











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 50 / 2074% |
| Size | medium |
| Lifes / Deaths | Killed by bandit at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:23 / 368Killed by Elitta the Guardian at level 10 on the 71st Dusk 122nd year of Ascendancy at 18:23 Killed by gwelgoroth at level 14 on the 19th Haze 122nd year of Ascendancy at 13:35 Killed by snow giant thunderer at level 19 on the 9th Decay 122nd year of Ascendancy at 09:17 Killed by snow giant boulder thrower at level 19 on the 9th Decay 122nd year of Ascendancy at 09:51 Killed by snow giant thunderer at level 19 on the 9th Decay 122nd year of Ascendancy at 10:54 Killed by Rantha the Worm at level 19 on the 9th Decay 122nd year of Ascendancy at 19:03 Killed by bandit at level 20 on the 5th Regrowth 123rd year of Ascendancy at 07:42 Killed by storm drake hatchling at level 21 on the 64th Regrowth 123rd year of Ascendancy at 23:45 Killed by Moving projecting thorny mindstar of frost at level 22 on the 2nd Pyre 123rd year of Ascendancy at 08:01 Killed by Poltergeist Eye of Winter at level 22 on the 2nd Pyre 123rd year of Ascendancy at 10:30 Killed by Poltergeist Eye of Winter at level 22 on the 2nd Pyre 123rd year of Ascendancy at 11:20 Killed by Poltergeist Eye of Winter at level 22 on the 2nd Pyre 123rd year of Ascendancy at 12:06 Killed by Aletta Soultorn at level 24 on the 18th Pyre 123rd year of Ascendancy at 10:56 Killed by Aletta Soultorn at level 24 on the 18th Pyre 123rd year of Ascendancy at 16:01 Killed by fire drake at level 25 on the 21st Pyre 123rd year of Ascendancy at 12:05 Killed by fire drake at level 25 on the 21st Pyre 123rd year of Ascendancy at 13:33 Killed by netherworm mass at level 25 on the 21st Pyre 123rd year of Ascendancy at 22:45 Killed by grave wight at level 25 on the 21st Pyre 123rd year of Ascendancy at 23:36 Killed by skeleton mage at level 25 on the 22nd Pyre 123rd year of Ascendancy at 02:30 Killed by Dozing Vorubrevea at level 26 on the 23rd Pyre 123rd year of Ascendancy at 22:12 Killed by Dozing Vorubrevea at level 26 on the 23rd Pyre 123rd year of Ascendancy at 22:42 Killed by Dozing Vorubrevea at level 26 on the 23rd Pyre 123rd year of Ascendancy at 23:13 Killed by minotaur at level 26 on the 23rd Pyre 123rd year of Ascendancy at 23:46 Killed by ritch flamespitter at level 26 on the 23rd Pyre 123rd year of Ascendancy at 23:52 Killed by Dozing Vorubrevea at level 26 on the 24th Pyre 123rd year of Ascendancy at 00:21 Killed by Dozing Vorubrevea at level 26 on the 24th Pyre 123rd year of Ascendancy at 01:51 Killed by Sleeping Polyrin at level 26 on the 24th Pyre 123rd year of Ascendancy at 02:31 Killed by Dozing Vorubrevea at level 26 on the 24th Pyre 123rd year of Ascendancy at 04:16 Killed by minotaur at level 26 on the 24th Pyre 123rd year of Ascendancy at 06:09 Killed by war hound at level 26 on the 24th Pyre 123rd year of Ascendancy at 08:10 Killed by Sleeping Polyrin at level 26 on the 24th Pyre 123rd year of Ascendancy at 09:41 Killed by Sleeping Polyrin at level 26 on the 24th Pyre 123rd year of Ascendancy at 11:42 Killed by Sleeping Polyrin at level 26 on the 24th Pyre 123rd year of Ascendancy at 13:45 Killed by Sleeping Polyrin at level 26 on the 24th Pyre 123rd year of Ascendancy at 15:33 Killed by ritch flamespitter at level 26 on the 24th Pyre 123rd year of Ascendancy at 16:57 Killed by war hound at level 26 on the 24th Pyre 123rd year of Ascendancy at 17:51 Killed by ritch flamespitter at level 26 on the 24th Pyre 123rd year of Ascendancy at 19:17 Killed by Sleeping Polyrin at level 26 on the 24th Pyre 123rd year of Ascendancy at 21:20 Killed by Sleeping Polyrin at level 26 on the 24th Pyre 123rd year of Ascendancy at 22:45 Killed by minotaur at level 26 on the 25th Pyre 123rd year of Ascendancy at 00:55 Killed by Sleeping Polyrin at level 26 on the 25th Pyre 123rd year of Ascendancy at 02:43 Killed by skeleton warrior at level 27 on the 26th Pyre 123rd year of Ascendancy at 17:56 Killed by The Master at level 27 on the 27th Pyre 123rd year of Ascendancy at 13:48 Killed by The Master at level 27 on the 27th Pyre 123rd year of Ascendancy at 14:33 Killed by The Master at level 27 on the 27th Pyre 123rd year of Ascendancy at 16:18 Killed by ghoulking at level 27 on the 27th Pyre 123rd year of Ascendancy at 17:55 Killed by Lord of Skulls (bone giant) at level 27 on the 27th Pyre 123rd year of Ascendancy at 19:41 Killed by The Master at level 27 on the 27th Pyre 123rd year of Ascendancy at 20:59 Killed by Lord of Skulls (bone giant) at level 27 on the 27th Pyre 123rd year of Ascendancy at 23:11 Killed by The Master at level 27 on the 28th Pyre 123rd year of Ascendancy at 00:34 Killed by ghoul at level 27 on the 28th Pyre 123rd year of Ascendancy at 03:28 Killed by The Master at level 27 on the 28th Pyre 123rd year of Ascendancy at 07:01 Killed by ghoulking at level 27 on the 28th Pyre 123rd year of Ascendancy at 08:01 Killed by The Master at level 27 on the 28th Pyre 123rd year of Ascendancy at 09:33 Killed by lesser vampire at level 27 on the 28th Pyre 123rd year of Ascendancy at 10:31 Killed by ghoul at level 27 on the 28th Pyre 123rd year of Ascendancy at 11:10 Killed by The Master at level 27 on the 28th Pyre 123rd year of Ascendancy at 12:26 Killed by The Master at level 27 on the 28th Pyre 123rd year of Ascendancy at 14:22 Killed by armoured skeleton warrior at level 27 on the 28th Pyre 123rd year of Ascendancy at 16:25 Killed by Arelrath the master vampire at level 28 on the 29th Pyre 123rd year of Ascendancy at 02:40 Killed by Arelrath the master vampire at level 28 on the 29th Pyre 123rd year of Ascendancy at 04:20 Killed by Celia at level 29 on the 59th Pyre 123rd year of Ascendancy at 20:58 Killed by Mayemivea the master vampire at level 29 on the 59th Pyre 123rd year of Ascendancy at 21:58 Killed by Celia at level 29 on the 59th Pyre 123rd year of Ascendancy at 23:39 Killed by Porobrema the ghoul at level 29 on the 60th Pyre 123rd year of Ascendancy at 01:17 Killed by Guma the vampire lord at level 29 on the 60th Pyre 123rd year of Ascendancy at 02:21 Killed by Guma the vampire lord at level 29 on the 60th Pyre 123rd year of Ascendancy at 04:02 Killed by Mayemivea the master vampire at level 29 on the 60th Pyre 123rd year of Ascendancy at 06:00 Killed by herald of oblivion at level 29 on the 60th Pyre 123rd year of Ascendancy at 07:41 Killed by Mayemivea the master vampire at level 29 on the 60th Pyre 123rd year of Ascendancy at 08:03 Killed by Belybrenn the vampire at level 29 on the 60th Pyre 123rd year of Ascendancy at 11:24 Killed by Zubonne the awoken tentacle tree at level 30 on the 24th Dusk 123rd year of Ascendancy at 08:28 Killed by orc necromancer at level 34 on the 7th Decay 123rd year of Ascendancy at 00:55 Killed by Heavy Sentinel at level 34 on the 8th Decay 123rd year of Ascendancy at 00:19 Killed by orc necromancer at level 34 on the 8th Decay 123rd year of Ascendancy at 03:24 Killed by orc necromancer at level 35 on the 8th Decay 123rd year of Ascendancy at 22:38 Killed by ghoul at level 35 on the 10th Decay 123rd year of Ascendancy at 07:10 Killed by orc necromancer at level 35 on the 10th Decay 123rd year of Ascendancy at 11:51 Killed by Lisarivea the dreadmaster at level 35 on the 10th Decay 123rd year of Ascendancy at 23:28 Killed by Rak'shor, Grand Necromancer of the Pride at level 35 on the 1st Wintertide 124th year of Ascendancy at 06:51 Killed by orc high pyromancer at level 36 on the 2nd Regrowth 124th year of Ascendancy at 05:47 Killed by worm that walks at level 36 on the 4th Regrowth 124th year of Ascendancy at 17:00 Killed by blade horror at level 40 on the 11st Regrowth 124th year of Ascendancy at 02:40 Killed by ravaging entropic rip at level 40 on the 11st Regrowth 124th year of Ascendancy at 04:02 Killed by bursting entropic shard at level 40 on the 12nd Regrowth 124th year of Ascendancy at 11:09 Killed by ravaging entropic rip at level 40 on the 12nd Regrowth 124th year of Ascendancy at 12:48 Killed by The One That Writes at level 40 on the 12nd Regrowth 124th year of Ascendancy at 14:27 Killed by ravaging entropic rip at level 40 on the 12nd Regrowth 124th year of Ascendancy at 15:09 Killed by The One That Writes at level 40 on the 12nd Regrowth 124th year of Ascendancy at 16:09 Killed by The One That Writes at level 41 on the 12nd Regrowth 124th year of Ascendancy at 17:48 Killed by The One That Writes at level 41 on the 12nd Regrowth 124th year of Ascendancy at 18:36 Killed by The One That Writes at level 41 on the 12nd Regrowth 124th year of Ascendancy at 19:34 Killed by ghast at level 41 on the 12nd Regrowth 124th year of Ascendancy at 21:18 Killed by The One That Writes at level 41 on the 12nd Regrowth 124th year of Ascendancy at 21:33 Killed by necrotic abomination at level 41 on the 12nd Regrowth 124th year of Ascendancy at 23:10 Killed by The One That Writes at level 41 on the 13rd Regrowth 124th year of Ascendancy at 00:06 Killed by The One That Writes at level 41 on the 13rd Regrowth 124th year of Ascendancy at 02:02 Killed by The One That Writes at level 41 on the 13rd Regrowth 124th year of Ascendancy at 04:01 Killed by The One That Writes at level 41 on the 13rd Regrowth 124th year of Ascendancy at 05:54 Killed by The One That Writes at level 41 on the 13rd Regrowth 124th year of Ascendancy at 07:48 Killed by The One That Writes at level 41 on the 13rd Regrowth 124th year of Ascendancy at 08:33 Killed by The One That Writes at level 41 on the 13rd Regrowth 124th year of Ascendancy at 09:43 Killed by The One That Writes at level 41 on the 13rd Regrowth 124th year of Ascendancy at 14:17 Killed by The One That Writes at level 41 on the 13rd Regrowth 124th year of Ascendancy at 16:16 Killed by The One That Writes at level 41 on the 13rd Regrowth 124th year of Ascendancy at 17:47 Killed by The One That Writes at level 41 on the 13rd Regrowth 124th year of Ascendancy at 19:23 Killed by The One That Writes at level 41 on the 13rd Regrowth 124th year of Ascendancy at 20:57 Killed by The One That Writes at level 41 on the 13rd Regrowth 124th year of Ascendancy at 22:55 Killed by The One That Writes at level 41 on the 14th Regrowth 124th year of Ascendancy at 00:15 Killed by The One That Writes at level 41 on the 14th Regrowth 124th year of Ascendancy at 02:23 Killed by The One That Writes at level 41 on the 14th Regrowth 124th year of Ascendancy at 04:01 Killed by Mayelaith the Neverdead at level 41 on the 15th Regrowth 124th year of Ascendancy at 09:26 Killed by shadow at level 41 on the 15th Regrowth 124th year of Ascendancy at 11:36 Killed by Anuth the Crusher at level 41 on the 15th Regrowth 124th year of Ascendancy at 15:50 Killed by Anuth the Crusher at level 41 on the 15th Regrowth 124th year of Ascendancy at 17:03 Killed by Anuth the Crusher at level 41 on the 15th Regrowth 124th year of Ascendancy at 18:54 Killed by Mayelaith the Neverdead at level 42 on the 15th Regrowth 124th year of Ascendancy at 21:08 Killed by armoured skeleton warrior at level 42 on the 15th Regrowth 124th year of Ascendancy at 23:17 Killed by Mayelaith the Neverdead at level 42 on the 16th Regrowth 124th year of Ascendancy at 00:35 Killed by shadow at level 42 on the 16th Regrowth 124th year of Ascendancy at 02:14 Killed by Mayelaith the Neverdead at level 42 on the 16th Regrowth 124th year of Ascendancy at 05:54 Killed by Mayelaith the Neverdead at level 42 on the 16th Regrowth 124th year of Ascendancy at 06:56 Killed by Mayelaith the Neverdead at level 42 on the 16th Regrowth 124th year of Ascendancy at 09:51 Killed by Lashing Tentacle at level 44 on the 16th Pyre 124th year of Ascendancy at 00:42 Killed by Arorada the ice wyrm at level 44 on the 16th Pyre 124th year of Ascendancy at 02:31 Killed by Eludhetira the storm wyrm at level 44 on the 16th Pyre 124th year of Ascendancy at 11:52 Killed by Eludhetira the storm wyrm at level 44 on the 16th Pyre 124th year of Ascendancy at 13:39 Killed by Salyvena the orc summoner at level 44 on the 16th Pyre 124th year of Ascendancy at 16:17 Killed by Aeraba the orc summoner at level 44 on the 16th Pyre 124th year of Ascendancy at 17:55 Killed by Aerithra the orc master wyrmic at level 45 on the 18th Pyre 124th year of Ascendancy at 07:27 Killed by Layiwe the storm wyrm at level 45 on the 18th Pyre 124th year of Ascendancy at 10:03 Killed by ritch flamespitter at level 45 on the 18th Pyre 124th year of Ascendancy at 11:44 Killed by orc master assassin at level 45 on the 18th Pyre 124th year of Ascendancy at 13:32 Killed by Betagawyn the spire dragon at level 45 on the 18th Pyre 124th year of Ascendancy at 15:54 Killed by Belevea the orc warrior at level 45 on the 18th Pyre 124th year of Ascendancy at 18:34 Killed by Belevea the orc warrior at level 45 on the 18th Pyre 124th year of Ascendancy at 20:54 Killed by Ivugavea the orc grand summoner at level 45 on the 20th Pyre 124th year of Ascendancy at 18:00 Killed by stone golem at level 45 on the 20th Pyre 124th year of Ascendancy at 19:34 Killed by ritch flamespitter at level 45 on the 20th Pyre 124th year of Ascendancy at 21:06 Killed by Adilekira the orc master wyrmic at level 45 on the 20th Pyre 124th year of Ascendancy at 22:48 Killed by ritch flamespitter at level 45 on the 21st Pyre 124th year of Ascendancy at 03:24 Killed by ritch flamespitter at level 45 on the 21st Pyre 124th year of Ascendancy at 06:10 Killed by ritch flamespitter (wild summon) at level 46 on the 21st Pyre 124th year of Ascendancy at 11:16 Killed by ritch flamespitter (wild summon) at level 46 on the 21st Pyre 124th year of Ascendancy at 12:38 Killed by ritch flamespitter (wild summon) at level 46 on the 21st Pyre 124th year of Ascendancy at 12:54 Killed by rimebark at level 46 on the 21st Pyre 124th year of Ascendancy at 14:36 Killed by rimebark at level 46 on the 21st Pyre 124th year of Ascendancy at 15:45 Killed by ritch flamespitter at level 46 on the 21st Pyre 124th year of Ascendancy at 17:18 Killed by rimebark at level 46 on the 21st Pyre 124th year of Ascendancy at 19:55 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 21st Pyre 124th year of Ascendancy at 22:06 Killed by rimebark at level 46 on the 22nd Pyre 124th year of Ascendancy at 00:18 Killed by rimebark at level 46 on the 22nd Pyre 124th year of Ascendancy at 01:58 Killed by Isirewe the orc master wyrmic at level 46 on the 22nd Pyre 124th year of Ascendancy at 14:37 Killed by Eilinyrelratha the greater multi-hued wyrm at level 46 on the 23rd Pyre 124th year of Ascendancy at 09:04 Killed by Bethyba the Herald at level 46 on the 23rd Pyre 124th year of Ascendancy at 18:38 Killed by Belerida the Herald at level 46 on the 23rd Pyre 124th year of Ascendancy at 20:04 Killed by Belerida the Herald at level 46 on the 23rd Pyre 124th year of Ascendancy at 21:42 Killed by Isalle the Frozen Terror at level 46 on the 23rd Pyre 124th year of Ascendancy at 23:29 Killed by Isalle the Frozen Terror at level 46 on the 24th Pyre 124th year of Ascendancy at 00:52 Killed by Isalle the Frozen Terror at level 47 on the 24th Pyre 124th year of Ascendancy at 02:43 Killed by Isalle the Frozen Terror at level 47 on the 24th Pyre 124th year of Ascendancy at 04:12 Killed by Isalle the Frozen Terror at level 47 on the 24th Pyre 124th year of Ascendancy at 06:16 Killed by Isalle the Frozen Terror at level 47 on the 24th Pyre 124th year of Ascendancy at 07:51 Killed by Isalle the Frozen Terror at level 47 on the 24th Pyre 124th year of Ascendancy at 09:56 Killed by Isalle the Frozen Terror at level 47 on the 24th Pyre 124th year of Ascendancy at 12:02 Killed by Isalle the Frozen Terror at level 47 on the 24th Pyre 124th year of Ascendancy at 13:45 Killed by Isalle the Frozen Terror at level 47 on the 24th Pyre 124th year of Ascendancy at 15:53 Killed by Isalle the Frozen Terror at level 47 on the 24th Pyre 124th year of Ascendancy at 17:40 Killed by Isalle the Frozen Terror at level 47 on the 24th Pyre 124th year of Ascendancy at 19:34 Killed by Isalle the Frozen Terror at level 47 on the 24th Pyre 124th year of Ascendancy at 21:09 Killed by Isalle the Frozen Terror at level 47 on the 25th Pyre 124th year of Ascendancy at 00:01 Killed by Isalle the Frozen Terror at level 47 on the 25th Pyre 124th year of Ascendancy at 02:15 Killed by Isalle the Frozen Terror at level 47 on the 25th Pyre 124th year of Ascendancy at 04:22 Killed by Isalle the Frozen Terror at level 47 on the 25th Pyre 124th year of Ascendancy at 06:48 Killed by Isalle the Frozen Terror at level 47 on the 25th Pyre 124th year of Ascendancy at 08:51 Killed by Isalle the Frozen Terror at level 47 on the 25th Pyre 124th year of Ascendancy at 10:53 Killed by Isalle the Frozen Terror at level 47 on the 25th Pyre 124th year of Ascendancy at 12:46 Killed by Isalle the Frozen Terror at level 47 on the 25th Pyre 124th year of Ascendancy at 14:54 Killed by Isalle the Frozen Terror at level 47 on the 25th Pyre 124th year of Ascendancy at 16:48 Killed by Isalle the Frozen Terror at level 47 on the 25th Pyre 124th year of Ascendancy at 18:28 Killed by Isalle the Frozen Terror at level 47 on the 25th Pyre 124th year of Ascendancy at 21:41 Killed by Isalle the Frozen Terror at level 47 on the 25th Pyre 124th year of Ascendancy at 23:45 Killed by Isalle the Frozen Terror at level 47 on the 26th Pyre 124th year of Ascendancy at 01:40 Killed by Isalle the Frozen Terror at level 47 on the 26th Pyre 124th year of Ascendancy at 03:54 Killed by Isalle the Frozen Terror at level 47 on the 26th Pyre 124th year of Ascendancy at 05:39 Killed by Gedamira the Storm Terror at level 47 on the 26th Pyre 124th year of Ascendancy at 08:32 Killed by ritch flamespitter at level 47 on the 26th Pyre 124th year of Ascendancy at 12:51 Killed by ritch flamespitter at level 47 on the 26th Pyre 124th year of Ascendancy at 15:14 Killed by minotaur at level 47 on the 26th Pyre 124th year of Ascendancy at 17:15 Killed by Lisilrana the Herald at level 47 on the 26th Pyre 124th year of Ascendancy at 19:15 Killed by Beastmaster Aryvea at level 47 on the 26th Pyre 124th year of Ascendancy at 21:42 Killed by Aerinne the Flame Terror at level 47 on the 27th Pyre 124th year of Ascendancy at 01:53 Killed by Porudhebeth the Caustic Terror at level 47 on the 27th Pyre 124th year of Ascendancy at 04:13 Killed by Porudhebeth the Caustic Terror at level 47 on the 27th Pyre 124th year of Ascendancy at 07:18 Killed by Porudhebeth the Caustic Terror at level 47 on the 27th Pyre 124th year of Ascendancy at 09:20 Killed by Ophelia Linne at level 47 on the 63rd Pyre 124th year of Ascendancy at 15:04 Killed by Ophelia Linne at level 47 on the 63rd Pyre 124th year of Ascendancy at 17:49 Killed by Ophelia Linne at level 47 on the 63rd Pyre 124th year of Ascendancy at 20:29 Killed by Ophelia Linne at level 47 on the 63rd Pyre 124th year of Ascendancy at 23:01 Killed by overpowered greater multi-hued wyrm at level 48 on the 66th Pyre 124th year of Ascendancy at 10:26 Killed by overpowered greater multi-hued wyrm at level 48 on the 66th Pyre 124th year of Ascendancy at 12:50 Killed by orc high pyromancer at level 49 on the 68th Pyre 124th year of Ascendancy at 03:00 Killed by orc high pyromancer at level 49 on the 68th Pyre 124th year of Ascendancy at 07:18 Killed by Ivylaith the orc pyromancer at level 49 on the 68th Pyre 124th year of Ascendancy at 11:01 Killed by Beledhenne the orc high cryomancer at level 49 on the 69th Pyre 124th year of Ascendancy at 13:30 Killed by Beledhenne the orc high cryomancer at level 49 on the 69th Pyre 124th year of Ascendancy at 16:08 Killed by Beledhenne the orc high cryomancer at level 49 on the 69th Pyre 124th year of Ascendancy at 20:02 Killed by Beledhenne the orc high cryomancer at level 49 on the 69th Pyre 124th year of Ascendancy at 21:55 Killed by Isilaith the orc pyromancer at level 50 on the 72nd Pyre 124th year of Ascendancy at 07:05 Killed by ghoulking at level 50 on the 74th Pyre 124th year of Ascendancy at 03:28 Killed by Aeribrewen the orc cryomancer at level 50 on the 74th Pyre 124th year of Ascendancy at 06:10 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 74th Pyre 124th year of Ascendancy at 14:49 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 74th Pyre 124th year of Ascendancy at 16:26 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 74th Pyre 124th year of Ascendancy at 18:56 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 74th Pyre 124th year of Ascendancy at 20:27 Killed by Xanythra the orc cryomancer at level 50 on the 75th Pyre 124th year of Ascendancy at 18:28 Killed by Xanythra the orc cryomancer at level 50 on the 75th Pyre 124th year of Ascendancy at 20:20 Killed by Xanythra the orc cryomancer at level 50 on the 75th Pyre 124th year of Ascendancy at 21:45 Killed by Xanythra the orc cryomancer at level 50 on the 75th Pyre 124th year of Ascendancy at 23:13 Killed by orc high cryomancer at level 50 on the 76th Pyre 124th year of Ascendancy at 01:40 Killed by Xanenor the orc pyromancer at level 50 on the 76th Pyre 124th year of Ascendancy at 07:20 Killed by greater multi-hued wyrm at level 50 on the 10th Dusk 124th year of Ascendancy at 09:57 Killed by orc high pyromancer at level 50 on the 13rd Dusk 124th year of Ascendancy at 09:48 Killed by forge-giant at level 50 on the 13rd Dusk 124th year of Ascendancy at 13:34 Killed by giant spider at level 50 on the 17th Dusk 124th year of Ascendancy at 06:58 Killed by orc corruptor at level 50 on the 17th Dusk 124th year of Ascendancy at 09:19 Killed by forest wight at level 50 on the 18th Dusk 124th year of Ascendancy at 03:18 Killed by Emeloba the Guardian at level 50 on the 18th Dusk 124th year of Ascendancy at 04:32 Killed by Emeloba the Guardian at level 50 on the 18th Dusk 124th year of Ascendancy at 07:16 Killed by Emeloba the Guardian at level 50 on the 18th Dusk 124th year of Ascendancy at 08:35 Killed by Emeloba the Guardian at level 50 on the 18th Dusk 124th year of Ascendancy at 10:19 Killed by fire drake at level 50 on the 22nd Dusk 124th year of Ascendancy at 22:40 Killed by orc necromancer at level 50 on the 24th Dusk 124th year of Ascendancy at 06:25 Killed by skeleton magus at level 50 on the 27th Dusk 124th year of Ascendancy at 00:31 Killed by daelach at level 50 on the 30th Dusk 124th year of Ascendancy at 11:45 Killed by forge-giant at level 50 on the 30th Dusk 124th year of Ascendancy at 13:56 Killed by forge-giant at level 50 on the 31st Dusk 124th year of Ascendancy at 09:44 Killed by orc fighter at level 50 on the 31st Dusk 124th year of Ascendancy at 23:20 Killed by worm that walks at level 50 on the 32nd Dusk 124th year of Ascendancy at 03:28 Killed by Ophelia Linne's Inner Demon at level 50 on the 32nd Dusk 124th year of Ascendancy at 10:17 Killed by Ophelia Linne's Inner Demon at level 50 on the 32nd Dusk 124th year of Ascendancy at 14:45 Killed by Ophelia Linne's Inner Demon at level 50 on the 32nd Dusk 124th year of Ascendancy at 17:28 Killed by oozing horror at level 50 on the 32nd Dusk 124th year of Ascendancy at 20:35 Killed by orc high pyromancer at level 50 on the 34th Dusk 124th year of Ascendancy at 22:36 Killed by orc necromancer at level 50 on the 35th Dusk 124th year of Ascendancy at 01:25 Killed by minotaur at level 50 on the 35th Dusk 124th year of Ascendancy at 16:09 Killed by orc high cryomancer at level 50 on the 37th Dusk 124th year of Ascendancy at 01:28 Killed by orc cryomancer at level 50 on the 37th Dusk 124th year of Ascendancy at 17:41 Killed by orc cryomancer at level 50 on the 37th Dusk 124th year of Ascendancy at 23:11 Killed by orc high cryomancer at level 50 on the 38th Dusk 124th year of Ascendancy at 05:13 Killed by orc high cryomancer at level 50 on the 38th Dusk 124th year of Ascendancy at 08:44 Killed by orc cryomancer at level 50 on the 38th Dusk 124th year of Ascendancy at 11:20 Killed by orc high cryomancer at level 50 on the 38th Dusk 124th year of Ascendancy at 18:38 Killed by radiant horror at level 50 on the 40th Dusk 124th year of Ascendancy at 12:53 Killed by Ophelia Linne's Inner Demon at level 50 on the 40th Dusk 124th year of Ascendancy at 13:59 Killed by luminous horror at level 50 on the 40th Dusk 124th year of Ascendancy at 15:13 Killed by luminous horror at level 50 on the 40th Dusk 124th year of Ascendancy at 17:42 Killed by luminous horror at level 50 on the 40th Dusk 124th year of Ascendancy at 19:10 Killed by radiant horror at level 50 on the 40th Dusk 124th year of Ascendancy at 20:20 Killed by searing horror at level 50 on the 40th Dusk 124th year of Ascendancy at 21:51 Killed by luminous horror at level 50 on the 41st Dusk 124th year of Ascendancy at 00:19 Killed by luminous horror at level 50 on the 41st Dusk 124th year of Ascendancy at 01:46 Killed by radiant horror at level 50 on the 41st Dusk 124th year of Ascendancy at 03:50 Killed by luminous horror at level 50 on the 41st Dusk 124th year of Ascendancy at 05:32 Killed by luminous horror at level 50 on the 41st Dusk 124th year of Ascendancy at 08:10 Killed by luminous horror at level 50 on the 41st Dusk 124th year of Ascendancy at 09:50 Killed by radiant horror at level 50 on the 41st Dusk 124th year of Ascendancy at 10:58 Killed by luminous horror at level 50 on the 41st Dusk 124th year of Ascendancy at 11:56 Killed by luminous horror at level 50 on the 41st Dusk 124th year of Ascendancy at 12:48 Killed by luminous horror at level 50 on the 41st Dusk 124th year of Ascendancy at 14:26 Killed by searing horror at level 50 on the 41st Dusk 124th year of Ascendancy at 16:33 Killed by searing horror at level 50 on the 41st Dusk 124th year of Ascendancy at 17:31 Killed by luminous horror at level 50 on the 41st Dusk 124th year of Ascendancy at 18:46 Killed by radiant horror at level 50 on the 41st Dusk 124th year of Ascendancy at 19:54 Killed by luminous horror at level 50 on the 41st Dusk 124th year of Ascendancy at 21:21 Killed by daelach at level 50 on the 41st Dusk 124th year of Ascendancy at 22:05 Killed by luminous horror at level 50 on the 41st Dusk 124th year of Ascendancy at 22:55 Killed by luminous horror at level 50 on the 41st Dusk 124th year of Ascendancy at 23:50 Killed by daelach at level 50 on the 42nd Dusk 124th year of Ascendancy at 00:38 Killed by searing horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 01:43 Killed by daelach at level 50 on the 42nd Dusk 124th year of Ascendancy at 03:05 Killed by searing horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 03:45 Killed by luminous horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 04:28 Killed by searing horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 05:16 Killed by searing horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 06:56 Killed by searing horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 08:43 Killed by luminous horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 09:23 Killed by luminous horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 11:01 Killed by searing horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 11:57 Killed by searing horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 13:18 Killed by luminous horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 14:49 Killed by luminous horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 16:10 Killed by luminous horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 17:01 Killed by searing horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 18:36 Killed by luminous horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 20:23 Killed by searing horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 21:10 Killed by luminous horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 22:33 Killed by luminous horror at level 50 on the 42nd Dusk 124th year of Ascendancy at 23:50 Killed by daelach at level 50 on the 43rd Dusk 124th year of Ascendancy at 00:55 Killed by luminous horror at level 50 on the 43rd Dusk 124th year of Ascendancy at 02:38 Killed by luminous horror at level 50 on the 43rd Dusk 124th year of Ascendancy at 03:45 Killed by venom wyrm at level 50 on the 45th Dusk 124th year of Ascendancy at 20:46 Killed by Elandar at level 50 on the 52nd Dusk 124th year of Ascendancy at 03:04 Killed by Argoniel at level 50 on the 52nd Dusk 124th year of Ascendancy at 05:03 Killed by Argoniel at level 50 on the 52nd Dusk 124th year of Ascendancy at 07:18 Killed by Elandar at level 50 on the 52nd Dusk 124th year of Ascendancy at 08:20 Killed by Argoniel at level 50 on the 52nd Dusk 124th year of Ascendancy at 09:13 Killed by Elandar at level 50 on the 52nd Dusk 124th year of Ascendancy at 10:26 Killed by Elandar at level 50 on the 52nd Dusk 124th year of Ascendancy at 11:29 Killed by Elandar at level 50 on the 52nd Dusk 124th year of Ascendancy at 13:56 Killed by Argoniel at level 50 on the 52nd Dusk 124th year of Ascendancy at 14:55 Killed by Elandar at level 50 on the 52nd Dusk 124th year of Ascendancy at 17:09 Killed by Elandar at level 50 on the 52nd Dusk 124th year of Ascendancy at 18:40 Killed by Argoniel at level 50 on the 52nd Dusk 124th year of Ascendancy at 19:42 Killed by Elandar at level 50 on the 52nd Dusk 124th year of Ascendancy at 20:51 Killed by Argoniel at level 50 on the 52nd Dusk 124th year of Ascendancy at 21:59 Killed by fire imp at level 50 on the 52nd Dusk 124th year of Ascendancy at 23:39 Killed by Argoniel at level 50 on the 53rd Dusk 124th year of Ascendancy at 01:25 Killed by Argoniel at level 50 on the 53rd Dusk 124th year of Ascendancy at 02:52 Killed by Argoniel at level 50 on the 53rd Dusk 124th year of Ascendancy at 04:33 Killed by multi-hued drake at level 50 on the 53rd Dusk 124th year of Ascendancy at 06:15 Killed by Elandar at level 50 on the 53rd Dusk 124th year of Ascendancy at 07:51 Killed by Elandar at level 50 on the 53rd Dusk 124th year of Ascendancy at 11:20 Killed by Elandar at level 50 on the 53rd Dusk 124th year of Ascendancy at 13:47 Killed by Elandar at level 50 on the 53rd Dusk 124th year of Ascendancy at 16:23 Killed by Elandar at level 50 on the 53rd Dusk 124th year of Ascendancy at 18:03 Killed by Elandar at level 50 on the 53rd Dusk 124th year of Ascendancy at 22:25 Killed by greater multi-hued wyrm at level 50 on the 53rd Dusk 124th year of Ascendancy at 23:56 Killed by Elandar at level 50 on the 54th Dusk 124th year of Ascendancy at 02:30 Killed by onilug at level 50 on the 54th Dusk 124th year of Ascendancy at 04:30 Killed by greater multi-hued wyrm at level 50 on the 54th Dusk 124th year of Ascendancy at 05:59 Killed by Elandar at level 50 on the 54th Dusk 124th year of Ascendancy at 07:45 Killed by Elandar at level 50 on the 54th Dusk 124th year of Ascendancy at 09:42 Killed by Elandar at level 50 on the 54th Dusk 124th year of Ascendancy at 11:09 Killed by greater multi-hued wyrm at level 50 on the 54th Dusk 124th year of Ascendancy at 12:58 Killed by Elandar at level 50 on the 54th Dusk 124th year of Ascendancy at 14:50 Killed by uruivellas at level 50 on the 54th Dusk 124th year of Ascendancy at 16:28 Killed by onilug at level 50 on the 54th Dusk 124th year of Ascendancy at 17:54 Killed by Elandar at level 50 on the 54th Dusk 124th year of Ascendancy at 19:40 Killed by Elandar at level 50 on the 54th Dusk 124th year of Ascendancy at 20:06 Killed by Elandar at level 50 on the 54th Dusk 124th year of Ascendancy at 23:50 Killed by Elandar at level 50 on the 55th Dusk 124th year of Ascendancy at 01:38 Killed by greater multi-hued wyrm at level 50 on the 55th Dusk 124th year of Ascendancy at 03:49 Killed by Elandar at level 50 on the 55th Dusk 124th year of Ascendancy at 06:19 Killed by cold drake at level 50 on the 55th Dusk 124th year of Ascendancy at 09:06 Killed by Elandar at level 50 on the 55th Dusk 124th year of Ascendancy at 10:51 Killed by Elandar at level 50 on the 55th Dusk 124th year of Ascendancy at 12:46 Killed by Elandar at level 50 on the 55th Dusk 124th year of Ascendancy at 14:42 Killed by Elandar at level 50 on the 55th Dusk 124th year of Ascendancy at 20:49 Killed by Elandar at level 50 on the 55th Dusk 124th year of Ascendancy at 23:19 Killed by Elandar at level 50 on the 56th Dusk 124th year of Ascendancy at 01:03 Killed by Elandar at level 50 on the 56th Dusk 124th year of Ascendancy at 02:38 Killed by Elandar at level 50 on the 56th Dusk 124th year of Ascendancy at 04:35 Killed by Elandar at level 50 on the 56th Dusk 124th year of Ascendancy at 06:50 Killed by Elandar at level 50 on the 56th Dusk 124th year of Ascendancy at 07:38 Killed by Elandar at level 50 on the 56th Dusk 124th year of Ascendancy at 10:18 Killed by Elandar at level 50 on the 56th Dusk 124th year of Ascendancy at 12:14 Killed by Elandar at level 50 on the 56th Dusk 124th year of Ascendancy at 16:02 Killed by Elandar at level 50 on the 56th Dusk 124th year of Ascendancy at 17:28 Killed by Elandar at level 50 on the 56th Dusk 124th year of Ascendancy at 19:28 Killed by Elandar at level 50 on the 56th Dusk 124th year of Ascendancy at 21:34 Killed by onilug at level 50 on the 57th Dusk 124th year of Ascendancy at 01:18 Killed by Elandar at level 50 on the 57th Dusk 124th year of Ascendancy at 11:13 Killed by Elandar at level 50 on the 57th Dusk 124th year of Ascendancy at 15:34 Killed by thaurhereg at level 50 on the 58th Dusk 124th year of Ascendancy at 03:36 Killed by Elandar at level 50 on the 58th Dusk 124th year of Ascendancy at 07:15 Killed by Ophelia Linne at level 50 on the 58th Dusk 124th year of Ascendancy at 10:26 |
Primary Stats
| Strength | 92 (base 60) |
| Dexterity | 79 (base 60) |
| Constitution | 84 (base 60) |
| Magic | 32 (base 15) |
| Willpower | 35 (base 16) |
| Cunning | 43 (base 24) |
Resources
| Life | 1510/1872 |
| Mana | 599/599 |
| Stamina | 229/309 |
| Equilibrium | 0 |
| Healing Factor | 1.4176823682621 |
| Regeneration | 43.993095943863 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 9 |
| See Stealth | 59.83100627644 |
| See Invisible | 59.83100627644 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 134 |
| Accuracy | 65 |
| Crit Chance | 20% |
| APR | 47 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Light | +26% |
| Temporal | +58% |
| Nature | +22% |
| Physical | +59% |
| Mind | +19% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +5% |
| Light | +10% |
| Physical | +22% |
| All | 0% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 89.723073231949 (96.438666929426%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 19 |
| Physical Save | 60 |
| Spell Save | 60 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 38%( 70%) |
| Physical | + 45%( 70%) |
| Cold | + 29%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 33%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 33%( 70%) |
| Lightning | + 40%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 40% |
| Pinning Resistance | 33% |
| Poison Resistance | 20% |
| Knockback Resistance | 75% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 150 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 35 up to 6 times. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by cold drake. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Ophelia Linne. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Saliwyn the degenerated skeleton warrior. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by maulotaur. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by orc grand master assassin. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed pouch of bone giant dust. * You've found the needed ice wyrm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed red crystal shard. * You've found the needed ritch stinger. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed pouch of faeros ash. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed skeleton mage skull. * You've found the needed multi-hued wyrm scale. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of drakeskin leather boots of strife (0 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +4 Con / +5 Wil Changes resistances penetration: +7% physical Life regen: +11.00 Mindpower: +8 (+4 eff.) Healing mod.: +13% It can be used to activate talent Blindside, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(90 power, based on Willpower) Activation costs 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+5 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 18 power out of 30/30) : Effective talent level: 4.8 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 57.34 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Tool | elven-wood totem of healing 'Eclipseripper' [power 362] (9 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +9% blight / +3% temporal / +3% nature / +6% darkness Changes resistances penetration: +5% darkness It can be used to heal yourself and all friendly characters within 10 spaces for 362 Activation puts all charms on cooldown for 9 turns. When used: * Gain a 26% chance to evade weapon attacks for 2 turns. * Reduce fatigue by 35% for 2 turns. * Increase all damage penetration by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | mule's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +26 Life regen: +7.00 Maximum life: +55.00 Healing mod.: +12% Rings make your fingers look great! |
| On fingers | KindlebaneCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun Changes resistances: +6% temporal Changes resistances penetration: +10% light Changes damage: +12% mind / +6% temporal Disarm immunity: +40% Pinning immunity: +33% Knockback immunity: +35% Maximum life: +39.00 Mental crit. chance: +4% Rings make your fingers look great! |
| Around neck | Isysenn the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +20 (+7 eff.) Fatigue: -6% Changes resistances: +6% temporal Physical save: +6 (+2 eff.) Poison immunity: +20% Life regen: +2.00 Maximum mana: +80.00 Amulets make your neck look great! |
| In main hand | Blade of Distorted Time (40-56 power, 40 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +40 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * deals 52 temporal damage and slows enemies in radius 6 of the target by 62% based on Magic Damage conversion: 20% temporal When wielded/worn: Changes damage: +30% temporal / +30% physical Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Blink Blade (costing 6 power out of 10/10) : Effective talent level: 4.0 Power cost: 6 out of 10/10. Range: 8 Travel Speed: instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 93% damage. Then teleport next to a second random enemy, attacking for 93% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Turyhor the Shadepain (0 def, 15 armour, 54-64 power, 140.5 block)Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 54.0 - 64.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +140 On weapon hit: * 20% chance to slow global speed by 49% * 20 arcane resource burn * Deal physical damage equal to your armor (89) When wielded/worn: Armour: +15 Fatigue: +8% Effects on melee hit: * 20 arcane resource burn Changes resistances: +8% acid / +9% darkness / +6% fire / +9% cold / +24% lightning Changes damage: +3% darkness Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Wretchripper the cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +10% nature / +12% blight Changes resistances penetration: +20% nature Changes damage: +15% temporal / +15% nature / +9% light Life regen: +3.00 Healing mod.: +13% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 300.51 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 15 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Inventory
This item will automatically be transmogrified when you leave the level.movement infusion (speed 812%; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 372; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 372 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Explosive ForceInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
Prismatic Rune (6 turns; lightning, physical, darkness, blight, cold, arcane)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 4 darkness, 4 blight, 5 cold, 3 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 260 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune of the warrior (range 6; phase 22; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Barurin the MucusbreakPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +1.0% Physical power: +25 (+6 eff.) Changes stats: +2 Dex / +13 Mag Changes resistances penetration: +10% nature Changes damage: +9% physical Stamina each turn: +1.00 Mana each turn: +0.51 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +47.00 Combat speed: +10% Amulets make your neck look great! |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-5 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+5 eff.) Mental save: +18 (+9 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 6 power out of 48/48) : Effective talent level: 5.2 Power cost: 6 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 460.73 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying steel amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Dex Changes resistances: +11% mind Confusion immunity: +22% Amulets make your neck look great! |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-5 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Eledadhenn the DaypanicPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 (+2 eff.) Changes damage: +3% light Critical mult.: +20.00% Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +14 (+7 eff.) Mindpower: +8 (+4 eff.) Rings make your fingers look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+5 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 100.51 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 20 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Unriyakhad the ShadefoeInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +19 (+4 eff.) Damage when hit (Melee): 2 darkness Changes stats: +1 Str / +5 Dex / +10 Con Changes resistances: +15% nature / +15% blight Changes resistances penetration: +15% physical Changes damage: +9% physical / +8% all Critical mult.: +10.00% Physical save: +20 (+5 eff.) Poison immunity: +28% Disease immunity: +28% Spellpower: +20 (+9 eff.) Mindpower: +20 (+9 eff.) Rings make your fingers look great! |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+5 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 4.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 113.25 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings make your fingers look great! |
psionicist's copper ring of corrosion (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% acid Changes damage: +11% acid Mental save: +4 (+2 eff.) Rings make your fingers look great! |
wizard's steel ring of arcana (+0.20/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Silence immunity: +25% Mana each turn: +0.20 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun dagger (39-51 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +33 lightning / +34 cold When wielded/worn: Changes resistances penetration: +22% lightning / +18% cold Movement speed: +48% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun dagger of erosion (38-50 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +10 nature When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +11 Changes resistances penetration: +12% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.voratun dagger of crippling (40-52 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +11.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.acidic voratun greatmaul of crippling (67-101 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 When wielded/worn: Physical crit. chance: +19.0% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.ranger's dragonbone longbow of piercing Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +23 (+6 eff.) Armour penetration: +17 Changes stats: +8 Dex Changes resistances penetration: +21% all Longbows are used to shoot arrows at your foes. |
Blood-Edge (46-64 power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+10 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 12 power out of 20/20) : Effective talent level: 5.2 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Butcher (48-67 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+5 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Everpyre Blade (38-53 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Perseverance (31-43 power, 9 apr)Requires: - Willpower 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Wil, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane When wielded/worn: Spell save: +18 (+5 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Twilight's Edge (47-65 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
This item will automatically be transmogrified when you leave the level.acidic voratun longsword of phasing (44-61 power, 27 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 Damage Shield penetration (this weapon only): +17% Sharp, long, and deadly. |
steel longsword 'Relgondil' (20-28 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 light Damage against: +6% Undead When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +3 Cun / +3 Str Changes damage: +7% physical Critical mult.: +5.00% Mental save: +3 (+2 eff.) Damage Shield penetration: +20% Sharp, long, and deadly. |
voratun longsword 'Singepall' (40-56 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 nature Damage (radius 1) on hit: +4 fire Damage (radius 2) on crit: +12 fire When wielded/worn: Damage when hit (Melee): 6 blight Changes stats: +6 Str / +8 Dex / +10 Mag / +17 Wil / +3 Cun / +10 Con Changes resistances: +6% blight Changes damage: +6% fire Maximum life: +87.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.voratun longsword of shearing (41-57 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +12 Changes resistances penetration: +12% all Sharp, long, and deadly. |
Thunderfall (50-70 power, 6 apr)Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +50 lightning / +50 physical Damage (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage Activation costs 36 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Ureslak's Starry Femur (52-72 power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Blinding darkness Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers When wielded/worn: Changes resistances: +45% darkness Changes resistances penetration: +30% darkness Changes damage: +30% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+8 eff.) A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun mace (47-66 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +5 lightning / +27 cold When wielded/worn: Changes resistances penetration: +19% lightning / +15% cold Movement speed: +39% Blunt and deadly. |
stralite mace 'Adarin' (35-49 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 53 fire damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +25 acid / +17 nature When wielded/worn: Armour penetration: +10 Physical crit. chance: +9.0% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 17 Changes resistances: +6% blight Changes resistances penetration: +13% acid / +12% fire / +15% nature / +10% mind Changes damage: +14% fire Blunt and deadly. |
stralite mace 'Nimbussage' (48-67 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 48.5 - 67.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 26% chance to reduce all saves and defense by 23 Damage (Melee): +7 mind When wielded/worn: Accuracy: +16 (+4 eff.) Damage when hit (Melee): 2 lightning Changes stats: +2 Str / +5 Wil / +3 Cun Changes resistances penetration: +10% temporal Changes damage: +3% temporal / +9% physical Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Blunt and deadly. |
Eldoral Last ResortRequires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 118% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+4 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 5 power out of 8/8) : Effective talent level: 3.0 Power cost: 5 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 138% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 10 power out of 16/16) : Effective talent level: 4.0 Power cost: 10 out of 16/16. Range: melee/personal Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
This item will automatically be transmogrified when you leave the level.stormbringer's drakeskin leather sling of enduring Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +28 lightning / +31 cold When wielded/worn: Changes stats: +12 Con / +14 Wil Changes resistances penetration: +22% lightning / +20% cold Maximum life: +93.00 Movement speed: +50% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.magewarrior's short dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +9.0% Physical power: +15 (+3 eff.) Changes stats: +4 Mag / +4 Wil Changes damage: +30% darkness Talent granted: +1 Command Staff Maximum mana: +75.00 Spellpower: +29 (+12 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
Blood-Letter (33-46 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Razorblade, the Cursed Waraxe (38-53 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
This item will automatically be transmogrified when you leave the level.acidic voratun waraxe of evisceration (39-55 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +10.0% Physical power: +12 (+3 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level.enhanced voratun waraxe of evisceration (41-57 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 (+3 eff.) Changes stats: +8 Str / +13 Dex / +11 Mag / +10 Wil / +11 Cun / +11 Con One-handed war axes. |
This item will automatically be transmogrified when you leave the level.voratun waraxe of daylight (40-56 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +14 light Damage against: +23% Undead One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Girdle of Preservation Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+8 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 182.97 cold damage and condensing the air into freezing vapors that deal 60.99 cold damage (based on Magic) each turn for 10 turns Activation costs 18 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 30 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
This item will automatically be transmogrified when you leave the level.elven-silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +15% all Silence immunity: +50% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +20 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.mindwoven elven-silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +15% all Mental save: +24 (+12 eff.) Silence immunity: +50% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +20 (+9 eff.) Mindpower: +5 (+3 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.timebroken elven-silk robe of blight (+16%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +16% blight / +15% all Changes damage: +16% blight / +30% temporal / +29% arcane Maximum mana: +59.00 Spellpower: +7 (+3 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shinespire (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +2 Mag / +3 Wil / +5 Cun Changes resistances: +6% acid / +6% light Changes resistances penetration: +15% acid Changes damage: +3% acid Physical save: +11 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+6 eff.) Stamina each turn: +0.90 Maximum stamina: +29.00 Lowers spell cool-downs by: 10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 12 power out of 20/20) : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
This item will automatically be transmogrified when you leave the level.scholar's pair of voratun boots of force (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +5 Fatigue: +4% Spellpower: +14 (+7 eff.) Mindpower: +18 (+8 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.scholar's pair of voratun boots of invasion (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +4% Changes resistances penetration: +13% physical Spellpower: +7 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.scholar's pair of voratun boots of massiveness (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +8 Str / +9 Con Changes damage: +8% physical Spellpower: +10 (+5 eff.) Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.stealthy pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +13 Lck / +6 Dex Stealth bonus: +14 Stamina each turn: +1.00 Maximum stamina: +28.00 A pair of boots made of leather. |
Blackfame of the Blightspawn (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 4 acid / 10 darkness / 6 fire / 6 cold / 5 lightning Effects when hit in melee: * 23% chance to reduce strength, dexterity, and constitution by 17 * 29% chance to reduce damage dealt by 19% Damage when hit (Melee): 2 blight Changes stats: +2 Str / +4 Mag / +7 Wil / +2 Con Changes resistances: +8% darkness Changes damage: +6% darkness Mana each turn: +0.30 Spellpower: +8 (+4 eff.) Spell crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 4 power out of 6/6) : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 260.22 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
voratun gauntlets 'Velora' (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour penetration: +3 Armour: +3 Fatigue: +5% Damage (Melee): 12 arcane / 10 nature Changes stats: +3 Str / +6 Dex / +6 Mag / +7 Wil / +5 Cun Changes resistances: +6% arcane / +7% nature Changes damage: +6% arcane / +5% nature Talent cooldown: Double Strike (-1 turn) Physical save: +14 (+4 eff.) Spellpower: +11 (+5 eff.) Light radius: +2 See invisible: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+6 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 5 power out of 10/10) : Effective talent level: 3.0 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 89.62 mind damage and cripples the target's higher mental functions, reducing cunning by 8 and confusing (25% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Corrupted Gaze (4 def, 8 armour)Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +8 Mag / +4 Wil / +8 Cun Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Crown of Burning Pain (8 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Fatigue: +4% Changes stats: +3 Cun / +3 Wil Changes resistances: +20% fire Changes damage: +20% fire It can be used to activate talent Meteor Rain (costing 23 power out of 50/50) : Effective talent level: 2.0 Power cost: 23 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 42.37 fire and 62.96 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Command (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+3 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 36 power out of 60/60) : Effective talent level: 1.0 Power cost: 36 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+6 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 21 power out of 35/35) : Effective talent level: 2.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
This item will automatically be transmogrified when you leave the level.elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Mag / +5 Wil Spellpower: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.mindcaging drakeskin leather cap of might (0 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Con Changes resistances: +20% mind Mental save: +28 (+14 eff.) Confusion immunity: +38% A cap made of leather. |
This item will automatically be transmogrified when you leave the level.stabilizing drakeskin leather cap of ire (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +6 Con Physical save: +31 (+8 eff.) Mental save: +11 (+6 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 17 cooldown : Effective talent level: 2.6 Power cost: 17 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.warlord's voratun helm of absorption (0 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +6 Str / +5 Wil Changes resistances: +15% physical Physical save: +12 (+3 eff.) Stamina when hit: +3.00 Equilibrium when hit: +2.50 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.radiant voratun mail armour of Eyal (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +5 Wil Changes resistances: +22% blight / +28% darkness Life regen: +9.00 Maximum life: +71.00 Light radius: +1 Healing mod.: +17% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant voratun mail armour of cold resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +4 Wil Changes resistances: +25% blight / +28% cold / +13% darkness Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.rejuvenating voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes resistances: +25% fire Life regen: +7.00 Stamina each turn: +1.20 A suit of armour made of mail. |
Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+5 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 8 power out of 12/12) : Effective talent level: 5.0 Power cost: 8 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 89.85 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+7 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 8 power out of 16/16) : Effective talent level: 4.0 Power cost: 8 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 95.50 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Plate of the Blackened Mind (15 def, 40 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+13 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+5 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 9 power out of 25/25) : Effective talent level: 2.0 Power cost: 9 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 6 Armour, 9 Defense and your attacks will gain 14% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +25 (+9 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+4 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
This item will automatically be transmogrified when you leave the level.rejuvenating voratun plate armour of the dragon (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +10% acid / +11% physical / +15% fire / +9% lightning / +10% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +34% Stun/Freeze immunity: +40% Knockback immunity: +39% Life regen: +6.50 Stamina each turn: +2.50 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.voratun plate armour of implacability (0 def, 25 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Fatigue: +13% Physical save: +15 (+4 eff.) A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Fire Dragon Shield (16 def, 9 armour, 58-69 power, 220 block)Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+6 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Mayann the stralite shield (0 def, 25 armour, 44-52 power, 249.5 block)Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 44.0 - 52.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +249 Damage (Melee): +8 arcane Damage (radius 1) on hit: +4 mind When wielded/worn: Armour: +25 Fatigue: +8% Changes stats: +8 Con Changes resistances: +18% nature / +15% blight Talent granted: +1 Block Physical save: +17 (+5 eff.) Mental save: +15 (+8 eff.) Mental crit. chance: +2% Handheld deflection devices. |
Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +180 When wielded/worn: Armour: +25 Defense: +5 (+2 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Shieldsmaiden (5 def, 20 armour, 48-57 power, 150 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Ice Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +8.0% Block value: +150 When this weapon hits: Ice Shards (15% chance level 3). When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +10% Changes resistances: +25% cold / +25% fire Talents granted: +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
The Black Wall (12 def, 9 armour, 52-62 power, 200 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Darkness Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +200 When wielded/worn: Armour: +9 Defense: +12 (+4 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
This item will automatically be transmogrified when you leave the level.coruscating voratun shield of physical resistance (+19%) (0 def, 10 armour, 62-74 power, 199 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 62.0 - 74.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +199 Damage (Melee): +20 fire When wielded/worn: Armour: +10 Fatigue: +8% Damage when hit (Melee): 31 fire Changes stats: +3 Str Changes resistances: +19% physical / +19% fire Talent granted: +1 Block Handheld deflection devices. |
Quiver of the Sun (25/25, 34-47 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 20% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Void Quiver (0/0, 45-62 power, 120 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 40% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
339 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-16 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+8 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 18 power out of 30/30) : Effective talent level: 4.8 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 57.34 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 48 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
AroriwynPowered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 13 fire Changes resistances: +15% temporal / +5% fire Changes resistances penetration: +10% temporal Mental save: +6 (+3 eff.) Maximum life: +48.00 Light radius: +4 See stealth: +7 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
34 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
48 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 389.48 fire damage (based on Magic) Activation costs 30 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 400.16 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 15 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 38-45 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Star Shot (20/20, 32-38 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
This item will automatically be transmogrified when you leave the level.barbed pouch of voratun shots of annihilation (20/20, 73-88 power, 13 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 73.5 - 88.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +28.0% Capacity: 20 On weapon crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Shots are used with slings to pummel your foes to death. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 11 power out of 35/35) : Effective talent level: 3.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 79 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
This item will automatically be transmogrified when you leave the level.evasive voratun torque of clear mind [power 4] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 25% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
piercing iron torque of clear mind [power 1] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Tarrilathavon the Rimesting [power 302] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 2 lightning / 10 cold Changes damage: +6% cold Mental save: +6 (+3 eff.) Disease immunity: +20% Teleport immunity: +20% Only die when reaching: -80.00 life It can be used to heal yourself and all friendly characters within 10 spaces for 302 Activation puts all charms on cooldown for 9 turns. When used: * Heal for 56. Natural totems are made by powerful wilders to store nature power. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 49% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+4 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 30 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
overpowered ash totem of healing [power 272] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 272 Activation puts all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
soothing elm totem of summon tentacle [power 95] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 196 Base Damage: 101 Armor: 1 All Resist: 2 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 30. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Frigidblood [power 11] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes resistances: +6% cold Changes resistances penetration: +25% cold Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to reveal the area around you, dispelling darkness (radius 11, power 54 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+5 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 208.56 temporal and 145.20 darkness damage (based on Magic) Activation costs 12 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
focusing elm wand of lightning storm [power 110] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (117 total damage) Activation puts all charms on cooldown for 9 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
50 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
39 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
35 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ophelia Linne the Cornac Bulwark level 29
58th Pyre 123rd year of Ascendancy at 12:14 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ophelia Linne the Cornac Bulwark level 50
74th Pyre 124th year of Ascendancy at 11:26 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Ophelia Linne the Cornac Bulwark level 33
43rd Haze 123rd year of Ascendancy at 14:44 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ophelia Linne the Cornac Bulwark level 48
66th Pyre 124th year of Ascendancy at 10:19 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Ophelia Linne the Cornac Bulwark level 41
14th Regrowth 124th year of Ascendancy at 06:07 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Ophelia Linne the Cornac Bulwark level 32
38th Haze 123rd year of Ascendancy at 16:45 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Ophelia Linne the Cornac Bulwark level 42
56th Regrowth 124th year of Ascendancy at 19:41 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ophelia Linne the Cornac Bulwark level 29
70th Pyre 123rd year of Ascendancy at 15:27 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ophelia Linne the Cornac Bulwark level 31
26th Dusk 123rd year of Ascendancy at 12:54 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Ophelia Linne the Cornac Bulwark level 40
11st Regrowth 124th year of Ascendancy at 01:18 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Ophelia Linne the Cornac Bulwark level 16
7th Decay 122nd year of Ascendancy at 10:15 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ophelia Linne the Cornac Bulwark level 20
18th Regrowth 123rd year of Ascendancy at 07:41 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ophelia Linne the Cornac Bulwark level 22
73rd Regrowth 123rd year of Ascendancy at 07:10 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Ophelia Linne the Cornac Bulwark level 33
6th Decay 123rd year of Ascendancy at 14:33 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Ophelia Linne the Cornac Bulwark level 50
9th Dusk 124th year of Ascendancy at 05:06 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ophelia Linne the Cornac Bulwark level 49
66th Pyre 124th year of Ascendancy at 14:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ophelia Linne the Cornac Bulwark level 10
1st Mirth 122nd year of Ascendancy at 03:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ophelia Linne the Cornac Bulwark level 20
4th Regrowth 123rd year of Ascendancy at 20:38 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ophelia Linne the Cornac Bulwark level 30
23rd Dusk 123rd year of Ascendancy at 17:06 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ophelia Linne the Cornac Bulwark level 40
10th Regrowth 124th year of Ascendancy at 14:03 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Ophelia Linne the Cornac Bulwark level 50
69th Pyre 124th year of Ascendancy at 23:40 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Ophelia Linne the Cornac Bulwark level 50
74th Pyre 124th year of Ascendancy at 21:44 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ophelia Linne the Cornac Bulwark level 20
5th Regrowth 123rd year of Ascendancy at 12:44 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Ophelia Linne the Cornac Bulwark level 50
58th Dusk 124th year of Ascendancy at 10:26 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ophelia Linne the Cornac Bulwark level 50
31st Dusk 124th year of Ascendancy at 15:35 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ophelia Linne the Cornac Bulwark level 29
59th Pyre 123rd year of Ascendancy at 03:53 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Ophelia Linne the Cornac Bulwark level 32
26th Dusk 123rd year of Ascendancy at 14:19 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Ophelia Linne the Cornac Bulwark level 50
58th Dusk 124th year of Ascendancy at 10:24 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Ophelia Linne the Cornac Bulwark level 23
3rd Pyre 123rd year of Ascendancy at 01:09 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ophelia Linne the Cornac Bulwark level 7
77th Pyre 122nd year of Ascendancy at 16:54 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Ophelia Linne the Cornac Bulwark level 39
10th Regrowth 124th year of Ascendancy at 02:19 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ophelia Linne the Cornac Bulwark level 14
57th Haze 122nd year of Ascendancy at 16:43 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Ophelia Linne the Cornac Bulwark level 17
8th Decay 122nd year of Ascendancy at 13:23 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ophelia Linne the Cornac Bulwark level 29
15th Dusk 123rd year of Ascendancy at 23:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ophelia Linne the Cornac Bulwark level 20
18th Regrowth 123rd year of Ascendancy at 10:15 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ophelia Linne the Cornac Bulwark level 27
28th Pyre 123rd year of Ascendancy at 18:14 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Ophelia Linne the Cornac Bulwark level 40
11st Regrowth 124th year of Ascendancy at 01:35 see stats
Log
Forge-giant hits Ophelia Linne for 53 fire damage.
Elandar is moving at extreme speed!
Ophelia Linne uses Shield Slam.
Ophelia Linne performs a melee critical strike against Elandar!
Elandar slows down.
Ophelia Linne performs a melee critical strike against Elandar!
Ophelia Linne hits Elandar for 117 physical, 11 arcane, 11 arcane, 15 light, 214 physical, 67 physical, 11 arcane, 11 arcane, 15 light, 214 physical, 112 physical, 11 arcane, 11 arcane, 15 light, 214 physical (1058 total damage).
Ophelia Linne is no longer attracting creatures.
Talent Block is ready to use.
Talent Infusion: Primal is ready to use.
Burning from Elandar hits Ophelia Linne for (48 blocked), 0 fire (0 total damage).
Ophelia Linne uses Assault.
Ophelia Linne performs a melee critical strike against Elandar!
Ophelia Linne performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Ophelia Linne performs a melee critical strike against Elandar!
Ophelia Linne hits Elandar for 264 physical, 16 arcane, 16 arcane, 21 light, 301 physical, 104 temporal, 572 physical (1296 total damage).
Ophelia Linne killed Elandar!
Burning from Elandar hits Ophelia Linne for (38 blocked), 0 fire (0 total damage).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.



































































































































































































