













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 26 / 52% |
| Size | big |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:45 / 53Killed by Forest Troll Hedge-Wizard at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:01 Killed by Gubrewyn the sandworm at level 13 on the 32nd Haze 122nd year of Ascendancy at 04:23 Killed by Ozark Tempses at level 14 on the 33rd Haze 122nd year of Ascendancy at 07:08 Killed by Anafer the shalore at level 15 on the 75th Haze 122nd year of Ascendancy at 15:06 Killed by patchwork troll at level 16 on the 8th Decay 122nd year of Ascendancy at 11:37 Killed by patchwork troll at level 17 on the 8th Decay 122nd year of Ascendancy at 19:52 Killed by fire drake hatchling at level 17 on the 9th Decay 122nd year of Ascendancy at 03:53 Killed by enthralled slave at level 18 on the 1st Allure 123rd year of Ascendancy at 18:55 Killed by Grand Corruptor at level 19 on the 3rd Regrowth 123rd year of Ascendancy at 20:49 Killed by elven mage at level 19 on the 4th Regrowth 123rd year of Ascendancy at 03:03 Killed by Isyrema the skeleton archer at level 20 on the 7th Regrowth 123rd year of Ascendancy at 19:16 Killed by Xanyrinor the skeleton archer at level 20 on the 7th Regrowth 123rd year of Ascendancy at 22:05 Killed by Adinn the bone giant at level 20 on the 8th Regrowth 123rd year of Ascendancy at 01:48 Killed by Adinn the bone giant at level 20 on the 8th Regrowth 123rd year of Ascendancy at 02:06 Killed by Xerelle the skeleton archer at level 20 on the 8th Regrowth 123rd year of Ascendancy at 03:08 Killed by Xerelle the skeleton archer at level 20 on the 8th Regrowth 123rd year of Ascendancy at 03:24 Killed by Xerelle the skeleton archer at level 20 on the 8th Regrowth 123rd year of Ascendancy at 03:57 Killed by Celia at level 20 on the 8th Regrowth 123rd year of Ascendancy at 06:02 Killed by Salema the grizzly bear at level 20 on the 14th Regrowth 123rd year of Ascendancy at 04:37 Killed by Borius, Avatar of Bearness at level 21 on the 15th Regrowth 123rd year of Ascendancy at 13:54 Killed by Betilemina the mad druid at level 21 on the 18th Regrowth 123rd year of Ascendancy at 11:15 Killed by Betilemina the mad druid at level 21 on the 18th Regrowth 123rd year of Ascendancy at 11:28 Killed by ritch flamespitter at level 23 on the 19th Regrowth 123rd year of Ascendancy at 11:55 Killed by ritch flamespitter at level 23 on the 19th Regrowth 123rd year of Ascendancy at 12:09 Killed by mad druid at level 23 on the 19th Regrowth 123rd year of Ascendancy at 12:35 Killed by zombie bunny at level 23 on the 19th Regrowth 123rd year of Ascendancy at 12:46 Killed by zombie bunny at level 23 on the 19th Regrowth 123rd year of Ascendancy at 13:49 Killed by mad druid at level 23 on the 19th Regrowth 123rd year of Ascendancy at 14:07 Killed by zombie bunny at level 23 on the 19th Regrowth 123rd year of Ascendancy at 14:22 Killed by zombie bunny at level 23 on the 19th Regrowth 123rd year of Ascendancy at 15:06 Killed by mad druid at level 24 on the 19th Regrowth 123rd year of Ascendancy at 15:26 Killed by ritch flamespitter at level 24 on the 19th Regrowth 123rd year of Ascendancy at 15:35 Killed by zombie bunny at level 24 on the 19th Regrowth 123rd year of Ascendancy at 15:44 Killed by zombie bunny at level 24 on the 19th Regrowth 123rd year of Ascendancy at 15:53 Killed by zombie bunny at level 24 on the 19th Regrowth 123rd year of Ascendancy at 16:02 Killed by zombie bunny at level 24 on the 19th Regrowth 123rd year of Ascendancy at 16:17 Killed by zombie bunny at level 24 on the 19th Regrowth 123rd year of Ascendancy at 16:31 Killed by zombie bunny at level 24 on the 19th Regrowth 123rd year of Ascendancy at 17:34 Killed by zombie bunny at level 24 on the 19th Regrowth 123rd year of Ascendancy at 17:51 Killed by elven cultist at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 11:12 Killed by elven cultist at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 11:22 Killed by Eiliniba the elven blood mage at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 15:28 Killed by elven corruptor at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 15:52 Killed by elven cultist at level 25 on the 24th Regrowth 123rd year of Ascendancy at 04:53 Killed by elven cultist at level 25 on the 24th Regrowth 123rd year of Ascendancy at 05:08 Killed by elven blood mage at level 25 on the 24th Regrowth 123rd year of Ascendancy at 05:24 Killed by elven corruptor at level 25 on the 24th Regrowth 123rd year of Ascendancy at 14:04 Killed by elven cultist at level 25 on the 24th Regrowth 123rd year of Ascendancy at 19:29 Killed by Ce'Newen the ogre guard at level 25 on the 24th Regrowth 123rd year of Ascendancy at 21:56 Killed by Ce'Newen the ogre guard at level 25 on the 24th Regrowth 123rd year of Ascendancy at 22:05 Killed by elven cultist at level 25 on the 25th Regrowth 123rd year of Ascendancy at 02:39 Killed by elven tempest at level 26 on the 26th Regrowth 123rd year of Ascendancy at 05:35 |
Primary Stats
| Strength | 31 (base 21) |
| Dexterity | 53 (base 49) |
| Constitution | 22 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 60 (base 50) |
Resources
| Life | 323/668 |
| Stamina | 201/248 |
| Healing Factor | 1.09375 |
| Regeneration | 1.2578125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 40.606190251377 |
| See Invisible | 40.606190251377 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 25 |
| Crit Chance | 29% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 25 |
| Crit Chance | 29% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +22% |
| Fire | +10% |
| Physical | +9% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Light | +20% |
| Darkness | +20% |
Defense: Base
| Armour (hardiness) | 21.059856215114 (70.376569037657%) |
| Defense | 46 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 41 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 8%( 70%) |
| Physical | + 3%( 70%) |
| Cold | + 26%( 70%) |
| All | 0%( 70%) |
| Lightning | + 3%( 70%) |
| Light | + 12%( 70%) |
| Mind | + 21%( 70%) |
| Darkness | + 25%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 44% |
| Pinning Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 39% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 180 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 147 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 74 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 177 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Throwing knives | 1.50 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Cunning / Poisons | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Effects
| talent | Crippling Poison |
| talent | Apply Poison |
| talent | Leeching Poison |
| talent | Trained Reactions |
| beneficial effect | The target is recovering 17 life each turn. Recovery |
| beneficial effect | Has 4 throwing knives prepared: 4 KnivesRange: 7 Net Damage: 100 - 140 Accuracy: 38 (knife) APR: 11 Crit Chance: +38% Crit mult: 207% Uses Stats: 50% Cun, 70% Dex |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target has been splashed with acid, taking 11.65 acid damage per turn, reducing armour by 18 and attack by 16. Acid Splash |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved mental save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed chunk of ghoul flesh. * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice ant stinger. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Uludunadin the Daypanic (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -2% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 nature Changes resistances penetration: +20% light Changes damage: +12% light Stamina each turn: +0.70 Maximum life: +44.00 Light radius: +3 Movement speed: +10% A pair of boots made of leather. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | thaloren hardened leather cap of might (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +2 Str / +6 Wil / +3 Con Changes resistances: +8% blight Mental save: +7 (+3 eff.) A cap made of leather. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 13 power out of 24/24) : Effective talent level: 2.0 Power cost: 13 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 140.82 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 50 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 19 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Zerudendil the stralite ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +6 Mag / +6 Cun / +4 Con Changes resistances: +6% acid / +3% physical / +3% darkness Spell save: +36 (+12 eff.) Disarm immunity: +44% Pinning immunity: +35% Knockback immunity: +29% Maximum life: +29.00 Maximum stamina: +22.00 Spellpower: +9 (+5 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
| Around neck | ChamedinInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +10 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +6 Str Changes resistances: +6% cold Mental save: +20 (+8 eff.) Amulets can have magical properties. |
| In main hand | Halilabar the Cracklepeal (45.5-59.15 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 45.5 - 59.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +16 lightning Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +4 lightning When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances penetration: +20% darkness Sharp, short and deadly. |
| Around waist | Yvobeth the drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +2 (+1 eff.) Armour: +2 Changes stats: +4 Dex / +3 Con Changes resistances: +7% fire / +8% cold Changes damage: +9% physical Critical mult.: +9.00% Life regen: +0.20 A belt that goes around your waist. |
| In off hand | Zeridubar the Archacker (39.5-51.35 power, 9 apr)Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +31 insidious poison / +16 mind When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +15% mind / +3% lightning Sharp, short and deadly. |
| Cloak | elven-silk cloak 'Xabrelrathra' (3 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +3 (+1 eff.) Changes stats: +2 Cun Changes resistances: +6% mind / +12% cold Changes damage: +12% mind Critical mult.: +20.00% Equilibrium when hit: +0.08 Maximum hate: +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
This item will automatically be transmogrified when you leave the level.dwarven-steel greatsword (36.5-58.4 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.mitotic thorny mindstar of slime (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 5% * 7% chance to corrode armour by 30% When wielded/worn: Effects when hit in melee: * Slows global speed by 5% Changes damage: +5% nature Mindpower: +6 (+3 eff.) Mental crit. chance: +3% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Betytta the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances penetration: +10% acid / +25% mind Changes damage: +12% mind Physical save: +13 (+7 eff.) Mental crit. chance: +2% A cap made of leather. |
This item will automatically be transmogrified when you leave the level.spiked dwarven-steel mail armour of resilience (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 13 physical Maximum life: +23.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.stralite shield (10 def, 2 armour, 142 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Talent granted: +4 Block Handheld deflection devices. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 54 power out of 100/100. The very essence of bearness! |
42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Polidhewyn (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 acid Changes stats: +2 Str Changes resistances: +6% acid Changes damage: +9% acid When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 14 cooldown : Effective talent level: 5.2 Power cost: 14 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 108 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.void yew wand of firewall [power 189] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +3 Void Blast It can be used to creates a wall of flames lasting 4 turns (dealing 208 fire damage overall), putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Ozark Tempses the Cornac Rogue level 21
15th Regrowth 123rd year of Ascendancy at 14:05 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ozark Tempses the Cornac Rogue level 15
68th Haze 122nd year of Ascendancy at 17:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ozark Tempses the Cornac Rogue level 17
9th Decay 122nd year of Ascendancy at 01:36 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Ozark Tempses the Cornac Rogue level 24
19th Regrowth 123rd year of Ascendancy at 15:42 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ozark Tempses the Cornac Rogue level 10
2nd Dusk 122nd year of Ascendancy at 11:09 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ozark Tempses the Cornac Rogue level 20
4th Regrowth 123rd year of Ascendancy at 12:21 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Ozark Tempses the Cornac Rogue level 9
1st Flare 122nd year of Ascendancy at 22:57 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ozark Tempses the Cornac Rogue level 12
37th Dusk 122nd year of Ascendancy at 04:51 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Ozark Tempses the Cornac Rogue level 18
2nd Allure 123rd year of Ascendancy at 07:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ozark Tempses the Cornac Rogue level 18
10th Decay 122nd year of Ascendancy at 11:24 see stats
Log
Your summoned shadowy assassin disappears.
Ozark Tempses receives 19 healing.
Ozark Tempses receives 19 healing.
Ozark Tempses uses Venomous Throw.
Wretchling rushes out!
Wretchling misses Ozark Tempses.
Ozark Tempses uses Fan of Knives.
Ozark Tempses is covered in acid!
Wretchling is poisoned!
Ozark Tempses's Fan of Knives performs a melee critical strike against Wretchling!
Wretchling loses sight!
Poison bursts out of Wretchling's corpse!
You collect a new ingredient: wretchling eyeball (1).
Ozark Tempses leeches life from Wretchling!
Ozark Tempses's Fan of Knives hits Wretchling for 98 physical damage.
Ozark Tempses's Fan of Knives hits Wretchling for 109 physical damage.
Ozark Tempses's Fan of Knives hits Wretchling for 165 physical damage.
Ozark Tempses receives 36 healing from Wretchling.
Ozark Tempses's Fan of Knives killed Wretchling!
Ozark Tempses receives 19 healing.
Acid Splash from Wretchling hits Ozark Tempses for 5 acid damage.
Ozark Tempses deactivates Trained Reactions.
Ozark Tempses deactivates Leeching Poison.
Ozark Tempses is free from the acid.
Ozark Tempses deactivates Crippling Poison.
Ozark Tempses deactivates Apply Poison.
Ozark Tempses has finished recovering.










































































