









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 25 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by cryomancer at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:15 / 27Killed by Bethidama the giant red ant at level 8 on the 7th Mirth 122nd year of Ascendancy at 00:23 Killed by skeleton mage at level 9 on the 7th Mirth 122nd year of Ascendancy at 22:47 Killed by maulotaur at level 9 on the 8th Mirth 122nd year of Ascendancy at 07:00 Killed by wretchling at level 9 on the 9th Mirth 122nd year of Ascendancy at 13:35 Killed by wretchling at level 10 on the 9th Mirth 122nd year of Ascendancy at 15:33 Killed by Yvasewen the giant eel at level 11 on the 1st Summertide 122nd year of Ascendancy at 06:12 Killed by skeleton mage at level 12 on the 2nd Summertide 122nd year of Ascendancy at 19:36 Killed by Glorebeth the midge swarm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 22:11 Killed by orc necromancer at level 12 on the 1st Flare 122nd year of Ascendancy at 11:04 Killed by orc necromancer at level 12 on the 1st Flare 122nd year of Ascendancy at 12:52 Killed by Grand Corruptor at level 13 on the 1st Flare 122nd year of Ascendancy at 14:12 Killed by orc necromancer at level 13 on the 1st Flare 122nd year of Ascendancy at 15:17 Killed by orc necromancer at level 13 on the 1st Flare 122nd year of Ascendancy at 16:23 Killed by Grand Corruptor at level 13 on the 1st Flare 122nd year of Ascendancy at 17:36 Killed by Grand Corruptor at level 13 on the 1st Flare 122nd year of Ascendancy at 18:52 Killed by Grand Corruptor at level 13 on the 1st Flare 122nd year of Ascendancy at 21:08 Killed by Grand Corruptor at level 13 on the 1st Flare 122nd year of Ascendancy at 23:51 Killed by Grand Corruptor at level 13 on the 2nd Flare 122nd year of Ascendancy at 01:04 Killed by Grand Corruptor at level 13 on the 2nd Flare 122nd year of Ascendancy at 02:09 Killed by Grand Corruptor at level 13 on the 2nd Flare 122nd year of Ascendancy at 03:17 Killed by fiery orc wyrmic at level 13 on the 2nd Flare 122nd year of Ascendancy at 05:26 Killed by skeleton archer at level 13 on the 2nd Flare 122nd year of Ascendancy at 10:37 Killed by orc necromancer at level 13 on the 2nd Flare 122nd year of Ascendancy at 12:18 Killed by electric eel at level 14 on the 3rd Flare 122nd year of Ascendancy at 14:56 Killed by orc grand master assassin at level 21 on the 19th Dusk 122nd year of Ascendancy at 05:34 Killed by grave wight at level 24 on the 32nd Dusk 122nd year of Ascendancy at 21:06 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 70 (base 55) |
| Willpower | 73 (base 47) |
| Cunning | 29 (base 12) |
Resources
| Life | 338/338 |
| Mana | 361/383 |
| Soul | 3/10 |
| Healing Factor | 1.34 |
| Regeneration | 0.335 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 9 |
| See Stealth | 71.60036406088 |
| See Invisible | 89.418181445356 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 7 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +41% |
| Temporal | +25% |
| Physical | +27% |
| Mind | +24% |
| All | +12% |
Offense: Damage Penetration
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 15 |
| Ranged Defense | 22 |
| Fatigue | 3 |
| Physical Save | 27 |
| Spell Save | 48 |
| Mental Save | 48 |
Defense: Resistances
| Blight | + 6%( 85%) |
| Physical | -5%( 85%) |
| Cold | + 28%( 85%) |
| All | 0%( 85%) |
| Lightning | + 6%( 85%) |
| Temporal | + 32%( 85%) |
| Darkness | + 35%( 85%) |
| Fire | + 17%( 85%) |
| Nature | + 12%( 85%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Pinning Resistance | 37% |
| Poison Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 14) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 67.72 to 203.17 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 953% for 10 turns and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
| talent | Keen Senses |
| talent | Blurred Mortality |
| talent | Premonition |
| talent | Necrotic Aura |
| detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 17) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)You completed the challenge and received: Random Artifact: Gloomwarden (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 9)You completed the challenge and received: Random Artifact: Blindshine | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 18) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 5) | failed |
Leave the level in less than 42 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (42) (Level 14)Turns left: 4 You completed the challenge and received: Random Artifact: Yvatira | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 34% (based on Cunning), costing 45 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | pouch of steel shots 'Daywilter' (18/18, 20.5-24.6 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 On weapon hit: * 20% chance to blind * 25% chance to put talents on cooldown * 25% chance for lightning to arc to a second target Damage (Ranged): +6 lightning / +8 light Burst (radius 1) on hit: +8 light Shots are used with slings to pummel your foes to death. |
| Light source | YvatiraInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances penetration: +15% temporal Changes damage: +12% mind / +9% temporal Physical save: +12 (+6 eff.) Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +6 See invisible: +8 Healing mod.: +24% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Myyarak' (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +15% temporal / +15% darkness / +6% blight / +12% nature A cap made of leather. |
| Tool | sapper's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+3 eff.) Changes stats: +1 Str / +2 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | psionicist's gold ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +3 Wil Mental save: +6 (+2 eff.) Spellpower: +7 (+2 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. |
| Around waist | insulating hardened leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +5% fire / +8% cold Mental save: +5 (+2 eff.) Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
| In main hand | potent elven-wood vilestaff of power (29-34.8 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 29.0 - 34.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +29% darkness Talent granted: +1 Command Staff Spellpower: +27 (+7 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Ivenor the rough leather gloves (9 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Defense: +9 (+7 eff.) Ranged Defense: +9 (+4 eff.) Damage (Melee): 6 temporal Damage (Ranged): 6 temporal Changes stats: +4 Str Changes resistances: +12% fire / +6% temporal Changes damage: +4% temporal Pinning immunity: +15% Stamina each turn: +0.40 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | silk robe of power (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes damage: +12% all Spellpower: +10 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak of sorcery (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag / +3 Wil Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% temporal Cut immunity: +40% Pinning immunity: +22% Knockback immunity: +22% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 2.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 234 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
insulating steel amulet of mastery (0.14 Spell / Animus)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% fire / +10% cold Talent mastery: +0.14 Spell / Animus Amulets can have magical properties. |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
156 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Adimas Soul Stealer the Cornac Necromancer level 18
10th Dusk 122nd year of Ascendancy at 18:02 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Adimas Soul Stealer the Cornac Necromancer level 16
8th Flare 122nd year of Ascendancy at 16:06 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Adimas Soul Stealer the Lich Necromancer level 25
36th Dusk 122nd year of Ascendancy at 02:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Adimas Soul Stealer the Cornac Necromancer level 10
9th Mirth 122nd year of Ascendancy at 15:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Adimas Soul Stealer the Cornac Necromancer level 20
14th Dusk 122nd year of Ascendancy at 13:30 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Adimas Soul Stealer the Cornac Necromancer level 24
32nd Dusk 122nd year of Ascendancy at 21:06 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Adimas Soul Stealer the Cornac Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Adimas Soul Stealer the Cornac Necromancer level 20
15th Dusk 122nd year of Ascendancy at 15:16 see stats
Log
You gain 4.20 gold from the transmogrification of elemental dwarven-steel longsword (20-28 power, 4 apr).
You gain 2.92 gold from the transmogrification of arcing dwarven-steel longsword of phasing (22-30.8 power, 11 apr).
You gain 4.38 gold from the transmogrification of mighty ash longbow of acid.
You gain 3.74 gold from the transmogrification of blazebringer's ash longbow.
You gain 3.85 gold from the transmogrification of hateful dwarven-steel greatsword of persecution (37-59.2 power, 2 apr).
You gain 3.11 gold from the transmogrification of insidious stralite battleaxe of massacre (55.5-83.25 power, 3 apr).
You gain 1.45 gold from the transmogrification of chilling steel battleaxe (21-31.5 power, 2 apr).
You gain 5.31 gold from the transmogrification of balanced dwarven-steel battleaxe of erosion (35-52.5 power, 2 apr).
You gain 4.12 gold from the transmogrification of balanced dwarven-steel battleaxe (32-48 power, 2 apr).
You gain 17.12 gold from the transmogrification of Lightningbile the steel battleaxe (31.5-47.25 power, 2 apr).
You gain 2.43 gold from the transmogrification of savior's gold ring of sensing.
You gain 2.45 gold from the transmogrification of marksman's gold ring of clarity.
You gain 3.15 gold from the transmogrification of stabilizing gold amulet of willpower (+3).
You gain 2.22 gold from the transmogrification of vision rune of the warrior (radius 9; dur 15; see undead).
You gain 1.32 gold from the transmogrification of heat beam rune (72 fire damage).
You gain 3.90 gold from the transmogrification of controlled phase door rune of the wizard (range 10).
You gain 3.90 gold from the transmogrification of controlled phase door rune of the wizard (range 10).
You gain 1.50 gold from the transmogrification of wild infusion of the sneak (resist 15%; cure physical).
You gain 0.63 gold from the transmogrification of sun infusion (rad 6; power 20; turns 4; dispels darkness).
You gain 4.25 gold from the transmogrification of heroism infusion of the sneak (+9 for 9 turns, die at -222).
You gain 4.47 gold from the transmogrification of heroism infusion (+5 for 8 turns, die at -172).
You gain 1.07 gold from the transmogrification of healing infusion of the wizard (heal 193).
New Achievement: Infinite x20 (Exploration mode)!
You feel very confident walking into this place.
Saving game...
Saving done.
Adimas Soul Stealer deactivates Blurred Mortality.
Adimas Soul Stealer deactivates Keen Senses.
Adimas Soul Stealer deactivates Premonition.
Adimas Soul Stealer deactivates Necrotic Aura.










































































