













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 23 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by devourer at level 9 on the 1st Flare 122nd year of Ascendancy at 17:22 0 / 6Killed by devourer at level 10 on the 1st Flare 122nd year of Ascendancy at 18:23 Killed by worm that walks at level 13 on the 36th Dusk 122nd year of Ascendancy at 08:24 Killed by worm that walks at level 13 on the 36th Dusk 122nd year of Ascendancy at 09:46 Killed by Celia at level 16 on the 66th Dusk 122nd year of Ascendancy at 13:45 Killed by Cyrigawyn the Guardian at level 23 on the 66th Haze 122nd year of Ascendancy at 17:03 |
Primary Stats
| Strength | 70 (base 51) |
| Dexterity | 10 (base 10) |
| Constitution | 24 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 53 (base 44) |
| Cunning | 19 (base 10) |
Resources
| Life | -88/539 |
| Hate | 97/100 |
| Steam | 100/100 |
| Healing Factor | 1.3472674059366 |
| Regeneration | 0.33681685148414 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 31 |
| Crit Chance | 8% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Light | +10% |
| Physical | +33% |
| Blight | +5% |
| Arcane | +5% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +20% |
| Physical | +15% |
| Mind | +10% |
| Acid | +8% |
Defense: Base
| Armour (hardiness) | 37 (30%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 30 |
| Physical Save | 43 |
| Spell Save | 28 |
| Mental Save | 43 |
Defense: Resistances
| Blight | + 23%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 35%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 52%( 70%) |
| Light | + 39%( 70%) |
| Mind | + 33%( 70%) |
| Fire | + 14%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Bleed Resistance | 40% |
| Confusion Resistance | 38% |
| Fear Resistance | 18% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 141% efficiency and cooldown mod of 50%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 284 damage for 3 turns. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.6 steam per turn. Can be activated for an instant burst of 43 steam. |
Class Talents
| Cursed / Gloom | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by shivgoroth. Escort: repented thief (level 3 of Norgos Lair) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed minotaur nose. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of hardened leather boots 'Demonsear' (Misfortune) (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Con dps ---------- Res.pen +10% darkness Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +3 Resists +12% darkness Phys.save +12 (+4 eff.) Mind.save +15 (+5 eff.) Curse of Misfortune A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (Misfortune) (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Curse of Misfortune A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Beeneg (Misfortune) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +3 Cun +6 Mag dps ---------- Melee+ 11 blight Dmg.mod +5% arcane +5% blight Acc +10 (+5 eff.) Apr +1 ----- def ----- Armour +2 Fatigue +3% Resists +7% blight +3% physical +6% light +6% darkness Die.at -80.00 life ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 33.64 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Telekinetic Core =tk=2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 77 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +5 (+2 eff.) Rings make your fingers look great! |
| On fingers | warrior's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str ----- def ----- Armour +4 Mind.save +7 (+2 eff.) Confus- +20% Rings make your fingers look great! |
| Around neck | insulating copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% fire +12% cold Heal.mod +13% Cut- +40% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 242 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | elemental dwarven-steel waraxe of rage (Shrouds) (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Arcane/Master Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 19 acid damage (1/turn) While equipped: Stats +3 Str dps ---------- Dmg.mod +10% acid +5% physical Res.pen +8% acid Acc +11 (+5 eff.) Curse of Shrouds One-handed war axes. |
| Around waist | Splendourbreak the hardened leather belt (Corpses)1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% mind +20% light Melee Ret 6 light On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Defense +16 (+8 eff.) Stealth +10 Curse of Corpses A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (Shrouds) (9 def, 10 armour, 26-36 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 25.5 - 35.7 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+5 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block Curse of Shrouds The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | linen cloak 'Betherissra' (Corpses) (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) Res.pen +15% physical Apr +3 ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue -3% Phys.save +3 (+1 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant hardened leather armour of command (Shrouds) (16 def, 10 armour)9.0 T3 light armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun +2 Wil ----- def ----- Armour +10 Defense +16 (+8 eff.) Fatigue +8% Resists +13% blight +12% darkness Mind.save +10 (+3 eff.) ---------- misc Light +1 Curse of Shrouds A suit of armour made of leather. |
Inventory
shatter afflictions rune of the sneak (absorb 47; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Silent Blade (Nightmares) (25-32 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+5 eff.) Curse of Nightmares A thin, dark dagger that seems to meld seamlessly into the shadows. |
truestriking stralite greatsword (Shrouds) (46-74 power, 3 apr) =sent=3.0 T4 greatsword 2H weapon [Ego+] Master Power 46.0 - 73.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +13 (+6 eff.) Apr +9 Curse of Shrouds Massive two-handed swords. |
Polabrethra the Arcrazor (Misfortune) (28-38 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Psionic Power 27.5 - 38.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +10 darkness Against +8% Living While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +18% blight Acc +15 (+7 eff.) ----- def ----- Resists +6% lightning Curse of Misfortune Blunt and deadly. |
dwarven-steel mace (Nightmares) (28-40 power, 4 apr)3.0 T3 mace 1H weapon [Normal] Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Curse of Nightmares Blunt and deadly. |
steel mace 'Chillrage' (Nightmares) (19-27 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Master/Psionic Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +6% physical +10% mind +5% cold Acc +7 (+3 eff.) Apr +9 ----- def ----- Resists +9% mind +6% cold Curse of Nightmares Blunt and deadly. |
creative thorny mindstar of frost (Corpses) (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +6 (+2 eff.) Melee+ 7 cold Dmg.mod +4% cold Res.pen +4% cold ----- def ----- Armour +8 Resists +7% cold ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ivorawyn (Misfortune) (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +9 (+6 eff.) Dmg.mod +20% cold Res.pen +10% physical ----- def ----- Resists +7% darkness +9% temporal Phys.save +6 (+2 eff.) Def/telep +5 Res/telep +13% Dur/telep +8% ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Tendil the yew magestaff (Misfortune) (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +9 (+6 eff.) Dmg.mod +20% arcane +9% temporal Res.pen +15% acid +15% temporal ----- def ----- Resists +9% mind ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
ethereal yew magestaff of fate (Madness) (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +14 (+9 eff.) Dmg.mod +20% lightning Phasing +18% ----- def ----- Defense +10 (+5 eff.) Shield.pwr +8% Phys.save +6 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
potent yew vilestaff of invocation (Madness) (25-30 power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +18 (+11 eff.) S.pwr/crit +7 Dmg.mod +25% darkness ---------- misc Talents +1 Command Staff Curse of Madness Conjure elemental energy in a radius 6 cone, dealing 25.43 to 30.52 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
hardened leather belt 'Blindbringer' (Madness)1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +15 (+5 eff.) Acc +20 (+9 eff.) Melee Ret 4 darkness ----- def ----- HP.reg +0.80 Heal.mod +17% ---------- misc Max.stam +30.00 Curse of Madness A belt that goes around your waist. |
hardened leather belt of the mystic (Corpses)1.0 T3 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) ----- def ----- Mind.save +8 (+2 eff.) Curse of Corpses A belt that goes around your waist. |
stormwoven woollen robe (Misfortune) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +9% lightning +7% physical +10% cold ----- def ----- Resists +6% lightning +7% cold +9% all Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (Madness) (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Madness A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Nightspar (Nightmares) (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +6% arcane +24% mind +6% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Armour +3 Resists +5% arcane Curse of Nightmares Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A pair of boots made of leather. |
steel mail armour of stability (Shrouds) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% physical Phys.save +12 (+4 eff.) Curse of Shrouds A suit of armour made of mail. |
steel mail armour of the deep (Misfortune) (2 def, 7 armour) =wb=14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +5% cold ---------- misc Breathe water Curse of Misfortune A suit of armour made of mail. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
overpowered yew wand of clairvoyance [power 13] (23 cooldown)2.0 T3 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 13, power 44 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 23 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Umbral Razor (Madness) (25-32 power, 10 apr) =dag=1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Curse of Madness Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 55.84 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Achievements
Exterminator
Killed 1000 creatures.By Komrade Kurzs the Cornac Cursed level 20
40th Haze 122nd year of Ascendancy at 01:59 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Komrade Kurzs the Cornac Cursed level 22
56th Haze 122nd year of Ascendancy at 16:23 see stats
Level 10
Got a character to level 10.By Komrade Kurzs the Cornac Cursed level 10
1st Flare 122nd year of Ascendancy at 18:14 see stats
Level 20
Got a character to level 20.By Komrade Kurzs the Cornac Cursed level 20
40th Haze 122nd year of Ascendancy at 00:03 see stats
The Arena
Unlocked Arena mode.By Komrade Kurzs the Cornac Cursed level 12
25th Dusk 122nd year of Ascendancy at 15:44 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Komrade Kurzs the Cornac Cursed level 17
2nd Haze 122nd year of Ascendancy at 16:02 see stats
The secret city
Discovered the truth about mages.By Komrade Kurzs the Cornac Cursed level 13
30th Dusk 122nd year of Ascendancy at 18:50 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Komrade Kurzs the Cornac Cursed level 18
11st Haze 122nd year of Ascendancy at 02:21 see stats
Log
Cyrigawyn the Guardian casts Channel Staff.
Komrade Kurzs uses Slash.
Cyrigawyn the Guardian's is vulnerable to attacks and effects!
Cyrigawyn the Guardian is being stalked by Komrade Kurzs!
Komrade Kurzs slows down.
Cyrigawyn the Guardian leeches life from Komrade Kurzs!
Cyrigawyn the Guardian's caustic mire area effect hits Komrade Kurzs for 26 acid damage.
Melee retaliation hits Komrade Kurzs for (11 rampage shugs off), 0 fire, (8 rampage shugs off), 3 fire (3 total damage).
Cyrigawyn the Guardian's firestorm hits Komrade Kurzs for 96 fire damage.
Komrade Kurzs hits Cyrigawyn the Guardian for 192 physical, 11 blight, 15 light, 18 healing, 27 acid, 189 physical, 20 blight, 27 light, 18 healing, 149 healing, 40 healing (480 total damage) [224 healing].
Cyrigawyn the Guardian leeches life from Komrade Kurzs!
Cyrigawyn the Guardian's Channel Staff hits Komrade Kurzs for 60 acid damage.
Cyrigawyn the Guardian receives 94 healing from Komrade Kurzs.
Cyrigawyn the Guardian leeches life from Komrade Kurzs!
Cyrigawyn the Guardian's Body of Fire hits Komrade Kurzs for 36 fire damage.
Cyrigawyn the Guardian receives 33 healing from Komrade Kurzs.
Komrade Kurzs is no longer rampaging.
Burning from Cyrigawyn the Guardian hits Komrade Kurzs for 12 fire damage.
Mindrot hits Cyrigawyn the Guardian for 4 mind, 4 darkness (7 total damage).
Cyrigawyn the Guardian casts Channel Staff.
Komrade Kurzs uses Harass Prey.
Cyrigawyn the Guardian has been harassed.
Cyrigawyn the Guardian's Smoke Bomb is disrupted!
Cyrigawyn the Guardian's Command Staff is disrupted!
Komrade Kurzs begins rampaging!
Melee retaliation hits Komrade Kurzs for 8 fire, 8 fire, 8 fire, 8 fire (30 total damage).
Cyrigawyn the Guardian's firestorm hits Komrade Kurzs for (32 rampage shugs off), 32 fire (32 total damage).
Komrade Kurzs hits Cyrigawyn the Guardian for 92 physical, 12 blight, 16 light, 28 acid, 77 physical, 23 blight, 31 light, 81 physical, 12 blight, 16 light, 66 physical, 23 blight, 31 light (504 total damage).
Komrade Kurzs the level 23 cornac cursed was flamed to death by Cyrigawyn the Guardian on level 1 of Ruined Dungeon.
Cyrigawyn the Guardian is no longer being stalked by Komrade Kurzs.



















































































