Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Dwarf |
Class | Sawbutcher |
Level / Exp | 10 / 75% |
Size | medium |
Lifes / Deaths | Killed by Ivora the hornet swarm at level 10 on the 14th Dearth 122nd year of Ascendancy at 01:58 4 / 1 |
Primary Stats
Strength | 54 (base 34) |
Dexterity | 11 (base 10) |
Constitution | 44 (base 22) |
Magic | 10 (base 10) |
Willpower | 14 (base 10) |
Cunning | 20 (base 13) |
Resources
Life | -21/513 |
Steam | 23/100 |
Healing Factor | 0.54823339932423 |
Regeneration | 1.9722560799911 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +199.67400325221% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 4 |
Offense: Mainhand
Damage | 56 |
Accuracy | 34 |
Crit Chance | 4% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 26 |
Accuracy | 34 |
Crit Chance | 6% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Fire | +3% |
All | 0% |
Physical | +18% |
Mind | +3% |
Nature | +17% |
Offense: Damage Penetration
Acid | +25% |
Fire | +5% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 39.317011280365 (92.903125182002%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 32 |
Physical Save | 8 |
Spell Save | -9 |
Mental Save | 10 |
Defense: Resistances
Darkness | + 20%( 70%) |
Light | + 13%( 70%) |
Blight | + 20%( 70%) |
Nature | + 38%( 70%) |
Fire | + 13%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Instadeath Resistance | 100% |
Pinning Resistance | 20% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Saw Wheels |
detrimental effect | The target's has a cursed wound, reducing healing by 75%. Cursed Wound |
detrimental effect | The gloom has confused the target, making it act randomly (30% chance) and unable to perform complex actions. Confused by the gloom |
detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 26. Exposed |
beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
Quests
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | Polille (0 def, 3 armour) Polille (0 def, 3 armour) 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Resists +6% light +3% darkness Spell.save +6 (+6 eff.) ---------- misc Stam/turn +0.40 Max.stam +11.00 Talents +1 Rocket Boots A pair of boots made of leather. |
Light source | bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Aereseth (0 def, 2 armour) Aereseth (0 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +1 Dex dps ---------- Dmg.mod +18% physical ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +1 A hat made of leather. Very stylish. |
Tool | Betathra the iron pickaxe (dig speed 36 turns) Betathra the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Con dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +6% nature Acc +5 (+3 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +11% nature Die.at -20.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | pixie's copper ring of nature (+22%) pixie's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.pwr +6 (+5 eff.) Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings make your fingers look great! |
On fingers | Cindervalor the copper ring Cindervalor the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% fire Res.pen +5% fire Acc +4 (+2 eff.) ----- def ----- Resists +6% fire Stun/Frz- +20% Rings make your fingers look great! |
Around waist | Breezewinter Breezewinter1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +2 Con dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +20% nature ----- def ----- Mind.save +6 (+6 eff.) ---------- misc Light +1 Infravis +3 A belt that goes around your waist. |
In main hand | iron steamsaw 'Smearpride' (16-25 power, 0 apr) iron steamsaw 'Smearpride' (16-25 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Master/Steamtech Power 16.5 - 24.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Armour +2 Defense +2 (+0 eff.) Fatigue +4% Resists +3% blight Spell.save +3 (+3 eff.) Stun/Frz- +20% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
On hands | heroic dwarven-steel gauntlets (0 def, 5 armour) heroic dwarven-steel gauntlets (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +5 Fatigue +3% Mind.save +7 (+7 eff.) Max.HP +45.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | Pinwheel (13-20 power, 10 apr) Pinwheel (13-20 power, 10 apr)3.0 T1 steamsaw 1H weapon [Unique] Steamtech Power 13.0 - 19.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +3.0% Atk.spd 100% Block +50 On Hit: * 15% chance to pin the target Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +7 (+3 eff.) Fatigue +7% ---------- misc Talents +1 Block "Create new, exciting connections in other people's lives, such as between their feet and the floor!" |
Cloak | Adyyana the linen cloak (1 def, 0 armour) Adyyana the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Cun +2 Con dps ---------- Res.pen +25% acid Melee Ret 2 acid ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | radiant iron mail armour of command (7 def, 9 armour) radiant iron mail armour of command (7 def, 9 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +1 Cun +1 Wil ----- def ----- Armour +9 Hardiness +20% Defense +7 (+3 eff.) Fatigue +17% Resists +11% blight +11% darkness Mind.save +12 (+11 eff.) ---------- misc Light +1 A suit of armour made of mail. |
Inventory
scholar's pair of rough leather boots (0 def, 1 armour) scholar's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Armour +1 A pair of boots made of leather. |
cinder iron gauntlets of dexterity (+2) (0 def, 1 armour) cinder iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 fire Dmg.mod +3% fire Acc +11 (+5 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern 'Rottide' brass lantern 'Rottide'2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% nature +3% darkness Res.pen +5% nature Melee Ret 12 fire ----- def ----- Resists +6% fire +3% cold +6% darkness +6% nature ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 9] simple frost salve [power 9]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (9% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 116] simple healing salve [power 116]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 116 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vondonkir the Dwarf Sawbutcher level 10
7th Dearth 122nd year of Ascendancy at 01:16 see stats
By Vondonkir the Dwarf Sawbutcher level 10
7th Dearth 122nd year of Ascendancy at 01:14 see stats
By Vondonkir the Dwarf Sawbutcher level 6
18th Voratun 122nd year of Ascendancy at 17:03 see stats
By Vondonkir the Dwarf Sawbutcher level 6
15th Profit 122nd year of Ascendancy at 22:51 see stats
Log
Vondonkir's cleansing fire area effect hits Ivora the hornet swarm for 15 fire damage.
Vondonkir's cleansing fire area effect hits Giant brown ant for 15 fire damage.
Ivora the hornet swarm hits Vondonkir for 12 physical, 5 physical, 1 mind (19 total damage).
Melee retaliation hits Ivora the hornet swarm for 1 acid, 1 acid (2 total damage).
Vondonkir deactivates Grinding Shield.
Vondonkir deactivates Rocket Boots.
Vondonkir is less vulnerable.
Vondonkir is not stunned anymore.
Talent Spinal Break is ready to use.
Poison from Ivora the hornet swarm hits Vondonkir for 6 nature damage.
Ivora the hornet swarm uses Rampage.
Ivora the hornet swarm begins rampaging!
Mindrot hits Vondonkir for 2 mind, 4 darkness (6 total damage).
Vondonkir's cleansing fire area effect hits Giant brown ant for 29 fire damage.
Bleeding from Vondonkir hits Giant brown ant for 11 physical damage.
Vondonkir's cleansing fire area effect hits Ivora the hornet swarm for 29 fire damage.
Vondonkir's is vulnerable to attacks and effects!
Ivora the hornet swarm hits Vondonkir for 15 physical, 7 physical, 2 mind (23 total damage).
Melee retaliation hits Ivora the hornet swarm for 2 acid, 2 acid (4 total damage).
Ivora the hornet swarm performs a melee critical strike against Vondonkir!
Ivora the hornet swarm hits Vondonkir for 21 physical, 5 physical, 2 mind (28 total damage).
Melee retaliation hits Ivora the hornet swarm for 2 acid, 2 acid (4 total damage).
Vondonkir activates Saw Wheels.
Vondonkir's cleansing fire area effect hits Ivora the hornet swarm for 29 fire damage.
Vondonkir stops being poisoned.
Vondonkir is lost in despair!
Ivora the hornet swarm's mind surges with critical power!