Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
Campaign | Arena |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Wanderer |
Level / Exp | 24 / 22% |
Size | medium |
Lifes / Deaths | Killed by black crystal at level 24 on the 77th Pyre 122nd year of Ascendancy at 17:31 6 / 1 |
Primary Stats
Strength | 56 (base 37) |
Dexterity | 34 (base 12) |
Constitution | 42 (base 36) |
Magic | 46 (base 35) |
Willpower | 17 (base 12) |
Cunning | 14 (base 12) |
Resources
Mana | 282/293 |
Negative | 24/119 |
Vim | 182/192 |
Life | -486/557 |
Positive | 119/119 |
Stamina | 75/186 |
Healing Factor | 1.343988003127 |
Regeneration | 4.3679610101627 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 71 |
Accuracy | 35 |
Crit Chance | 22% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Cold | +12% |
Acid | +10% |
Light | +21% |
Lightning | +12% |
Defense: Base
Armour (hardiness) | 15 (35%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 8 |
Physical Save | 30 |
Spell Save | 28 |
Mental Save | 10 |
Defense: Resistances
Acid | + 26%( 70%) |
Light | + 23%( 70%) |
Cold | + 22%( 70%) |
Darkness | + 23%( 70%) |
Physical | + 18%( 70%) |
Fire | + 24%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 113 damage for 3 turns. Its effects scale with your Cunning stat. |
Class Talents
Spell / Nightfall | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Vim | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Twilight | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Rime wraith | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Psionic / Feedback | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Necrosis | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On hands | stone warden's hardened leather gloves (0 def, 9 armour) stone warden's hardened leather gloves (0 def, 9 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +6 Con ----- def ----- Armour +9 Hardiness +5% Resists +6% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | linen wizard hat of corrosion (+15%) (1 def, 0 armour) linen wizard hat of corrosion (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Defense +1 (+0 eff.) Resists +15% acid A pointy cloth hat, very wizardly... |
Tool | Lightbringer's Wand Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+8 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 84 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 5/35 This gold-tipped wand shines with an unnatural sheen. |
On fingers | gold ring of luminosity gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 21 light Ranged+ 15 light Dmg.mod +11% light Rings make your fingers look great! |
On fingers | conjurer's steel ring of pilfering conjurer's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+4 eff.) Acc +9 (+4 eff.) Apr +11 ----- def ----- Defense +9 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 123% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | insulating gold amulet of manastreaming insulating gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ----- def ----- Resists +13% fire +10% cold ---------- misc Mana/turn +0.30 Max.mana +20.00 Amulets make your neck look great! |
In main hand | Stormfront (30-45 power, 15 apr) Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Main armor | hardened leather armour of Eyal (9 def, 6 armour) hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Max.HP +39.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
Cloak | enveloping linen cloak of Eldoral (7 def, 0 armour) enveloping linen cloak of Eldoral (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
copper amulet of willpower (+3) copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
conjurer's steel ring conjurer's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+3 eff.) Rings make your fingers look great! |
titan's gold ring of lightning (+22%) titan's gold ring of lightning (+22%)0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +8 (+4 eff.) Rings make your fingers look great! |
warrior's steel ring of pilfering warrior's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +3 Str dps ---------- Acc +9 (+4 eff.) Apr +8 ----- def ----- Armour +6 Defense +9 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 123% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
acidic stralite dagger of massacre (37-48 power, 9 apr) acidic stralite dagger of massacre (37-48 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane/Master Power 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 Sharp, short and deadly. |
balanced dwarven-steel dagger of massacre (28-36 power, 7 apr) balanced dwarven-steel dagger of massacre (28-36 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master Power 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Disarm- +22% Sharp, short and deadly. |
Spectral Blade (26-42 power, 25 apr) Spectral Blade (26-42 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
elm longbow of piercing arrows (1/1) elm longbow of piercing arrows (1/1)4.0 T1 longbow 2H weapon [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Piercing Arrow: Level 2.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 132% damage. Longbows are used to shoot arrows at your foes. |
cruel elven-wood magestaff of might (25-30 power, 5 apr, arcane element) cruel elven-wood magestaff of might (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +11.00% Spell.pwr +12 (+5 eff.) Dmg.mod +25% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +1 Mag +2 Wil ----- def ----- Defense +2 (+1 eff.) Resists +14% darkness +13% temporal Spell.save +7 (+4 eff.) Def/telep +16 Res/telep +12% Dur/telep +11% ---------- misc Max.mana +40.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thaloren rough leather cap of constitution (+2) (0 def, 1 armour) thaloren rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Con +2 Wil ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Mind.save +6 (+6 eff.) A cap made of leather. |
rejuvenating stralite mail armour of the deep (4 def, 10 armour) rejuvenating stralite mail armour of the deep (4 def, 10 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +4 (+2 eff.) Fatigue +12% Resists +10% acid +6% cold HP.reg +5.90 ---------- misc Stam/turn +1.20 Breathe water A suit of armour made of mail. |
prismatic reinforced leather armour of the void (12 def, 7 armour) prismatic reinforced leather armour of the void (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 7 darkness Ranged+ 8 darkness ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +22% temporal +37% darkness +14% light Def/telep +21 Res/telep +14% Dur/telep +13% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A suit of armour made of leather. |
prismatic steel plate armour of temporal resistance (0 def, 9 armour) prismatic steel plate armour of temporal resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Arcane While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +16% temporal +12% light +12% darkness A suit of armour made of metal plates. |
plaguebringer's pouch of stralite shots of accuracy (18/18, 44-52 power, 5 apr) plaguebringer's pouch of stralite shots of accuracy (18/18, 44-52 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Arcane/Master Power 43.5 - 52.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +10 Apr +5 Crit +5.5% Capacity 18 Ranged+ +21 blight On Hit: 20% Epidemic 4 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 20 Shots are used with slings to pummel your foes to death. |
Achievements
By Rando the Skeleton Wanderer level 16
76th Pyre 122nd year of Ascendancy at 07:26 see stats
By Rando the Skeleton Wanderer level 10
75th Pyre 122nd year of Ascendancy at 06:06 see stats
By Rando the Skeleton Wanderer level 20
76th Pyre 122nd year of Ascendancy at 22:54 see stats
By Rando the Skeleton Wanderer level 24
77th Pyre 122nd year of Ascendancy at 16:27 see stats
Log
The shield around Rando crumbles.
Black crystal's Blight Bolt hits Rando for (9 absorbed), 192 blight (192 total damage).
Lightbringer hits Black crystal for 0 light damage.
Lightbringer hits Rej Arkatis for 75 light damage.
Rando misses Rej Arkatis.
Rej Arkatis performs a melee critical strike against Rando!
Melee retaliation hits Rej Arkatis for 20 light, 20 light (39 total damage).
Rej Arkatis hits Rando for 48 physical, 11 nature, 11 darkness, 34 darkness, 30 physical, 8 mind, 34 darkness (177 total damage).
Talent Invoke Darkness is ready to use.
Lightbringer hits Black crystal for 0 light damage.
Lightbringer hits Rej Arkatis for 75 light damage.
Rando unleashes a blast of frostdusk as he crosses the veil!
Rando hits Rej Arkatis for 43 cold, 46 darkness (88 total damage).
Rando misses Rej Arkatis.
Melee retaliation hits Rej Arkatis for 20 light, 20 light (39 total damage).
Rej Arkatis hits Rando for 26 physical, 10 nature, 9 darkness, 30 darkness, 26 physical, 7 mind, 30 darkness (138 total damage).
Black crystal casts Blight Bolt.
Black crystal's spell attains critical power!
Lightbringer hits Black crystal for 0 light damage.
Lightbringer hits Rej Arkatis for 75 light damage.
Rando misses Rej Arkatis.
Melee retaliation hits Rej Arkatis for 20 light, 20 light (39 total damage).
Rej Arkatis hits Rando for 28 physical, 10 nature, 9 darkness, 30 darkness, 22 physical, 7 mind, 30 darkness (136 total damage).
Talent Jumpgate: Teleport To is ready to use.
Talent Rune: Shielding is ready to use.
Black crystal's Blight Bolt hits Rando for 174 blight damage.
Rando the level 24 skeleton wanderer was poxed to death by a black crystal on level 31 of The Arena.