











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 20 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by Horned Horror at level 12 on the 8th Mirth 122nd year of Ascendancy at 21:03 0 / 6Killed by Neryth the rogue at level 12 on the 8th Mirth 122nd year of Ascendancy at 21:17 Killed by Emelywe the skeleton warrior at level 19 on the 32nd Dusk 122nd year of Ascendancy at 19:25 Killed by Emelywe the skeleton warrior at level 19 on the 32nd Dusk 122nd year of Ascendancy at 19:55 Killed by Porima the Guardian at level 19 on the 41st Dusk 122nd year of Ascendancy at 10:36 Killed by ghoul at level 20 on the 41st Dusk 122nd year of Ascendancy at 21:20 |
Primary Stats
| Strength | 60 (base 48) |
| Dexterity | 25 (base 12) |
| Constitution | 41 (base 38) |
| Magic | 18 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 31 (base 11) |
Resources
| Life | -63/659 |
| Stamina | 129/194 |
| Healing Factor | 1.3781403954778 |
| Regeneration | 12.322854419226 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 31.878701826468 |
| See Invisible | 32.878701826468 |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 41 |
| Crit Chance | 24% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +4% |
| Cold | +6% |
| All | 0% |
| Lightning | +12% |
| Light | +4% |
| Physical | +12% |
| Mind | +12% |
| Darkness | +6% |
| Nature | +12% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +10% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 3 |
| Physical Save | 40 |
| Spell Save | 32 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Physical | + 31%( 70%) |
| Cold | + 33%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 23%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 20%( 70%) |
| Lightning | + 25%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
| Bleed Resistance | 20% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 181 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Llai. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of wight ectoplasm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed faerlhing fang. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | Coalorder of the Blightspawn (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Nature/Master While equipped: Stats +12 Lck +8 Dex dps ---------- Mov.spd +10% Res.pen +10% light Melee Ret 2 lightning On Melee Ret: * 21% chance to reduce strength, dexterity, and constitution by 14 * 22% chance to reduce damage dealt by 21% ----- def ----- Armour +1 Fatigue -4% Resists +9% lightning Stealth +12 Max.HP +32.00 ---------- misc Stam/turn +0.20 A pair of boots made of leather. |
| Quiver | blazing pouch of iron shots (20/20, 16-19 power, 1 apr)3.0 T1 shot ammo [Ego] Nature Power 15.5 - 18.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 20 Ranged+ +8 fire On Crit.r2 +6 fire Shots are used with slings to pummel your foes to death. |
| Light source | Nimbusbreacher the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +2 Cun +2 Con dps ---------- Dmg.mod +12% lightning Melee Ret 2 mind ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+4 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
| Tool | steel torque of gale force 'Moldradiance' [power 165] (9/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness +3% nature Res.pen +5% cold On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +3% nature +3% cold Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 185 physical damage Puts all charms on 15 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Gluta the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Dmg.mod +12% physical ----- def ----- Resists +12% physical +3% darkness +12% cold ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
| On fingers | steel ring 'Carrionkin'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +9% nature +6% cold ----- def ----- Resists +12% acid +6% fire +6% lightning Rings make your fingers look great! |
| Around waist | Elenytonik1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +5% Mind.pwr +5 (+2 eff.) Dmg.mod +6% mind ----- def ----- Defense +13 (+5 eff.) Resists +9% fire Phys.save +5 (+1 eff.) Stealth +7 Heal.mod +5% Cut- +20% A belt that goes around your waist. |
| In main hand | Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
| On hands | Gybrera the dwarven-steel gauntlets (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Mind.crit +2% Mind.pwr +5 (+2 eff.) Melee+ 5 light Dmg.mod +4% arcane +6% mind +4% light Res.pen +15% acid ----- def ----- Armour +5 Fatigue +3% Resists +8% light Mind.save +8 (+4 eff.) Max.HP +43.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Starwilter (9 def, 12 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) Acc +20 (+7 eff.) Apr +3 ----- def ----- Armour +12 Defense +9 (+4 eff.) Fatigue +8% Resists +9% light A suit of armour made of leather. |
| Cloak | Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+6 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | Armadorin the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: ----- def ----- Fatigue -4% Crit.chn- 15.00% Phys.save +9 (+3 eff.) Spell.save +12 (+6 eff.) HP.reg +1.00 Heal.mod +10% Amulets make your neck look great! |
Inventory
gold ring 'Scaldoracle'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% cold Res.pen +10% fire Melee Ret 4 fire ----- def ----- Resists +6% blight +9% fire +5% arcane +3% cold Spell.save +13 (+7 eff.) ---------- misc Max.stam +15.00 Rings make your fingers look great! |
savage's steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Spell.save +11 (+6 eff.) ---------- misc Max.stam +11.00 Rings make your fingers look great! |
Islarin (42-63 power, 17 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane Power 42.0 - 63.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +17 Crit +7.5% Atk.spd 100% Phasing +17% Melee+ +16 light Against +7% Undead On Hit: * 10% chance to reduce armor by 23% * 25% chance for lightning to strike from the target to a second target dealing 36 damage While equipped: ----- def ----- Armour +2 Cut- +20% Disarm- +10% Knockbk- +20% Massive two-handed battleaxes. |
steel battleaxe (18-27 power, 2 apr)3.0 T2 battleaxe 2H weapon [Normal] Power 18.0 - 27.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
Turudolar (30-45 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit.r2 +4 physical While equipped: dps ---------- Acc +13 (+4 eff.) ----- def ----- Defense +9 (+4 eff.) Spell.save +3 (+2 eff.) Poison- +20% Silence- +20% Disarm- +29% Pinning- +20% Teleport- +20% Massive two-handed mauls. |
iron greatmaul of massacre (29-44 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Massive two-handed mauls. |
steel greatmaul of paradox (28-43 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane Power 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +9 temporal While equipped: ----- def ----- Resists +7% temporal Massive two-handed mauls. |
acidic dwarven-steel greatsword of daylight (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane Power 36.0 - 57.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 light Against +20% Undead On Crit: * Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 Massive two-handed swords. |
iron greatsword (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 16.0 - 25.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
arcing steel longsword of the mystic (13-18 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 36 damage While equipped: Stats +1 Mag +1 Wil dps ---------- Spell.pwr +6 (+3 eff.) Sharp, long, and deadly. |
acidic steel mace of paradox (14-20 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 temporal On Crit: * Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 While equipped: ----- def ----- Resists +8% temporal Blunt and deadly. |
vined mindstar (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Normal] Nature Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Normal] Nature Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash magestaff of channeling (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +14 (+7 eff.) Dmg.mod +15% fire ---------- misc Mana/turn +0.17 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
ash magestaff of might (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +6 (+3 eff.) Dmg.mod +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Phlegmgrinder' (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +1 Wil dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) Dmg.mod +15% nature +20% temporal Res.pen +15% cold ----- def ----- Defense +10 (+4 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 50.81 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Deloneg (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 nature While equipped: Stats +7 Con +7 Wil dps ---------- Dmg.mod +6% arcane Res.pen +9% physical Acc +10 (+3 eff.) Apr +8 ----- def ----- Resists +3% acid Die.at -20.00 life Max.HP +15.00 Teleport- +20% One-handed war axes. |
steel waraxe (11-15 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
steel waraxe 'Isurath' (15-21 power, 4 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.0% Atk.spd 100% On Hit.r1 +4 physical While equipped: Stats +1 Str dps ---------- Res.pen +5% mind Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +25% ---------- misc Infravis +3 One-handed war axes. |
steel waraxe of erosion (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Nature Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 nature One-handed war axes. |
Glaretitan1.0 T3 belt armor [Rare] Psionic While equipped: Stats +1 Con dps ---------- Crit.mult +15.00% Mind.pwr +4 (+2 eff.) Apr +4 Melee Ret 2 light ----- def ----- Defense +5 (+2 eff.) Resists +6% light Phys.save +7 (+2 eff.) A belt that goes around your waist. |
Glywe the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Str +2 Mag +2 Wil dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +9% blight Res.pen +10% blight Phasing +20% ----- def ----- Spell.save +8 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
spellcowled kruk cloak of the voidstalker (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Resists +12% darkness +11% temporal Spell.save +6 (+3 eff.) Def/telep +12 Res/telep +11% Dur/telep +12% ---------- misc Max.mana +40.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A stylish kruk-style cloak, to look awesome. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Manaleg (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +10% mind +5% blight ----- def ----- Armour +5 Fatigue +2% ---------- misc Max.hate +6.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wildjustice (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Mag dps ---------- Res.pen +10% acid On Hit (Melee): * 20% chance to slow global speed by 52% * 20% chance to reduce armor by 23% ----- def ----- Armour +7 ---------- misc Infravis +2 See.Invis +6 A pair of boots made of leather. |
Zanafang (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Mag +1 Con ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue -5% Phys.save +6 (+2 eff.) ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +30.00 See.Invis +9 A pair of boots made of leather. |
pair of dwarven-steel boots 'Glarehash' (0 def, 9 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Res.pen +25% light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Fatigue +3% Resists +8% acid +8% cold +8% fire +5% arcane +8% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bethatira the Phoenix's kiss (25 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 acid Dmg.mod +5% acid Res.pen +20% fire ----- def ----- Armour +2 Defense +25 (+9 eff.) Resists +7% acid Crit.chn- 10.00% Spell.save +3 (+2 eff.) HP.reg +2.00 Def/telep +10 Res/telep +10% Dur/telep +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Rainlord' (20 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Dex dps ---------- Melee+ 7 fire Dmg.mod +12% physical +5% fire Res.pen +5% physical Apr +4 ----- def ----- Armour +2 Defense +20 (+8 eff.) Fatigue +3% Resists +6% cold +6% fire Phys.save +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Skysmash' (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +4% Melee+ 8 lightning Dmg.mod +6% lightning Res.pen +15% mind +5% lightning ----- def ----- Armour +2 Resists +7% lightning ---------- misc Equi/ret +0.08 Psi/ret +0.16 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brightlady (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% light +12% cold Melee Ret 4 light 4 fire ----- def ----- Armour +3 Fatigue +5% Resists +12% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Galeraze the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% darkness Melee Ret 2 lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Fatigue +3% Resists +7% lightning +8% temporal +9% light A cap made of leather. |
Hailhunter the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +1 Fatigue +1% Resists +3% cold ---------- misc Light +1 Infravis +1 See.Invis +9 A cap made of leather. |
Ivekira the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +1 Mag +1 Cun dps ---------- Dmg.mod +3% blight +11% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Defense +1 (+0 eff.) Resists +11% physical ---------- misc Light +3 A pointy cloth hat, very wizardly... |
Lightpain (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) Dmg.mod +18% mind Res.pen +10% light Melee Ret 4 light ----- def ----- Defense +2 (+1 eff.) Resists +9% light Crit.chn- 10.00% ---------- misc Psi/turn +0.18 A pointy cloth hat, very wizardly... |
hardened leather cap 'Chadin' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Res.pen +10% acid ----- def ----- Armour +3 Fatigue +3% Resists +3% lightning +30% cold Poison- +20% Disarm- +20% Teleport- +10% ---------- misc Breathe water A cap made of leather. |
Issythel the Nightspitter (9 def, 6 armour)9.0 T3 light armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +5% mind On Hit (Melee): * 10% chance to reduce damage dealt by 21% * 10% chance to reduce all saves and defense by 25 ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +13% blight +6% darkness +13% nature +15% lightning A suit of armour made of leather. |
Lorelen (6 def, 6 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Armour +6 Defense +6 (+3 eff.) Fatigue +7% Resists +17% lightning Spell.save +9 (+5 eff.) Die.at -20.00 life Silence- +10% A suit of armour made of leather. |
troll-hide cured leather armour of command (12 def, 7 armour)9.0 T2 light armor [Ego++] Nature/Psionic While equipped: Stats +1 Cun ----- def ----- Armour +7 Defense +12 (+5 eff.) Fatigue +7% Mind.save +13 (+7 eff.) Max.HP +34.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
steel shield of shrapnel (0 def, 4 armour, 43.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 224 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Woenaught (17/17, 32-46 power, 10 apr)3.0 T3 arrow ammo [Rare] Nature Power 32.5 - 45.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 17 Proj.spd +200% On Hit.r1 +20 darkness +12 fire On Crit.r2 +16 darkness On Hit: * 20% chance to reduce damage dealt by 21% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 160 physical damage Arrows are used with bows to pierce your foes to death. |
209 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of steel shots (18/18, 30-35 power, 2 apr)3.0 T2 shot ammo [Ego+] Master Power 29.5 - 35.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 18 On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
deadly pouch of steel shots of wind (22/22, 28-33 power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Master Power 27.5 - 33.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 22 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 160 physical damage Shots are used with slings to pummel your foes to death. |
powerful steel torque of gale force [power 170] (9/15 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 190 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind [power 2] (9/25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
powerful ash totem of summon tentacle [power 165] (9/25 cooldown)2.0 T2 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 464 Base Damage: 181 Armor: 0 All Resist: 4 Puts all charms on 25 cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Llai the Cornac Berserker level 17
30th Dusk 122nd year of Ascendancy at 10:34 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Llai the Cornac Berserker level 15
7th Dusk 122nd year of Ascendancy at 14:31 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Llai the Cornac Berserker level 19
41st Dusk 122nd year of Ascendancy at 19:18 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Llai the Cornac Berserker level 10
3rd Mirth 122nd year of Ascendancy at 13:01 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Llai the Cornac Berserker level 20
41st Dusk 122nd year of Ascendancy at 21:03 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Llai the Cornac Berserker level 17
30th Dusk 122nd year of Ascendancy at 08:46 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Llai the Cornac Berserker level 7
79th Pyre 122nd year of Ascendancy at 10:41 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Llai the Cornac Berserker level 13
9th Mirth 122nd year of Ascendancy at 20:37 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Llai the Cornac Berserker level 14
2nd Flare 122nd year of Ascendancy at 04:04 see stats
Log
Ghoul receives 47 healing from Ghast's purging blight area effect.
Ghast receives 47 healing from Ghast's purging blight area effect.
Ghast receives 93 healing from Ghast's purging blight area effect.
Forest wight receives 67 healing from Ghast's purging blight area effect.
Ghast receives 23 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Orc necromancer for 0 blight damage.
Llai receives 1 healing from Ghast.
Orc necromancer's desolate waste area effect hits Forest wight for 6 cold damage.
Orc necromancer's desolate waste area effect hits Llai for 13 cold damage.
Orc necromancer's desolate waste area effect hits Xulrabeth the brown bear for 13 cold damage.
Llai performs a melee critical strike against Ghast!
Llai revels in the spilt blood and grows stronger!
Ghast uses Retch.
Ghast VOMITS on the ground!
Ghast misses Llai.
Ghast slows down.
Melee retaliation hits Ghast for 16 nature damage.
Ghast hits Xulrabeth the brown bear for (31 to psi shield), 47 physical (47 total damage).
Llai hits Ghast for 236 physical, 4 light (240 total damage).
Orc necromancer misses Forest wight.
Ghoul bites poison into Llai.
Llai is poisoned!
Ghoul is weakened by the darkness!
Melee retaliation hits Ghoul for 2 lightning, 25 fire, 2 mind (28 total damage).
Ghoul hits Llai for 59 nature damage.
Talent Execution is ready to use.
Poison from Ghoul hits Llai for 46 nature damage.
Llai the level 20 cornac berserker was naturalised to death by a ghoul on level 1 of Ruined Dungeon.
Llai no longer revels in blood quite so much.
































































































