
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 38 / 96% |
| Size | small |
| Lifes / Deaths | Killed by ghast at level 10 on the 6th Mirth 122nd year of Ascendancy at 04:28 / 102Killed by skeleton magus at level 10 on the 6th Mirth 122nd year of Ascendancy at 05:16 Killed by skeleton magus at level 10 on the 6th Mirth 122nd year of Ascendancy at 06:30 Killed by skeleton magus at level 10 on the 6th Mirth 122nd year of Ascendancy at 06:55 Killed by skeleton magus at level 10 on the 6th Mirth 122nd year of Ascendancy at 07:04 Killed by armoured skeleton warrior at level 10 on the 6th Mirth 122nd year of Ascendancy at 07:24 Killed by skeleton master archer at level 10 on the 6th Mirth 122nd year of Ascendancy at 08:11 Killed by skeleton mage at level 12 on the 8th Mirth 122nd year of Ascendancy at 21:38 Killed by eternal bone giant at level 12 on the 9th Mirth 122nd year of Ascendancy at 12:34 Killed by eternal bone giant at level 12 on the 9th Mirth 122nd year of Ascendancy at 15:37 Killed by skeleton warrior at level 12 on the 9th Mirth 122nd year of Ascendancy at 21:40 Killed by Assassin Lord at level 15 on the 15th Dusk 122nd year of Ascendancy at 13:56 Killed by Bethemikira the bee swarm's dream projection at level 16 on the 75th Dusk 122nd year of Ascendancy at 14:51 Killed by skeleton magus at level 16 on the 75th Dusk 122nd year of Ascendancy at 16:01 Killed by Polissra the cold drake at level 18 on the 5th Haze 122nd year of Ascendancy at 10:52 Killed by Polissra the cold drake at level 18 on the 5th Haze 122nd year of Ascendancy at 12:24 Killed by minotaur at level 19 on the 8th Haze 122nd year of Ascendancy at 00:30 Killed by elven blood mage at level 19 on the 31st Haze 122nd year of Ascendancy at 05:11 Killed by Celia at level 19 on the 7th Decay 122nd year of Ascendancy at 01:04 Killed by Forgery of Haze (Celia) at level 19 on the 7th Decay 122nd year of Ascendancy at 02:16 Killed by skeleton warrior at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 12:23 Killed by luminous horror at level 19 on the 1st Allure 123rd year of Ascendancy at 16:25 Killed by skeleton archer at level 20 on the 2nd Allure 123rd year of Ascendancy at 05:21 Killed by skeleton magus at level 20 on the 3rd Allure 123rd year of Ascendancy at 09:28 Killed by skeleton magus at level 20 on the 3rd Allure 123rd year of Ascendancy at 10:16 Killed by skeleton magus at level 20 on the 3rd Allure 123rd year of Ascendancy at 18:16 Killed by skeleton magus at level 20 on the 4th Allure 123rd year of Ascendancy at 03:10 Killed by Borfast the Broken at level 20 on the 4th Allure 123rd year of Ascendancy at 11:37 Killed by Borfast the Broken at level 20 on the 4th Allure 123rd year of Ascendancy at 13:01 Killed by Borfast the Broken at level 20 on the 4th Allure 123rd year of Ascendancy at 13:54 Killed by Borfast the Broken at level 20 on the 4th Allure 123rd year of Ascendancy at 14:57 Killed by Borfast the Broken at level 20 on the 4th Allure 123rd year of Ascendancy at 16:05 Killed by Borfast the Broken at level 20 on the 4th Allure 123rd year of Ascendancy at 17:47 Killed by armoured skeleton warrior at level 20 on the 4th Allure 123rd year of Ascendancy at 19:29 Killed by Borfast the Broken at level 20 on the 4th Allure 123rd year of Ascendancy at 23:54 Killed by Borfast the Broken at level 20 on the 5th Allure 123rd year of Ascendancy at 05:14 Killed by Borfast the Broken at level 20 on the 5th Allure 123rd year of Ascendancy at 21:18 Killed by Borfast the Broken at level 20 on the 6th Allure 123rd year of Ascendancy at 11:53 Killed by Borfast the Broken at level 20 on the 7th Allure 123rd year of Ascendancy at 01:02 Killed by Borfast the Broken at level 20 on the 7th Allure 123rd year of Ascendancy at 08:42 Killed by skeleton mage at level 22 on the 9th Allure 123rd year of Ascendancy at 20:34 Killed by skeleton warrior at level 22 on the 10th Allure 123rd year of Ascendancy at 00:04 Killed by skeleton magus at level 22 on the 1st Regrowth 123rd year of Ascendancy at 08:43 Killed by skeleton warrior at level 23 on the 1st Regrowth 123rd year of Ascendancy at 18:03 Killed by vampire at level 23 on the 1st Regrowth 123rd year of Ascendancy at 23:34 Killed by champion of Urh'Rok at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 01:46 Killed by skeleton archer at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 03:55 Killed by elder vampire at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 02:50 Killed by luminous horror at level 24 on the 4th Regrowth 123rd year of Ascendancy at 03:49 Killed by Saleta the skeleton magus at level 26 on the 5th Regrowth 123rd year of Ascendancy at 19:57 Killed by ogre rune-spinner at level 26 on the 7th Regrowth 123rd year of Ascendancy at 20:25 Killed by temporal hound at level 26 on the 7th Regrowth 123rd year of Ascendancy at 23:25 Killed by Elita the mean looking elven guard at level 26 on the 8th Regrowth 123rd year of Ascendancy at 00:29 Killed by ogre rune-spinner at level 26 on the 8th Regrowth 123rd year of Ascendancy at 09:05 Killed by elven tempest at level 26 on the 8th Regrowth 123rd year of Ascendancy at 11:22 Killed by elven blood mage at level 26 on the 8th Regrowth 123rd year of Ascendancy at 12:18 Killed by elven warrior at level 26 on the 9th Regrowth 123rd year of Ascendancy at 01:55 Killed by elven corruptor at level 26 on the 9th Regrowth 123rd year of Ascendancy at 02:56 Killed by Gloryrin the elven warrior at level 26 on the 9th Regrowth 123rd year of Ascendancy at 08:11 Killed by Beladhenn the elven tempest at level 27 on the 9th Regrowth 123rd year of Ascendancy at 14:55 Killed by elven corruptor at level 27 on the 9th Regrowth 123rd year of Ascendancy at 15:52 Killed by elven tempest at level 27 on the 9th Regrowth 123rd year of Ascendancy at 16:51 Killed by elven guard at level 27 on the 9th Regrowth 123rd year of Ascendancy at 19:23 Killed by elven guard at level 27 on the 10th Regrowth 123rd year of Ascendancy at 08:22 Killed by Gloriyaremira the bone giant at level 27 on the 23rd Regrowth 123rd year of Ascendancy at 18:43 Killed by shadow at level 27 on the 23rd Regrowth 123rd year of Ascendancy at 20:02 Killed by Celia at level 27 on the 23rd Regrowth 123rd year of Ascendancy at 21:19 Killed by Emaranor the bone giant at level 27 on the 23rd Regrowth 123rd year of Ascendancy at 23:15 Killed by Salusevea the eternal bone giant at level 28 on the 24th Regrowth 123rd year of Ascendancy at 00:23 Killed by Islema the skeleton archer at level 28 on the 24th Regrowth 123rd year of Ascendancy at 01:33 Killed by shadow at level 28 on the 24th Regrowth 123rd year of Ascendancy at 02:54 Killed by Gloriyaremira the bone giant at level 28 on the 24th Regrowth 123rd year of Ascendancy at 05:08 Killed by Salusevea the eternal bone giant at level 28 on the 24th Regrowth 123rd year of Ascendancy at 06:39 Killed by Salusevea the eternal bone giant at level 28 on the 24th Regrowth 123rd year of Ascendancy at 07:29 Killed by Cyruramikira the vampire at level 28 on the 24th Regrowth 123rd year of Ascendancy at 08:53 Killed by snow giant boulder thrower at level 28 on the 34th Regrowth 123rd year of Ascendancy at 00:03 Killed by teluvorta at level 28 on the 35th Regrowth 123rd year of Ascendancy at 17:35 Killed by Xanara the telugoroth at level 28 on the 35th Regrowth 123rd year of Ascendancy at 20:46 Killed by Xanara the telugoroth at level 28 on the 35th Regrowth 123rd year of Ascendancy at 22:11 Killed by Xanara the telugoroth at level 28 on the 35th Regrowth 123rd year of Ascendancy at 22:59 Killed by Xanara the telugoroth at level 28 on the 36th Regrowth 123rd year of Ascendancy at 00:28 Killed by Salessra the water imp at level 30 on the 56th Regrowth 123rd year of Ascendancy at 21:31 Killed by skeleton warrior at level 30 on the 74th Regrowth 123rd year of Ascendancy at 21:51 Killed by Urkis, the High Tempest at level 30 on the 75th Regrowth 123rd year of Ascendancy at 13:15 Killed by Greater Mummy Lord at level 31 on the 6th Pyre 123rd year of Ascendancy at 04:00 Killed by Eilinarawyn the ancient elven mummy at level 32 on the 6th Pyre 123rd year of Ascendancy at 21:32 Killed by animated mummy wrappings at level 32 on the 7th Pyre 123rd year of Ascendancy at 03:46 Killed by animated mummy wrappings at level 32 on the 7th Pyre 123rd year of Ascendancy at 14:50 Killed by Belora the icy orc wyrmic at level 33 on the 10th Flare 123rd year of Ascendancy at 21:14 Killed by Belora the icy orc wyrmic's temporal clone at level 33 on the 10th Flare 123rd year of Ascendancy at 22:22 Killed by Lisilebeth the spire dragon at level 34 on the 2nd Dusk 123rd year of Ascendancy at 06:29 Killed by Iselle the spitting spider at level 37 on the 25th Dusk 123rd year of Ascendancy at 12:15 Killed by Ivalle the orc grand master assassin at level 37 on the 29th Dusk 123rd year of Ascendancy at 11:35 Killed by Ivalle the orc grand master assassin at level 37 on the 29th Dusk 123rd year of Ascendancy at 12:39 Killed by Sleepy Weepy at level 37 on the 29th Dusk 123rd year of Ascendancy at 22:41 Killed by Sleepy Weepy at level 37 on the 30th Dusk 123rd year of Ascendancy at 02:47 Killed by Sleepy Weepy at level 37 on the 30th Dusk 123rd year of Ascendancy at 06:45 Killed by naga myrmidon at level 37 on the 30th Dusk 123rd year of Ascendancy at 08:04 Killed by Sleepy Weepy at level 37 on the 30th Dusk 123rd year of Ascendancy at 12:09 Killed by naga myrmidon at level 37 on the 30th Dusk 123rd year of Ascendancy at 16:06 Killed by Sleepy Weepy at level 37 on the 30th Dusk 123rd year of Ascendancy at 20:13 Killed by thought-forged warrior at level 38 on the 31st Dusk 123rd year of Ascendancy at 02:32 |
| Antimagic | Follower |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 33 (base 29) |
| Constitution | 24 (base 29) |
| Magic | 10 (base 10) |
| Willpower | 85.733815925005 (base 60) |
| Cunning | 70 (base 42) |
Resources
| Life | 315/315 |
| Equilibrium | 18 |
| Psi | 473/473 |
| Healing Factor | 1.4082474226803 |
| Regeneration | 4.858453608247 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +113.39820359281% |
Vision
| Sight | 10 |
| Lite | 3 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 46 |
| Crit Chance | 23% |
| APR | 35 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 66 |
| Accuracy | 46 |
| Crit Chance | 22% |
| APR | 46 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 73 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +11% |
| Acid | +5% |
| Light | +15% |
| Lightning | +15% |
| Darkness | +15% |
| Physical | +5% |
| Mind | +27% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Lightning | +9% |
| Mind | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 27.685901643328 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 51.5 |
| Spell Save | 53 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 17%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
| Lightning | + 35%( 70%) |
| Darkness | + 20%( 70%) |
| Mind | + 18%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Teleport Resistance | 5% |
| Pinning Resistance | 100% |
| Disarm Resistance | 22% |
| Confusion Resistance | 35% |
| Silence Resistance | 5% |
| Stun Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 25% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 10 turns. While Heroism is active, you will only die when reaching -693 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 249 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Psionic / Feedback | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Dream Forge | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Forge Shield |
| talent | Lucid Dreamer |
| talent | Psiblades |
| talent | Dreamforge |
| talent | Night Terror |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+13% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved mental save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 106. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed vial of wight ectoplasm. * You've found the needed faerlhing fang. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed naga tongue. * You've found the needed ice ant stinger. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +5 Absorbs all darkness (power 135, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 269.10 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+3 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.9 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 214.59 mind damage and cripples the target's higher mental functions, reducing cunning by 19 and confusing (36% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | hardened leather gloves 'Samedudobar' (0 def, 6 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +6 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 8 acid Changes stats: +4 Str Changes resistances: +7% acid Changes damage: +5% acid Reduces incoming crit damage: 10.00% Silence immunity: +5% Pinning immunity: +25% Teleport immunity: +5% Life regen: +1.50 Stamina each turn: +0.70 Psi each turn: +0.17 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | psionic dwarven-steel torque of thermal psionic shield [power 73] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 73 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | ScorpiondredgeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Cun / +1 Wil Changes resistances: +28% nature Changes damage: +11% nature Maximum psi: +20.00 Mindpower: +4 (+1 eff.) Rings can have magical properties. |
| On fingers | CharwhisperCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind / 4 fire Changes stats: +3 Cun Grants telepathy: Dragon Disarm immunity: +22% Pinning immunity: +26% Knockback immunity: +22% Equilibrium when hit: +0.08 Maximum life: +24.00 Mindpower: +4 (+1 eff.) Rings can have magical properties. |
| Around neck | gold amulet 'Silebeth'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 16 mind Changes stats: +8 Cun Changes resistances: +20% lightning / +6% mind Stun/Freeze immunity: +35% Maximum hate: +6.00 Maximum psi: +50.00 Amulets can have magical properties. |
| In main hand | Charged Focus (10-11 power, 35 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 63% Wil, 32% Cun Damage type: Lightning Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +35 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+3 eff.) Maximum psi: +30.00 Mindpower: +19 (+5 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Drurin the pulsing mindstar (13.5-14.85 power, 46 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 71% Wil, 39% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +46 Crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +12 mind When wielded/worn: Changes stats: +5 Wil Changes resistances: +12% mind Grants telepathy: Dragon Critical mult.: +15.00% Mental save: +6 (+2 eff.) Life regen: +1.70 Maximum life: +38.00 Mindpower: +13 (+4 eff.) Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Tizilagosta' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Dex / +3 Wil / +2 Cun Changes damage: +12% mind Grants telepathy: Humanoid/Orc Mental save: +9 (+3 eff.) Hate when firing a critical mind attack: +4.00 Maximum psi: +20.00 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+1 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 56.21 to 70.26 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
insidious poison infusion of the psychic (38 nature damage, 26% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 38.29 nature damage per turn for 7 turns, and reducing the target's healing received by 26%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 389 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune of the psychic (305 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 305.32 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 344 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
steel amulet of mastery (0.10 Psionic / Slumber)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.10 Psionic / Slumber Amulets can have magical properties. |
lapis lazuli ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Rings can have magical properties. |
opal ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Rings can have magical properties. |
steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +24.00 Rings can have magical properties. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 165.33 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
creative pulsing mindstar (12-13.2 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Critical mult.: +6.00% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +3 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.60 Mindpower: +7 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious pulsing mindstar of sand (14-15.4 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural sand should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 physical Changes resistances: +6% nature / +12% physical Changes resistances penetration: +8% nature / +10% physical Changes damage: +5% nature / +8% physical Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +1.30 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 23 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Focus Whip (19-20.9 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy is based on willpower for this weapon. Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% When wielded/worn: Mindpower: +10 (+3 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4, costing 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
193 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of cure ailments [power 1] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Sleepy Weepy the Yeek Solipsist level 27
11st Regrowth 123rd year of Ascendancy at 03:59 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Sleepy Weepy the Yeek Solipsist level 32
55th Pyre 123rd year of Ascendancy at 06:13 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Sleepy Weepy the Yeek Solipsist level 37
25th Dusk 123rd year of Ascendancy at 15:20 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Sleepy Weepy the Yeek Solipsist level 36
22nd Dusk 123rd year of Ascendancy at 10:17 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Sleepy Weepy the Yeek Solipsist level 31
4th Pyre 123rd year of Ascendancy at 06:37 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sleepy Weepy the Yeek Solipsist level 27
21st Regrowth 123rd year of Ascendancy at 05:20 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Sleepy Weepy the Yeek Solipsist level 37
30th Dusk 123rd year of Ascendancy at 21:46 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Sleepy Weepy the Yeek Solipsist level 34
3rd Dusk 123rd year of Ascendancy at 04:16 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sleepy Weepy the Yeek Solipsist level 19
1st Wintertide 123rd year of Ascendancy at 22:45 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sleepy Weepy the Yeek Solipsist level 30
75th Regrowth 123rd year of Ascendancy at 14:27 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Sleepy Weepy the Yeek Solipsist level 27
15th Regrowth 123rd year of Ascendancy at 01:43 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Sleepy Weepy the Yeek Solipsist level 38
31st Dusk 123rd year of Ascendancy at 01:41 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Sleepy Weepy the Yeek Solipsist level 33
8th Flare 123rd year of Ascendancy at 21:49 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sleepy Weepy the Yeek Solipsist level 30
57th Regrowth 123rd year of Ascendancy at 02:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sleepy Weepy the Yeek Solipsist level 10
5th Mirth 122nd year of Ascendancy at 19:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sleepy Weepy the Yeek Solipsist level 20
1st Allure 123rd year of Ascendancy at 22:30 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Sleepy Weepy the Yeek Solipsist level 30
38th Regrowth 123rd year of Ascendancy at 02:48 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Sleepy Weepy the Yeek Solipsist level 30
64th Regrowth 123rd year of Ascendancy at 15:12 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Sleepy Weepy the Yeek Solipsist level 27
10th Regrowth 123rd year of Ascendancy at 13:09 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Sleepy Weepy the Yeek Solipsist level 34
2nd Dusk 123rd year of Ascendancy at 19:11 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Sleepy Weepy the Yeek Solipsist level 35
3rd Dusk 123rd year of Ascendancy at 08:58 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Sleepy Weepy the Yeek Solipsist level 19
33rd Haze 122nd year of Ascendancy at 01:24 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Sleepy Weepy the Yeek Solipsist level 27
23rd Regrowth 123rd year of Ascendancy at 18:40 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Sleepy Weepy the Yeek Solipsist level 30
74th Regrowth 123rd year of Ascendancy at 21:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sleepy Weepy the Yeek Solipsist level 30
73rd Regrowth 123rd year of Ascendancy at 17:47 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Sleepy Weepy the Yeek Solipsist level 28
30th Regrowth 123rd year of Ascendancy at 09:19 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Sleepy Weepy the Yeek Solipsist level 38
30th Dusk 123rd year of Ascendancy at 23:33 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Sleepy Weepy the Yeek Solipsist level 19
28th Haze 122nd year of Ascendancy at 02:26 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Sleepy Weepy the Yeek Solipsist level 24
5th Regrowth 123rd year of Ascendancy at 04:06 see stats
Log
Sleepy Weepy strikes the dreamforge!
Error while transfering Bloodcaller to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Saving game...
You transfer potent ash magestaff (19-22.8 power, 3 apr, lightning element) from the online item's vault.
Saving done.
You transfer Bloodcaller to the online item's vault.
Saving done.
Saving game...
Sleepy Weepy strikes the dreamforge!
Resting starts...
Saving done.
Rested for 202 turns (stop reason: all resources and life at maximum).
There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).
There is a teleportation circle to the surface here (press '' or right click to use).
You gain 1.91 gold from the transmogrification of potent ash magestaff (19-22.8 power, 3 apr, lightning element).
There is a Entrance to an underwater cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Sleepy Weepy deactivates Lucid Dreamer.
Sleepy Weepy deactivates Dreamforge.
Sleepy Weepy deactivates Psiblades.
Sleepy Weepy deactivates Night Terror.
Sleepy Weepy deactivates Forge Shield.




















































































































