Ancami the level 7 Halfling Rogue by mercerbarrimen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp7 / 53%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity20 (base 17)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning33 (base 30)

Resources

Life212/212
Stamina108/108
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision6
See Stealth42.213032150508
See Invisible42.213032150508

Offense: Mainhand

Damage22
Accuracy31
Crit Chance19%
APR11
Speed1.00

Offense: Offhand

Damage14
Accuracy31
Crit Chance19%
APR11
Speed1.00

Offense: Spell

Spellpower10
Crit Chance9%
Speed1

Offense: Mind

Mindpower20
Crit Chance9%
Speed1

Offense: Damage Bonus

Nature+6%

Defense: Base

Armour (hardiness)3 (49.309173272933%)
Defense27
Ranged Defense27
Fatigue0
Physical Save13
Spell Save7
Mental Save15

Defense: Resistances

Acid+ 9%( 70%)
Arcane+ 5%( 70%)
Lightning+ 16%( 70%)

Defense: Immunities

Disarm Resistance22%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
2/5
0/5
0/5
Cunning / Poisons1.30
2/5
2/5
0/5
0/5
Technique / Dual techniques1.30
2/5
1/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
2/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
1/5

Effects

talent
beneficial effect

Quests

active
active

Equipment

On fingers
On hands
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Rested for 67 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Ancami wears (replacing
brass lantern): bright brass lantern.

You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 1.40 gold from the transmogrification of
high-capacity quiver of elm arrows (44/44, 14.5-20.3 power, 5 apr).
You gain 1.15 gold from the transmogrification of
impenetrable iron plate armour (3 def, 13 armour).
You gain 1.80 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.86 gold from the transmogrification of
traveler's pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.34 gold from the transmogrification of
elm longbow of fire.
You gain 2.05 gold from the transmogrification of
hateful iron greatsword of massacre (22-35.2 power, 1 apr).
You gain 1.84 gold from the transmogrification of
iron greatmaul of daylight (16.5-24.75 power, 1 apr).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispels darkness).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the warrior (heal 95 over 5 turns).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Ancami deactivates Apply Poison.