















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 30 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by Bethana the skeleton warrior at level 30 on the 5th Allure 123rd year of Ascendancy at 07:04 / 1 |
Primary Stats
| Strength | 33 (base 11) |
| Dexterity | 66 (base 44) |
| Constitution | 40 (base 30) |
| Magic | 18 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 91 (base 57) |
Resources
| Life | -168/795 |
| Stamina | 104/218 |
| Healing Factor | 1.2222297605396 |
| Regeneration | 3.9722467217537 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 15 |
| See Invisible | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 66 |
| Crit Chance | 53% |
| APR | 43 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 66 |
| Crit Chance | 54% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +28% |
| Acid | +8% |
| Fire | +23% |
| Darkness | +6% |
| Cold | +5% |
| Arcane | +13% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Acid | +9% |
| All | 0% |
| Physical | +25% |
| Fire | +25% |
| Nature | +11% |
Defense: Base
| Armour (hardiness) | 37 (57.155997060385%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 22 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 38%( 70%) |
| Cold | + 47%( 70%) |
| All | + 30%( 70%) |
| Darkness | + 41%( 70%) |
| Light | + 34%( 70%) |
| Physical | + 52%( 70%) |
| Lightning | + 35%( 70%) |
| Fire | + 59%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Pinning Resistance | 23% |
| Disarm Resistance | 43% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -558 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1116 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 222 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 794% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 2.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Poisons | 2.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed minotaur nose. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed pouch of bone giant dust. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed skeleton mage skull. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | Blackbile the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +2 Mag dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Apr +9 Melee Ret 8 darkness ----- def ----- Armour +3 Resists +15% fire Crit.chn- 15.00% ---------- misc Infravis +3 A pair of boots made of leather. |
| Light source | Emelulaith2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% light +12% nature Max.HP +147.00 Silence- +20% ---------- misc Light +3 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | drakeskin leather cap 'Layyvea' (9 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +6 Wil +7 Cun dps ---------- Mind.crit +3% Mind.pwr +20 (+6 eff.) Acc +8 (+2 eff.) On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +9 (+2 eff.) Fatigue +5% Resists +16% darkness +10% blight Mind.save +10 (+4 eff.) ---------- misc Equi/ret +0.04 Max.hate +6.00 Infravis +5 A cap made of leather. |
| On hands | Brodofast the hardened leather gloves (0 def, 7 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +1% Melee+ 5 physical Dmg.mod +4% physical Acc +6 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +7 Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +3.00 Disarm- +21% ---------- misc Stam/turn +0.60 Hate/m.crit +1.00 Max.stam +11.00 Max.psi +10.00 Unarmed combat: Power 114% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +7 physical On Crit.r2 +8 physical On Hit: 10% Perfect Control 3 On Hit: 10% Nightmare 3 On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Kilnoblivion the dwarven-steel pickaxe (dig speed 21 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex dps ---------- Phys.crit +5.0% Phys.pwr +15 (+5 eff.) Dmg.mod +12% fire Res.pen +5% physical ----- def ----- Die.at -20.00 life ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Aeruntir the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +5.00% Phys.pwr +15 (+5 eff.) ----- def ----- Defense +25 (+6 eff.) Max.HP +23.00 Disarm- +22% Pinning- +23% Knockbk- +23% ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
| On fingers | Nerolaith0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +2 Wil +5 Cun dps ---------- Dmg.mod +12% mind +15% physical Res.pen +20% physical Melee Ret 8 physical ----- def ----- Armour +12 Rings make your fingers look great! |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | caustic stralite dagger of evisceration (131% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 131% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +7 acid +9 nature On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +8 (+2 eff.) Res.pen +9% acid +11% nature Apr +9 Sharp, short and deadly. |
| Around waist | Abysscrypt the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +7 Lck dps ---------- Dmg.mod +6% darkness +6% fire Res.pen +25% fire ----- def ----- Resists +7% acid +15% fire +7% lightning +14% cold Stealth +8 ---------- misc T.Disarm +11 Infravis +5 A belt that goes around your waist. |
| In off hand | Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 35% Cun, 20% Mag, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
| Cloak | cashmere cloak 'Ragydil' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +2 Str +2 Dex +4 Cun +4 Con dps ---------- Acc +4 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) Resists +6% blight +6% acid Max.HP +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | shimmering elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +8% acid +9% physical +5% fire +13% arcane +5% cold ----- def ----- Resists +12% acid +12% physical +11% fire +10% cold +15% all ---------- misc Max.mana +14.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the psychic (heal 400; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 28%; magical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune (absorb 125; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 125 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 196; dur 7; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 196 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
starlit steel amulet of constitution (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +10% light +10% darkness Blind- +22% Amulets make your neck look great! |
wanderer's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Dex +2 Mag +4 Cun +5 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Mana/turn +0.15 Max.mana +24.00 Amulets make your neck look great! |
Airtrail0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +15% lightning +6% darkness ----- def ----- Resists +3% lightning Spell.save +12 (+6 eff.) Mind.save +7 (+3 eff.) Max.HP +25.00 Disarm- +24% Confus- +20% Pinning- +26% Knockbk- +25% ---------- misc Max.stam +13.00 Rings make your fingers look great! |
Porille the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +6 Cun +4 Mag dps ---------- Spell.pwr +7 (+4 eff.) Mind.pwr +20 (+6 eff.) ----- def ----- Resists +6% blight ---------- misc Equi/ret +0.24 Hate/m.crit +3.00 Max.hate +6.00 Max.psi +20.00 Rings make your fingers look great! |
steel ring 'Layiwyn'0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Dex +5 Wil +7 Cun +4 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +12% light Res.pen +10% mind ----- def ----- Resists +24% light Phys.save +8 (+4 eff.) ---------- misc Infravis +2 See.Invis +6 Rings make your fingers look great! |
Pitchjeer (109% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Psionic Power 109% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 mind +4 darkness On Hit.r1 +16 darkness On Hit: * 17% chance to reduce all saves and defense by 27 While equipped: Stats +3 Wil +4 Cun +3 Con dps ---------- Res.pen +20% light ---------- misc See.Invis +6 Sharp, short and deadly. |
Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
stralite dagger of evisceration (132% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 133% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +9 (+3 eff.) Sharp, short and deadly. |
Glareradiance4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 blight +12 light On Hit: * 10% chance to reduce strength, dexterity, and constitution by 11 While equipped: Stats +5 Mag dps ---------- Dmg.mod +11% temporal +27% light +12% physical Res.pen +10% acid +8% temporal +14% physical ----- def ----- Resists +9% light ---------- misc Reload +3 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
Unresachik the Gloomstinger (115% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 115% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 temporal While equipped: dps ---------- Dmg.mod +9% acid Res.pen +25% darkness Melee Ret 10 acid ----- def ----- Resists +20% blight +9% temporal Blunt and deadly. |
Eye of Summer (94% power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Fire Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Frigidblack the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Str +2 Con dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +6% acid Res.pen +5% cold ----- def ----- Phys.save +5 (+2 eff.) ---------- misc Light +1 See.Invis +3 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
linen cloak 'Blazesting' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Mag dps ---------- S.pwr/crit +2 Dmg.mod +3% lightning Res.pen +10% blight Melee Ret 2 lightning ----- def ----- Defense +7 (+2 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the Shaloren (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +5 Mag +3 Wil ----- def ----- Defense +2 (+0 eff.) Spell.save +8 (+4 eff.) ---------- misc Max.mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Furnacegore (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +5 Dex +6 Mag +6 Wil dps ---------- Dmg.mod +13% light Res.pen +10% arcane +15% fire Phasing +20% ----- def ----- Resists +19% light +9% all ---------- misc See.Invis +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +10 (+6 eff.) Dmg.mod +12% all ----- def ----- Resists +11% all ---------- misc Mana/turn +0.18 Psi/turn +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Flamestreaker' (3 def, 4 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +9% light +9% fire Res.pen +25% arcane +25% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +7% light +5% arcane +6% darkness +7% all Max.HP +33.00 ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken Rags of the Sanctuary of lightning (+21%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane/Nature While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +3 (+2 eff.) Dmg.mod +14% lightning +6% temporal +6% arcane ----- def ----- Resists +21% lightning +7% all ---------- misc Max.mana +19.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +9% nature ----- def ----- Resists +9% all Poison- +23% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Gleserin' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +2% Crit.mult +5.00% Spell.pwr +2 (+2 eff.) Dmg.mod +7% acid +11% temporal +7% fire +6% cold +9% physical ----- def ----- Resists +10% acid +11% temporal +12% fire +6% blight +11% cold +10% physical +9% all Spell.save +17 (+9 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Muhell the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Dex dps ---------- Phys.crit +1.0% Crit.mult +10.00% Phys.pwr +15 (+5 eff.) Melee+ 7 cold 9 light 8 mind Dmg.mod +6% cold +5% light +3% mind ----- def ----- Armour +2 Resists +5% cold +5% light +7% mind Unarmed combat: Power 113% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 ice +10 mind On Hit: 10% Ice Breath 3 On Hit: 20% Psychic Lobotomy 3 On Hit: 20% Searing Light 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dryromitir the Kindlespike (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +7 Mag ----- def ----- Defense +1 (+0 eff.) Resists +9% light Mind.save +7 (+3 eff.) ---------- misc See.Invis +21 A pointy cloth hat, very wizardly... |
Nightwake the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Con dps ---------- Dmg.mod +18% mind Res.pen +10% darkness +20% mind ----- def ----- Armour +3 Fatigue +3% Resists +12% mind A cap made of leather. |
Gyritira the Snowpain (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +2 Cun +4 Con dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +6% cold Melee Ret 8 cold ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +9% mind Max.HP +46.00 ---------- misc Equi/ret +0.32 A suit of armour made of mail. |
Barineg the Flashcut (14 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Res.pen +20% light +20% mind Apr +9 Melee Ret 4 mind ----- def ----- Armour +4 Defense +14 (+3 eff.) Fatigue +7% Resists +21% cold +9% light +12% mind ---------- misc Stam/turn +0.90 Second Wind: (Instant) Puts all charms on 35 cooldown Level 4.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 64 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Xeba the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Rare] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +15% lightning +20% temporal +9% fire Max.HP +40.00 Silence- +10% Disarm- +20% Confus- +20% A suit of armour made of leather. |
duelist's reinforced leather armour of the hero (18 def, 11 armour)9.0 T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +6 Str +13 Dex +5 Mag +4 Wil +11 Cun ----- def ----- Armour +11 Defense +18 (+4 eff.) Fatigue +8% Max.HP +44.00 A suit of armour made of leather. |
18 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
437 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Virgil the Cornac Rogue level 22
16th Haze 122nd year of Ascendancy at 17:51 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Virgil the Cornac Rogue level 10
4th Mirth 122nd year of Ascendancy at 13:18 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Virgil the Cornac Rogue level 20
6th Haze 122nd year of Ascendancy at 16:24 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Virgil the Cornac Rogue level 30
5th Decay 122nd year of Ascendancy at 05:15 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Virgil the Cornac Rogue level 25
25th Haze 122nd year of Ascendancy at 11:36 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Virgil the Cornac Rogue level 10
5th Mirth 122nd year of Ascendancy at 15:55 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Virgil the Cornac Rogue level 10
7th Mirth 122nd year of Ascendancy at 06:48 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Virgil the Cornac Rogue level 24
24th Haze 122nd year of Ascendancy at 12:42 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Virgil the Cornac Rogue level 16
55th Dusk 122nd year of Ascendancy at 12:23 see stats
Log
Virgil is hexed!
Virgil is dazed!
Bethana the skeleton warrior receives 179 healing.
Virgil is not silenced anymore.
Lava floor heals Bethana the skeleton warrior!
Bethana the skeleton warrior casts Searing Light.
Virgil is not dazed anymore.
Lava floor burns Virgil!
Bethana the skeleton warrior receives 179 healing.
Bethana the skeleton warrior hits Virgil for 104 light, 79 fire (183 total damage).
Heartseeker is still on cooldown for 1 turns.
Virgil feels pain again.
Virgil is not stunned anymore.
Talent Venomous Strike is ready to use.
Talent Heartseeker is ready to use.
Lava floor heals Bethana the skeleton warrior!
Bethana the skeleton warrior casts Moonlight Ray.
Virgil reacts to damage from Bethana the skeleton warrior, mitigating the blow!.
Bethana the skeleton warrior receives 179 healing.
Bethana the skeleton warrior hits Virgil for (73 reacted , -5 stam), 162 darkness (162 total damage).
Bethana the skeleton warrior's light area effect hits Virgil for 84 light damage.
Lava floor heals Bethana the skeleton warrior!
Bethana the skeleton warrior casts Sunburst.
Virgil reacts to damage from Bethana the skeleton warrior, mitigating the blow!.
Bethana the skeleton warrior deactivates Fearscape.
Bethana the skeleton warrior receives 179 healing.
Bethana the skeleton warrior hits Virgil for (84 reacted , -5 stam), 186 light (186 total damage).
Virgil the level 30 cornac rogue was radiated to death by Bethana the skeleton warrior on level 1 of Fearscape.
You are brought back from the Fearscape!

















































































































