












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Archmage |
| Level / Exp | 20 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by orc archer at level 2 on the 19th Voratun 122nd year of Ascendancy at 11:08 / 41Killed by Brotoq the Reaver at level 3 on the 20th Voratun 122nd year of Ascendancy at 04:18 Killed by The Mouth at level 5 on the 22nd Voratun 122nd year of Ascendancy at 12:43 Killed by The Mouth at level 5 on the 22nd Voratun 122nd year of Ascendancy at 13:56 Killed by The Mouth at level 5 on the 22nd Voratun 122nd year of Ascendancy at 15:30 Killed by Neribrena the cutpurse at level 6 on the 22nd Dearth 122nd year of Ascendancy at 02:40 Killed by Assassin Lord at level 7 on the 22nd Dearth 122nd year of Ascendancy at 17:47 Killed by Assassin Lord at level 7 on the 22nd Dearth 122nd year of Ascendancy at 18:16 Killed by Bill the Stone Troll at level 10 on the 7th Loss 122nd year of Ascendancy at 11:23 Killed by golem at level 13 on the 26th Iron 123rd year of Ascendancy at 23:28 Killed by Nerugara the green worm mass at level 14 on the 44th Steel 123rd year of Ascendancy at 04:24 Killed by Emywyn the thief at level 14 on the 45th Steel 123rd year of Ascendancy at 01:03 Killed by Aurdal the thalore at level 15 on the 5th Stralite 123rd year of Ascendancy at 00:01 Killed by Aurdal the thalore at level 15 on the 5th Stralite 123rd year of Ascendancy at 00:42 Killed by Ornanar the human at level 15 on the 22nd Stralite 123rd year of Ascendancy at 12:28 Killed by Ariba the skeleton warrior at level 15 on the 43rd Stralite 123rd year of Ascendancy at 02:20 Killed by animated hand at level 15 on the 43rd Stralite 123rd year of Ascendancy at 14:53 Killed by skeleton mage at level 15 on the 44th Stralite 123rd year of Ascendancy at 08:46 Killed by skeleton mage at level 15 on the 44th Stralite 123rd year of Ascendancy at 09:23 Killed by Elora the degenerated skeleton warrior at level 15 on the 44th Stralite 123rd year of Ascendancy at 10:05 Killed by Xemikira the sand-drake at level 15 on the 1st Voratun 123rd year of Ascendancy at 11:23 Killed by enthralled slave at level 17 on the 12nd Voratun 123rd year of Ascendancy at 02:21 Killed by enthralled slave at level 17 on the 12nd Voratun 123rd year of Ascendancy at 04:36 Killed by Ivurikira the Guardian at level 17 on the 22nd Profit 123rd year of Ascendancy at 08:03 Killed by Aravea the bee swarm at level 17 on the 22nd Profit 123rd year of Ascendancy at 11:27 Killed by Lisybeth the Guardian at level 17 on the 23rd Profit 123rd year of Ascendancy at 06:25 Killed by Xywe the Guardian at level 18 on the 23rd Profit 123rd year of Ascendancy at 12:47 Killed by Ce'Nura the skeleton warrior at level 18 on the 35th Profit 123rd year of Ascendancy at 09:18 Killed by luminous horror at level 18 on the 35th Profit 123rd year of Ascendancy at 22:36 Killed by luminous horror at level 19 on the 39th Profit 123rd year of Ascendancy at 03:28 Killed by luminous horror at level 19 on the 39th Profit 123rd year of Ascendancy at 04:13 Killed by luminous horror at level 19 on the 39th Profit 123rd year of Ascendancy at 04:57 Killed by gwelgoroth at level 19 on the 6th Wealth 123rd year of Ascendancy at 11:49 Killed by ultimate gwelgoroth at level 19 on the 6th Wealth 123rd year of Ascendancy at 17:42 Killed by Cultist at level 20 on the 27th Wealth 123rd year of Ascendancy at 04:48 Killed by Shasshhiy'Kaish at level 20 on the 28th Wealth 123rd year of Ascendancy at 05:18 Killed by Grand Corruptor at level 20 on the 28th Wealth 123rd year of Ascendancy at 22:22 Killed by Grand Corruptor at level 20 on the 28th Wealth 123rd year of Ascendancy at 22:56 Killed by Grand Corruptor at level 20 on the 28th Wealth 123rd year of Ascendancy at 23:39 Killed by Grand Corruptor at level 20 on the 29th Wealth 123rd year of Ascendancy at 00:24 Killed by Ergborti the dwarf at level 20 on the 7th Dearth 123rd year of Ascendancy at 05:04 |
Primary Stats
| Strength | 24 (base 11) |
| Dexterity | 9 (base 11) |
| Constitution | 40 (base 26) |
| Magic | 36 (base 35) |
| Willpower | 48 (base 37) |
| Cunning | 12 (base 12) |
Resources
| Life | 419/419 |
| Mana | 413/413 |
| Equilibrium | 0 |
| Healing Factor | 1.2142857142858 |
| Regeneration | 0.30357142857144 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 0 |
| Infravision | 5 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 38 |
| Crit Chance | 7% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 38 |
| Crit Chance | 6% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +12% |
| Acid | +12% |
| Lightning | +5% |
| Temporal | +5% |
| Cold | +17% |
| Physical | +10% |
| Mind | +22% |
| All | +2% |
Offense: Damage Penetration
| Acid | +5% |
| Physical | +6% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 34.034309526909 (60%) |
| Defense | 33 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 58 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Physical | + 7%( 70%) |
| Cold | + 35%( 70%) |
| All | 0%( 70%) |
| Darkness | + 10%( 70%) |
| Temporal | + 9%( 70%) |
| Mind | + 16%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Teleport Resistance | 10% |
| Silence Resistance | 35% |
| Instadeath Resistance | 100% |
| Blind Resistance | 51% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 310 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 761% for 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Magic by +1. | done |
You failed to protect the lost warrior from death by Ecan. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the repented thief from death by degenerated skeleton warrior. Escort: repented thief (level 2 of Ruins of Kor'Pul) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 1. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed honey tree root. * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of luminous horror dust. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of hardened leather boots of uncanny dodging (3 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +3% Spellpower: +3 (+2 eff.) A pair of boots made of leather. |
| On hands | Islamivea the Flashdredge (6 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 (+4 eff.) Armour: +6 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Changes stats: +4 Str Changes resistances: +12% nature / +6% mind Changes resistances penetration: +10% lightning Changes damage: +3% lightning Spell save: +30 (+8 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | elven-silk wizard hat of the mind (+10%) (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +10% mind Changes damage: +10% mind A pointy cloth hat, very wizardly... |
| Tool | Radhalin [power 75] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 acid Changes resistances: +3% acid Changes damage: +3% temporal Talent granted: +3 Telekinetic Blast It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 75 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 5 psi. 100% chance to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 16.83 cold and 15.82 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | drakeskin leather belt 'Boreyadan'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -6% Changes resistances: +6% acid Maximum encumbrance: +23 Physical save: +12 (+4 eff.) Blindness immunity: +25% Silence immunity: +35% Teleport immunity: +10% A belt that goes around your waist. |
| In main hand | parasitic living mindstar of balance (15.5-17.05 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. The set is complete. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical save: +2 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Equilibrium when hit: +0.50 Hate when firing a critical mind attack: +4.00 Maximum hate: +22.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Life leech chance: +5% Life leech: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| In off hand | wrathful thorny mindstar of sand (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural sand should be returned to the wyrm. The set is complete. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 physical Changes resistances: +7% physical Changes resistances penetration: +6% physical Changes damage: +8% physical Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Hate when firing a critical mind attack: +1.00 Psi when firing a critical mind attack: +2.00 Maximum hate: +6.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +10% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 18 of target armor and 9% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+7 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | Earosalen the stralite amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +12 (+7 eff.) Defense: +9 (+5 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Changes stats: +6 Lck / +5 Str Changes resistances: +3% acid / +9% temporal Changes resistances penetration: +5% acid Blindness immunity: +26% Infravision radius: +5 Sight radius: +2 See invisible: +10 Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
Inventory
teleportation rune of the wizard (range 85)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 85 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
64 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of the zealotInfused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +5 (+2 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Ecan the Dwarf Archmage level 15
44th Stralite 123rd year of Ascendancy at 10:48 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ecan the Dwarf Archmage level 12
21st Loss 122nd year of Ascendancy at 18:42 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ecan the Dwarf Archmage level 16
2nd Voratun 123rd year of Ascendancy at 07:34 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ecan the Dwarf Archmage level 19
39th Profit 123rd year of Ascendancy at 19:04 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ecan the Dwarf Archmage level 10
6th Loss 122nd year of Ascendancy at 18:26 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ecan the Dwarf Archmage level 20
27th Wealth 123rd year of Ascendancy at 00:48 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ecan the Dwarf Archmage level 7
22nd Dearth 122nd year of Ascendancy at 19:31 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Ecan the Dwarf Archmage level 4
20th Voratun 122nd year of Ascendancy at 09:10 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Ecan the Dwarf Archmage level 19
39th Profit 123rd year of Ascendancy at 23:43 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ecan the Dwarf Archmage level 8
44th Dearth 122nd year of Ascendancy at 23:00 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ecan the Dwarf Archmage level 17
12nd Voratun 123rd year of Ascendancy at 21:48 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ecan the Dwarf Archmage level 13
8th Shortage 122nd year of Ascendancy at 21:06 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ecan the Dwarf Archmage level 14
1st Gold 123rd year of Ascendancy at 02:56 see stats
Log
Ran for 4 turns (stop reason: at exit).
You gain 0.35 gold from the transmogrification of barbed pouch of steel shots of purging (16/17, 21-25.2 power, 2 apr).
You gain 0.50 gold from the transmogrification of hateful quiver of ash arrows of amnesia (16/16, 20.5-28.7 power, 7 apr).
You gain 1.81 gold from the transmogrification of rejuvenating hardened leather armour of spell shielding (3 def, 6 armour).
You gain 1.29 gold from the transmogrification of nimble hardened leather armour of Eyal (10 def, 6 armour).
You gain 0.70 gold from the transmogrification of bladed iron helm of might (0 def, 3 armour).
You gain 1.41 gold from the transmogrification of scouring rough leather gloves of the iron hand (0 def, 1 armour).
You gain 0.52 gold from the transmogrification of grounding pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.23 gold from the transmogrification of slimy woollen robe of fire (+16%) (0 def, 0 armour).
You gain 1.46 gold from the transmogrification of throat-seeking steel steamgun of nature.
You gain 0.99 gold from the transmogrification of earthen ash vilestaff of wizardry (15-18 power, 3 apr, fire element).
You gain 0.63 gold from the transmogrification of ash magestaff of protection (15-18 power, 3 apr, fire element).
You gain 0.72 gold from the transmogrification of gifted vined mindstar of frost (4.5-4.95 power, 18 apr, mind damage).
You gain 0.64 gold from the transmogrification of ash longbow of nature.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 8th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
Today is the 9th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Today is the 10th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 11st Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
Saving game...
Saving done.
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Your rod of recall glows brightly for a moment.
Ecan deactivates Stone Skin.
















































































