









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 30 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by The Withering Thing at level 8 on the 10th Mirth 122nd year of Ascendancy at 18:36 0 / 8Killed by gloomy giant venus flytrap at level 9 on the 10th Mirth 122nd year of Ascendancy at 20:05 Killed by elven cultist at level 25 on the 61st Regrowth 123rd year of Ascendancy at 15:28 Killed by fiery orc wyrmic at level 28 on the 24th Pyre 123rd year of Ascendancy at 12:39 Killed by lava floor at level 28 on the 26th Pyre 123rd year of Ascendancy at 03:06 Killed by skeleton magus at level 29 on the 30th Pyre 123rd year of Ascendancy at 09:35 Killed by dread at level 29 on the 31st Pyre 123rd year of Ascendancy at 21:27 Killed by skeleton warrior at level 30 on the 34th Pyre 123rd year of Ascendancy at 18:56 |
Primary Stats
| Strength | 79 (base 57) |
| Dexterity | 11 (base 10) |
| Constitution | 42 (base 31) |
| Magic | 13 (base 10) |
| Willpower | 70 (base 48) |
| Cunning | 17 (base 10) |
Resources
| Life | -24/786 |
| Hate | 75/100 |
| Healing Factor | 1.077073355843 |
| Regeneration | 0.26926833896075 |
Speed
| Mental | +55.769854152873% |
| Attack | 0% |
| Movement | +369.16611479881% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 179 |
| Accuracy | 42 |
| Crit Chance | 4% |
| APR | 25 |
| Speed | 0.64 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +28% |
| Physical | +75% |
| Mind | +34% |
| All | +22% |
Offense: Damage Penetration
| Mind | +15% |
| Darkness | +5% |
| Light | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 45.723073231957 (93.924050632911%) |
| Defense | 25 |
| Ranged Defense | 31 |
| Fatigue | 28 |
| Physical Save | 52 |
| Spell Save | 41 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 21%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 37%( 70%) |
| Lightning | + 47%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Pinning Resistance | 26% |
| Silence Resistance | 22% |
| Confusion Resistance | 59% |
| Fear Resistance | 49% |
| Stun Resistance | 70% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 328 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 8 turns. While Heroism is active, you will only die when reaching -428 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stalk |
| talent | Gloom |
| beneficial effect | The target is rampaging! (+349% movement speed, +55% attack speed, +41% physical damage, +21 physical save, +21 mental save, 36/36 damage shrugged off this turn) Rampaging |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 22%. Strength and Willpower are increased by 11. Poisons and diseases have a 23% chance of being neutralized each turn. Cursed Form |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | Stalking The Master. Bonus level 3: +32 attack, +33% melee damage, +1.50 hate/turn prey was hit. Stalking 327/3632 +3 |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by shivgoroth. Escort: injured seer (level 2 of Norgos Lair) | failed |
You failed to protect the lone alchemist from death by skeleton master archer. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost sun paladin from death by vampire. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by thought-forged warrior. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by cave bear. Escort: repented thief (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 126. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Camyntir the pair of dwarven-steel boots (4 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +3% Changes stats: +2 Str / +3 Con Changes resistances: +9% acid / +6% temporal / +3% light Stamina each turn: +0.60 Maximum stamina: +16.00 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Flashreign the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8 lightning Changes resistances: +24% lightning / +6% temporal / +9% nature Spell save: +30 (+10 eff.) Mental save: +6 (+2 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +7% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Rhakhad' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 mind Changes resistances: +8% cold / +7% fire Changes resistances penetration: +15% mind Grants telepathy: Dragon Critical mult.: +20.00% Equilibrium when hit: +0.08 Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 A cap made of leather. |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | steel ring 'Belyrarim'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +4 Physical power: +6 (+2 eff.) Armour: +6 Defense: +9 (+5 eff.) Ranged Defense: +9 (+5 eff.) Changes stats: +4 Con Disarm immunity: +26% Pinning immunity: +26% Knockback immunity: +28% Maximum life: +26.00 Maximum stamina: +10.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
| On fingers | Earaharafast the PurehackPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 16% chance to blind Damage (Melee): 26 light Effects on ranged hit: * 15% chance to blind Damage (Ranged): 26 light Changes stats: +5 Wil Changes resistances penetration: +10% nature Mental save: +8 (+3 eff.) Silence immunity: +22% Mana each turn: +0.10 Rings can have magical properties. |
| Around waist | Brandwilder the hardened leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% lightning / +15% fire / +18% nature / +5% arcane Physical save: +14 (+4 eff.) Mindpower: +7 (+2 eff.) A belt that goes around your waist. |
| In main hand | Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
| On hands | Saludavea the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 cold Changes stats: +1 Str Changes resistances: +12% lightning / +5% cold / +15% darkness / +6% nature Changes damage: +6% cold Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | searing steel plate armour of command (11 def, 13 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +13 Defense: +11 (+6 eff.) Fatigue: +22% Damage (Melee): 10 acid / 11 fire Damage when hit (Melee): 8 acid / 10 fire Changes stats: +2 Cun Changes resistances: +15% acid / +12% fire Mental save: +11 (+4 eff.) A suit of armour made of metal plates. |
| Cloak | linen cloak 'Glitterrock' (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Changes resistances: +5% arcane / +3% darkness Changes resistances penetration: +5% light Physical save: +6 (+2 eff.) Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Sootspar'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness / 4 mind Changes stats: +4 Con Changes resistances penetration: +5% darkness Changes damage: +12% mind Amulets can have magical properties. |
Inventory
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 21.85 cold and 29.90 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
This item will automatically be transmogrified when you leave the level.Genocide (42-67.2 power, 4 apr) Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
This item will automatically be transmogrified when you leave the level.stealthy pair of hardened leather boots of uncanny dodging (3 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Changes stats: +8 Lck / +3 Dex Stealth bonus: +8 A pair of boots made of leather. |
54 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Renzso the Cornac Cursed level 14
18th Dusk 122nd year of Ascendancy at 19:22 see stats
Exterminator
Killed 1000 creatures.By Renzso the Cornac Cursed level 17
38th Haze 122nd year of Ascendancy at 17:02 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Renzso the Cornac Cursed level 26
80th Regrowth 123rd year of Ascendancy at 19:38 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Renzso the Cornac Cursed level 24
49th Regrowth 123rd year of Ascendancy at 19:49 see stats
Level 10
Got a character to level 10.By Renzso the Cornac Cursed level 10
3rd Summertide 122nd year of Ascendancy at 22:39 see stats
Level 20
Got a character to level 20.By Renzso the Cornac Cursed level 20
62nd Haze 122nd year of Ascendancy at 04:39 see stats
Level 30
Got a character to level 30.By Renzso the Cornac Cursed level 30
34th Pyre 123rd year of Ascendancy at 10:50 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Renzso the Cornac Cursed level 14
45th Dusk 122nd year of Ascendancy at 10:40 see stats
Size matters
Did over 600 damage in one attack.By Renzso the Cornac Cursed level 24
53rd Regrowth 123rd year of Ascendancy at 20:58 see stats
That was close
Killed your target while having only 1 life left.By Renzso the Cornac Cursed level 22
5th Regrowth 123rd year of Ascendancy at 13:34 see stats
The Arena
Unlocked Arena mode.By Renzso the Cornac Cursed level 7
6th Mirth 122nd year of Ascendancy at 23:40 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Renzso the Cornac Cursed level 18
44th Haze 122nd year of Ascendancy at 10:19 see stats
The secret city
Discovered the truth about mages.By Renzso the Cornac Cursed level 26
78th Regrowth 123rd year of Ascendancy at 18:30 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Renzso the Cornac Cursed level 18
43rd Haze 122nd year of Ascendancy at 22:30 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Renzso the Cornac Cursed level 27
11st Pyre 123rd year of Ascendancy at 15:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Renzso the Cornac Cursed level 20
75th Haze 122nd year of Ascendancy at 13:29 see stats
Unstoppable
Returned from the dead.By Renzso the Cornac Cursed level 29
31st Pyre 123rd year of Ascendancy at 21:27 see stats
Log
Renzso has shrugged off 36 damage and is ready for more.
Ghoul is lost in despair!
The Master is lost in despair!
The Master leeches life from Renzso!
The Master receives 5 healing from Renzso.
The Master hits Renzso for 32 arcane damage.
Ghast's purging blight area effect hits Multi-hued drake hatchling for 22 blight damage.
Elder vampire receives 33 healing from Ghast's purging blight area effect.
The Master receives 35 healing from Ghast's purging blight area effect.
Skeleton warrior receives 34 healing from Ghast's purging blight area effect.
Ghoul receives 38 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Multi-hued drake hatchling for 22 blight damage.
Ghast receives 38 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Renzso for 0 blight damage.
Armoured skeleton warrior receives 34 healing from Ghast's purging blight area effect.
Renzso hits The Master for 454 physical, 4 acid, 22 light, 9 cold, 10 fire (502 total damage).
Ghoul's purging blight area effect hits Multi-hued drake hatchling for 15 blight damage.
Elder vampire receives 33 healing from Ghoul's purging blight area effect.
The Master receives 35 healing from Ghoul's purging blight area effect.
Skeleton warrior receives 34 healing from Ghoul's purging blight area effect.
Ghoul receives 38 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Multi-hued drake hatchling for 15 blight damage.
Ghast receives 38 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Renzso for 0 blight damage.
Armoured skeleton warrior receives 34 healing from Ghoul's purging blight area effect.
Multi-hued drake hatchling overcomes the gloom
Ghoul misses Renzso.
Your hatred grows even as your life fades! (+4 hate)
Saving game...























































