Aspect the level 16 Ghoul Brawler by Artemis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassBrawler
Level / Exp16 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength47 (base 13)
Dexterity40 (base 36)
Constitution45 (base 10)
Magic14 (base 10)
Willpower20 (base 10)
Cunning43 (base 41)

Resources

Life566/566
Mana120/120
Stamina140/140
Positive0/95
Healing Factor1.75
Regeneration1.6625

Speed

Mental-10%
Attack0%
Movement+20%
Spell0%
Global+80%

Vision

Sight10
Lite4

Offense: Barehand

Damage63
Accuracy40
Crit Chance25%
APR1
Speed0.67

Offense: Spell

Spellpower19
Crit Chance12%
Speed1

Offense: Mind

Mindpower30.6
Crit Chance11%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)11.31 (45.178571428571%)
Defense12.5
Ranged Defense12.5
Fatigue0
Physical Save26.1
Spell Save11.9
Mental Save21.025

Defense: Resistances

All+ 10%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Pugilism1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
3/5
5/5
0/5
0/5
Technique / Finishing moves1.30
0/5
0/5
0/5
0/5
Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Grappling1.30
5/5
4/5
4/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
5/5
3/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
5/5
1/5
1/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5
Technique / Conditioning1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.10
3/5
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

done
active
failed
done
failed
done
failed
done
active
active
active
active
done
done
done
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Aspect the Ghoul Brawler level 10
4th Dusk 122nd year of Ascendancy at 06:15
see stats
Level 10 (Roguelike) Got a character to level 10.
By Aspect the Ghoul Brawler level 10
2nd Flare 122nd year of Ascendancy at 20:56
see stats
Rescuer of the lost (Roguelike) Rescued the merchant from the assassin lord.
By Aspect the Ghoul Brawler level 14
44th Dusk 122nd year of Ascendancy at 21:05
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Aspect the Ghoul Brawler level 8
10th Mirth 122nd year of Ascendancy at 05:27
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Aspect the Ghoul Brawler level 12
27th Dusk 122nd year of Ascendancy at 02:05
see stats

Log

Ran for 4 turns (stop reason: learnt lore).

There is a way to the lake of Nur here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Resting starts...

Rested for 39 turns (stop reason: all resources and life at maximum).


You gain 0.75 gold from the transmogrification of
deadly pouch of steel shots of accuracy (21/21, 25.5-30.6 power, 2 apr).
You gain 2.40 gold from the transmogrification of
brass lantern of focus.
You gain 0.85 gold from the transmogrification of
quiver of elm arrows of amnesia (14/14, 15-21 power, 5 apr).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (11.5-16.1 power, 3 apr).
You gain 1.28 gold from the transmogrification of
flaming steel waraxe (13-18.2 power, 3 apr).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, cold element).
You gain 10.00 gold from the transmogrification of
Crystal Shard (16-19.2 power, 4 apr, physical element).
You gain 0.96 gold from the transmogrification of
arcing iron longsword (12-16.8 power, 2 apr).
You gain 1.25 gold from the transmogrification of
steel greatsword of amnesia (24-38.4 power, 2 apr).
You gain 3.07 gold from the transmogrification of
slime-covered steel dagger of persecution (12.5-16.25 power, 6 apr).
You gain 2.15 gold from the transmogrification of
vision rune of the wizard (radius 10; dur 17; see horror).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 21; turns 4; dispells darkness).
There is a way to the old forest here (press '' or right click to use).
Saving game...


Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)

Saving done.