Drem Run the level 6 Drem Cultist of Entropy by PowkeWhy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassCultist of Entropy
Level / Exp6 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic34 (base 29)
Willpower9 (base 10)
Cunning18 (base 18)

Resources

Life162/162
Insanity64/100
Paradox300
Healing Factor1.0082872928177
Regeneration0.25207182320443

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth32.155423598945
See Invisible32.155423598945

Offense: Mainhand

Damage15
Accuracy5
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower31
Crit Chance7%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+9%
Darkness+15%
All0%

Defense: Base

Armour (hardiness)9.0274788689677 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save20
Mental Save14

Defense: Resistances

Darkness+ 7%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Demented / Madness1.30
0/5
0/5
0/5
0/5
Demented / Entropy1.30
1/5
1/5
0/5
0/5
Demented / Nether1.30
3/5
1/5
0/5
0/5
Demented / Timethief1.30
1/5
2/5
0/5
0/5
Demented / Void1.30
1/5
1/5
0/5
0/5

Generic Talents

Demented / Calamity1.30
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
4/5
1/5
0/5
0/5
Demented / Doom1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
active
failed

Equipment

Tool
On fingers
On fingers
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

You have 1 life(s) left.
Drem Run's is no longer wasting away.

Drem Run rearms.

Drem Run deactivates Chaos Orbs.

Drem Run deactivates Void Stars.

Drem Run overcomes the gloom

Drem Run recovers sight.

Drem Run no longer has a cursed wound.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Something killed Drem Run!
Saving done.

Drem Run casts Accelerate.

Drem Run is moving at extreme speed!

Accelerate is still on cooldown for 10 turns.

Accelerate is still on cooldown for 10 turns.

Accelerate is still on cooldown for 10 turns.

Talent Teleport: Kroshkkur is ready to use.
Talent Entropic Gift is ready to use.
Talent Anarchic Walk is ready to use.
Talent Command Staff is ready to use.
Drem Run slows down.

Talent Rune: Shielding is ready to use.
Talent Rift Cutter is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Accelerate is ready to use.
Talent Void Stars is ready to use.
Talent Chaos Orbs is ready to use.