Ground the level 1 Shalore Anorithil by Lilndil

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceShalore
ClassAnorithil
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic18 (base 16)
Willpower13 (base 10)
Cunning14 (base 13)

Resources

Life-8/90
Positive23/50
Negative23/50
Healing Factor1
Regeneration0.25

Speed

Mental-14.308456614326%
Attack-14.308456614326%
Movement0%
Spell-14.308456614326%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance4%
APR2
Speed1.17

Offense: Spell

Spellpower20
Crit Chance3%
Speed1.1669762971817

Offense: Mind

Mindpower14
Crit Chance2%
Speed1.1669762971817

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save10
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to Ground.
Accepted quest 'The Infinite Dungeon'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.


Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Saving done.


Talent Command Staff is ready to use.
Talent Dig is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
The Hunter and the Hunted chapter 1

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ground picks up (a.):
sun infusion of the wizard (rad 5; power 31; turns 4; dispels darkness).
Ground misses Something.
Ran for 1 turns (stop reason: didn't move).

Ground is crippled.

Something hits
Ground for 20 physical damage.
Sabertooth tiger
focuses on weaknesses in Ground's defenses!
Sabertooth tiger tests the defenses of Ground.
Sabertooth tiger hits Ground for 10 physical damage.

Sabertooth tiger performs a melee critical strike against Ground!
Sabertooth tiger hits Ground for 30 physical damage.
Sabertooth tiger hits Ground for 19 physical damage.

Saving game...