Dreadmor the level 8 Ghoul Brawler by Artemis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassBrawler
Level / Exp8 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 13)
Dexterity25 (base 24)
Constitution32 (base 10)
Magic10 (base 10)
Willpower19 (base 10)
Cunning30 (base 26)

Resources

Life333/333
Stamina144/144
Healing Factor1.3733663366337
Regeneration5.620191324426

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite4

Offense: Barehand

Damage37
Accuracy25
Crit Chance10%
APR7
Speed0.80

Offense: Spell

Spellpower15
Crit Chance7%
Speed1

Offense: Mind

Mindpower27
Crit Chance7%
Speed1

Offense: Damage Bonus

Light+10%
Nature+5%
Physical+16%
Fire+10%
All0%

Defense: Base

Armour (hardiness)5 (30%)
Defense7
Ranged Defense7
Fatigue3
Physical Save30
Spell Save20
Mental Save23

Defense: Resistances

Nature+ 16%( 70%)
Light+ 35%( 70%)
Temporal+ 23%( 70%)
Fire+ 26%( 70%)
Physical+ 27%( 70%)
Cold+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Pugilism1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.10
1/5
1/5
1/5
0/5
Technique / Finishing moves1.30
0/5
0/5
0/5
0/5
Cunning / Tactical1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
3/5
1/5
0/5
0/5
Undead / Ghoul1.10
3/5
1/5
1/5
0/5
Technique / Conditioning1.10
0/5
0/5
0/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
2/5
1/5
0/5
1/5
0/5
0/5

Effects

beneficial effect
beneficial effect

Quests

done
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Dreadmor the Ghoul Brawler level 8
11st Dusk 122nd year of Ascendancy at 08:11
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Dreadmor picks up (b.):
copper amulet of dexterity (+3).
There is a next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Dreadmor wears:
copper ring of arcana(+0.11/turn).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.57 gold from the transmogrification of
spiked iron plate armour of acid resistance (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 6.50 gold from the transmogrification of
Salathra the linen wizard hat (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.91 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 2.07 gold from the transmogrification of
potent elm magestaff of projection (12-14.4 power, 2 apr, cold element).
You gain 2.40 gold from the transmogrification of
balanced iron mace (11.5-16.1 power, 2 apr).
You gain 2.10 gold from the transmogrification of
mighty elm longbow.
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 4; dispels darkness).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).