











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Cornac |
Class | Reaver |
Level / Exp | 50 / 3869% |
Size | big |
Lifes / Deaths | Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 2nd Flare 125th year of Ascendancy at 21:26 / 2Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 2nd Flare 125th year of Ascendancy at 21:27 |
Primary Stats
Strength | 135 (base 58) |
Dexterity | 50 (base 22) |
Constitution | 86 (base 50) |
Magic | 98 (base 49) |
Willpower | 21 (base 9) |
Cunning | 81 (base 49) |
Resources
Life | -266/1666 |
Stamina | 312/312 |
Vim | 330/350 |
Healing Factor | 2.3458352098044 |
Regeneration | 211.71162768485 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 184 |
Accuracy | 71 |
Crit Chance | 72% |
APR | 106 |
Speed | 1.00 |
Offense: Offhand
Damage | 145 |
Accuracy | 71 |
Crit Chance | 69% |
APR | 72 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 54% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 47% |
Speed | 1 |
Offense: Damage Bonus
Acid | +25% |
Arcane | +30% |
Cold | +25% |
All | +9% |
Physical | +73% |
Darkness | +17% |
Light | +19% |
Temporal | +74% |
Mind | +30% |
Lightning | +37% |
Fire | +37% |
Nature | +26% |
Offense: Damage Penetration
Lightning | +50% |
Nature | +35% |
Fire | +50% |
Cold | +44% |
Arcane | +55% |
Mind | +45% |
All | +25% |
Defense: Base
Armour (hardiness) | 44.292304923968 (87.807182003187%) |
Defense | 81 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 73 |
Spell Save | 54 |
Mental Save | 46 |
Defense: Resistances
Acid | + 47%( 70%) |
Blight | + 45%( 70%) |
Arcane | + 29%( 70%) |
Cold | + 30%( 70%) |
All | + 25%( 70%) |
Physical | + 27%( 70%) |
Lightning | + 36%( 70%) |
Light | + 36%( 70%) |
Temporal | + 41%( 70%) |
Mind | + 32%( 70%) |
Darkness | + 30%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Disarm Resistance | 83% |
Bleed Resistance | 20% |
Confusion Resistance | 10% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 507 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 6 times. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1111% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 60 up to 5 times. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Corruption / Scourge | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Corruption / Reaving combat | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Corruption / Vim | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Sanguisuge | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1924. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: -6% Damage when hit (Melee): 6 darkness Changes resistances: +15% lightning / +15% temporal / +5% arcane / +6% darkness Changes resistances penetration: +20% arcane Changes damage: +21% arcane Maximum encumbrance: +50 Physical save: +14 (+3 eff.) Life regen: +11.00 Healing mod.: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +4 Con Changes resistances: +11% blight Physical save: +16 (+4 eff.) Spell save: +16 (+5 eff.) Mental save: +14 (+5 eff.) Life regen: +14.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +6.0% Armour: +13 Defense: +32 (+6 eff.) Fatigue: +5% Changes stats: +17 Lck / +9 Con Changes resistances: +3% all Changes damage: +12% lightning Physical save: +15 (+4 eff.) Only die when reaching: -60.00 life Spell crit. chance: +6% Mental crit. chance: +7% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Con Changes resistances penetration: +5% fire Changes damage: +12% fire / +12% temporal Physical save: +46 (+10 eff.) Spell save: +16 (+5 eff.) Mental save: +11 (+4 eff.) Disarm immunity: +83% Life regen: +7.00 Stamina each turn: +1.50 Maximum stamina: +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +10 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 22 Changes stats: +3 Str Changes resistances: +3% physical Changes resistances penetration: +10% nature / +20% mind Changes damage: +21% mind / +15% temporal Critical mult.: +20.00% Disease immunity: +20% Maximum life: +80.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +17 Defense: +14 (+3 eff.) Changes stats: +4 Cun / +3 Wil Changes resistances: +34% nature / +9% mind Changes damage: +17% nature Life regen: +18.00 Maximum life: +66.00 See invisible: +9 Healing mod.: +19% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Con Spell save: +14 (+4 eff.) Life regen: +20.00 Maximum life: +77.00 Maximum stamina: +26.00 Healing mod.: +19% Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 2 arcane / 4 temporal Changes stats: +18 Mag Changes resistances: +6% temporal / +6% fire Changes resistances penetration: +10% arcane / +20% fire Changes damage: +16% acid / +7% physical / +8% darkness / +7% light / +8% temporal / +16% cold / +16% fire / +16% lightning Life regen: +4.00 Spellpower: +18 (+5 eff.) Spell crit. chance: +18% Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +40 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * deals 118 temporal damage and slows enemies in radius 6 of the target by 128% based on Magic Damage conversion: 20% temporal When wielded/worn: Changes damage: +30% temporal / +30% physical Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Blink Blade (costing 10 power out of 9/10) : Effective talent level: 4.0 Power cost: 10 out of 9/10. Range: 8 Travel Speed: instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +4 Cun / +5 Dex Changes resistances: +9% light / +12% nature Changes damage: +6% physical Cut immunity: +20% Silence immunity: +20% Life regen: +2.00 Mental crit. chance: +10% A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +45 lightning / +45 cold When wielded/worn: Accuracy: +22 (+6 eff.) Armour penetration: +15 Physical crit. chance: +13.0% Changes stats: +13 Str / +4 Dex / +4 Wil Changes resistances: +6% cold Changes resistances penetration: +25% lightning / +19% cold Changes damage: +15% physical Critical mult.: +32.00% See invisible: +21 Movement speed: +50% Sharp, long, and deadly. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +3 (+0 eff.) Changes resistances: +16% nature / +15% blight Critical mult.: +25.00% Stealth bonus: +10 Life regen: +7.00 Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Heavy armour training - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +10 Defense: +15 (+3 eff.) Fatigue: +12% Damage (Melee): 19 acid / 23 fire Damage when hit (Melee): 15 acid / 16 fire Changes resistances: +30% acid / +57% fire / +6% light Changes damage: +3% light / +6% physical Life regen: +7.00 Stamina each turn: +2.00 Maximum life: +76.00 Light radius: +3 Healing mod.: +18% A suit of armour made of mail. |
Inventory
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+13 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Anastasia the Cornac Reaver level 50
42nd Haze 124th year of Ascendancy at 20:48 see stats
By Anastasia the Cornac Reaver level 34
34th Dusk 123rd year of Ascendancy at 23:10 see stats
By Anastasia the Cornac Reaver level 44
17th Regrowth 124th year of Ascendancy at 22:59 see stats
By Anastasia the Cornac Reaver level 33
33rd Dusk 123rd year of Ascendancy at 06:41 see stats
By Anastasia the Cornac Reaver level 37
48th Dusk 123rd year of Ascendancy at 17:28 see stats
By Anastasia the Cornac Reaver level 50
4th Pyre 124th year of Ascendancy at 15:35 see stats
By Anastasia the Cornac Reaver level 50
42nd Regrowth 125th year of Ascendancy at 02:28 see stats
By Anastasia the Cornac Reaver level 40
46th Haze 123rd year of Ascendancy at 05:12 see stats
By Anastasia the Cornac Reaver level 36
44th Dusk 123rd year of Ascendancy at 06:51 see stats
By Anastasia the Cornac Reaver level 19
53rd Regrowth 123rd year of Ascendancy at 23:03 see stats
By Anastasia the Cornac Reaver level 50
23rd Pyre 125th year of Ascendancy at 21:30 see stats
By Anastasia the Cornac Reaver level 13
36th Dusk 122nd year of Ascendancy at 15:45 see stats
By Anastasia the Cornac Reaver level 50
7th Flare 124th year of Ascendancy at 01:11 see stats
By Anastasia the Cornac Reaver level 35
40th Dusk 123rd year of Ascendancy at 16:15 see stats
By Anastasia the Cornac Reaver level 50
43rd Haze 124th year of Ascendancy at 05:22 see stats
By Anastasia the Cornac Reaver level 50
50th Pyre 124th year of Ascendancy at 22:05 see stats
By Anastasia the Cornac Reaver level 42
1st Allure 124th year of Ascendancy at 18:47 see stats
By Anastasia the Cornac Reaver level 50
3rd Summertide 124th year of Ascendancy at 06:12 see stats
By Anastasia the Cornac Reaver level 50
39th Haze 124th year of Ascendancy at 10:05 see stats
By Anastasia the Cornac Reaver level 50
10th Mirth 124th year of Ascendancy at 09:31 see stats
By Anastasia the Cornac Reaver level 17
6th Allure 123rd year of Ascendancy at 17:47 see stats
By Anastasia the Cornac Reaver level 44
12nd Regrowth 124th year of Ascendancy at 06:26 see stats
By Anastasia the Cornac Reaver level 41
2nd Wintertide 124th year of Ascendancy at 06:21 see stats
By Anastasia the Cornac Reaver level 50
6th Haze 124th year of Ascendancy at 06:33 see stats
By Anastasia the Cornac Reaver level 45
30th Regrowth 124th year of Ascendancy at 21:06 see stats
By Anastasia the Cornac Reaver level 34
38th Dusk 123rd year of Ascendancy at 23:14 see stats
By Anastasia the Cornac Reaver level 28
62nd Pyre 123rd year of Ascendancy at 15:24 see stats
By Anastasia the Cornac Reaver level 50
4th Pyre 124th year of Ascendancy at 23:50 see stats
By Anastasia the Cornac Reaver level 50
64th Dusk 124th year of Ascendancy at 12:49 see stats
By Anastasia the Cornac Reaver level 31
12nd Dusk 123rd year of Ascendancy at 22:57 see stats
By Anastasia the Cornac Reaver level 10
1st Summertide 122nd year of Ascendancy at 10:01 see stats
By Anastasia the Cornac Reaver level 20
59th Regrowth 123rd year of Ascendancy at 01:08 see stats
By Anastasia the Cornac Reaver level 30
1st Summertide 123rd year of Ascendancy at 22:40 see stats
By Anastasia the Cornac Reaver level 40
46th Haze 123rd year of Ascendancy at 03:40 see stats
By Anastasia the Cornac Reaver level 50
64th Regrowth 124th year of Ascendancy at 23:44 see stats
By Anastasia the Cornac Reaver level 50
65th Dusk 124th year of Ascendancy at 12:15 see stats
By Anastasia the Cornac Reaver level 46
36th Regrowth 124th year of Ascendancy at 02:21 see stats
By Anastasia the Cornac Reaver level 18
27th Regrowth 123rd year of Ascendancy at 17:01 see stats
By Anastasia the Cornac Reaver level 28
51st Pyre 123rd year of Ascendancy at 15:05 see stats
By Anastasia the Cornac Reaver level 50
5th Flare 124th year of Ascendancy at 19:56 see stats
By Anastasia the Cornac Reaver level 30
1st Summertide 123rd year of Ascendancy at 23:32 see stats
By Anastasia the Cornac Reaver level 35
40th Dusk 123rd year of Ascendancy at 21:45 see stats
By Anastasia the Cornac Reaver level 50
39th Haze 124th year of Ascendancy at 10:03 see stats
By Anastasia the Cornac Reaver level 44
17th Regrowth 124th year of Ascendancy at 22:59 see stats
By Anastasia the Cornac Reaver level 9
5th Mirth 122nd year of Ascendancy at 22:40 see stats
By Anastasia the Cornac Reaver level 44
17th Regrowth 124th year of Ascendancy at 22:59 see stats
By Anastasia the Cornac Reaver level 50
14th Regrowth 125th year of Ascendancy at 14:20 see stats
By Anastasia the Cornac Reaver level 22
77th Regrowth 123rd year of Ascendancy at 20:03 see stats
By Anastasia the Cornac Reaver level 20
69th Regrowth 123rd year of Ascendancy at 15:07 see stats
By Anastasia the Cornac Reaver level 50
39th Haze 124th year of Ascendancy at 10:05 see stats
By Anastasia the Cornac Reaver level 9
7th Mirth 122nd year of Ascendancy at 14:43 see stats
By Anastasia the Cornac Reaver level 21
73rd Regrowth 123rd year of Ascendancy at 12:58 see stats
By Anastasia the Cornac Reaver level 38
34th Haze 123rd year of Ascendancy at 08:04 see stats
By Anastasia the Cornac Reaver level 20
69th Regrowth 123rd year of Ascendancy at 02:13 see stats
By Anastasia the Cornac Reaver level 27
40th Pyre 123rd year of Ascendancy at 06:15 see stats
By Anastasia the Cornac Reaver level 19
56th Regrowth 123rd year of Ascendancy at 10:02 see stats
By Anastasia the Cornac Reaver level 50
2nd Flare 125th year of Ascendancy at 21:26 see stats
By Anastasia the Cornac Reaver level 32
31st Dusk 123rd year of Ascendancy at 14:58 see stats
By Anastasia the Cornac Reaver level 50
42nd Haze 124th year of Ascendancy at 21:16 see stats
Log
Talent Acid Strike is ready to use.
Talent Blood Lock is ready to use.
Hotkey page 2 is now displayed.
Hotkey page 1 is now displayed.
Anastasia casts Acid Strike.
Anastasia's spell attains critical power!
Anastasia performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
The diseases of Anastasia spread!
Linaniil, Supreme Archmage of Angolwen resists the effect 'Slow'!
Linaniil, Supreme Archmage of Angolwen's Shock is disrupted by her wounds!
Anastasia performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
Anastasia's spell attains critical power!
Anastasia slows down.
Linaniil, Supreme Archmage of Angolwen activates Disruption Shield.
Anastasia receives 266 healing from Blood Splash.
Anastasia hits Linaniil, Supreme Archmage of Angolwen for 217 temporal, 625 acid, (27 shifted), 0 fire, 18 acid, 158 temporal, 739 acid, 27 fire, 18 acid, 52 lightning, 47 cold, 384 acid (2285 total damage).
Linaniil, Supreme Archmage of Angolwen casts Rune: Shielding.
A shield forms around Linaniil, Supreme Archmage of Angolwen.
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Anastasia resists the stun!
Linaniil, Supreme Archmage of Angolwen hits Anastasia for 805 thaumic energy, 363 physical, 161 fire (1329 total damage).
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen hits Anastasia for 604 thaumic energy damage.
Anastasia the level 50 cornac reaver was disintegrated to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.