Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Reaver |
Level / Exp | 31 / 55% |
Size | huge |
Lifes / Deaths | Killed by herald of oblivion at level 29 on the 76th Pyre 123rd year of Ascendancy at 09:03 0 / 7Killed by Glorenn the rogue sapper at level 29 on the 76th Pyre 123rd year of Ascendancy at 12:24 Killed by Lisabeth the dredgling at level 30 on the 7th Dusk 123rd year of Ascendancy at 14:10 Killed by Glorenn the rogue sapper at level 31 on the 45th Dusk 123rd year of Ascendancy at 18:20 Killed by herald of oblivion at level 31 on the 45th Dusk 123rd year of Ascendancy at 20:58 Killed by herald of oblivion at level 31 on the 46th Dusk 123rd year of Ascendancy at 01:27 Killed by Glorenn the rogue sapper at level 31 on the 46th Dusk 123rd year of Ascendancy at 06:21 |
Primary Stats
Strength | 41 (base 30) |
Dexterity | 15 (base 14) |
Constitution | 31 (base 41) |
Magic | 58 (base 60) |
Willpower | 1 (base 10) |
Cunning | 1 (base 10) |
Resources
Life | -181/1081 |
Mana | 85/85 |
Vim | 0/137 |
Healing Factor | 1.3258714593978 |
Regeneration | 14.916053918226 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 10 |
Offense: Mainhand
Damage | 69 |
Accuracy | 52 |
Crit Chance | 21% |
APR | 33 |
Speed | 1.00 |
Offense: Offhand
Damage | 47 |
Accuracy | 52 |
Crit Chance | 18% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 0% |
Speed | 1 |
Offense: Mind
Mindpower | 0 |
Crit Chance | 0% |
Speed | 1 |
Offense: Damage Bonus
Light | +6% |
Physical | +18% |
Fire | +30% |
Arcane | +12% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Temporal | +29% |
Darkness | +29% |
Nature | +22% |
All | +17% |
Defense: Base
Armour (hardiness) | 62 (35%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 0 |
Physical Save | 44 |
Spell Save | 29 |
Mental Save | 22 |
Defense: Resistances
Acid | + 38%( 70%) |
Blight | + 38%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 27%( 70%) |
All | + 13%( 70%) |
Lightning | + 34%( 70%) |
Temporal | + 50%( 70%) |
Darkness | + 39%( 70%) |
Fire | + 70%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 60% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Disarm Resistance | 25% |
Bleed Resistance | 100% |
Pinning Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 460 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Reaving combat | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Corruption / Rot | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Ruin |
talent | Premonition |
talent | Blood Vengeance |
talent | Infestation |
talent | Overkill |
talent | Bone Shield |
detrimental effect | Ethereal Form bonuses reduced by 25% Ethereal Form |
detrimental effect | The more you use runes, the longer they will take to recharge (+7 cooldowns). Runic Saturation |
beneficial effect | Reduces temporal damage received by 15%. Premonition Shield |
detrimental effect | The full force of entropy has been brought to bear on the target, inflicting 12.29 darkness and 12.29 temporal damage each turn. Entropic Gift |
detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 42%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
beneficial effect | The target is in a magical frenzy, improving spellpower by 23. Bloodlust |
detrimental effect | The target is being driven mad by the void, taking 46.50 darkness damage per turn and reducing all powers by 33. Dark Whispers |
detrimental effect | The target's mind and body is wasting away, reducing all stats by 20. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 72. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed wretchling eyeball. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed giant spider spinneret. * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed hummerhorn wing. * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Brightvortex (0 def, 14 armour) Brightvortex (0 def, 14 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +3% fire +18% physical Res.pen +12% darkness +12% temporal ----- def ----- Armour +14 Fatigue +3% Resists +7% cold +7% fire +15% darkness +13% temporal Def/telep +13 Res/telep +15% Dur/telep +16% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Natureweeper Natureweeper2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 10% ----- def ----- Resists +9% nature Mind.save +3 (+2 eff.) Max.HP +44.00 ---------- misc Psi/ret +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+3 eff.) Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 133.63 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | Breezeshine (dig speed 30 turns) Breezeshine (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Armour +12 Resists +5% arcane +6% nature Die.at -60.00 life Knockbk- +10% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gold quartz ring gold quartz ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +14% fire ----- def ----- Resists +15% lightning +28% fire +15% temporal Phys.save +3 (+1 eff.) Max.HP +54.00 HP.reg +11.00 Heal.mod +16% Stun/Frz- +30% Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Wil +3 Mag dps ---------- Spell.crit +1% Dmg.mod +12% arcane +13% fire ----- def ----- Resists +26% fire Spell.save +6 (+3 eff.) Mind.save +8 (+4 eff.) Max.HP +29.00 Disarm- +25% Pinning- +28% Knockbk- +29% ---------- misc Vim/s.crit +1.00 Cannot be unequipped or rerolled until level 33. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | stralite waraxe 'Flareblow' (32-46 power, 5 apr) stralite waraxe 'Flareblow' (32-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Master/Psionic Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +11 darkness +12 fire Against +10% Living On Hit.r1 +8 fire On Crit.r2 +20 fire On Hit: * 50% chance to put 1 talent on cooldown for 1 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +6% light Res.pen +10% all Acc +11 (+4 eff.) Apr +10 ----- def ----- Resists +6% fire One-handed war axes. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -20% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Frigidburst (25-35 power, 4 apr) Frigidburst (25-35 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +16 cold On Crit.r2 +8 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +17.0% Phys.pwr +8 (+2 eff.) Dmg.mod +6% cold Res.pen +7% all Acc +11 (+4 eff.) Apr +8 Melee Ret 2 cold Sharp, long, and deadly. |
Cloak | enveloping cashmere cloak of the guardian (19 def, 6 armour) enveloping cashmere cloak of the guardian (19 def, 6 armour)2.0 T3 cloak armor [Ego+] Master While equipped: ----- def ----- Armour +6 Defense +19 (+7 eff.) Phys.save +22 (+7 eff.) Spell.save +13 (+7 eff.) Mind.save +14 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Elatha the gold amulet Elatha the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Crit.mult +5.00% ----- def ----- Resists +16% lightning +14% mind Crit.chn- 15.00% Confus- +38% Stun/Frz- +32% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.08 See.Invis +3 Masteries +0.19 Corruption/Torment Amulets make your neck look great! |
vitalizing copper amulet of the eclipse vitalizing copper amulet of the eclipse0.1 T1 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +3 Con dps ---------- Melee+ 7 light 5 darkness Dmg.mod +5% light +6% darkness On Melee Ret: * 6% chance to blind * 6% chance to reduce damage dealt by 5% ----- def ----- Phys.save +7 (+2 eff.) Max.HP +31.00 HP.reg +2.00 Amulets make your neck look great! |
Aereyabeth the gold ring Aereyabeth the gold ring0.1 T3 ring jewelry [Random Unique] Arcane While equipped: Stats +2 Str +9 Mag +8 Cun dps ---------- Spell.pwr +12 (+5 eff.) Dmg.mod +13% darkness ----- def ----- Resists +26% darkness Die.at -80.00 life Rings make your fingers look great! |
Runykath the Shadowparry Runykath the Shadowparry0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Resists +15% darkness +2% physical HP.reg +3.00 Stun/Frz- +46% Rings make your fingers look great! |
gold emerald ring gold emerald ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.pwr +8 (+4 eff.) ----- def ----- Armour +3 Resists +3% all Rings make your fingers look great! |
pixie's gold ring pixie's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +5 (+2 eff.) Rings make your fingers look great! |
chilling dwarven-steel greatsword (36-58 power, 2 apr) chilling dwarven-steel greatsword (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane Power 36.0 - 57.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 cold Massive two-handed swords. |
arcing dwarven-steel longsword of rage (25-35 power, 4 apr) arcing dwarven-steel longsword of rage (25-35 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage While equipped: Stats +7 Str dps ---------- Dmg.mod +7% physical Acc +8 (+3 eff.) Sharp, long, and deadly. |
dwarven-steel longsword 'Unrytar' (20-29 power, 4 apr) dwarven-steel longsword 'Unrytar' (20-29 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Master/Psionic Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 20 arcane resource burn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Acc +11 (+4 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +3% lightning +6% temporal +6% darkness Disarm- +25% Sharp, long, and deadly. |
elemental iron longsword (12-18 power, 2 apr) elemental iron longsword (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 62 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +5% acid Res.pen +6% acid Sharp, long, and deadly. |
Bethida (20-27 power, 4 apr) Bethida (20-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 blight +8 temporal While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +7% physical Acc +7 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +9% temporal +3% fire +12% cold Phys.save +3 (+1 eff.) Disarm- +40% One-handed war axes. |
Lisath (17-24 power, 2 apr) Lisath (17-24 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: ----- def ----- Resists +3% lightning +9% acid Max.HP +100.00 Confus- +20% One-handed war axes. |
Zeruregoldir (18-26 power, 4 apr) Zeruregoldir (18-26 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 arcane On Hit.r1 +12 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% S.pwr/crit +6 Acc +5 (+2 eff.) Melee Ret 6 blight ----- def ----- Defense +6 (+2 eff.) Spell.save +6 (+3 eff.) Disarm- +20% One-handed war axes. |
Glorygalaith the rough leather belt Glorygalaith the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Defense +10 (+4 eff.) Resists +6% nature +6% darkness +5% arcane Max.HP +32.00 Silence- +10% A belt that goes around your waist. |
Mardarim the Bleakprophet Mardarim the Bleakprophet1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +5 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +6% lightning +18% darkness +12% acid On Hit (Melee): * 20% chance to reduce damage dealt by 5% ----- def ----- Resists +6% acid +9% darkness +6% lightning Phys.save +16 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save +13 (+7 eff.) A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+0 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Sootstreaker the pair of hardened leather boots (0 def, 3 armour) Sootstreaker the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +3 Wil +4 Cun +3 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% acid Res.pen +15% darkness Apr +2 ----- def ----- Armour +3 Resists +3% darkness Phys.save +18 (+6 eff.) Spell.save +11 (+6 eff.) Mind.save +10 (+5 eff.) A pair of boots made of leather. |
Nerodalle (25 def, 13 armour) Nerodalle (25 def, 13 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +6% physical Res.pen +5% physical ----- def ----- Armour +13 Defense +25 (+9 eff.) Fatigue +1% ---------- misc Stam/turn +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Glareking (0 def, 3 armour) Glareking (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.pwr +20 (+0 eff.) Dmg.mod +6% acid +3% light +6% mind ----- def ----- Armour +3 Fatigue +3% Resists +8% nature Spell.save +5 (+3 eff.) Max.HP +67.00 Heal.mod +14% ---------- misc Light +3 A cap made of leather. |
troll-hide cured leather armour of fire resistance (6 def, 4 armour) troll-hide cured leather armour of fire resistance (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +16% fire Max.HP +31.00 HP.reg +3.90 Heal.mod +12% A suit of armour made of leather. |
fortifying steel plate armour of Eyal (0 def, 9 armour) fortifying steel plate armour of Eyal (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +9 Fatigue +22% Max.HP +73.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of metal plates. |
radiant dwarven-steel plate armour of the dragon (0 def, 11 armour) radiant dwarven-steel plate armour of the dragon (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +11 Fatigue +22% Resists +9% acid +7% physical +16% darkness +14% blight +7% cold +5% fire +8% lightning Disarm- +27% Stun/Frz- +25% Knockbk- +29% ---------- misc Light +2 Cooldown Rush -5 A suit of armour made of metal plates. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
69 alchemist agate 69 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pitchmonster the iron pickaxe (dig speed 28 turns) Pitchmonster the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Apr +6 On Hit (Melee): * 20% chance to slow global speed by 10% * 20% chance to reduce damage dealt by 5% ----- def ----- Resists +9% acid ---------- misc Max.psi +40.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ivylaith the steel torque of psionic shield [power 53] (25 cooldown) Ivylaith the steel torque of psionic shield [power 53] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Spell.pwr +20 (+8 eff.) Phasing +30% ----- def ----- Resists +12% lightning +2% physical +6% blight Mind.save +15 (+8 eff.) Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gloraba the Skeleton Reaver level 10
1st Time of Equilibrium 122nd year of Ascendancy at 17:57 see stats
By Gloraba the Skeleton Reaver level 26
4th Pyre 123rd year of Ascendancy at 02:14 see stats
By Gloraba the Skeleton Reaver level 20
29th Regrowth 123rd year of Ascendancy at 00:53 see stats
By Gloraba the Skeleton Reaver level 30
3rd Flare 123rd year of Ascendancy at 06:05 see stats
By Gloraba the Skeleton Reaver level 10
1st Time of Equilibrium 122nd year of Ascendancy at 17:55 see stats
By Gloraba the Skeleton Reaver level 20
28th Regrowth 123rd year of Ascendancy at 12:47 see stats
By Gloraba the Skeleton Reaver level 30
2nd Flare 123rd year of Ascendancy at 04:47 see stats
By Gloraba the Skeleton Reaver level 29
57th Pyre 123rd year of Ascendancy at 03:08 see stats
By Gloraba the Skeleton Reaver level 30
7th Dusk 123rd year of Ascendancy at 14:08 see stats
By Gloraba the Skeleton Reaver level 6
66th Dusk 122nd year of Ascendancy at 12:25 see stats
By Gloraba the Skeleton Reaver level 29
63rd Pyre 123rd year of Ascendancy at 17:29 see stats
By Gloraba the Skeleton Reaver level 6
64th Dusk 122nd year of Ascendancy at 22:41 see stats
By Gloraba the Skeleton Reaver level 29
63rd Pyre 123rd year of Ascendancy at 13:29 see stats
By Gloraba the Skeleton Reaver level 28
16th Pyre 123rd year of Ascendancy at 05:00 see stats
By Gloraba the Skeleton Reaver level 17
36th Haze 122nd year of Ascendancy at 21:52 see stats
Log
Melee retaliation hits Herald of oblivion for 2 cold, 2 cold (3 total damage).
Herald of oblivion hits Gloraba for (45 absorbed), 0 physical, (2 absorbed), 0 blight, 2 healing, (8 absorbed), 0 temporal, (69 absorbed), 0 physical, (8 absorbed), 0 temporal (0 total damage) [2 healing].
Acid Splash from Gloraba hits Herald of oblivion for 8 acid damage.
Gloraba is consumed by entropy!
Gloraba is no longer out of phase.
Gloraba stops leeching life.
Nihil from Glorenn the rogue sapper hits Gloraba for (7 absorbed), 0 temporal (0 total damage).
Dark Whispers from Glorenn the rogue sapper hits Gloraba for (30 absorbed), 0 darkness (0 total damage).
Entropic Gift from Glorenn the rogue sapper hits Gloraba for (4 absorbed), 0 temporal, (8 absorbed), 0 darkness (0 total damage).
Glorenn the rogue sapper's freezing trap's ice area effect hits Gloraba for (24 absorbed), 0 cold (0 total damage).
Gloraba casts Virulent Strike.
Gloraba misses Herald of oblivion.
Your shield crumbles under the damage!
The shield around Gloraba crumbles.
Gloraba HEALS from blight damage!
Ruin hits Gloraba for 4 healing, 3 healing, 3 healing (0 total damage) [11 healing].
Herald of oblivion hits Gloraba for (3 absorbed), 75 physical, 4 blight, 2 healing, 13 temporal, 55 physical, 13 temporal (160 total damage) [2 healing].
Melee retaliation hits Herald of oblivion for 2 cold, 2 cold (3 total damage).
Gloraba hits Hallucination for 32 blight, 6 darkness, 8 fire, 6 blight, 5 fire, 21 blight, 10 cold, 6 blight (95 total damage).
Gloraba hits Herald of oblivion for (25 parried), 32 physical, 13 cold, 8 blight (52 total damage).
Acid Splash from Gloraba hits Herald of oblivion for 9 acid damage.
The protective shield of Gloraba disappears.
Talent Worm Walk is ready to use.
Talent Virulent Disease is ready to use.
Nihil from Glorenn the rogue sapper hits Gloraba for 16 temporal damage.
Entropic Gift from Glorenn the rogue sapper hits Gloraba for 6 temporal, 10 darkness (16 total damage).
Dark Whispers from Glorenn the rogue sapper hits Gloraba for 53 darkness damage.
Gloraba casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!