) Stun/Frz- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Poltergeist's Penitence (111% power, 4 apr, arcane element) 5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Nature Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Spell.crit +10% Spell.pwr +15 (+8 eff.) ----- def ----- Resists +30% blight +30% arcane Affinity +20% arcane Spell.save +15 (+8 eff.) ---------- misc Talents +1 Command Staff Cure up to 3 diseases or poisons (based on Magic). Uses 9 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. | 
|  steel waraxe of enduring (103% power, 3 apr) 3.0 T2 waraxe 1H weapon [Ego+] Nature Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +8 Con +7 Wil ----- def ----- Max.HP +31.00 One-handed war axes. | 
|  steel waraxe of massacre (116% power, 3 apr) 3.0 T2 waraxe 1H weapon [Ego] Master Power 116% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. | 
|  Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. | 
|  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
|  grounding hardened leather belt of the mystic 1.0 T3 belt armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Resists +7% lightning +7% temporal Mind.save +8 (+4 eff.) A belt that goes around your waist. | 
|  Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
|  cashmere cloak 'Shockwrecker' (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +6% acid +6% nature Melee Ret 10 nature 6 lightning On Hit (Melee): * 20% chance to reduce armor by 24% ----- def ----- Defense +2 (+0 eff.) Resists +15% lightning Phys.save +6 (+3 eff.) Max.HP +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  cashmere robe of alchemy (0 def, 0 armour) 2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +7% acid +8% physical +8% fire +10% cold ----- def ----- Resists +14% acid +12% physical +12% fire +10% cold +11% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Bleakblow (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Cun +3 Con dps ---------- Crit.mult +15.00% Dmg.mod +21% mind On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Armour +4 Fatigue +3% Resists +6% darkness Phys.save +18 (+7 eff.) Mind.save +15 (+7 eff.) ---------- misc Equi/ret +0.20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Starwalker (0 def, 6 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Res.pen +10% light ----- def ----- Armour +6 Resists +9% light Mind.save +12 (+6 eff.) ---------- misc Equi/ret +0.08 Max.hate +8.00 Infravis +2 A pair of boots made of leather. | 
|  Aeroriawyn (0 def, 21 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +8 Con dps ---------- Crit.mult +15.00% Dmg.mod +6% physical Apr +3 ----- def ----- Armour +21 Hardiness +8% Fatigue +3% Resists +6% physical ---------- misc Equi/ret +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Squalormortal (10 def, 6 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Crit.mult +15.00% Dmg.mod +9% nature +12% physical Acc +7 (+2 eff.) ----- def ----- Armour +6 Defense +10 (+2 eff.) Phys.save +7 (+3 eff.) Mind.save +7 (+4 eff.) Disarm- +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Storm Bringer's Gauntlets (0 def, 5 armour) 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+6 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. | 
|  Wyrmbreath (0 def, 4 armour) 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 3.5 Pwr.cost 20 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 154.45 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. | 
|  steady rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+3 eff.) Acc +6 (+2 eff.) ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Mind.save +5 (+3 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Infernomaster (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Dex +5 Mag +3 Wil +4 Cun dps ---------- Spell.crit +2% Dmg.mod +8% blight +23% arcane Res.pen +10% fire Apr +5 ----- def ----- Armour +4 Fatigue +4% Resists +6% blight +7% darkness +5% arcane Spell.save +9 (+5 eff.) Mind.save +6 (+3 eff.) Circle of Sanctity: (Instant) Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 9 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. | 
|  impenetrable dwarven-steel mail armour (3 def, 16 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +12% A suit of armour made of mail. | 
|  prismatic dwarven-steel mail armour (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +12% light +11% darkness A suit of armour made of mail. | 
|  steel mail armour of natural resilience (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Disrupt While equipped: ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +12% nature +10% blight D.Red.from +7% Unnatural A suit of armour made of mail. | 
|  Behemoth Hide (4 def, 6 armour) 9.0 T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... | 
|  Chamendur the Ebonybender (0 def, 4 armour, 115% power, 41.5 block) 7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 115% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +16 darkness On Crit.r2 +11 light +13 fire While equipped: dps ---------- Res.pen +5% darkness On shield block: * Cause enemies within radius 6 to bleed for 145 physical damage over 5 turns (1/turn) * Deals 60 light and fire damage to each enemy blocked ----- def ----- Armour +4 Fatigue +8% Resists +3% blight +5% fire +19% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. | 
|  Coral Spray (8 def, 8 armour, 117% power, 48 block) 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. | 
|  reinforced steel shield of temporal resistance (+12%) (0 def, 7 armour, 114% power, 58 block) 7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 114% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +58 While equipped: dps ---------- On Melee Ret: * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Fatigue +8% Resists +12% temporal ---------- misc Talents +1 Block Handheld deflection devices. | 
|  swashbuckler's dwarven-steel shield of resistance (0 def, 6 armour, 132% power, 77 block) 7.0 T3 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 133% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +77 While equipped: Stats +3 Str +4 Dex dps ---------- Acc +9 (+3 eff.) ----- def ----- Armour +6 Fatigue +8% Resists +5% acid +7% fire +5% lightning +7% cold ---------- misc Talents +1 Block Handheld deflection devices. | 
|  arcing quiver of yew arrows of amnesia (23/23, 144% power, 10 apr) 3.0 T3 arrow ammo [Ego+] Arcane/Psionic Power 144% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 23 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 41 damage * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. | 
|  4 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  483 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Windborne Azurite 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. | 
|  5 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  5 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  6 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  Windmark (dig speed 23 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +15% acid +6% cold +6% lightning ---------- misc Max.hate +10.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Rungof's Fang 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. | 
|  2 emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  4 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Planar Beacon 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 3.5 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 101.36 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 101.36 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Rod of Recall (2/2) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Prismstinger (22/22, 151% power, 3 apr) 3.0 T3 shot ammo [Rare] Master Power 152% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 22 Ranged+ +20 mind On Hit.r1 +20 mind +20 light On Crit.r2 +16 mind On Crit: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. | 
|  Salawe the Rainslicer (15/15, 108% power, 1 apr) 3.0 T1 shot ammo [Rare] Psionic Power 108% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Ranged+ +4 cold +5 physical On Crit.r2 +4 cold On Hit: * 10 arcane resource burn * 20% chance to slow global speed by 48% * 20% chance to knock the target back 3 spaces and deal 132 physical damage Shots are used with slings to pummel your foes to death. | 
|  barbed pouch of dwarven-steel shots of crippling (16/16, 144% power, 3 apr) 3.0 T3 shot ammo [Ego++] Master Power 144% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +21.0% Capacity 16 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. | 
|  self-loading pouch of dwarven-steel shots of accuracy (19/19, 135% power, 3 apr) 3.0 T3 shot ammo [Ego] Arcane/Master Power 136% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +14 Apr +3 Crit +5.0% Capacity 19 Rld cld 4 Shots are used with slings to pummel your foes to death. | 
|  Shadowserpent the steel torque of mindblast [power 170]  (8/13 cooldown) 2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Psi/ret +0.08 Blast the opponent's mind dealing 190 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. | 
|  Velonor the Muckquench [power 175]  (8/13 cooldown) 2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +3% blight +12% mind +3% nature Cut- +20% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 175 physical damage Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. | 
|  overpowered steel torque of gale force [power 280]  (8/18 cooldown) 2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 280 physical damage Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  Betith the ash totem of healing [power 182]  (8/13 cooldown) 2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +9% temporal Phys.save +18 (+7 eff.) Max.HP +100.00 Heal.mod +15% Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 13 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
|  Beusadin [power 128]  (8/13 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +9% mind Melee Ret 2 acid ----- def ----- Resists +5% arcane Heal yourself and all friendly characters within 10 spaces for 128 Puts all charms on 13 cooldown 100% to reduce fatigue by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
|  yew totem of thorny skin 'Bleakdream' [power 41]  (8/17 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind +12% darkness Res.pen +10% mind On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +15% acid Harden the skin for 7 turns increasing armour by 41 and armour hardiness by 50% Puts all charms on 17 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
|  7 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  evasive yew wand of conjuration [power 230]  (8/13 cooldown) 2.0 T3 wand charm [Ego+] Arcane Fire a magical bolt dealing 267 fire damage Puts all charms on 13 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  4 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  7 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Skelly the Skeleton Skirmisher level 20
26th Dusk 122nd year of Ascendancy at 02:11 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Skelly the Skeleton Skirmisher level 10
8th Mirth 122nd year of Ascendancy at 08:19 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Skelly the Skeleton Skirmisher level 20
26th Dusk 122nd year of Ascendancy at 00:19 see stats
 Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By Skelly the Skeleton Skirmisher level 21
14th Haze 122nd year of Ascendancy at 04:26 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Skelly the Skeleton Skirmisher level 9
6th Mirth 122nd year of Ascendancy at 18:06 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Skelly the Skeleton Skirmisher level 11
2nd Summertide 122nd year of Ascendancy at 13:44 see stats
 Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Skelly the Skeleton Skirmisher level 20
28th Dusk 122nd year of Ascendancy at 19:22 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Skelly the Skeleton Skirmisher level 15
8th Dusk 122nd year of Ascendancy at 01:14 see stats
 Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By Skelly the Skeleton Skirmisher level 25
2nd Decay 122nd year of Ascendancy at 22:41 see stats
Log
The shattering blow creates a shockwave!
Melee retaliation hits Polukira the sandworm for 3 physical, 5 blight, 3 physical, 5 blight (15 total damage).
Polukira the sandworm hits Silura the gigantic gravity worm for (50 rampage shugs off), 82 physical (82 total damage).
Polukira the sandworm hits Skelly for 175 mind, 11 physical, 11 physical (196 total damage).
Skelly uses Disengage.
Polukira the sandworm's Attune Mindstar is disrupted by his wounds!
Skelly hits Polukira the sandworm for 11 physical, 11 physical, 10 light (32 total damage).
Skelly cleverly deflects the attack with her shield!
Skelly repels an attack from Silura the gigantic gravity worm.
Talent Hurricane Shot is ready to use.
Silura the gigantic gravity worm has shrugged off 50 damage and is ready for more.
Skelly moves reluctantly!
Silura the gigantic gravity worm misses Skelly.
The shattering blow creates a shockwave!
Melee retaliation hits Polukira the sandworm for 3 physical, 5 blight, 3 physical, 5 blight (15 total damage).
Polukira the sandworm hits Silura the gigantic gravity worm for (50 rampage shugs off), 35 physical (35 total damage).
Polukira the sandworm hits Skelly for 117 mind, 11 physical, 11 physical (138 total damage).
Skelly activates Pace Yourself.
Polukira the sandworm's Stunning Blow is disrupted by his wounds!
Skelly hits Polukira the sandworm for 12 physical, 11 physical, 10 light (34 total damage).
Silura the gigantic gravity worm misses Skelly.
Silura the gigantic gravity worm has shrugged off 50 damage and is ready for more.
The shattering blow creates a shockwave!
You feel a surge of power as a powerful creature falls nearby.
Melee retaliation hits Polukira the sandworm for 3 physical, 5 blight, 3 physical, 5 blight (15 total damage).
Polukira the sandworm hits Silura the gigantic gravity worm for (50 rampage shugs off), 63 physical (63 total damage).
Polukira the sandworm hits Skelly for (18 flat reduction), 135 mind (135 total damage).
Skelly the level 25 skeleton skirmisher was mentally tortured to death by Polukira the sandworm on level 1 of Sandworm lair.




















































