Dojo the level 6 Higher Archmage by chryana

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp6 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic30 (base 29)
Willpower17 (base 16)
Cunning14 (base 11)

Resources

Life-3/136
Mana114/170
Healing Factor1.0082872928177
Regeneration12.351519337017

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance8%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save7
Spell Save16
Mental Save10

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
2/5
0/5
0/5

Effects

detrimental effect
beneficial effect
beneficial effect

Quests

active
active
done
done

Equipment

Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Dojo the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 00:33
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Dojo the Higher Archmage level 5
76th Pyre 122nd year of Ascendancy at 15:30
see stats

Log

Dojo is not dazed anymore.
Dojo is stunned!


Aridheba the copperhead snake hits Dojo for 22 physical, 25 physical, 4 nature, 4 temporal (55 total damage).
Dojo casts Teleport: Angolwen.

There are creatures that could be watching you; you cannot take the risk.

Dojo uses Infusion: Wild.

Dojo is not stunned anymore.

Dojo is cured!

Dojo lessens the pain.

Dojo casts Teleport.

Talent Phase Door is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Manathrust is ready to use.

Something hits
Dojo for 4 physical damage.
Dojo casts Manathrust.

Dojo hits Hornet swarm for 126 arcane damage.
Dojo killed Hornet swarm!

Dojo casts Phase Door.

Select a target to teleport...

Select a teleport location...


Copperhead snake hits Dojo for 10 physical damage.
Dojo uses Infusion: Regeneration.

Dojo starts regenerating health quickly.

Copperhead snake bites poison into Dojo.

Saving game...