











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 30 / 60% |
| Size | small |
| Lifes / Deaths | Killed by water imp at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:17 / 113Killed by arcane crystal at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:22 Killed by skeleton magus at level 5 on the 78th Pyre 122nd year of Ascendancy at 03:39 Killed by corrupted thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 08:01 Killed by worm that walks at level 12 on the 9th Flare 122nd year of Ascendancy at 09:31 Killed by worm that walks at level 12 on the 9th Flare 122nd year of Ascendancy at 11:09 Killed by worm that walks at level 12 on the 9th Flare 122nd year of Ascendancy at 12:58 Killed by worm that walks at level 12 on the 9th Flare 122nd year of Ascendancy at 14:17 Killed by worm that walks at level 12 on the 9th Flare 122nd year of Ascendancy at 15:00 Killed by worm that walks at level 12 on the 9th Flare 122nd year of Ascendancy at 18:13 Killed by Isluseth the boiling horror at level 14 on the 2nd Dusk 122nd year of Ascendancy at 19:50 Killed by Isluseth the boiling horror at level 14 on the 2nd Dusk 122nd year of Ascendancy at 23:19 Killed by Isluseth the boiling horror at level 14 on the 3rd Dusk 122nd year of Ascendancy at 00:55 Killed by Weirdling Beast at level 14 on the 3rd Dusk 122nd year of Ascendancy at 08:08 Killed by Weirdling Beast at level 14 on the 3rd Dusk 122nd year of Ascendancy at 10:03 Killed by greater gwelgoroth at level 14 on the 5th Dusk 122nd year of Ascendancy at 07:14 Killed by orc corruptor at level 14 on the 25th Dusk 122nd year of Ascendancy at 19:48 Killed by Bethukira the teluvorta at level 15 on the 44th Dusk 122nd year of Ascendancy at 15:22 Killed by Chronolith Clone at level 15 on the 46th Dusk 122nd year of Ascendancy at 07:22 Killed by Chronolith Clone at level 15 on the 46th Dusk 122nd year of Ascendancy at 09:31 Killed by Chronolith Twin at level 15 on the 46th Dusk 122nd year of Ascendancy at 10:23 Killed by Chronolith Clone at level 15 on the 46th Dusk 122nd year of Ascendancy at 11:18 Killed by Bethodhemira the snow giant thunderer at level 17 on the 47th Dusk 122nd year of Ascendancy at 04:22 Killed by Urkis, the High Tempest at level 17 on the 49th Dusk 122nd year of Ascendancy at 21:43 Killed by ritch flamespitter at level 17 on the 50th Dusk 122nd year of Ascendancy at 07:49 Killed by Xerylrarin the skeleton warrior at level 18 on the 78th Dusk 122nd year of Ascendancy at 01:19 Killed by Vorunn the ghast at level 18 on the 78th Dusk 122nd year of Ascendancy at 03:56 Killed by Polydhekira the bone giant at level 18 on the 78th Dusk 122nd year of Ascendancy at 11:24 Killed by Polydhekira the bone giant at level 18 on the 78th Dusk 122nd year of Ascendancy at 13:36 Killed by Polydhekira the bone giant at level 18 on the 78th Dusk 122nd year of Ascendancy at 20:50 Killed by Poluvena the vampire at level 18 on the 79th Dusk 122nd year of Ascendancy at 02:15 Killed by Celia at level 18 on the 79th Dusk 122nd year of Ascendancy at 06:14 Killed by Celia at level 18 on the 79th Dusk 122nd year of Ascendancy at 08:43 Killed by Celia at level 18 on the 79th Dusk 122nd year of Ascendancy at 09:58 Killed by Celia at level 18 on the 79th Dusk 122nd year of Ascendancy at 11:01 Killed by Celia at level 18 on the 79th Dusk 122nd year of Ascendancy at 12:55 Killed by skeleton master archer at level 18 on the 79th Dusk 122nd year of Ascendancy at 14:04 Killed by Celia at level 18 on the 79th Dusk 122nd year of Ascendancy at 14:50 Killed by Celia at level 18 on the 79th Dusk 122nd year of Ascendancy at 16:37 Killed by Celia at level 18 on the 79th Dusk 122nd year of Ascendancy at 18:27 Killed by armoured skeleton warrior at level 18 on the 79th Dusk 122nd year of Ascendancy at 20:52 Killed by Celia at level 18 on the 79th Dusk 122nd year of Ascendancy at 22:41 Killed by skeleton mage at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:01 Killed by Layemira's Inner Demon at level 19 on the 8th Haze 122nd year of Ascendancy at 12:24 Killed by Layemira at level 20 on the 55th Haze 122nd year of Ascendancy at 08:29 Killed by Layemira at level 20 on the 55th Haze 122nd year of Ascendancy at 11:47 Killed by dread at level 22 on the 8th Regrowth 123rd year of Ascendancy at 15:19 Killed by skeleton mage at level 22 on the 9th Regrowth 123rd year of Ascendancy at 01:31 Killed by armoured skeleton warrior at level 22 on the 9th Regrowth 123rd year of Ascendancy at 03:42 Killed by skeleton mage at level 22 on the 9th Regrowth 123rd year of Ascendancy at 05:23 Killed by venom drake at level 24 on the 15th Regrowth 123rd year of Ascendancy at 00:48 Killed by worm that walks at level 24 on the 15th Regrowth 123rd year of Ascendancy at 02:23 Killed by Burb the snow giant champion at level 25 on the 17th Regrowth 123rd year of Ascendancy at 15:08 Killed by fire wyrm at level 26 on the 18th Regrowth 123rd year of Ascendancy at 05:35 Killed by radiant horror at level 26 on the 18th Regrowth 123rd year of Ascendancy at 16:24 Killed by searing horror at level 26 on the 19th Regrowth 123rd year of Ascendancy at 02:09 Killed by searing horror at level 26 on the 19th Regrowth 123rd year of Ascendancy at 07:21 Killed by searing horror at level 26 on the 19th Regrowth 123rd year of Ascendancy at 09:26 Killed by searing horror at level 26 on the 19th Regrowth 123rd year of Ascendancy at 15:40 Killed by searing horror at level 26 on the 19th Regrowth 123rd year of Ascendancy at 17:01 Killed by searing horror at level 26 on the 19th Regrowth 123rd year of Ascendancy at 22:24 Killed by searing horror at level 26 on the 19th Regrowth 123rd year of Ascendancy at 23:23 Killed by searing horror at level 26 on the 20th Regrowth 123rd year of Ascendancy at 04:57 Killed by luminous horror at level 26 on the 20th Regrowth 123rd year of Ascendancy at 06:33 Killed by searing horror at level 26 on the 20th Regrowth 123rd year of Ascendancy at 07:38 Killed by searing horror at level 26 on the 20th Regrowth 123rd year of Ascendancy at 08:45 Killed by luminous horror at level 26 on the 20th Regrowth 123rd year of Ascendancy at 09:30 Killed by searing horror at level 26 on the 20th Regrowth 123rd year of Ascendancy at 10:51 Killed by lava floor at level 26 on the 20th Regrowth 123rd year of Ascendancy at 19:05 Killed by radiant horror at level 26 on the 20th Regrowth 123rd year of Ascendancy at 21:00 Killed by The Master at level 26 on the 21st Regrowth 123rd year of Ascendancy at 12:16 Killed by The Master at level 26 on the 21st Regrowth 123rd year of Ascendancy at 13:25 Killed by The Master at level 26 on the 21st Regrowth 123rd year of Ascendancy at 15:08 Killed by The Master at level 26 on the 21st Regrowth 123rd year of Ascendancy at 16:17 Killed by The Master at level 26 on the 21st Regrowth 123rd year of Ascendancy at 17:29 Killed by The Master at level 26 on the 21st Regrowth 123rd year of Ascendancy at 23:53 Killed by The Master at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 01:02 Killed by The Master at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 03:21 Killed by elder vampire at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 04:31 Killed by skeleton mage at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 05:58 Killed by The Master at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 11:17 Killed by elder vampire at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 12:17 Killed by The Master at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 16:17 Killed by armoured skeleton warrior at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 17:18 Killed by master vampire at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 10:06 Killed by vampire lord at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 23:13 Killed by Phuonete the onilug at level 28 on the 30th Regrowth 123rd year of Ascendancy at 05:49 Killed by elven blood mage at level 29 on the 31st Regrowth 123rd year of Ascendancy at 05:39 Killed by Grand Corruptor at level 29 on the 79th Pyre 123rd year of Ascendancy at 10:22 Killed by Grand Corruptor at level 29 on the 79th Pyre 123rd year of Ascendancy at 11:36 Killed by elven blood mage at level 29 on the 79th Pyre 123rd year of Ascendancy at 13:54 Killed by gwelgoroth at level 29 on the 2nd Mirth 123rd year of Ascendancy at 16:59 Killed by Lord of Skulls (warrior) at level 29 on the 3rd Summertide 123rd year of Ascendancy at 13:06 Killed by Glorita the Guardian at level 29 on the 3rd Summertide 123rd year of Ascendancy at 20:09 Killed by Glorita the Guardian at level 29 on the 3rd Summertide 123rd year of Ascendancy at 21:33 Killed by naga psyren at level 29 on the 1st Flare 123rd year of Ascendancy at 02:18 Killed by worm that walks at level 30 on the 1st Flare 123rd year of Ascendancy at 11:14 Killed by elder vampire at level 30 on the 1st Flare 123rd year of Ascendancy at 15:31 Killed by Adatha the Guardian at level 30 on the 1st Flare 123rd year of Ascendancy at 20:08 Killed by Adatha the Guardian at level 30 on the 1st Flare 123rd year of Ascendancy at 22:05 Killed by Adatha the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 00:23 Killed by Adatha the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 08:01 Killed by Adatha the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 11:24 Killed by Adatha the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 13:24 Killed by Adatha the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 16:44 Killed by Adatha the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 19:34 Killed by Adatha the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 21:13 Killed by Adatha the Guardian at level 30 on the 2nd Flare 123rd year of Ascendancy at 23:00 Killed by Adatha the Guardian at level 30 on the 3rd Flare 123rd year of Ascendancy at 01:23 Killed by Adatha the Guardian at level 30 on the 3rd Flare 123rd year of Ascendancy at 12:32 Killed by Adatha the Guardian at level 30 on the 3rd Flare 123rd year of Ascendancy at 14:23 Killed by Adatha the Guardian at level 30 on the 3rd Flare 123rd year of Ascendancy at 16:13 Killed by skeleton assassin at level 30 on the 61st Dusk 123rd year of Ascendancy at 04:23 |
| Antimagic | Follower |
Primary Stats
| Strength | 26 (base 19) |
| Dexterity | 60 (base 48) |
| Constitution | 42 (base 24) |
| Magic | 18 (base 18) |
| Willpower | 40 (base 14) |
| Cunning | 55 (base 36) |
Resources
| Life | 338/805 |
| Stamina | 276/307 |
| Equilibrium | 0 |
| Healing Factor | 1.3839880031269 |
| Regeneration | 86.498959230526 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -992 |
| Infravision | 7 |
| See Stealth | 66.957547626488 |
| See Invisible | 65.957547626488 |
| Stealth | 52 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 65 |
| Crit Chance | 37% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 66 |
| Accuracy | 65 |
| Crit Chance | 37% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Temporal | +6% |
| Mind | +22% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Nature | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19 (53.292302510663%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 28 |
| Mental Save | 46 |
Defense: Resistances
| Cold | + 70%( 70%) |
| Light | + 56%( 70%) |
| Nature | + 43%( 70%) |
| Blight | + 34%( 70%) |
| Physical | + 15%( 70%) |
| Fire | + 69%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 19% |
| Disarm Resistance | 34% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 157 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 592% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 280 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stealth |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 14. Militant Mind |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 6.2 and stamina regeneration by 2.0. Soothing Darkness |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| beneficial effect | A flow of life spins around the target, regenerating 56.00 life per turn. Regeneration |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
| detrimental effect | Huge cut that bleeds, doing 36.83 physical damage per turn. Bleeding |
| beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 12 defense. Evasion |
| beneficial effect | You gain 50% resistance against fire, light and cold. Resolve |
| beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 7 Net Damage: 115 - 161 Accuracy: 82 (knife) APR: 17 Crit Chance: +60% Crit mult: 206% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 72% chance to deflect up to 22 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Gerawe the ghoulking. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the injured seer from death by Borfast the Broken. Escort: injured seer (level 3 of Dreadfell) | failed |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by Layemira. Escort: lost defiler (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by forest wight. Escort: repented thief (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed sandworm tooth. * You've found the needed ice ant stinger. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed hummerhorn wing. * You've found the needed ice wyrm tooth. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+0 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 17 power out of 20/20) : Effective talent level: 5.4 Power cost: 17 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | watchleader's alchemist's lamp of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes damage: +6% mind Blindness immunity: +20% Confusion immunity: +19% Light radius: +8 See stealth: +11 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 33 cooldown : Effective talent level: 8.5 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 10 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 7 power out of 10/10) : Effective talent level: 4.5 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 152.87 mind damage and cripples the target's higher mental functions, reducing cunning by 14 and confusing (32% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | Galodan (0 def, 7 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +7 Changes stats: +3 Str / +3 Dex / +3 Cun Changes damage: +3% mind Talent cooldown: Double Strike (-1 turn) Physical save: +16 (+6 eff.) Mental save: +17 (+6 eff.) Disarm immunity: +34% Equilibrium when hit: +0.12 Maximum life: +57.00 Maximum psi: +10.00 Mindpower: +15 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Issemafast [power 255] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes damage: +3% mind / +6% temporal It can be used to blast the opponent's mind dealing 311 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 18 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. * Heal for 34. Torques are made by powerful psionics to store psionic powers. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+0 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 41 power out of 50/50) : Effective talent level: 3.5 Power cost: 41 out of 50/50. Range: 8 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 15.27 cold and 13.28 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 50 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around neck | serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +10 (+0 eff.) Changes stats: +13 Lck Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
| In main hand | dwarven-steel dagger of enduring (20-26 power, 7 apr)Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +11 Con / +7 Wil Maximum life: +10.00 Sharp, short and deadly. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | inquisitor's dwarven-steel dagger (18-24 power, 7 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Deals 86 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
| Cloak | Betumina the Phlegmspawn (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to slow global speed by 58% Damage when hit (Melee): 2 acid Changes resistances: +6% nature / +10% cold Changes resistances penetration: +5% nature / +10% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Dagiran the hardened leather armour (9 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +6 Defense: +9 (+0 eff.) Fatigue: +8% Changes stats: +2 Str / +3 Wil Changes resistances: +6% blight / +15% fire Critical mult.: +12.00% Maximum life: +38.00 Infravision radius: +1 A suit of armour made of leather. |
Inventory
wild infusion of the sneak (res 28%; mental; dur 2; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (310.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 328.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 36; blocks 3; dur 4; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 36 up to 3 times. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+12 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
cleansing stralite amulet of mastery (0.18 Cunning / Survival)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +16% nature / +13% blight Talent mastery: +0.18 Cunning / Survival Poison immunity: +28% Disease immunity: +27% Amulets make your neck look great! |
steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Cut immunity: +50% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 29 cooldown : Effective talent level: 4.5 Power cost: 29 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 378 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gladiator's gold ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Damage (Melee): 18 light Damage (Ranged): 17 light Changes stats: +6 Str / +3 Mag / +6 Con Changes damage: +12% light Rings make your fingers look great! |
gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +9.00 Maximum life: +48.00 Healing mod.: +12% Rings make your fingers look great! |
rogue's gold ring of nature (+30%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Changes stats: +3 Cun Changes resistances: +30% nature Changes damage: +15% nature Rings make your fingers look great! |
savior's copper ring of the mind (+11%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11% mind Changes damage: +11% mind Physical save: +7 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+3 eff.) Rings make your fingers look great! |
titan's copper ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +21% Maximum life: +23.00 Rings make your fingers look great! |
Chamoromista the steel dagger (12-15 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+0 eff.) Changes stats: +1 Wil Changes resistances penetration: +5% arcane Critical mult.: +5.00% Disarm immunity: +20% Mana each turn: +0.08 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Sharp, short and deadly. |
balanced steel dagger of massacre (19-24 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 19.0 - 24.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +8 (+0 eff.) Disarm immunity: +25% Sharp, short and deadly. |
blazebringer's iron dagger of crippling (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +10 fire When wielded/worn: Physical crit. chance: +6.0% Changes resistances penetration: +6% fire Global speed: +3% Sharp, short and deadly. |
dwarven-steel dagger of phasing (17-22 power, 17 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +17 Crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +12% Sharp, short and deadly. |
iron dagger of crippling (9-11 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Sharp, short and deadly. |
slime-covered steel dagger of erosion (13-17 power, 6 apr)Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 7% chance to slow global speed by 58% Damage (Melee): +7 nature Sharp, short and deadly. |
steel dagger of daylight (12-15 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 light Damage against: +6% Undead Sharp, short and deadly. |
warbringer's dwarven-steel dagger (16-21 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +8% physical Disarm immunity: +15% Sharp, short and deadly. |
Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Eldoral Last ResortRequires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 118% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+0 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 7 power out of 8/8) : Effective talent level: 4.5 Power cost: 7 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 147% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 47% (based on Cunning) Activation costs 41 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Xamivea the drakeskin leather gloves (0 def, 17 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +17 Damage (Melee): 14 nature Changes stats: +4 Cun / +3 Con Changes resistances: +10% nature / +12% lightning Changes damage: +7% nature Pinning immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm drakeskin leather gloves of butchering (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +8 Physical power: +4 (+1 eff.) Armour: +3 Damage (Melee): 8 lightning Changes resistances: +6% blight / +6% lightning Changes damage: +9% lightning Spell save: +13 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
bladed rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +3 Con It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown : Effective talent level: 4.5 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 81.8 Physical damage. If the attack hits, the target is confused (40% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
troll-hide rough leather armour of command (8 def, 6 armour)Requires: - Strength 10 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +6 Defense: +8 (+0 eff.) Fatigue: +6% Changes stats: +2 Cun Mental save: +12 (+4 eff.) Life regen: +4.10 Maximum life: +33.00 Healing mod.: +10% A suit of armour made of leather. |
barbed quiver of ash arrows (19/19, 29-41 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 29.5 - 41.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +9.5% Capacity: 19 On weapon crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Zanatir (dig speed 3 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +1 Physical crit. chance: +1.0% Changes stats: +4 Str / +4 Con Changes damage: +18% mind / +25% fire Mental save: +25 (+9 eff.) Stamina each turn: +3.00 Only die when reaching: -60.00 life Maximum life: +33.00 Maximum stamina: +29.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Maximum life: +40.00 Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots (22/22, 29-35 power, 3 apr)Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 29.5 - 35.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 22 Shots are used with slings to pummel your foes to death. |
steel torque of clear mind [power 2] (21 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 21 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of thorny skin [power 26] (17 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 26 and armour hardiness by 40% Activation puts all charms on cooldown for 17 turns. Natural totems are made by powerful wilders to store nature power. |
extending yew totem of stinging [power 260] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 260 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Layemira the Halfling Rogue level 29
74th Pyre 123rd year of Ascendancy at 04:42 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Layemira the Halfling Rogue level 14
25th Dusk 122nd year of Ascendancy at 21:08 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Layemira the Halfling Rogue level 11
8th Flare 122nd year of Ascendancy at 06:24 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Layemira the Halfling Rogue level 18
62nd Dusk 122nd year of Ascendancy at 22:28 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Layemira the Halfling Rogue level 19
8th Haze 122nd year of Ascendancy at 10:58 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Layemira the Halfling Rogue level 18
58th Dusk 122nd year of Ascendancy at 13:32 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Layemira the Halfling Rogue level 20
55th Haze 122nd year of Ascendancy at 08:29 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Layemira the Halfling Rogue level 30
4th Dusk 123rd year of Ascendancy at 13:04 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Layemira the Halfling Rogue level 10
3rd Flare 122nd year of Ascendancy at 23:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Layemira the Halfling Rogue level 20
31st Haze 122nd year of Ascendancy at 17:24 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Layemira the Halfling Rogue level 30
1st Flare 123rd year of Ascendancy at 08:58 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Layemira the Halfling Rogue level 29
32nd Regrowth 123rd year of Ascendancy at 07:20 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Layemira the Halfling Rogue level 9
3rd Flare 122nd year of Ascendancy at 07:01 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Layemira the Halfling Rogue level 9
4th Mirth 122nd year of Ascendancy at 22:08 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Layemira the Halfling Rogue level 14
7th Dusk 122nd year of Ascendancy at 17:48 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Layemira the Halfling Rogue level 13
10th Flare 122nd year of Ascendancy at 22:50 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Layemira the Halfling Rogue level 30
36th Dusk 123rd year of Ascendancy at 14:23 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Layemira the Halfling Rogue level 30
3rd Flare 123rd year of Ascendancy at 03:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Layemira the Halfling Rogue level 20
56th Haze 122nd year of Ascendancy at 05:11 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Layemira the Halfling Rogue level 27
22nd Regrowth 123rd year of Ascendancy at 20:19 see stats
Log
Shards of metal explode from Armoured skeleton warrior's shield!
Layemira starts to bleed.
Armoured skeleton warrior performs a melee critical strike against Layemira!
Layemira tries to evade attacks.
Layemira is stunned!
Armoured skeleton warrior hits Layemira for 64 physical, 11 fire, 13 light, 31 physical, 277 physical, 13 light, 10 fire (421 total damage).
Layemira's manaburn arcane area effect hits Armoured skeleton warrior for 0 arcane damage.
Layemira's manaburn arcane area effect hits Skeleton assassin for 0 arcane damage.
Layemira's manaburn arcane area effect hits Layemira for 0 arcane damage.
Layemira hits Iceblock for 92 physical, 0 arcane (92 total damage).
Melee retaliation hits Armoured skeleton warrior for (2 blocked), 0 acid, (14 absorbed), 0 mind, (2 blocked), 0 acid, (14 absorbed), 0 mind (0 total damage).
Melee retaliation hits Iceblock for 3 acid, 16 mind, 3 acid, 16 mind (35 total damage).
You end your Shadow Dance.
Layemira is not stunned anymore.
Layemira has recovered!
Talent Trap Mastery is ready to use.
Talent Twist the Knife is ready to use.
Talent Feint is ready to use.
Bleeding from Armoured skeleton warrior hits Layemira for 31 physical damage.
Layemira uses Infusion: Regeneration.
Layemira starts regenerating health quickly.
Layemira's manaburn arcane area effect hits Armoured skeleton warrior for 0 arcane damage.
Layemira's manaburn arcane area effect hits Skeleton assassin for 0 arcane damage.
Layemira's manaburn arcane area effect hits Layemira for 0 arcane damage.
Skeleton assassin uses Bone Armour.
A shield forms around skeleton assassin.
Bleeding from Armoured skeleton warrior hits Layemira for 31 physical damage.
Layemira activates her Aletta's Diadem!




















































































































