doomar the level 3 Doomelf Arcane Blade by dimozzzz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceDoomelf
ClassArcane Blade
Level / Exp3 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 19)
Dexterity14 (base 13)
Constitution11 (base 10)
Magic16 (base 13)
Willpower12 (base 10)
Cunning13 (base 13)

Resources

Life0/129
Mana59/82
Stamina91/91
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy19
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+1%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save14
Spell Save9
Mental Save8

Defense: Resistances

Cold+ 6%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Spell / Air1.20
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
1/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
Light source
Around waist
In main hand

Inventory

Achievements

Log


Resting starts...

The shield around doomar crumbles.

Talent Rune: Shielding is ready to use.
Rested for 40 turns (stop reason: all resources and life at maximum).


You pickup 0.75 gold pieces.

You pickup 0.90 gold pieces.

Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the north (mutilator)).

Mutilator rushes out!

Doomar is dazed!


Mutilator hits doomar for 25 physical damage.
Doomar casts Lightning.

doomar hits Mutilator for 6 physical, 2 fire, 22 lightning (31 total damage).
Mutilator misses doomar.

doomar hits Mutilator for 6 physical, 2 fire (9 total damage).
Doomar is not dazed anymore.


Mutilator hits doomar for 24 physical damage.
Doomar casts Lightning.

doomar hits Mutilator for 19 physical, 4 fire, 53 lightning (77 total damage).
doomar killed Mutilator!
Investigator casts Abduction.

Saving game...