Scoob the level 8 Thalore Doombringer by Thelime

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassDoombringer
Level / Exp8 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 23)
Dexterity16 (base 10)
Constitution25 (base 24)
Magic14 (base 14)
Willpower15 (base 10)
Cunning19 (base 12)

Resources

Life300/300
Stamina134/134
Vim128/128
Healing Factor1.1153846153846
Regeneration0.27884615384615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage48
Accuracy24
Crit Chance18%
APR6
Speed1.00

Offense: Spell

Spellpower14
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Nature+9%

Defense: Base

Armour (hardiness)13.522593642275 (63.098591549296%)
Defense15
Ranged Defense15
Fatigue12
Physical Save23
Spell Save12
Mental Save13

Defense: Resistances

Nature+ 14%( 70%)
Cold+ 11%( 70%)
Fire+ 11%( 70%)
All+ 4%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
5/5
1/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
5/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
2/5
1/5
0/5
0/5
Race / Thalore1.00
2/5
1/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

On hands
On feet
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Scoob the Thalore Doombringer level 5
76th Pyre 122nd year of Ascendancy at 10:01
see stats

Log


You don't see how to get there...

You don't see how to get there...


There is an exit to the worldmap here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


You gain 1.14 gold from the transmogrification of
grounding linen wizard hat of nature (+5%) (1 def, 0 armour).
You gain 1.30 gold from the transmogrification of
rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15.4 power, 2 apr).
You gain 2.54 gold from the transmogrification of
surging elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 1.76 gold from the transmogrification of
potent elm magestaff of might (13-15.6 power, 2 apr, lightning element).
You gain 1.93 gold from the transmogrification of
nature's mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 0.82 gold from the transmogrification of
mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.


Shady cornac man says: 'Hey you. Come here.'


Saving game...

Saving done.