Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Drem |
Class | Writhing One |
Level / Exp | 19 / 80% |
Size | medium |
Lifes / Deaths | Killed by The Spinal Cord at level 4 on the 19th Voratun 122nd year of Ascendancy at 18:46 0 / 6Killed by Adyar the human at level 9 on the 45th Dearth 122nd year of Ascendancy at 12:20 Killed by war hound at level 14 on the 1st Iron 123rd year of Ascendancy at 02:06 Killed by worm that walks (servant of Alastor) at level 15 on the 1st Iron 123rd year of Ascendancy at 18:09 Killed by worm that walks (servant of Alastor) at level 16 on the 2nd Iron 123rd year of Ascendancy at 15:02 Killed by Cyroma the cutpurse at level 19 on the 27th Iron 123rd year of Ascendancy at 21:53 |
Primary Stats
Strength | 35 (base 13) |
Dexterity | 19 (base 10) |
Constitution | 19 (base 13) |
Magic | 62 (base 47) |
Willpower | 13 (base 10) |
Cunning | 36 (base 33) |
Resources
Life | -202/586 |
Mana | 143/223 |
Insanity | 28/100 |
Healing Factor | 1.0791723257555 |
Regeneration | 0.26979308143889 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +47.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 41.617305437452 |
See Invisible | 44.617305437452 |
Offense: Mainhand
Damage | 46 |
Accuracy | 44 |
Crit Chance | 20% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +26% |
Blight | +7% |
Arcane | +4% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 18.5 (43.579428603723%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 30 |
Mental Save | 34 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 18%( 70%) |
Arcane | + 5%( 70%) |
All | 0%( 70%) |
Lightning | + 11%( 70%) |
Light | + 11%( 70%) |
Physical | + 1%( 70%) |
Fire | + 36%( 70%) |
Darkness | + 35%( 70%) |
Defense: Immunities
Knockback Resistance | 40% |
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 52% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 546% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 334 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed length of troll intestine. * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bear paw. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | pair of rough leather boots 'Silena' (0 def, 1 armour) pair of rough leather boots 'Silena' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Dex +2 Mag +2 Cun +2 Con dps ---------- Melee Ret 2 blight ----- def ----- Armour +1 Resists +12% blight Rush: Puts all charms on 21 cooldown Level 3.0 Pwr.cost 21 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | Betukira the Lightviper Betukira the Lightviper2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Phys.crit +4.0% Melee Ret 4 light ----- def ----- Armour +2 Resists +1% physical Phys.save +9 (+5 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +4 See.Stealth +9 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Gunaroddahell' (20 def, 1 armour) rough leather cap 'Gunaroddahell' (20 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +7 Str +6 Dex +3 Mag +3 Con ----- def ----- Armour +1 Defense +20 (+7 eff.) Fatigue +1% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc See.Invis +6 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 110.6 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Tool | iron pickaxe 'Phlegmwisp' (dig speed 19 turns) iron pickaxe 'Phlegmwisp' (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Str +2 Mag +1 Cun dps ---------- On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Crit.dmg- 15.00% Max.HP +22.00 ---------- misc Max.stam +16.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | savior's copper ring of fire (+24%) savior's copper ring of fire (+24%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
On fingers | savior's steel ring of darkness (+24%) savior's steel ring of darkness (+24%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Phys.save +6 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | short elm starstaff of invocation (100% power, 2 apr, darkness element) short elm starstaff of invocation (100% power, 2 apr, darkness element)5.0 T1 staff 1H weapon [Ego+] Arcane/Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +8 (+2 eff.) S.pwr/crit +5 Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 2 cone, dealing 46.47 to 55.76 darkness damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | blighted rough leather gloves of magic (+2) (0 def, 1 armour) blighted rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 5 blight Dmg.mod +4% arcane +3% blight ----- def ----- Armour +1 Resists +6% blight Unarmed combat: Power 96% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Melee+ +5 arcane On Crit.r2 +6 arcane +5 blight On Hit: 20% Soul Rot 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Galimadas the steel mail armour (2 def, 6 armour) Galimadas the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +4 Str +4 Mag +4 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +15 (+5 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+6 eff.) Melee+ 8 acid 10 fire Res.pen +10% mind +5% acid Melee Ret 9 acid 8 fire On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +11% lightning +11% light +12% fire +11% darkness +26% acid A suit of armour made of mail. |
Cloak | linen cloak 'Mayotira' (27 def, 2 armour) linen cloak 'Mayotira' (27 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% ----- def ----- Armour +2 Defense +27 (+9 eff.) Resists +5% arcane Phys.save +6 (+3 eff.) Max.HP +60.00 Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
heroism infusion of the wizard (die at -379; dur 6; cd 25) heroism infusion of the wizard (die at -379; dur 6; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -379 life. The duration and life will increase by 1% for every 1% life you have lost (currently 889 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; nature, physical, arcane, darkness) Prismatic Rune (6 turns; nature, physical, arcane, darkness)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 nature, 4 physical, 5 arcane, 3 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 39; cd 12) shatter afflictions rune of the titan (absorb 39; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 287; dur 4; cd 14) shielding rune of the wizard (absorb 287; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 287 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Porabreda the Galepall Porabreda the Galepall0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +1 Dex +2 Mag dps ---------- Dmg.mod +6% lightning Res.pen +15% lightning +15% fire Melee Ret 2 fire ----- def ----- Resists +10% fire +12% cold Amulets make your neck look great! |
clarifying copper amulet clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Confus- +21% Amulets make your neck look great! |
insulating copper amulet of willpower (+2) insulating copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +10% fire +11% cold Amulets make your neck look great! |
Ce'Nulaith the Murkstoker Ce'Nulaith the Murkstoker0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +9% temporal +3% light +9% blight +22% fire +3% darkness Rings make your fingers look great! |
Snowpower Snowpower0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +3% fire +5% arcane +6% cold Crit.dmg- 10.00% Mind.save +5 (+3 eff.) Silence- +20% Confus- +21% Rings make your fingers look great! |
copper ring of light (+20%) copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Rings make your fingers look great! |
psionicist's copper ring of sensing psionicist's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +7 See.Invis +5 Rings make your fingers look great! |
treant's copper ring treant's copper ring0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +6% nature +6% blight Poison- +12% Disease- +11% Rings make your fingers look great! |
Ce'Nyrinn (98% power, 5 apr) Ce'Nyrinn (98% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 99% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 nature While equipped: Stats +3 Cun dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +6% mind ---------- misc Psi/ret +0.08 Hate/m.crit +2.00 Sharp, short and deadly. |
Spelldrinker (132% power, 8 apr) Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 132% Range: 1.3x Uses 35% Str, 20% Mag, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
arcing dwarven-steel dagger of shearing (123% power, 7 apr) arcing dwarven-steel dagger of shearing (123% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Master Power 123% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage While equipped: dps ---------- Res.pen +7% all Acc +15 (+5 eff.) Apr +7 Sharp, short and deadly. |
flaming dwarven-steel dagger of daylight (113% power, 7 apr) flaming dwarven-steel dagger of daylight (113% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Power 113% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +5 light Against +11% Undead On Hit.r1 +8 fire Sharp, short and deadly. |
Torynarilevor the iron longsword (118% power, 2 apr) Torynarilevor the iron longsword (118% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +12 physical On Hit: * 10% chance to reduce armor by 36% While equipped: dps ---------- Dmg.mod +6% acid Acc +10 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Sharp, long, and deadly. |
short elm starstaff of illumination (100% power, 2 apr, darkness element) short elm starstaff of illumination (100% power, 2 apr, darkness element)5.0 T1 staff 1H weapon [Ego] Nature/Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 1.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 78.03 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Glitterbreaker the iron waraxe (103% power, 2 apr) Glitterbreaker the iron waraxe (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature +4 blight While equipped: dps ---------- Res.pen +10% arcane +15% light Melee Ret 2 arcane ----- def ----- Heal.mod +15% One-handed war axes. |
thought-forged steel waraxe of daylight (105% power, 3 apr) thought-forged steel waraxe of daylight (105% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Psionic Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 mind +7 light Against +9% Undead On Hit: * 10% chance to reduce all saves and defense by 19 While equipped: Stats +1 Cun +1 Wil One-handed war axes. |
Anokan the Chargefame Anokan the Chargefame1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +3 Dex +1 Wil +2 Con dps ---------- Res.pen +20% mind ----- def ----- Resists +3% lightning Mind.save +6 (+3 eff.) Max.HP +40.00 ---------- misc See.Invis +6 A belt that goes around your waist. |
Emina the Serpentmark Emina the Serpentmark1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +4 (+2 eff.) Dmg.mod +3% light +9% physical Acc +5 (+1 eff.) Melee Ret 4 nature ----- def ----- Defense +20 (+7 eff.) A belt that goes around your waist. |
Erelaruigrim the rough leather belt Erelaruigrim the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Dex +5 Mag +2 Wil dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +6% acid ----- def ----- Crit.dmg- 5.00% Phys.save +7 (+4 eff.) A belt that goes around your waist. |
Gilokor Gilokor1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +12% lightning +5% temporal +9% fire +1% physical +3% acid Die.at -60.00 life Stun/Frz- +10% A belt that goes around your waist. |
Hurydrabar the rough leather belt Hurydrabar the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +3% mind Res.pen +5% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% fire +7% cold Spell.save +3 (+1 eff.) ---------- misc See.Invis +12 A belt that goes around your waist. |
This item is on your store wish list. blurring rough leather belt of unlifeblurring rough leather belt of unlife 1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +8 (+3 eff.) Resists +5% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
cleansing rough leather belt of the vagrant cleansing rough leather belt of the vagrant1.0 T1 belt armor [Ego+] Nature/Disrupt While equipped: Stats +2 Con dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Resists +5% acid +6% blight Mind.save +5 (+3 eff.) A belt that goes around your waist. |
grounding rough leather belt of transcendence grounding rough leather belt of transcendence1.0 T1 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Resists +6% lightning +5% temporal Phys.save +6 (+3 eff.) A belt that goes around your waist. |
nightruned rough leather belt nightruned rough leather belt1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +6% light +5% darkness A belt that goes around your waist. |
rough leather belt 'Furnacegore' rough leather belt 'Furnacegore'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Mag dps ---------- Crit.mult +15.00% Spell.pwr +5 (+1 eff.) Mind.pwr +3 (+2 eff.) S.pwr/crit +4 Dmg.mod +3% blight +6% fire Melee Ret 4 blight ----- def ----- Phys.save +6 (+3 eff.) A belt that goes around your waist. |
Ragesin the linen cloak (11 def, 6 armour) Ragesin the linen cloak (11 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Armour +6 Defense +11 (+4 eff.) Fatigue -3% Resists +3% light Blind- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Urireruifast the linen cloak (11 def, 0 armour) Urireruifast the linen cloak (11 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +3 Cun dps ---------- Dmg.mod +6% physical ----- def ----- Defense +11 (+4 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vorarikira (1 def, 0 armour) Vorarikira (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Str +4 Mag +2 Wil +3 Cun ----- def ----- Defense +1 (+0 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Brandmonster' (1 def, 0 armour) linen cloak 'Brandmonster' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) Dmg.mod +3% fire Res.pen +15% darkness +5% fire Melee Ret 4 nature ----- def ----- Defense +1 (+0 eff.) Fatigue -2% Resists +3% darkness +6% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Zubussra' (1 def, 5 armour) linen cloak 'Zubussra' (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Cun dps ---------- Crit.mult +20.00% ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +1% physical +11% cold Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Deepsedge the linen robe (0 def, 2 armour) Deepsedge the linen robe (0 def, 2 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Melee Ret 2 darkness On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +2 Resists +9% blight +7% all Confus- +10% ---------- misc Mana/turn +0.12 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of darkness (+15%) (0 def, 0 armour) mindwoven linen robe of darkness (+15%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+2 eff.) Dmg.mod +10% darkness ----- def ----- Resists +15% darkness +7% all Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adaldarin the Darkcrypt (0 def, 1 armour) Adaldarin the Darkcrypt (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +7% lightning +6% temporal +6% darkness +9% fire +6% nature +3% acid HP.reg +2.00 Stun/Frz- +10% A pair of boots made of leather. |
Flashradiance the pair of rough leather boots (0 def, 1 armour) Flashradiance the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +15% fire Res.pen +10% lightning +15% fire Melee Ret 4 fire ----- def ----- Armour +1 Resists +6% fire Phys.save +7 (+4 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
Tulosamaldir (0 def, 3 armour) Tulosamaldir (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Str +3 Con dps ---------- Dmg.mod +9% mind ----- def ----- Armour +3 Resists +6% fire +5% arcane +5% cold Cut- +20% A pair of boots made of leather. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 89% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 39.84 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Purebright the dwarven-steel gauntlets (0 def, 2 armour) Purebright the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Melee+ 7 nature 7 cold Dmg.mod +5% nature +3% cold Res.pen +10% light Acc +7 (+2 eff.) Apr +10 Melee Ret 8 nature ----- def ----- Armour +2 Fatigue +3% Resists +6% cold +10% nature +6% light Unarmed combat: Power 125% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +16 Crit +8.0% Atk.spd 83% On Crit.r2 +5 nature +7 ice On Hit: 10% Ice Breath 3 On Hit: 15% Perfect Strike 3 On Hit: 10% Venomous Breath 3 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
polar iron gauntlets of strength (+3) (0 def, 1 armour) polar iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 cold Dmg.mod +4% cold ----- def ----- Armour +1 Fatigue +1% Resists +6% cold Unarmed combat: Power 111% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +5 ice On Hit: 10% Ice Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
restful dwarven-steel gauntlets (0 def, 2 armour) restful dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Psionic While equipped: ----- def ----- Armour +2 Fatigue +3% HP.reg +3.00 ---------- misc Stam/turn +1.00 Max.stam +17.00 Unarmed combat: Power 122% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Nightmare 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Maloregorim the Charsmasher (1 def, 0 armour) Maloregorim the Charsmasher (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Wil +4 Mag dps ---------- Dmg.mod +11% blight Melee Ret 4 fire ----- def ----- Defense +1 (+0 eff.) Resists +11% blight +9% fire ---------- misc See.Invis +9 A pointy cloth hat, very wizardly... |
clarifying linen wizard hat of lightning (+16%) (1 def, 0 armour) clarifying linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
rough leather cap 'Bleakspar' (0 def, 1 armour) rough leather cap 'Bleakspar' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +20% lightning +10% darkness ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +3% darkness ---------- misc Stam/turn +2.00 Max.stam +10.00 A cap made of leather. |
stabilizing iron helm of strength (+3) (0 def, 3 armour) stabilizing iron helm of strength (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Charuiyahor the cured leather armour (13 def, 4 armour) Charuiyahor the cured leather armour (13 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Wil dps ---------- Phys.crit +4.0% Dmg.mod +6% physical Apr +8 ----- def ----- Armour +4 Defense +13 (+4 eff.) Fatigue +7% Resists +14% blight +6% physical +12% darkness Phys.save +11 (+6 eff.) ---------- misc Stam/turn +2.50 Light +1 Second Wind: (Instant) Puts all charms on 29 cooldown Level 5.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 66 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+5 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 21 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 36.65 to 109.95 lightning damage (73.30 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 17 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 59.53 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
nimble hardened leather armour of lightning resistance (14 def, 6 armour) nimble hardened leather armour of lightning resistance (14 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +6 Defense +14 (+5 eff.) Fatigue +8% Resists +21% lightning A suit of armour made of leather. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
112 alchemist agate 112 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Emetta' (dig speed 29 turns) iron pickaxe 'Emetta' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +3 (+1 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +3% blight Poison- +20% Cut- +20% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
soldier's iron pickaxe (dig speed 18 turns) soldier's iron pickaxe (dig speed 18 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Armour +3 Defense +4 (+1 eff.) Resists +5% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Abysswhisper the brass lantern Abysswhisper the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +15% fire ----- def ----- Armour +2 Resists +5% arcane Max.HP +65.00 Confus- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Arogar the Darkshaper Arogar the Darkshaper2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Mag +3 Wil +1 Cun dps ---------- Dmg.mod +3% darkness Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Barindur the brass lantern Barindur the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Phasing +10% Melee Ret 2 arcane 11 fire ----- def ----- Resists +6% fire Spell.save +3 (+1 eff.) ---------- misc Mana/turn +0.12 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dusksaw Dusksaw2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +5% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +6% darkness Mind.save +6 (+3 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Hanarig the brass lantern Hanarig the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +8 Str dps ---------- Res.pen +10% physical Apr +2 ----- def ----- Defense +10 (+3 eff.) Phys.save +5 (+3 eff.) Heal.mod +12% ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Ebonyhunt' brass lantern 'Ebonyhunt'2.0 T1 lite [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.pwr +15 (+8 eff.) Dmg.mod +3% acid Melee Ret 4 darkness ---------- misc Max.hate +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pureshine the iron torque of mindblast [power 110] (13 cooldown) Pureshine the iron torque of mindblast [power 110] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Dex +3 Cun +3 Con dps ---------- Res.pen +5% nature ----- def ----- Resists +3% nature ---------- misc Light +3 Blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
powerful iron torque of mindblast [power 110] (13 cooldown) powerful iron torque of mindblast [power 110] (13 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of summon tentacle [power 100] (21 cooldown) elm totem of summon tentacle [power 100] (21 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 108 Armor: 3 All Resist: 1 Puts all charms on 21 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
powerful elm wand of clairvoyance [power 9] (13 cooldown) powerful elm wand of clairvoyance [power 9] (13 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 68 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Alastor the Drem Writhing One level 10
18th Loss 122nd year of Ascendancy at 12:45 see stats
By Alastor the Drem Writhing One level 13
23rd Shortage 122nd year of Ascendancy at 18:10 see stats
By Alastor the Drem Writhing One level 9
33rd Dearth 122nd year of Ascendancy at 06:33 see stats
By Alastor the Drem Writhing One level 9
31st Dearth 122nd year of Ascendancy at 08:59 see stats
By Alastor the Drem Writhing One level 19
20th Iron 123rd year of Ascendancy at 03:55 see stats
Log
Alastor is moving at extreme speed!
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Alastor regains their strength.
Talent Rune: Shatter Afflictions is ready to use.
Entropic Gift from Cyroma the cutpurse hits Alastor for 13 temporal, 6 darkness (19 total damage).
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Alastor casts Rune: Shatter Afflictions.
Alastor has survived the entropic gift.
A shield forms around Alastor.
Alastor slows down.
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Cyroma the cutpurse loses 5 health to the entropy.
The shield around Cyroma the cutpurse crumbles.
Alastor shrugs off the effect 'Slow'!
Something hits Alastor for (27 absorbed), 0 temporal (0 total damage).
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Alastor activates Constrict.
Cyroma the cutpurse is constricted by a tentacle.
Cyroma the cutpurse casts Netherblast.
Alastor is wasting away.
Your shield crumbles under the damage!
The shield around Alastor crumbles.
Cyroma the cutpurse's Netherblast hits Alastor for (16 absorbed), 137 temporal (137 total damage).
Alastor the level 19 drem writhing one was replaced by a time clone (and no one ever knew the difference) to death by Cyroma the cutpurse on level 2 of Unknown tunnels.
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Cyroma the cutpurse is free from the tentacle constriction.