Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Shadowblade |
Level / Exp | 11 / 93% |
Size | medium |
Lifes / Deaths | Killed by Bethuna the sick brown bear at level 7 on the 79th Pyre 122nd year of Ascendancy at 18:42 1 / 3Killed by The Shade at level 10 on the 1st Dusk 122nd year of Ascendancy at 22:25 Killed by multi-hued drake at level 11 on the 35th Dusk 122nd year of Ascendancy at 14:43 |
Primary Stats
Strength | 15 (base 13) |
Dexterity | 41 (base 27) |
Constitution | 16 (base 13) |
Magic | 15 (base 13) |
Willpower | 11 (base 10) |
Cunning | 29 (base 26) |
Resources
Life | 263/263 |
Mana | 165/165 |
Stamina | 132/132 |
Healing Factor | 1.1 |
Regeneration | 0.715 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 47 |
Accuracy | 47 |
Crit Chance | 15% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 47 |
Crit Chance | 11% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7.5 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 19.3 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 35.675 |
Ranged Defense | 35.675 |
Fatigue | 3 |
Physical Save | 25.925 |
Spell Save | 9.1 |
Mental Save | 27.5 |
Defense: Resistances
Acid | + 6%( 70%) |
Light | + 6%( 70%) |
Blight | + 6%( 70%) |
Physical | + 1%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Bleed Resistance | 5% |
Disarm Resistance | 22% |
Poison Resistance | 30% |
Knockback Resistance | 22% |
Inscriptions (3/3)
Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 123 life over 5 turns. Its effects scale with your Magic stat. |
Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 20% for 5 turns. |
Rune | Effective talent level: 1.0 ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 696% over 10 turns and instantly restoring 35 mana. Its effects scale with your Strength stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 0/10 |
| 3/5 |
| 0/5 |
| 5/5 |
Effects
detrimental effect | There is no gravity here, you float in the air. Movement three times as slow, any melee or archery blows have a chance to knockback. Maximum encumberance is greatly increased. Zero Gravity |
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You failed to protect the temporal explorer from death by copperhead snake. Escort: temporal explorer (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Hykath (0 def, 1 armour) Hykath (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +2 Armour penetration: +1 Armour: +1 Fatigue: +1% Changes stats: +5 Dex A cap made of leather. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Saliyamira SaliyamiraCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +8 Changes resistances: +1% physical / +6% light Cut immunity: +5% Rings can have magical properties. |
On fingers | marksman's steel ring of tenacity marksman's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +22% Rings can have magical properties. |
Around neck | copper amulet of constitution (+2) copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
In main hand | huntsman's steel dagger of massacre (16-20.8 power, 6 apr) huntsman's steel dagger of massacre (16-20.8 power, 6 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 16.0 - 20.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +6 nature Damage against: +8% Animal Sharp, short and deadly. |
Around waist | cleansing rough leather belt of life cleansing rough leather belt of lifeInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% blight Life regen: +0.40 Healing mod.: +10% A belt that goes around your waist. |
In off hand | Skeletal Claw (13-14.3 power, 8 apr) Skeletal Claw (13-14.3 power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 13.0 - 14.3 Uses stat: 100% Dex Damage type: Physical Armour Penetration: +8 Physical crit. chance: +5.0% Damage when this weapon hits: +15 bleed Burst (radius 2) on crit: +20 bleed Talent on hit(spell): Bone Grab (10% chance level 1). It can be used to activate talent Bone Grab (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: 7.00 Travel Speed: instantaneous Is Spell: true Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 12.29 physical damage. The damage will increase with your Magic stat. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Cloak | enveloping linen cloak of implacability (6 def, 0 armour) enveloping linen cloak of implacability (6 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Physical save: +6 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Description: Calls forth a powerful beam of lightning doing 30.43 to 91.28 damage The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Beret the Thalore Shadowblade level 11
16th Dusk 122nd year of Ascendancy at 07:12 see stats
By Beret the Thalore Shadowblade level 10
1st Dusk 122nd year of Ascendancy at 21:34 see stats
By Beret the Thalore Shadowblade level 11
7th Dusk 122nd year of Ascendancy at 23:13 see stats
By Beret the Thalore Shadowblade level 7
3rd Summertide 122nd year of Ascendancy at 00:46 see stats
Log
Beret hits green mold for 76 physical, 6 nature, 5 darkness, 13 physical, 3 physical damage (total 100.63).
Beret killed green mold!
Cold drake hatchling hits Beret for 28 physical damage.
Beret hits cold drake hatchling for 16 blight damage.
Beret hits cold drake hatchling for 4 physical damage.
Cold drake hatchling stops bleeding.
Beret uses Flurry.
Beret performs a critical strike!
Cold drake hatchling starts to bleed.
Cold drake hatchling starts to bleed.
Cold drake hatchling starts to bleed.
Beret performs a critical strike!
Beret hits cold drake hatchling for 4 physical, 16 blight damage (total 18.93).
Beret hits cold drake hatchling for 40 physical, 6 nature, 5 darkness, 16 physical, 3 physical, 5 darkness, 4 physical, 73 physical, 6 nature, 5 darkness, 10 physical, 3 physical, 5 darkness, 38 physical damage (total 211.47).
Beret killed cold drake hatchling!
Beret hits cold drake hatchling for 4 physical damage.
Cold drake hatchling hits Beret for 3 cold, 3 cold, 3 cold, 3 cold, 3 cold, 3 cold damage (total 18.00).
Cold drake hatchling hits Beret for 28 physical damage.
Beret hits cold drake hatchling for 4 physical damage.
Beret hits cold drake hatchling for 4 physical damage.
Multi-hued drake hits Beret for 128 lightning damage.
Multi-hued drake killed Beret!
Beret the level 11 thalore shadowblade was amped to death by a multi-hued drake on level 1 of Daikara.
You have 1 life(s) left.
Beret deactivates Shadow Combat.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...