frail mouse the level 1 vermin rodent by cacticus

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.43
Campaign---
Mode--- ---
SexMale
RaceVermin
ClassRodent
Level / Exp1 / 0%
Sizetiny
Lifes / Deaths

Primary Stats

Strength8 (base 8)
Dexterity15 (base 15)
Constitution5 (base 5)
Magic3 (base 3)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life10/10
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite0
Infravision10

Offense: Spell

Spellpower3
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense2.75
Ranged Defense2.75
Fatigue0
Physical Save4.55
Spell Save4.55
Mental Save8.75

Inscriptions (0/3)

Class Talents

Generic Talents

Effects

Quests

Equipment

Inventory

Achievements

Log

Bartram hits Xanuwen the copperhead snake for 163 physical damage.
Bartram killed Xanuwen the copperhead snake!
Bartram picks up (z.):
Infernoransom (0 def, 3 armour).
Talent Rush is ready to use.
Bartram leeches life from its victim!
Large brown snake is dazed!

Bartram hits large brown snake for
160 physical, 2 arcane damage (total 162.00).
Bartram uses Death Dance.

Grizzly bear is dazed!

Large brown snake is not dazed anymore.

Bartram hits large brown snake for
334 physical damage.
Bartram killed large brown snake!
Bartram hits grizzly bear for
375 physical, 2 arcane damage (total 376.23).
Grizzly bear is not dazed anymore.

You collect a new ingredient:
bear paw.
Bartram hits grizzly bear for
222 physical damage.
Bartram killed grizzly bear!
Talent Infusion: Regeneration is ready to use.
Large brown snake hits Bartram for
18 physical damage.
Large brown snake is dazed!

Bartram hits large brown snake for
173 physical, 2 arcane damage (total 175.00).
Bartram performs a critical strike!
Large brown snake is not dazed anymore.

Bartram hits large brown snake for
303 physical damage.
Bartram killed large brown snake!
Resting starts...

Talent Death Dance is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).

Ran for 5 turns (stop reason: dream).

Character control switched to frail mouse.