maj'eyal and chill the level 12 Cornac Archmage by e-vile

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp12 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic43 (base 36)
Willpower32 (base 25)
Cunning18 (base 11)

Resources

Life0/174
Mana224/287
Healing Factor1.16
Regeneration8.41

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision1
See Stealth10
See Invisible19

Offense: Mainhand

Damage19
Accuracy7
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance4%
Speed1

Offense: Mind

Mindpower27
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+19%
Mind+6%
Physical+21%
Cold+12%
Nature+3%

Offense: Damage Penetration

Darkness+5%
Acid+25%

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save8
Spell Save26
Mental Save17

Defense: Resistances

Mind+ 10%( 70%)
Lightning+ 21%( 70%)
Darkness+ 10%( 70%)
Temporal+ 13%( 70%)
Blight+ 10%( 70%)
Physical+ 27%( 70%)
Fire+ 15%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance44%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Spell / Arcane1.30
5/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Ice1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
4/5
1/5
1/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
4/5
4/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active
done
done
done
active
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By maj'eyal and chill the Cornac Archmage level 10
2nd Mirth 122nd year of Ascendancy at 23:58
see stats
Orbituary (Insane (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By maj'eyal and chill the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 05:17
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By maj'eyal and chill the Cornac Archmage level 10
3rd Mirth 122nd year of Ascendancy at 16:43
see stats

Log

Maj'eyal and chill casts Ice Shards.
Shivgoroth's glacial vapour area effect hits
maj'eyal and chill for 18 cold damage.
Zubyma the white worm mass uses
Distortion Bolt.
Zubyma the white worm mass's mind surges with critical power!
The fabric of time around maj'eyal and chill returns to normal.

Talent Lightning is ready to use.
Talent Infusion: Wild is ready to use.

Maj'eyal and chill casts
Lightning.
Zubyma the white worm mass converts some damage to Psi!
Maj'eyal and chill's Ice Shards hits Zubyma the white worm mass for
45 to psi, 46 cold (91 total damage).
maj'eyal and chill hits Zubyma the white worm mass for 39 to psi, 41 lightning (80 total damage).
Shivgoroth's glacial vapour area effect hits
maj'eyal and chill for 18 cold damage.
Zubyma the white worm mass's Distortion Bolt hits
maj'eyal and chill for 62 physical damage.
Zubyma the white worm mass uses
Sleep.
Zubyma the white worm mass's mind surges with critical power!
Maj'eyal and chill has been put to sleep.

Maj'eyal and chill is suffering from insomnia.

Talent Manathrust is ready to use.

Shivgoroth's glacial vapour area effect hits
maj'eyal and chill for 18 cold damage.
Talent Ice Shards is ready to use.

Shivgoroth's glacial vapour area effect hits
maj'eyal and chill for 18 cold damage.
Maj'eyal and chill is no longer distorted.

Talent Lightning is ready to use.

Zubyma the white worm mass uses
Mind Sear.
Zubyma the white worm mass's mind surges with critical power!
Saving game...