Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 10 / 69% |
Size | medium |
Lifes / Deaths | Killed by Xanomira the gloomy treant at level 10 on the 8th Mirth 122nd year of Ascendancy at 20:12 / 1 |
Primary Stats
Strength | 15 (base 12) |
Dexterity | 15 (base 12) |
Constitution | 12 (base 12) |
Magic | 39 (base 34) |
Willpower | 16 (base 12) |
Cunning | 22 (base 12) |
Resources
Life | -58/282 |
Mana | 150/194 |
Paradox | 300 |
Healing Factor | 1.0191526171258 |
Regeneration | 1.2739407714073 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
Offense: Mainhand
Damage | 19 |
Accuracy | 21 |
Crit Chance | 6% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Temporal | +12% |
Nature | +5% |
Arcane | +10% |
Mind | +3% |
All | 0% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 22 |
Mental Save | 19 |
Defense: Resistances
Lightning | + 33%( 70%) |
Acid | + 26%( 70%) |
Nature | + 19%( 70%) |
Temporal | + 30%( 70%) |
Cold | + 27%( 70%) |
Physical | + 9%( 70%) |
Fire | + 28%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Stun Resistance | 40% |
Disarm Resistance | 30% |
Poison Resistance | 20% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Spell / Explosive admixtures | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Earth | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Spacetime Weaving | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | pair of rough leather boots 'Cyradhebeth' (10 def, 1 armour) pair of rough leather boots 'Cyradhebeth' (10 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Armour +1 Defense +10 (+5 eff.) Resists +5% lightning +7% temporal +2% physical ---------- misc Infravis +2 A pair of boots made of leather. |
Quiver | 53 alchemist spinel 53 alchemist spinel0.0 T1 green alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
On head | Burnvagrant (1 def, 0 armour) Burnvagrant (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% mind Melee Ret 2 fire ----- def ----- Defense +1 (+0 eff.) Resists +6% fire +5% cold ---------- misc Max.hate +4.00 Max.psi +30.00 A pointy cloth hat, very wizardly... |
Tool | Delitir the iron torque of gale force [power 110] (15 cooldown) Delitir the iron torque of gale force [power 110] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Str +1 Dex dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +20 (+10 eff.) ---------- misc Stam/turn +1.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 110 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | savior's copper ring of perseverance savior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
On fingers | warrior's copper ring of tenacity warrior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Max.HP +20.00 Disarm- +20% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
Around waist | Xerybeth the rough leather belt Xerybeth the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal +3% acid Die.at -40.00 life Silence- +10% Disarm- +10% Stun/Frz- +20% A belt that goes around your waist. |
Main armor | shimmering linen robe of time (+12%) (0 def, 0 armour) shimmering linen robe of time (+12%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% arcane +12% temporal ----- def ----- Resists +7% all +12% temporal ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | surging elm vilestaff of warding (10-12 power, 2 apr, darkness element) surging elm vilestaff of warding (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) S.pwr/crit +3 Dmg.mod +10% darkness ----- def ----- Armour +5 Defense +5 (+2 eff.) ---------- misc Wards +2 darkness Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cloak | linen cloak 'Huraldir' (1 def, 0 armour) linen cloak 'Huraldir' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Phys.pwr +15 (+7 eff.) Acc +9 (+4 eff.) Apr +5 ----- def ----- Defense +1 (+0 eff.) Resists +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Surefire Surefire4.0 T1 longbow 2H weapon Reqs Dex 18 [Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+6 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Belyruildil Belyruildil1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Crit.mult +10.00% Phys.pwr +10 (+5 eff.) Acc +10 (+5 eff.) ----- def ----- Crit.chn- 15.00% Max.HP +31.00 ---------- misc Light +1 A belt that goes around your waist. |
blurring rough leather belt of the giants blurring rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Defense +9 (+4 eff.) Spell.save +5 (+3 eff.) Stealth +5 ---------- misc Size +1 A belt that goes around your waist. |
linen cloak 'Wretchwrecker' (1 def, 6 armour) linen cloak 'Wretchwrecker' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Mind.crit +6% Melee Ret 2 nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% cold Spell.save +3 (+2 eff.) ---------- misc Max.hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nerira the Flowerrazor (0 def, 3 armour) Nerira the Flowerrazor (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Wil +2 Cun +1 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 40% ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal Spell.save +3 (+2 eff.) ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
11 agate 11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lisyta (dig speed 38 turns) Lisyta (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Cun dps ---------- Dmg.mod +6% nature +9% temporal Res.pen +20% arcane ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
13 spinel 13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 ametrine 11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon 14 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Again the Cornac Adventurer level 10
5th Mirth 122nd year of Ascendancy at 22:13 see stats
Log
Again lessens the pain.
Again casts Throw Bomb.
Xanomira the gloomy treant shoots!
Glutta the gloomy treant converts some damage to Psi!
Again hits Glutta the gloomy treant for 35 to psi, 46 physical (82 total damage).
Again hits Xanomira the gloomy treant for 86 physical damage.
Melee retaliation hits Xanomira the gloomy treant for 2 fire damage.
Xanomira the gloomy treant's Shoot hits Again for 26 physical, 2 nature, 3 fire (31 total damage).
Xanomira the gloomy treant hits Again for 16 nature, 2 cold (17 total damage).
Talent Pulverizing Auger is ready to use.
Glutta the gloomy treant uses Distortion Wave.
Again resists the knockback!
Glutta the gloomy treant hits Again for 23 physical damage.
Again casts Dimensional Step.
There is a ladder to the previous level here (press '' or right click to use).
Again emerges from a space-time rift!
You may not change level so soon after a kill (1 game turns left to wait)!
Again retunes the fabric of spacetime.
Xanomira the gloomy treant shoots!
Melee retaliation hits Xanomira the gloomy treant for 2 fire damage.
Xanomira the gloomy treant's Shoot hits Again for 27 physical, 2 nature, 3 fire (32 total damage).
Xanomira the gloomy treant hits Again for 16 nature, 2 cold (17 total damage).
Glutta the gloomy treant uses Distortion Bolt.
Again wears (replacing Belyruildil): Xerybeth the rough leather belt.
Xanomira the gloomy treant shoots!
Glutta the gloomy treant's Distortion Bolt hits Again for 55 physical damage.
Xanomira the gloomy treant's Shoot hits Again for 30 physical damage.
Again the level 10 cornac adventurer was punctured to death by Xanomira the gloomy treant on level 2 of Heart of the Gloom.