Test the level 7 Cornac Adventurer by Khajin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp7 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity18 (base 16)
Constitution19 (base 12)
Magic14 (base 12)
Willpower12 (base 12)
Cunning31 (base 29)

Resources

Life209/209
Hate56/100
Stamina113/113
Healing Factor1.1714285714286
Regeneration0.29285714285714

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Barehand

Damage29
Accuracy29
Crit Chance7%
APR1
Speed0.80

Offense: Spell

Spellpower14
Crit Chance7%
Speed1

Offense: Mind

Mindpower20
Crit Chance7%
Speed1

Offense: Damage Bonus

Light+10%
Arcane+3%

Defense: Base

Armour (hardiness)3 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save12
Spell Save9
Mental Save15

Defense: Resistances

Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.00
2/5
0/5
0/5
0/5
Cursed / Rampage1.00
4/5
0/5
0/5
0/5
Cursed / Endless hunt1.00
1/5
0/5
0/5
0/5
Cunning / Poisons1.00
5/5
1/5
0/5
0/5

Generic Talents

Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Technique / Unarmed training1.00
3/5
2/5
0/5
0/5
Cunning / Scoundrel1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
active
done

Equipment

Around neck
Main armor
Light source
Cloak
On hands

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Test the Cornac Adventurer level 7
77th Pyre 122nd year of Ascendancy at 10:22
see stats

Log

Talent Infusion: Wild is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


There is an exit to Derth here (press '' or right click to use).
Test receives 16 healing.

You gain 1.62 gold from the transmogrification of
rough leather sling of dampening.
There is an exit to the worldmap here (press '' or right click to use).
Test has finished recovering.

Talent Vitality is ready to use.

Talent Rampage is ready to use.

Bought:
regeneration infusion of the duelist (heal 139 over 5 turns) for 34.18 gold.
You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.


Talent Infusion: Regeneration is ready to use.

There is an exit to the worldmap here (press '' or right click to use).

There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Test deactivates Stalk.

Test deactivates Lacerating Strikes.

Test deactivates Apply Poison.

Test deactivates Striking Stance.