HAIL TO THE KING BABY the level 8 Cornac Annihilator by e-vile

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceCornac
ClassAnnihilator
Level / Exp8 / 46%
Sizebig
Lifes / Deaths

Primary Stats

Strength15 (base 14)
Dexterity23 (base 21)
Constitution13 (base 10)
Magic10 (base 10)
Willpower15 (base 10)
Cunning28 (base 28)

Resources

Life279/279
Steam100/100
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Stealth10

Offense: Mainhand

Damage22
Accuracy40
Crit Chance11%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance6%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+3%
Fire+9%
Light+3%

Defense: Base

Armour (hardiness)20.522593642275 (62.32946707186%)
Defense31
Ranged Defense31
Fatigue23
Physical Save19
Spell Save13
Mental Save15

Defense: Resistances

Lightning+ 6%( 70%)
Temporal+ 6%( 70%)
Fire+ 22%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance60%

Inscriptions (4/4)

Implants
Implants
Implants
Runes

Class Talents

Steamtech / Gadgets1.30
5/5
1/5
0/5
0/5
Steamtech / Magnetism1.30
1/5
0/5
0/5
0/5
Steamtech / Turrets1.30
4/5
1/5
0/5
0/5
Steamtech / Demolition1.30
1/5
1/5
0/5
0/5
Steamtech / Heavy weapons1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
1/5
1/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
2/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
active
active
done
done
active
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


HAIL TO THE KING BABY picks up (b.):
blink rune of the wizard (range 3; phase 12; cd 17).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


You gain 7.06 gold from the melting of
rough leather gloves 'Berethad' (10 def, 1 armour).

You gain 1.37 gold from the melting of
cleansing rough leather armour of acid resistance (3 def, 2 armour).
You gain 5.47 gold from the melting of
Shimmermalice the rough leather sling.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.85 gold from the melting of
nature's mossy mindstar of life (3-3 power, 12 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.87 gold from the melting of
horrifying mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 0.05 gold from the melting of
copper amulet.
You gain 2.05 gold from the melting of
blink rune of the wizard (range 3; phase 12; cd 17).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.62 gold from the melting of
healing infusion (heal 40; cd 11).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)