Zap the level 20 Higher Archmage by Lilndil

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassArchmage
Level / Exp20 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity11 (base 10)
Constitution12 (base 10)
Magic65 (base 48)
Willpower46 (base 40)
Cunning11 (base 11)

Resources

Life291/291
Mana223/328
Vim176/176
Healing Factor1.0191526171258
Regeneration4.3313986227844

Speed

Mental0%
Attack0%
Movement+31.205122053262%
Spell0%
Global+100%

Vision

Sight12
Lite2
Infravision1
See Stealth5.3808890033011
See Invisible12.506156307116

Offense: Mainhand

Damage24
Accuracy5
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower44
Crit Chance25%
Speed1

Offense: Mind

Mindpower28
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+27%
Arcane+45%
Cold+27%
All+21%
Lightning+38%
Temporal+37%
Mind+33%
Fire+27%
Darkness+36%

Defense: Base

Armour (hardiness)8 (30%)
Defense2
Ranged Defense20
Fatigue0
Physical Save9
Spell Save34
Mental Save19

Defense: Resistances

Lightning+ 51%( 70%)
Fire+ 40%( 70%)
Cold+ 35%( 70%)
Arcane+ 37%( 70%)
Mind+ 40%( 70%)
All+ 32%( 70%)

Defense: Immunities

Pinning Resistance100%
Instadeath Resistance100%
Stun Resistance99%
Silence Resistance20%
Poison Resistance20%
Blind Resistance29%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
3/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
2/5
0/5
0/5
Spell / Temporal1.30
2/5
5/5
0/5
0/5
Spell / Air1.30
1/5
2/5
5/5
1/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Meta1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
2/5
1/5
0/5
Spell / Conveyance1.30
4/5
3/5
5/5
0/5

Effects

talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

active
active
done
done
done
active
done
active
done
active
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Zap the Higher Archmage level 14
74th Dusk 122nd year of Ascendancy at 12:50
see stats
Level 10 Got a character to level 10.
By Zap the Higher Archmage level 10
5th Mirth 122nd year of Ascendancy at 21:55
see stats
Level 20 Got a character to level 20.
By Zap the Higher Archmage level 20
7th Allure 123rd year of Ascendancy at 20:46
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Zap the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:48
see stats
That was close Killed your target while having only 1 life left.
By Zap the Higher Archmage level 19
7th Allure 123rd year of Ascendancy at 20:44
see stats
The Arena Unlocked Arena mode.
By Zap the Higher Archmage level 9
2nd Mirth 122nd year of Ascendancy at 16:38
see stats

Log

You feel mildly anxious, and walk with caution.
Saving game...

Talent Phase Door is ready to use.
There is an entrance to the Sher'Tul ruins here (press '' or right click to use).

Saving done.

You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
There is a stair back to the lake of Nur here (press '' or right click to use).
Weirdling Beast speeds up.

Saving game...

Saving done.

Saving game...

Saving done.

Zap casts
Temporal Shield.
The very fabric of time alters around Zap.

Zap uses
Wrath of the Highborn.
Zap radiates power.

Zap casts
Disperse Magic.
Zap's spell attains critical power!
Thunderstorm hits Weirdling Beast for
(20 absorbed), 0 lightning (0 total damage).
Weirdling Beast hits Zap for (33 to time), 0 physical (0 total damage).
Zap hits Weirdling Beast for (17 absorbed), 0 lightning (0 total damage).
The shield around Weirdling Beast crumbles.


There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.

The powerful time-altering energies generate a restoration field on Zap.

The furious lightning storm around Zap calms down and disappears.