













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.3 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Adventurer |
| Level / Exp | 11 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by Polikira the deformed great wolf at level 11 on the 8th Dusk 122nd year of Ascendancy at 04:36 / 1 |
Primary Stats
| Strength | 20 (base 12) |
| Dexterity | 15 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 11 (base 12) |
| Willpower | 31 (base 29) |
| Cunning | 31 (base 28) |
Resources
| Life | -106/279 |
| Steam | 100/100 |
| Equilibrium | 10 |
| Psi | 101/101 |
| Healing Factor | 1.0405405405405 |
| Regeneration | 29.811486486486 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 28 |
| Crit Chance | 7% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 26 |
| Crit Chance | 9% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.6666666666667 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +3% |
Offense: Damage Penetration
| Mind | +35% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 21.5 (43.636363636364%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 10 |
| Physical Save | 23 |
| Spell Save | 16 |
| Mental Save | 25 |
Defense: Resistances
| Cold | + 28%( 70%) |
| Lightning | + 29%( 70%) |
| Nature | + 38%( 70%) |
| Temporal | + 30%( 70%) |
| Blight | + 38%( 70%) |
| Acid | + 22%( 70%) |
| Mind | + 31%( 70%) |
| All | + 20%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Bleed Resistance | 20% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 142 life over 5 turns. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.3 steam per turn. Can be activated for an instant burst of 22 steam. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Molten Iron Blood |
| talent | Beyond the Flesh |
| talent | Charged Shield |
| talent | Gloom |
| talent | Mitosis |
| talent | Kinetic Shield |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 28.40 life per turn. Regeneration |
| detrimental effect | Huge cut that bleeds, doing 18.82 physical damage per turn. Bleeding |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Pusraider the steel greatsword (25.5-40.8 power, 2 apr)3.0 T2 greatsword 1H weapon [Rare] Arcane Power 25.5 - 40.8 Physical Uses 72% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 blight +8 light On Hit.r1 +12 nature On Hit: * 10% chance to slow global speed by 48% * 19% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Resists +6% nature ---------- misc Light +2 Massive two-handed swords. |
| Light source | brass lantern 'Fulidil'2.0 T1 lite [Rare] Master While equipped: dps ---------- Apr +1 ----- def ----- Armour +2 Die.at -60.00 life ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Islowen the rough leather hat (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% mind Res.pen +20% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% nature +3% acid A hat made of leather. Very stylish. |
| On feet | pair of iron boots 'Islelle' (0 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +5% temporal +6% blight Pinning- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | iron pickaxe of endurance (dig speed 39 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On hands | steady rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+3 eff.) Acc +6 (+3 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around neck | Glareshear0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Res.pen +10% physical ----- def ----- Defense +5 (+4 eff.) Resists +11% mind Confus- +20% ---------- misc Light +3 Amulets can have magical properties. |
| In main hand | Floeslice the iron mace (20-28 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 20.0 - 28.0 Physical Uses 60% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +1 Wil dps ---------- Res.pen +15% mind ---------- misc Max.hate +2.00 Blunt and deadly. |
| Around waist | grounding rough leather belt of transcendence1.0 T1 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +6% lightning +7% temporal Phys.save +6 (+3 eff.) A belt that goes around your waist. |
| In off hand | mossy mindstar 'Hanugarab' (2-2.2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +3% mind Phys.save +3 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +3 (+1 eff.) Die.at -40.00 life Max.HP +20.00 Cut- +20% ---------- misc Equi/ret +0.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour 'Porolaith' (7 def, 4 armour)14.0 T1 heavy armor [Rare] Disrupt While equipped: Stats +3 Cun +1 Mag dps ---------- Res.pen +5% physical ----- def ----- Armour +4 Defense +7 (+5 eff.) Fatigue +12% Resists +10% nature +10% blight A suit of armour made of mail. |
Inventory
schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By heircalies the Thalore Adventurer level 11
2nd Dusk 122nd year of Ascendancy at 18:05 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By heircalies the Thalore Adventurer level 10
8th Mirth 122nd year of Ascendancy at 06:15 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By heircalies the Thalore Adventurer level 10
1st Flare 122nd year of Ascendancy at 04:29 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By heircalies the Thalore Adventurer level 10
8th Mirth 122nd year of Ascendancy at 06:16 see stats
Log
Ivunor the deformed black bear is no longer weakened.
Mayigawe the gloomy treant is less vulnerable.
Polikira the deformed great wolf's Beyond the Flesh misses heircalies.
Deformed brown bear is no longer weakened.
Mayigawe the gloomy treant shoots!
Heircalies is knocked back!
Heircalies is knocked back!
Mayigawe the gloomy treant's Shoot hits heircalies for (8 to psi shield), 12 physical, (1 to psi shield), 1 physical, (14 to psi shield), 21 physical (35 total damage).
Mayigawe the gloomy treant's Shoot hits heircalies for (8 to psi shield), 13 physical, (1 to psi shield), 1 physical, (14 to psi shield), 21 physical (35 total damage).
Ce'Nirin the sick dire wolf is recovering from the damage!
Ce'Nirin the sick dire wolf's is vulnerable to attacks and effects!
Ivunor the deformed black bear is weakened by the gloom.
Talent Infusion: Regeneration is ready to use.
Bleeding from Ivunor the deformed black bear hits heircalies for (4 to psi shield), 6 physical (6 total damage).
Heircalies's Beyond the Flesh hits Polikira the deformed great wolf for 9 nature damage.
Heircalies's Beyond the Flesh hits Ce'Nirin the sick dire wolf for 26 physical, 6 blight, 6 light, 10 nature (49 total damage).
Heircalies uses Infusion: Regeneration.
Heircalies starts regenerating health quickly.
Mindrot hits Gloomy treant for 3 mind, 3 darkness (6 total damage).
Mindrot hits Deformed brown bear for 3 mind, 3 darkness (6 total damage).
Mindrot hits Ivunor the deformed black bear for (3 resist armour), 0 mind, (3 resist armour), 0 darkness (0 total damage).
Mindrot hits Deformed warg for 3 mind, 3 darkness (6 total damage).
Mindrot hits Layolrann the gloomy treant for 1 mind, 2 darkness (4 total damage).
Mindrot hits Adima the gloomy treant for 3 mind, 2 darkness (5 total damage).
Mindrot hits Polikira the deformed great wolf for 3 mind, 2 darkness (5 total damage).
Mindrot hits Mayigawe the gloomy treant for 1 mind, 3 darkness (4 total damage).
Mindrot hits Ce'Nirin the sick dire wolf for 3 mind, 3 darkness (6 total damage).
Polikira the deformed great wolf uses Knockback.
Saving game...

























































