hjj the level 1 Skeleton Adventurer by toripper

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp1 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity23 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life108/108
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy17
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage7
Accuracy17
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save11
Spell Save8
Mental Save8

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

In off hand
Light source
In main hand

Inventory

Achievements

Log


Necromancer hits hjj for 23 physical damage.
hjj hits Necromancer for 24 physical damage.
Necromancer misses hjj.

Hjj casts
Rune: Shielding.
A shield forms around hjj.

hjj hits Necromancer for 27 physical damage.
Necromancer casts
Soul Rot.

Necromancer hits hjj for (23 absorbed), 0 physical (0 total damage).
hjj hits Necromancer for 24 physical damage.

Necromancer hits hjj for (24 absorbed), 0 physical (0 total damage).
hjj hits Necromancer for 32 physical damage.

Necromancer hits hjj for (24 absorbed), 0 physical (0 total damage).
Necromancer says: 'ARRGGggg... You are alone! You will be destroyed!'


Hjj wears:
iron dagger (100% power, 5 apr).
The shield around hjj crumbles.


Resting starts...

Talent Rune: Shielding is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!


Hjj wears:
iron longsword (103% power, 2 apr).