Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 21 / 24% |
Size | medium |
Lifes / Deaths | Killed by golem at level 8 on the 4th Mirth 122nd year of Ascendancy at 02:58 0 / 6Killed by Elymina the human guard at level 17 on the 1st Dusk 122nd year of Ascendancy at 13:27 Killed by Ben Cruthdar, the Cursed at level 21 on the 7th Dusk 122nd year of Ascendancy at 03:16 Killed by Ben Cruthdar, the Cursed at level 21 on the 7th Dusk 122nd year of Ascendancy at 06:02 Killed by Ben Cruthdar, the Cursed at level 21 on the 7th Dusk 122nd year of Ascendancy at 08:46 Killed by Ben Cruthdar, the Cursed at level 21 on the 7th Dusk 122nd year of Ascendancy at 12:13 |
Primary Stats
Strength | 20 (base 12) |
Dexterity | 21 (base 12) |
Constitution | 15 (base 12) |
Magic | 58 (base 50) |
Willpower | 62 (base 34) |
Cunning | 32 (base 12) |
Resources
Life | -14/440 |
Mana | 329/480 |
Paradox | 352 |
Psi | 132/152 |
Healing Factor | 1.0460311219417 |
Regeneration | 2.3535700243689 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 25 |
Accuracy | 22 |
Crit Chance | 10% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Cold | +28% |
Light | +9% |
Nature | +9% |
Blight | +6% |
Physical | +59% |
Mind | +21% |
All | 0% |
Offense: Damage Penetration
Cold | +15% |
Physical | +15% |
Light | +10% |
Mind | +25% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 7 |
Physical Save | 26 |
Spell Save | 31 |
Mental Save | 29 |
Defense: Resistances
Acid | + 46%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 55%( 70%) |
All | + 9%( 70%) |
Physical | + 21%( 70%) |
Darkness | + 14%( 70%) |
Light | + 12%( 70%) |
Temporal | + 18%( 70%) |
Mind | + 24%( 70%) |
Lightning | + 24%( 70%) |
Fire | + 24%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Pinning Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 315 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 438% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Spell / Earth | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Explosive admixtures | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Energy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Stone alchemy | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 284 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (284)Turns left: 72 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 17): Near SightedYou completed the challenge and received: Random Artifact: Obsidianobsidian (18-22 power, 3 apr, physical element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 8): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: Random Artifact: Gleampunish (0 def, 4 armour, 43 block) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | Betolle the dragonbone starstaff (30-36 power, 6 apr, physical element) Betolle the dragonbone starstaff (30-36 power, 6 apr, physical element)5.0 T5 staff 1H weapon [Rare] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% physical ----- def ----- Defense +6 (+3 eff.) Resists +5% arcane +9% acid Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 108.59 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Quiver | 9 alchemist amethyst 9 alchemist amethyst0.0 T2 violet alchemist-gem [Normal] When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Light source | brass lantern 'Aeralach' brass lantern 'Aeralach'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Mag ----- def ----- Crit.chn- 5.00% Max.HP +43.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Eilinavena the Scabravager (6 def, 0 armour) Eilinavena the Scabravager (6 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Con dps ---------- Dmg.mod +10% mind +9% nature ----- def ----- Defense +6 (+3 eff.) Resists +10% mind A pointy cloth hat, very wizardly... |
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Tool | elm wand of shielding 'Frigidsquall' [power 110] (12/20 cooldown) elm wand of shielding 'Frigidsquall' [power 110] (12/20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Dmg.mod +3% cold +9% physical Apr +3 Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +4 Dex +6 Mag +8 Wil +5 Cun dps ---------- Spell.pwr +7 (+3 eff.) Dmg.mod +6% cold Res.pen +15% cold Acc +9 (+5 eff.) ----- def ----- Resists +9% cold Mind.save +6 (+3 eff.) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Tarronik the steel ring Tarronik the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +5 Wil +2 Con dps ---------- Dmg.mod +6% mind ----- def ----- Armour +4 ---------- misc Equi/ret +0.04 Rings make your fingers look great! |
Around neck | Malodevon the Dawnream Malodevon the Dawnream0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +5% physical ----- def ----- Defense +5 (+2 eff.) Resists +1% physical +10% temporal Pinning- +23% Knockbk- +21% Amulets make your neck look great! |
In main hand | Aronaridan the ash vilestaff (15-18 power, 3 apr, physical element) Aronaridan the ash vilestaff (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Random Unique] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +30.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% physical ----- def ----- Resists +3% light +6% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | hardened leather gloves 'Hathyyasus' (0 def, 2 armour) hardened leather gloves 'Hathyyasus' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +3 Dex +2 Cun dps ---------- Melee+ 7 cold Dmg.mod +6% blight +4% cold Res.pen +15% mind ----- def ----- Armour +2 Resists +5% cold Phys.save +5 (+2 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.90 Max.stam +21.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | Porassra the Glinthack Porassra the Glinthack1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Mag +7 Wil +4 Cun dps ---------- Dmg.mod +9% light Res.pen +10% light Against +17% Summoned ----- def ----- Resists +6% mind Crit.chn- 15.00% D.Red.from +17% Summoned A belt that goes around your waist. |
Cloak | enveloping linen cloak of Eldoral (7 def, 0 armour) enveloping linen cloak of Eldoral (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +7 (+3 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 58.94 to 73.67 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
movement infusion (speed 400%; cd 10) movement infusion (speed 400%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the psychic (absorb 248; dur 3; cd 14) shielding rune of the psychic (absorb 248; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Heatwell Heatwell0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +3% fire ---------- misc Vim/s.crit +1.00 Amulets make your neck look great! |
Sewerscar the copper amulet Sewerscar the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Crit.mult +5.00% Dmg.mod +3% nature Res.pen +10% nature +5% darkness Apr +1 ----- def ----- Defense +5 (+2 eff.) Resists +10% fire +11% cold Amulets make your neck look great! |
copper ring of the mind (+10%) copper ring of the mind (+10%)0.1 T1 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Rings make your fingers look great! |
rogue's copper ring of darkness (+20%) rogue's copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +4 (+2 eff.) Resists +20% darkness Rings make your fingers look great! |
steel ring 'Elolaith' steel ring 'Elolaith'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +11% lightning Acc +4 (+2 eff.) ----- def ----- Defense +23 (+10 eff.) Resists +22% lightning Rings make your fingers look great! |
titan's steel ring titan's steel ring0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+4 eff.) Rings make your fingers look great! |
hateful steel battleaxe (24-36 power, 2 apr) hateful steel battleaxe (24-36 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Psionic Power 24.0 - 36.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +7 darkness Against +7% Living Massive two-handed battleaxes. |
truestriking stralite battleaxe (43-64 power, 3 apr) truestriking stralite battleaxe (43-64 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Master Power 43.0 - 64.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +13 (+7 eff.) Apr +10 Massive two-handed battleaxes. |
Mardumnir the Lavarend (52-79 power, 2 apr) Mardumnir the Lavarend (52-79 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Random Unique] Arcane/Master Power 52.5 - 78.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +8 fire On Hit: * Create an explosion dealing 83 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +14% fire Res.pen +13% fire Acc +10 (+5 eff.) ----- def ----- Defense +12 (+6 eff.) Resists +21% fire Disarm- +28% Massive two-handed mauls. |
Tirakai's Maul (32-42 power, 6 apr) Tirakai's Maul (32-42 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
dwarven-steel greatmaul 'Velarewen' (54-80 power, 6 apr) dwarven-steel greatmaul 'Velarewen' (54-80 power, 6 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Master Power 53.5 - 80.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +1.5% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+7 eff.) S.pwr/crit +4 ----- def ----- Die.at -40.00 life ---------- misc Max.vim +40.00 Massive two-handed mauls. |
warbringer's dwarven-steel greatmaul (38-57 power, 2 apr) warbringer's dwarven-steel greatmaul (38-57 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego+] Master Power 38.0 - 57.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+3 eff.) Res.pen +12% physical ----- def ----- Disarm- +21% Massive two-handed mauls. |
dwarven-steel greatsword 'Hathysandur' (45-72 power, 2 apr) dwarven-steel greatsword 'Hathysandur' (45-72 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Master Power 45.0 - 72.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Str +3 Con ----- def ----- Resists +6% acid Phys.save +12 (+6 eff.) HP.reg +4.00 Poison- +10% Massive two-handed swords. |
steel greatsword of erosion (26-42 power, 2 apr) steel greatsword of erosion (26-42 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Nature Power 26.5 - 42.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 nature Massive two-handed swords. |
elm longbow of lightning elm longbow of lightning4.0 T1 longbow 2H weapon [Ego] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +8 lightning While equipped: dps ---------- Dmg.mod +14% lightning Longbows are used to shoot arrows at your foes. |
Sword of Potential Futures (28-39 power, 10 apr) Sword of Potential Futures (28-39 power, 10 apr)3.0 T3 longsword 1H weapon Reqs Dex 24 [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 20% Mag, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
acidic voratun longsword of daylight (42-59 power, 6 apr) acidic voratun longsword of daylight (42-59 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 light Against +11% Undead On Crit: * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 Sharp, long, and deadly. |
hateful stralite longsword of dampening (36-51 power, 5 apr) hateful stralite longsword of dampening (36-51 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego] Disrupt/Psionic Power 36.5 - 51.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +9 darkness Against +8% Living While equipped: ----- def ----- Resists +7% acid +8% lightning +9% cold +7% fire +2% all Spell.save +8 (+4 eff.) Sharp, long, and deadly. |
steel longsword 'Rainpower' (20-29 power, 3 apr) steel longsword 'Rainpower' (20-29 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +8 fire While equipped: Stats +2 Str +2 Dex +4 Wil ----- def ----- Resists +9% cold Sharp, long, and deadly. |
mossy mindstar (2-3 power, 12 apr, nature damage) mossy mindstar (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of life (6-7 power, 18 apr, nature damage) vined mindstar of life (6-7 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Max.HP +13.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of venom (4-4 power, 18 apr, mind damage) vined mindstar of venom (4-4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 4 acid Dmg.mod +7% acid Res.pen +6% acid ----- def ----- Resists +9% acid HP.reg +1.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty hardened leather sling mighty hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Gilrann the Sunwing (15-18 power, 3 apr, darkness element) Gilrann the Sunwing (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Cun dps ---------- Spell.crit +8% Mind.crit +3% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness +9% mind ----- def ----- Resists +6% light ---------- misc Max.psi +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glorudawyn (18-22 power, 3 apr, physical element) Glorudawyn (18-22 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +14.00% Spell.pwr +9 (+3 eff.) Dmg.mod +18% physical Res.pen +10% temporal Acc +10 (+5 eff.) Apr +4 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Obsidianobsidian (18-22 power, 3 apr, physical element) Obsidianobsidian (18-22 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Rare] Arcane Power 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +9 (+3 eff.) S.pwr/crit +4 Dmg.mod +18% physical ----- def ----- Armour +5 Hardiness +2% Resists +6% temporal +3% fire +3% cold +3% mind +3% nature Phys.save +4 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) Max.HP +20.00 Heal.mod +5% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Velaserin' (15-18 power, 3 apr, physical element) ash magestaff 'Velaserin' (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) S.pwr/crit +5 Dmg.mod +15% physical ----- def ----- Armour +4 Defense +4 (+2 eff.) Resists +6% temporal ---------- misc Mana/turn +0.11 Max.mana +38.00 Wards +2 physical Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff of channeling (15-18 power, 3 apr, physical element) ash starstaff of channeling (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +14 (+5 eff.) Dmg.mod +15% physical ---------- misc Mana/turn +0.12 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
cruel yew magestaff of illumination (20-24 power, 4 apr, arcane element) cruel yew magestaff of illumination (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Ego] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +10.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% arcane ----- def ----- Defense +7 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 108.59 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood starstaff (25-30 power, 5 apr, darkness element) magewarrior's short elven-wood starstaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 1H weapon [Ego+] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +7% Phys.pwr +11 (+5 eff.) Spell.pwr +18 (+6 eff.) Dmg.mod +25% darkness Acc +10 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
mighty dwarven-steel steamgun of dampening mighty dwarven-steel steamgun of dampening4.0 T3 steamgun 1H weapon Reqs Dex 24 Steam Pool [Ego] Disrupt/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Resists +9% acid +9% lightning +10% cold +7% fire +2% all Spell.save +8 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun of tinkering (+4) steel steamgun of tinkering (+4)4.0 T2 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Steampwr +6 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's steel steamgun of fire strafer's steel steamgun of fire4.0 T2 steamgun 1H weapon Reqs Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +8 fire Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +10% fire Acc +6 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
plaguebringer's steel waraxe (14-19 power, 3 apr) plaguebringer's steel waraxe (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 blight On Hit: 20% Epidemic 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 24 While equipped: ----- def ----- Disease- +14% One-handed war axes. |
steel waraxe (12-17 power, 3 apr) steel waraxe (12-17 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
steel waraxe (14-20 power, 3 apr) steel waraxe (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
Belileth the rough leather belt Belileth the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +7 Mag dps ---------- Dmg.mod +3% blight ----- def ----- Crit.chn- 5.00% Max.HP +33.00 ---------- misc Infravis +3 A belt that goes around your waist. |
Zanolar the rough leather belt Zanolar the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Dex +1 Con dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +3% cold +9% fire Phys.save +6 (+3 eff.) A belt that goes around your waist. |
hardened leather belt hardened leather belt1.0 T3 belt armor [Normal] A belt that goes around your waist. |
elven-silk cloak of battle (3 def, 0 armour) elven-silk cloak of battle (3 def, 0 armour)2.0 T5 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
kruk cloak of battle (0 def, 0 armour) kruk cloak of battle (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Fatigue -3% A stylish kruk-style cloak, to look awesome. |
elven-silk robe of frost (+15%) (0 def, 0 armour) elven-silk robe of frost (+15%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +15% all +15% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe (0 def, 0 armour) mindwoven cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +11% all Mind.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe (0 def, 0 armour) woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
pair of iron boots of tirelessness (0 def, 3 armour) pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Phys.save +7 (+3 eff.) ---------- misc Max.enc +23 A pair of boots made of leather. |
sand rough leather gloves of strength (+3) (0 def, 7 armour) sand rough leather gloves of strength (+3) (0 def, 7 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +7 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Woeveil (0 def, 3 armour) Woeveil (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Dex +1 Mag +2 Con dps ---------- Phys.pwr +4 (+2 eff.) Res.pen +10% mind Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +5% Resists +3% mind +12% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating iron helm (0 def, 3 armour) insulating iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +5% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Chotir' (11 def, 0 armour) linen wizard hat 'Chotir' (11 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +11% fire Res.pen +5% mind ----- def ----- Defense +11 (+5 eff.) Resists +16% fire A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of constitution (+3) (0 def, 1 armour) stabilizing rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+5 eff.) A cap made of leather. |
rejuvenating steel mail armour (2 def, 6 armour) rejuvenating steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% HP.reg +2.90 ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 48.06 to 144.19 lightning damage (96.13 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
cleansing cured leather armour (6 def, 4 armour) cleansing cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +10% nature +11% blight A suit of armour made of leather. |
prismatic cured leather armour (6 def, 4 armour) prismatic cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +11% light +11% darkness A suit of armour made of leather. |
radiant rough leather armour of acid resistance (3 def, 2 armour) radiant rough leather armour of acid resistance (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature/Master While equipped: Stats +1 Wil ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +11% blight +10% darkness +15% acid ---------- misc Light +1 A suit of armour made of leather. |
Lightningswift the dwarven-steel plate armour (20 def, 11 armour) Lightningswift the dwarven-steel plate armour (20 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +12% lightning +6% physical ----- def ----- Armour +11 Defense +20 (+9 eff.) Fatigue +22% Resists +5% mind Phys.save +15 (+7 eff.) Mind.save +13 (+6 eff.) A suit of armour made of metal plates. |
rejuvenating iron plate armour of fire resistance (0 def, 7 armour) rejuvenating iron plate armour of fire resistance (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +17% fire HP.reg +2.80 ---------- misc Stam/turn +0.70 A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
mummy wrappings (5 def, 2 armour) mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +1 Mag dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
Tarrefang the Oakwasp (0 def, 4 armour, 40 block) Tarrefang the Oakwasp (0 def, 4 armour, 40 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str +2 Dex dps ---------- Dmg.mod +3% acid +12% nature Res.pen +15% nature Acc +4 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Armour +4 Fatigue +8% Resists +15% acid ---------- misc Talents +1 Block Handheld deflection devices. |
flaming stralite shield of cold resistance (+16%) (0 def, 8 armour, 148 block) flaming stralite shield of cold resistance (+16%) (0 def, 8 armour, 148 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 fire Melee Ret 4 fire ----- def ----- Armour +8 Fatigue +8% Resists +16% cold ---------- misc Talents +1 Block Handheld deflection devices. |
shocking steel shield of lightning resistance (+16%) (0 def, 4 armour, 40.5 block) shocking steel shield of lightning resistance (+16%) (0 def, 4 armour, 40.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 lightning Melee Ret 5 lightning ----- def ----- Armour +4 Fatigue +8% Resists +16% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Gleta (20/20, 42-58 power, 14 apr) Gleta (20/20, 42-58 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Rare] Psionic Power 41.5 - 58.1 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 20 Ranged+ +4 acid +8 physical +12 mind On Crit.r2 +16 acid On Hit: * 20% chance to reduce armor by 34% * 20% chance to reduce all saves and defense by 26 * 20% chance to knock the target back 3 spaces and deal 166 physical damage Arrows are used with bows to pierce your foes to death. |
Relgudas the Umbra's kiss (15/15, 38-53 power, 7 apr) Relgudas the Umbra's kiss (15/15, 38-53 power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 38.0 - 53.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 15 Proj.spd +200% On Hit.r1 +16 darkness On Crit: * Wound the target dealing 67 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
18 agate 18 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
179 alchemist agate 179 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
39 aquamarine 39 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
30 opal 30 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
29 topaz 29 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Vorumitha (dig speed 36 turns) Vorumitha (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +6 Str +3 Wil dps ---------- Crit.mult +15.00% Dmg.mod +6% nature +6% physical ----- def ----- Defense +5 (+2 eff.) Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic pouch of dwarven-steel shots of paradox (21/21, 30-35 power, 3 apr) acidic pouch of dwarven-steel shots of paradox (21/21, 30-35 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Arcane Power 29.5 - 35.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Ranged+ +5 temporal On Hit: * 7% chance to gain 10% of a turn (3/turn limit) On Crit: * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Poratira' (15/15, 36-43 power, 3 apr) pouch of dwarven-steel shots 'Poratira' (15/15, 36-43 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Random Unique] Nature/Master/Psionic Power 36.0 - 43.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +11.0% Capacity 15 Proj.spd +400% Ranged+ +8 arcane On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 48 physical damage On Crit: * Wound the target dealing 67 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
thought-forged pouch of steel shots of amnesia (7/17, 22-26 power, 2 apr) thought-forged pouch of steel shots of amnesia (7/17, 22-26 power, 2 apr)3.0 T2 shot ammo [Ego+] Psionic Power 21.5 - 25.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 17 Rld cld 6 Ranged+ +7 mind On Hit: * 10% chance to reduce all saves and defense by 26 * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
Umbra's kiss the dwarven-steel torque of psionic shield [power 63] (12/25 cooldown) Umbra's kiss the dwarven-steel torque of psionic shield [power 63] (12/25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% acid +9% arcane Melee Ret 2 arcane 6 darkness ----- def ----- Resists +3% darkness +5% arcane Setup a psionic shield, reducing all damage taken by 63 for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield 'Betenn' [power 43] (12/25 cooldown) steel torque of psionic shield 'Betenn' [power 43] (12/25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +5.00% Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce armor by 34% Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 12% for 2 turns. 100% to reduce fatigue by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful ash totem of stinging [power 182] (12/15 cooldown) powerful ash totem of stinging [power 182] (12/15 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 198 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
30 amethyst 30 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lelysarin the elven-wood wand of clairvoyance [power 14] (12/19 cooldown) Lelysarin the elven-wood wand of clairvoyance [power 14] (12/19 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% blight Res.pen +10% acid Phasing +30% Melee Ret 2 acid ---------- misc Vim/s.crit +2.00 Reveal the area around you, dispelling darkness (radius 14, power 72 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 19 cooldown 100% to increase all damage penetration by 14% for 2 turns. 100% to increase all damage by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 alchemist zircon 2 alchemist zircon0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
15 ametrine 15 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine 15 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
28 zircon 28 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By The Traveler the Cornac Adventurer level 7
3rd Mirth 122nd year of Ascendancy at 21:07 see stats
By The Traveler the Cornac Adventurer level 12
1st Flare 122nd year of Ascendancy at 14:06 see stats
By The Traveler the Cornac Adventurer level 10
7th Mirth 122nd year of Ascendancy at 07:56 see stats
By The Traveler the Cornac Adventurer level 20
6th Dusk 122nd year of Ascendancy at 02:48 see stats
By The Traveler the Cornac Adventurer level 16
8th Flare 122nd year of Ascendancy at 22:03 see stats
By The Traveler the Cornac Adventurer level 18
2nd Dusk 122nd year of Ascendancy at 12:50 see stats
Log
Temporal hound hits Ben Cruthdar, the Cursed for 16 temporal, 29 physical (45 total damage).
Temporal hound speeds up.
Temporal hound has unraveled!
Ben Cruthdar, the Cursed speeds up.
Mindrot hits Temporal hound for 22 mind, 19 darkness (41 total damage).
The Traveler casts Pulverizing Auger.
The Traveler's spell attains critical power!
The Traveler hits Ben Cruthdar, the Cursed for 196 physical damage.
Ben Cruthdar, the Cursed hits Temporal hound for 139 physical, 12 cold (151 total damage).
Temporal hound hits Ben Cruthdar, the Cursed for 15 temporal, 27 physical (42 total damage).
Talent Redux is ready to use.
Mindrot hits Temporal hound for 22 mind, 19 darkness (41 total damage).
Temporal hound hits Ben Cruthdar, the Cursed for 15 temporal, 27 physical (42 total damage).
The Traveler casts Energy Absorption.
The Traveler retunes the fabric of spacetime.
Ben Cruthdar, the Cursed uses Rampage.
Ben Cruthdar, the Cursed begins rampaging!
Ben Cruthdar, the Cursed uses Slash.
Temporal hound has started to unravel.
Temporal hound has a cursed wound!
Ben Cruthdar, the Cursed hits Temporal hound for 332 physical, 0 cold (332 total damage).
Mindrot hits Temporal hound for 0 mind, 0 darkness (0 total damage).
Temporal hound hits Ben Cruthdar, the Cursed for 8 temporal, 14 physical (22 total damage).
Temporal hound is no longer weakened.
Ben Cruthdar, the Cursed uses Blindside.
Ben Cruthdar, the Cursed performs a melee critical strike against The Traveler!
Ben Cruthdar, the Cursed hits The Traveler for (29 to psi shield), (15 dissipated), 455 physical (455 total damage).
The Traveler the level 21 cornac adventurer was impaled to death by Ben Cruthdar, the Cursed on level 17 of Infinite Dungeon.