










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Notes 1.7.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 50 / 71% |
| Size | big |
| Lifes / Deaths | Killed by Cyrudhelaith the orc master assassin at level 48 on the 2nd Pyre 123rd year of Ascendancy at 01:40 / 2Killed by Snicka at level 50 on the 12nd Pyre 123rd year of Ascendancy at 21:07 |
Primary Stats
| Strength | 16 (base 13) |
| Dexterity | 21 (base 18) |
| Constitution | 30 (base 27) |
| Magic | 92 (base 66) |
| Willpower | 92 (base 60) |
| Cunning | 87 (base 63) |
Resources
| Life | -85/1022 |
| Paradox | 432 |
| Healing Factor | 1.1592147729954 |
| Regeneration | 0.28980369324885 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +3.9079850466806E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 26 |
| Crit Chance | 24% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 89 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 82 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +6% |
| Physical | +39% |
| Cold | +16% |
| All | 0% |
| Darkness | +43% |
| Light | +15% |
| Temporal | +106% |
| Fire | +9% |
Offense: Damage Penetration
| Blight | +15% |
| Arcane | +20% |
| Cold | +10% |
| Darkness | +54% |
| Light | +10% |
| Temporal | +88% |
| Physical | +14% |
| Fire | +25% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 5 (54.823135475018%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 54 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 62%( 70%) |
| Blight | + 36%( 70%) |
| Physical | + 44%( 70%) |
| Cold | + 70%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 36%( 70%) |
| Temporal | + 70%( 70%) |
| Fire | + 39%( 70%) |
| Darkness | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 50% |
| Teleport Resistance | 100% |
| Blind Resistance | 10% |
| Silence Resistance | 74% |
| Disarm Resistance | 44% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 157 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 873% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Chronomancy / Spellbinding | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.40 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Timetravel | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Flux | 1.40 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by skeleton assassin. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Layaseramira the hornet swarm. Escort: lone alchemist (level 2 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost tinker from death by large white snake. Escort: lost tinker (level 3 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by Aerata the orc grand master assassin. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1565. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed giant spider spinneret. * You've found the needed bear paw. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shockream the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane While equipped: dps ---------- Res.pen +10% lightning +30% temporal +34% darkness ----- def ----- Armour +5 Resists +6% acid +53% temporal +56% darkness +9% blight Phys.save +9 (+5 eff.) Spell.save +6 (+2 eff.) Blind- +10% Silence- +47% Confus- +50% Stun/Frz- +50% Def/telep +60 Res/telep +36% Dur/telep +54% A pair of boots made of leather. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 142, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 480.48 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Abysshue (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +16 (+3 eff.) S.pwr/crit +6 Dmg.mod +20% acid +20% physical +20% darkness +6% blight +9% fire Res.pen +15% fire ----- def ----- Defense +3 (+1 eff.) Resists +30% acid +20% physical +20% darkness +13% cold +13% fire Spell.save +9 (+3 eff.) ---------- misc Vim/s.crit +2.00 Max.hate +14.00 A pointy cloth hat, very wizardly... |
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | gold ring 'Nerukira'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +11 Cun +6 Wil dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +16% cold ----- def ----- Resists +9% acid +32% cold Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.psi +50.00 Rings make your fingers look great! |
| On fingers | voratun ring 'Arcbile'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Spell.crit +4% Crit.mult +20.00% Spell.pwr +32 (+7 eff.) Res.pen +15% blight +20% arcane On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% lightning Spell.save +19 (+6 eff.) Max.HP +44.00 Disarm- +44% Pinning- +50% Knockbk- +50% Rings make your fingers look great! |
| Around waist | Urthichak the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Crit.mult +20.00% Phys.pwr +8 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | ancient elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.pwr +11 (+2 eff.) S.pwr/crit +4 Dmg.mod +30% temporal +19% physical Res.pen +8% temporal +14% physical ----- def ----- Resists +15% all Anom.red +10 Silence- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Flashmaim' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Dmg.mod +21% temporal Res.pen +10% temporal +10% light +10% fire Acc +6 (+3 eff.) Apr +8 Melee Ret 6 temporal ----- def ----- Defense +2 (+1 eff.) Resists +6% temporal ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earorehell the Tidewisp0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Crit.mult +30.00% Res.pen +10% cold Acc +12 (+6 eff.) Apr +19 ----- def ----- Resists +12% cold ---------- misc Max.psi +50.00 Amulets make your neck look great! |
Inventory
healing infusion (heal 69; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 69 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 1088%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1088% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 607%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 607% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 263; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 263 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental, magical; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 560 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shielding rune of the sneak (absorb 633; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 633 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 7; blocks 4; dur 4; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 7 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 18; blocks 7; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 18 up to 7 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 44; blocks 8; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 44 up to 8 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 34; blocks 6; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 34 up to 6 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% lightning Stun/Frz- +22% Amulets make your neck look great! |
stabilizing copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +20% Amulets make your neck look great! |
starlit copper amulet of mastery (0.12 Chronomancy / Flux)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% light +12% darkness Blind- +22% ---------- misc Masteries +0.12 Chronomancy/Flux Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
steel amulet 'Fogire'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Wil +5 Mag dps ---------- Dmg.mod +6% darkness Res.pen +25% cold On Hit (Melee): * 20% chance to reduce damage dealt by 35% ----- def ----- Resists +12% cold ---------- misc Hate/m.crit +3.00 Amulets make your neck look great! |
Gilygorn0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +10 Lck +11 Con dps ---------- Phys.crit +1.0% Crit.mult +15.00% Acc +11 (+5 eff.) ----- def ----- Defense +29 (+10 eff.) Resists +11% physical Unseen.red 16% ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
grounding stralite amulet of cunning (+6)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Cun ----- def ----- Resists +15% lightning Stun/Frz- +36% Amulets make your neck look great! |
stabilizing voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +21% temporal Blind- +26% Pinning- +42% Knockbk- +43% ---------- misc Infravis +6 Sight +2 See.Invis +10 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Branirek0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% blight Res.pen +10% blight Melee Ret 2 blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane +3% temporal HP.reg +2.00 Stun/Frz- +25% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
Vorodheth the Scorchreaper0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% fire ----- def ----- Resists +3% lightning Mind.save +4 (+1 eff.) Rings make your fingers look great! |
copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Rings make your fingers look great! |
savior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
Delyneg the Carriontorrent0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +25% nature ----- def ----- Resists +18% blight +9% lightning Spell.save +3 (+1 eff.) HP.reg +4.00 Heal.mod +10% Silence- +20% Stun/Frz- +28% Rings make your fingers look great! |
steel ring 'Blazewolf'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +12% acid Res.pen +25% temporal Melee Ret 4 acid 10 temporal ----- def ----- Fatigue -6% Resists +6% lightning Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +28 Rings make your fingers look great! |
wizard's steel ring of tenacity0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Max.HP +21.00 Disarm- +23% Pinning- +21% Knockbk- +26% Rings make your fingers look great! |
solipsist's gold ring of clarity0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Mind.save +7 (+2 eff.) Confus- +20% Rings make your fingers look great! |
Kheledir the Hellsbreaker0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +7 Wil +5 Cun +9 Con dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +3% fire Melee Ret 6 fire ----- def ----- Defense +10 (+3 eff.) Spell.save +3 (+1 eff.) Max.HP +70.00 HP.reg +17.00 Heal.mod +14% ---------- misc Max.mana +60.00 Rings make your fingers look great! |
Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +23 (+7 eff.) Spell.pwr +23 (+5 eff.) Mind.pwr +23 (+5 eff.) Dmg.mod +6% all Res.pen +20% acid +10% cold ----- def ----- Resists +9% cold Spell.save +12 (+4 eff.) HP.reg +5.00 Stun/Frz- +34% ---------- misc Mana/s.crit +2.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Eremylahek (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.crit +5.0% Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% arcane +21% physical Res.pen +15% acid +15% physical Apr +3 ----- def ----- Defense +13 (+4 eff.) Phys.save +18 (+9 eff.) ---------- misc Max.stam +30.30 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 230.92 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Islylrana the Hazequeller (30-36 power, 6 apr, temporal element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +12% cold +33% temporal Res.pen +15% temporal ----- def ----- Armour +5 Defense +8 (+3 eff.) Resists +9% cold +6% temporal ---------- misc Wards +2 temporal Talents +4 Ward +1 Command Staff On Spell Hit: 10% Soul Rot 2 Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+6 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
surging dragonbone starstaff of channeling (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +28 (+6 eff.) S.pwr/crit +8 Dmg.mod +30% light ---------- misc Mana/turn +0.40 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
hateful voratun battleaxe of shearing (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master/Psionic Power 56.0 - 84.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +21 darkness Against +19% Living While equipped: dps ---------- Res.pen +7% all Acc +31 (+14 eff.) Apr +17 Massive two-handed battleaxes. |
plaguebringer's voratun greatmaul of ruin (68-101 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Arcane/Master Power 67.5 - 101.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +19 blight On Hit: 20% Epidemic 5 On Hit: * 26% chance to reduce strength, dexterity, and constitution by 37 While equipped: dps ---------- Phys.crit +16.0% Crit.mult +45.00% Apr +19 ----- def ----- Disease- +36% Massive two-handed mauls. |
Bleakrace the stralite greatsword (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Nature Power 48.0 - 76.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 nature While equipped: dps ---------- Dmg.mod +15% darkness +9% cold On Hit (Melee): * 20% chance to reduce damage dealt by 35% ----- def ----- Resists +9% acid +15% fire +15% blight +9% temporal Spell.save +6 (+2 eff.) Massive two-handed swords. |
stralite greatsword 'Frigidusher' (62-98 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Disrupt Power 61.5 - 98.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +10 (+3 eff.) Res.pen +10% cold Melee Ret 8 physical ----- def ----- Resists +21% acid +4% physical +21% lightning +21% fire +33% cold +12% all Spell.save +19 (+6 eff.) Massive two-handed swords. |
manaburning voratun greatsword of evisceration (58-93 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Disrupt/Master Power 58.0 - 92.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 21 arcane resource burn On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +20 (+6 eff.) Massive two-handed swords. |
truestriking voratun greatsword of shearing (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Master Power 63.5 - 101.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical +13% all Acc +49 (+20 eff.) Apr +32 Massive two-handed swords. |
Spellblade (50-70 power, 0 apr)3.0 T5 longsword 1H weapon Reqs Str 28 [Unique] Arcane Power 50.0 - 70.0 Physical Uses 20% Mag, 90% Str Acc+ +0.4% crit mult (max 40%) Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +8 Mag dps ---------- Spell.crit +9% Spell.pwr +25 (+5 eff.) Dmg.mod +30% lightning +30% fire +30% arcane ---------- misc Light +1 On Spell Hit: 12% Lightning 5 On Spell Hit: 12% Flame 5 On Spell Hit: 12% Manathrust 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
warbringer's voratun longsword of rage (42-58 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Master Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +14 (+4 eff.) Dmg.mod +11% physical Res.pen +8% physical Acc +16 (+8 eff.) ----- def ----- Disarm- +19% Sharp, long, and deadly. |
Sootresolve (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Nature/Master Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 darkness On Hit.r1 +8 arcane On Crit.r2 +20 darkness +57 fire While equipped: Stats +10 Wil +19 Con dps ---------- Phys.pwr +12 (+4 eff.) All.spd +11% Dmg.mod +3% arcane Res.pen +15% physical +5% darkness +20% fire ----- def ----- Max.HP +110.00 Disarm- +31% One-handed war axes. |
voratun waraxe 'Boltbringer' (56-78 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 56.0 - 78.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +13.0% Atk.spd 100% Melee+ +16 mind While equipped: dps ---------- Dmg.mod +12% lightning +12% physical Apr +8 On Hit (Melee): * 20% chance to reduce all saves and defense by 43 ----- def ----- Defense +25 (+8 eff.) One-handed war axes. |
voratun waraxe of projection (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Psionic Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+8 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
mighty dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +6 Str dps ---------- Phys.crit +15.0% Phys.pwr +20 (+6 eff.) Acc +18 (+9 eff.) Longbows are used to shoot arrows at your foes. |
penetrating dragonbone longbow of cold4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +20 cold While equipped: dps ---------- Dmg.mod +23% cold Res.pen +15% physical Longbows are used to shoot arrows at your foes. |
stralite shield 'Porama' (0 def, 8 armour, 48-58 power, 149 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Psionic When used to Attack: Power 48.5 - 58.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +149 Melee+ +22 physical On Crit.r2 +20 temporal While equipped: Stats +13 Wil dps ---------- Dmg.mod +15% temporal ----- def ----- Armour +8 Fatigue +8% Resists +15% temporal +18% physical Shield.near.proj +89 Spell.save +12 (+4 eff.) Proj.slow +21% ---------- misc Talents +1 Block Handheld deflection devices. |
Aeryda the Umbrajam (0 def, 10 armour, 65-78 power, 198 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Master When used to Attack: Power 65.0 - 78.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +198 Melee+ +20 acid On Crit.r2 +20 darkness While equipped: Stats +7 Dex dps ---------- Res.pen +20% darkness Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce damage dealt by 35% ----- def ----- Armour +10 Fatigue +8% Resists +9% acid +30% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Aronn the voratun shield (0 def, 10 armour, 71-85 power, 208 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Master When used to Attack: Power 71.0 - 85.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +208 Phasing +30% On Hit.r1 +16 arcane While equipped: Stats +4 Mag dps ---------- S.pwr/crit +6 Res.pen +25% blight On shield block: * Cause enemies within radius 6 to bleed for 207 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Spell.save +18 (+6 eff.) ---------- misc Max.vim +50.50 Talents +1 Block Handheld deflection devices. |
Charwrither (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +1 Str +5 Dex +10 Mag +11 Wil dps ---------- Spell.crit +12% Spell.pwr +32 (+7 eff.) S.pwr/crit +6 Dmg.mod +27% arcane +24% temporal Res.pen +5% physical +5% fire Acc +20 (+10 eff.) Apr +2 ----- def ----- Resists +3% physical +15% all Spell.save +30 (+9 eff.) Silence- +50% ---------- misc Max.mana +91.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +5 Str +6 Mag +6 Wil dps ---------- Dmg.mod +16% lightning +16% physical +13% cold ----- def ----- Resists +8% lightning +12% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 6.5 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 251.91 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
prismatic drakeskin leather armour of the void (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Arcane While equipped: dps ---------- Melee+ 8 darkness Ranged+ 8 darkness ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +19% temporal +35% darkness +14% light Def/telep +21 Res/telep +22% Dur/telep +24% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A suit of armour made of leather. |
cleansing voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Disrupt While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +14% nature +17% blight A suit of armour made of mail. |
hardened voratun mail armour of cold resistance (5 def, 15 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: ----- def ----- Armour +15 Defense +5 (+2 eff.) Fatigue +12% Resists +10% acid +10% physical +32% cold +13% lightning +10% fire A suit of armour made of mail. |
stralite plate armour 'Frozendeath' (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Rare] Master While equipped: Stats +14 Str +3 Dex +10 Mag +3 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +13 Fatigue +22% Resists +9% physical +18% darkness +6% cold ---------- misc Light +2 Infravis +3 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Shimmerwell (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Nature While equipped: Stats +5 Wil +2 Con dps ---------- Melee Ret 8 lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +16 Fatigue +22% Resists +9% temporal +18% darkness +15% fire Max.HP +60.00 ---------- misc Light +3 Infravis +3 A suit of armour made of metal plates. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 330, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Arccast1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% lightning Melee Ret 10 arcane 6 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +22 (+7 eff.) Resists +5% arcane +21% lightning Stealth +12 Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 2.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 11 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 285.33 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
resilient elven-silk cloak of fog (9 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +9 (+3 eff.) Resists +15% light +21% fire Stealth +12 Max.HP +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gunyyon the Arcpanic (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +14 Lck +7 Dex dps ---------- Mind.crit +6% Res.pen +20% mind +25% lightning ----- def ----- Armour +5 Stealth +12 ---------- misc Equi/ret +0.20 Hate/m.crit +5.00 A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Lisenn the drakeskin leather gloves (30 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +13 (+4 eff.) Acc +30 (+14 eff.) ----- def ----- Armour +3 Defense +30 (+10 eff.) Resists +15% mind Mind.save +12 (+4 eff.) Disease- +20% Stun/Frz- +20% ---------- misc Max.stam +30.30 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Saluyamina the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +6 Dex +3 Con dps ---------- Phys.pwr +50 (+14 eff.) Res.pen +20% physical Acc +30 (+14 eff.) Melee Ret 4 mind ----- def ----- Armour +3 Fatigue +5% ---------- misc Max.stam +30.30 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets of butchering (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Disrupt While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Melee+ 11 lightning Dmg.mod +9% lightning Acc +10 (+5 eff.) Apr +9 ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +7% lightning Spell.save +17 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
mindwoven elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Psi/turn +0.22 A pointy cloth hat, very wizardly... |
Morningdeath (0 def, 3 armour) =water=2.0 T3 head armor [Random Unique] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% ----- def ----- Armour +3 Fatigue +3% Resists +15% lightning +13% temporal +10% cold ---------- misc Max.psi +30.00 Light +2 Breathe water A cap made of leather. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
1069 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
75 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Blastwell the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% lightning +15% cold ----- def ----- Resists +6% lightning ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 527.56 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Snicka the Cornac Paradox Mage level 38
6th Regrowth 123rd year of Ascendancy at 19:24 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Snicka the Cornac Paradox Mage level 49
3rd Pyre 123rd year of Ascendancy at 08:25 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Snicka the Cornac Paradox Mage level 38
6th Decay 122nd year of Ascendancy at 14:30 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Snicka the Cornac Paradox Mage level 47
78th Regrowth 123rd year of Ascendancy at 12:36 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Snicka the Cornac Paradox Mage level 42
15th Regrowth 123rd year of Ascendancy at 09:29 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Snicka the Cornac Paradox Mage level 20
26th Dusk 122nd year of Ascendancy at 02:08 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Snicka the Cornac Paradox Mage level 40
11st Regrowth 123rd year of Ascendancy at 22:59 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Snicka the Cornac Paradox Mage level 31
46th Haze 122nd year of Ascendancy at 11:22 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Snicka the Cornac Paradox Mage level 23
35th Dusk 122nd year of Ascendancy at 15:14 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Snicka the Cornac Paradox Mage level 34
70th Haze 122nd year of Ascendancy at 03:54 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Snicka the Cornac Paradox Mage level 30
76th Dusk 122nd year of Ascendancy at 01:10 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Snicka the Cornac Paradox Mage level 10
3rd Flare 122nd year of Ascendancy at 08:47 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Snicka the Cornac Paradox Mage level 20
21st Dusk 122nd year of Ascendancy at 01:08 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Snicka the Cornac Paradox Mage level 30
65th Dusk 122nd year of Ascendancy at 12:36 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Snicka the Cornac Paradox Mage level 40
10th Regrowth 123rd year of Ascendancy at 17:20 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Snicka the Cornac Paradox Mage level 50
3rd Pyre 123rd year of Ascendancy at 15:26 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Snicka the Cornac Paradox Mage level 31
13rd Haze 122nd year of Ascendancy at 20:30 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Snicka the Cornac Paradox Mage level 42
18th Regrowth 123rd year of Ascendancy at 23:26 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Snicka the Cornac Paradox Mage level 28
63rd Dusk 122nd year of Ascendancy at 05:49 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Snicka the Cornac Paradox Mage level 41
12nd Regrowth 123rd year of Ascendancy at 00:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Snicka the Cornac Paradox Mage level 12
8th Flare 122nd year of Ascendancy at 07:03 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Snicka the Cornac Paradox Mage level 31
18th Haze 122nd year of Ascendancy at 23:43 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Snicka the Cornac Paradox Mage level 6
77th Pyre 122nd year of Ascendancy at 21:44 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Snicka the Cornac Paradox Mage level 43
39th Regrowth 123rd year of Ascendancy at 14:18 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Snicka the Cornac Paradox Mage level 23
36th Dusk 122nd year of Ascendancy at 21:41 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Snicka the Cornac Paradox Mage level 17
8th Dusk 122nd year of Ascendancy at 18:00 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Snicka the Cornac Paradox Mage level 48
2nd Pyre 123rd year of Ascendancy at 01:41 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Snicka the Cornac Paradox Mage level 37
5th Decay 122nd year of Ascendancy at 23:21 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Snicka the Cornac Paradox Mage level 6
77th Pyre 122nd year of Ascendancy at 10:16 see stats
Log
Attenuate from Snicka hits Skeleton warrior for 420 temporal damage.
Attenuate from Snicka hits Skeleton magus for 308 temporal damage.
Skeleton magus receives 707 healing from Re-assemble.
Attenuate from Snicka hits Snicka for (277 to time), 0 temporal (0 total damage).
Burning from Skeleton magus hits Snicka for (48 to time), 0 fire (0 total damage).
Snicka casts Stop.
Snicka's spell attains critical power!
Snicka is surging arcane power.
Your time shield crumbles under the damage!
The fabric of time around Snicka stabilizes to normal.
The powerful time-altering energies generate a restoration field on Snicka.
Snicka is recovering from the damage!
You collect a new ingredient: skeleton mage skull (1).
The shield around skeleton warrior crumbles.
Snicka hits Snicka for (422 to time), 855 temporal (855 total damage).
Snicka hits Skeleton warrior for (858 absorbed), 1196 temporal (1196 total damage).
Snicka hits Skeleton magus for 1504 temporal damage.
Snicka hits Moving infernal elven-wood magestaff of the prodigy for 1682 temporal damage.
Snicka killed Skeleton magus!
Snicka killed Moving infernal elven-wood magestaff of the prodigy!
Snicka killed Skeleton warrior!
Snicka casts Temporal Reprieve.
You time travel to a quiet place.
Burning from Skeleton magus hits Snicka for 48 fire damage.
Snicka receives 89 healing from Temporal Restoration Field.
Attenuate from Snicka hits Snicka for 277 temporal damage.
Snicka the level 50 cornac paradox mage was time dilated to death by himself in some sort of fetish experiment gone wrong on level 1 of Temporal Reprieve.
You are brought back from your repreive!

























































































































































