




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 38 (base 26) |
| Dexterity | 34 (base 14) |
| Constitution | 74 (base 52) |
| Magic | 80 (base 60) |
| Willpower | 17 (base 10) |
| Cunning | 40 (base 10) |
Resources
| Life | 1056/1311 |
| Hate | 109/109 |
| Vim | 153/226 |
| Healing Factor | 1.1451680505321 |
| Regeneration | 24.048529061174 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +83.317881892239% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 18 |
| See Invisible | 40 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 73 |
| Crit Chance | 32% |
| APR | 6 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 73 |
| Crit Chance | 32% |
| APR | 20 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 90 |
| Crit Chance | 12% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -38% |
| Cold | -23% |
| Mind | -30% |
| All | -53% |
Offense: Damage Penetration
| Blight | +15% |
| Cold | +29% |
| All | 0% |
Defense: Base
| Armour (hardiness) | -30.976519875381 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 59 |
| Mental Save | 33 |
Defense: Resistances
| Acid | +100%(100%) |
| Nature | + 86%(100%) |
| Darkness | + 61%(100%) |
| Blight | +100%(100%) |
| Cold | + 63%(100%) |
| Fire | + 33%(100%) |
| All | + 52%(100%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 46% |
| Stun Resistance | 100% |
| Poison Resistance | 23% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 25. Bloodlust |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | The target has been splashed with acid, taking 21.34 acid damage per turn, reducing armour by 31 and attack by 27. Acid Splash |
Quests
Equipment
| Tool | dragonbone totem of stinging 'Earthnaught' [power 488] (16/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 47% Changes stats: +5 Dex / +3 Wil / +6 Cun Changes resistances: +12% nature Infravision radius: +3 It can be used to sting an enemy dealing 229 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gladiator's voratun ring of misery =str=Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 25 Damage (Melee): 18 physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 25 Damage (Ranged): 27 physical Changes stats: +7 Str / +3 Cun / +7 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | Murksaw the voratun ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 20% Changes stats: +2 Dex / +2 Mag / +3 Cun Changes resistances: +18% darkness / +15% cold Mental save: +15 (+7 eff.) Confusion immunity: +46% Rings make your fingers look great! |
| On fingers | XinorInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Effects on melee hit: * 20% chance to reduce armor by 47% Changes stats: +8 Dex / +14 Con Changes damage: +15% mind Physical save: +16 (+6 eff.) Spell save: +16 (+4 eff.) Maximum stamina: +22.00 Maximum psi: +30.00 Mental crit. chance: +3% Rings make your fingers look great! |
| On fingers | Poryribrenor the voratun ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +19 (+5 eff.) Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 37 Changes stats: +13 Mag / +3 Cun / +1 Con Changes resistances: +15% nature / +21% blight Changes damage: +15% blight / +7% all Spell save: +20 (+5 eff.) Poison immunity: +23% Disease immunity: +30% Life regen: +20.00 Equilibrium when hit: +0.04 Maximum life: +100.00 Spellpower: +19 (+4 eff.) Mindpower: +20 (+7 eff.) Healing mod.: +20% Rings make your fingers look great! |
| Around waist | Blindobsidian of the BlightspawnCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Effects when hit in melee: * 20% chance to reduce strength, dexterity, and constitution by 37 * 28% chance to reduce damage dealt by 20% Changes stats: +5 Dex / +8 Cun / +7 Lck Changes resistances: +9% fire / +8% cold Changes resistances penetration: +15% blight Critical mult.: +7.00% Trap disarming bonus: +13 Stealth bonus: +8 Mana when firing critical spell: +2.00 Maximum psi: +20.00 Infravision radius: +5 A belt that goes around your waist. |
| Main armor | Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+6 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
| In off hand | Anmalice (47-66 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mindpower: +9 (+3 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
| In main hand | Lisobeth the voratun waraxe (39-55 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 37 * Create an explosion dealing 138 cold damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +20 blight Damage (radius 1) on hit: +8 mind When wielded/worn: Physical crit. chance: +10.0% Changes stats: +4 Cun / +5 Str Changes resistances penetration: +29% cold Changes damage: +30% cold Disease immunity: +32% Pinning immunity: +20% Healing mod.: +5% One-handed war axes. |
Inventory
Chamydir the voratun ring =str=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +30 (+8 eff.) Damage when hit (Melee): 6 mind Changes stats: +10 Str / +8 Mag / +8 Cun / +8 Con Changes resistances: +16% blight Changes resistances penetration: +10% arcane / +5% mind Changes damage: +16% blight Critical mult.: +5.00% Mana each turn: +0.04 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +26 (+5 eff.) Spell crit. chance: +4% Mindpower: +10 (+4 eff.) Rings make your fingers look great! |
Runontir the voratun ring =str=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Str / +4 Dex / +8 Mag / +8 Wil / +9 Con Changes resistances: +38% darkness Changes damage: +19% darkness Spell save: +17 (+4 eff.) Mental save: +15 (+7 eff.) Confusion immunity: +50% Maximum stamina: +40.00 Spellpower: +15 (+3 eff.) Infravision radius: +1 See invisible: +9 Rings make your fingers look great! |
warrior's copper ring of fire (+22%) =str=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% fire Changes damage: +11% fire Rings make your fingers look great! |
warrior's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +16 Armour: +16 Defense: +14 (+7 eff.) Changes stats: +8 Str It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
monstrous hardened leather belt of burglary =str=Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +5 Str / +4 Dex / +4 Cun / +5 Con / +7 Lck Trap disarming bonus: +14 Stealth bonus: +10 Physical save: +9 (+3 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
voratun pickaxe of quickening (dig speed 19 turns) =str=Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Achievements
Log
Galaast hits Skeleton magus for 309 temporal damage.
Galaast hits Fire drake hatchling for 2785 darkness damage.
Galaast hits Argoniel for 592 darkness, 13 lightning, 17 fire, 13 acid, 9 cold, 268 temporal, 1283 physical, 13 lightning, 9 fire, 12 acid, 12 cold, 305 temporal (2544 total damage).
Galaast hits Skeleton archer for 320 temporal damage.
Galaast hits Elder vampire for 225 temporal damage.
Melee retaliation hits Galaast for (2 flat reduction), 0 fire (0 total damage).
Worm that walks (servant of Galaast)'s Soul Rot hits Argoniel for 102 blight damage.
Quasit hits Worm that walks (servant of Galaast) for 47 physical damage.
Talent Diseased Tongue is ready to use.
Galaast killed Fire drake hatchling!
Acid Splash from Argoniel hits Galaast for (4 flat reduction), 0 acid (0 total damage).
Argoniel fails to use Bone Grab.
Quasit is terrified of the horrors attacking him!
Acid Splash from Argoniel hits Worm that walks (servant of Galaast) for 3 acid damage.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Your constrict target has disappeared!
Deep Wound from Worm that walks (servant of Galaast) hits Argoniel for 9 physical damage.
Rotting Disease from Galaast hits Argoniel for 162 blight damage.
Tentacle Constriction from Galaast hits Argoniel for 974 darkness damage.
Galaast deactivates Constrict.
Tentacle Constriction from Galaast killed Argoniel!
Galaast's spell attains critical power!
Character control switched to worm that walks (servant of Galaast).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
Option unlocked: New Class: Adventurer



































