












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Item Notes 1.7.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Pragmatic Heroism 1.7.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Mindslayer |
| Level / Exp | 50 / 1219% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 76 (base 14) |
| Dexterity | 121 (base 60) |
| Constitution | 81 (base 25) |
| Magic | 40 (base 10) |
| Willpower | 126 (base 64) |
| Cunning | 116 (base 60) |
Resources
| Life | 1433/1433 |
| Equilibrium | 104 |
| Psi | 236/236 |
| Healing Factor | 1.4752415653742 |
| Regeneration | 22.497433871956 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +42.7836465099% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 8 |
| Infravision | 17 |
| See Stealth | 47.556973735291 |
| See Invisible | 62.556973735291 |
Offense: Mainhand
| Damage | 83 |
| Accuracy | 66 |
| Crit Chance | 40% |
| APR | 51 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 90 |
| Accuracy | 66 |
| Crit Chance | 40% |
| APR | 61 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 83 |
| Crit Chance | 68% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Physical | +22% |
| Cold | +38% |
| All | +7% |
| Darkness | +31% |
| Mind | +22% |
| Lightning | +112% |
| Fire | +113% |
| Nature | +22% |
Offense: Damage Penetration
| Lightning | +15% |
| Darkness | +19% |
| Cold | +15% |
| Fire | +15% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 53 (94.574340358689%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 51 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 55%( 70%) |
| All | + 32%( 70%) |
| Physical | + 42%( 70%) |
| Lightning | + 55%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 40%( 70%) |
| Mind | + 42%( 80%) |
| Darkness | + 47%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Disarm Resistance | 27% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 50% |
| Knockback Resistance | 65% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 36% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 298 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 38% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 955% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Psionic / Projection | 1.30 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Thermal mastery | 1.55 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Charged mastery | 1.55 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 3/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Aura |
| talent | Thermal Shield |
| talent | Psiblades |
| talent | Antimagic Shield |
| talent | Skate |
| talent | Charged Aura |
| talent | Kinetic Shield |
| talent | Heartstart |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Fetus (28M). Escort: temporal explorer (level 1 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1239. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed electric eel tail. * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed warg claw. * You've found the needed ritch stinger. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
| On hands | Galebender the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Wil +3 Con dps ---------- Dmg.mod +30% lightning On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning +6% acid Disarm- +27% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Beloth1.0 T3 lite [Rare] Master While equipped: Stats +2 Str ----- def ----- Defense +10 (+3 eff.) Max.HP +100.00 Poison- +20% Stun/Frz- +10% ---------- misc Light +7 Infravis +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 23 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Tool | cleansing stralite torque of psionic shield [power 107] (19 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 107 for 5 turns Puts all charms on 19 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Aeroraldir the Shadebreeze0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Dex +3 Con dps ---------- Acc +12 (+3 eff.) Apr +3 On Hit (Melee): * 20% chance to reduce damage dealt by 35% ----- def ----- Resists +6% blight Max.HP +100.00 Heal.mod +5% Stun/Frz- +20% Knockbk- +10% Rings make your fingers look great! |
| On fingers | Sunhash0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +15% mind ----- def ----- Resists +12% light HP.reg +4.00 Stun/Frz- +31% ---------- misc Psi/ret +0.04 Max.hate +4.00 Rings make your fingers look great! |
| Around neck | Squirrel (4M)0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt While equipped: Stats +3 Wil +8 Con ----- def ----- Resists +52% blight +12% temporal +63% nature +3% lightning Phys.save +26 (+9 eff.) Die.at -20.00 life Max.HP +67.00 HP.reg +11.00 Blind- +36% Poison- +96% Disease- +100% ---------- misc Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! |
| In main hand | Charged Focus (10-11 power, 29 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. The set is complete. Power 10.0 - 11.0 Lightning Uses 72% Wil, 43% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +29 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +9% Mind.pwr +26 (+5 eff.) Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Resists +25% lightning Mind.save +15 (+4 eff.) ---------- misc Max.psi +50.00 Talents +1 Psionic Maelstrom Masteries +0.25 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. This item has been sent to the Item's Vault. |
| Around waist | Crackleguile1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +25 (+6 eff.) Dmg.mod +24% lightning ----- def ----- Armour +6 Resists +11% fire +8% cold Phys.save +6 (+2 eff.) ---------- misc Mana/s.crit +2.00 A belt that goes around your waist. |
| In off hand | Thermal Focus (14-15 power, 39 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. The set is complete. Power 14.0 - 15.4 Fire Uses 72% Wil, 43% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +39 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +9% Mind.pwr +26 (+5 eff.) Dmg.mod +25% fire +25% cold Res.pen +15% fire +15% cold ----- def ----- Resists +25% fire +25% cold Spell.save +15 (+5 eff.) ---------- misc Psi/turn +2.00 Talents +1 Psionic Maelstrom Masteries +0.25 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. This item has been sent to the Item's Vault. |
| Cloak | Stat Stick (23F) (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +16 Cun +15 Dex dps ---------- Dmg.mod +6% lightning +6% cold +24% darkness Res.pen +19% darkness Acc +20 (+5 eff.) Apr +19 On Hit (Melee): * 10% chance to slow global speed by 73% * 24 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Resists +22% darkness +9% nature Spell.save +9 (+3 eff.) Stealth +25 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
healing infusion (heal 78; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 311; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 311 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
stormshield rune (threshold 83; blocks 5; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 380 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 28 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (115). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
vitalizing gold amulet of perfection (0.21 Wild-gift / Harmony,0.21 Wild-gift / Antimagic)0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +9 (+3 eff.) Max.HP +56.00 HP.reg +4.00 ---------- misc Masteries +0.21 Wild-gift/Harmony +0.21 Wild-gift/Antimagic Amulets make your neck look great! |
Adumira0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Res.pen +15% physical Melee Ret 6 arcane ----- def ----- Armour +8 Fatigue -8% Resists +22% lightning HP.reg +5.00 Blind- +40% Stun/Frz- +47% ---------- misc Infravis +8 Sight +2 See.Invis +10 Amulets make your neck look great! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 8 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 319.88 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 22/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 38 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
mule's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+1 eff.) ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings make your fingers look great! |
psionicist's steel ring of fire (+22%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Mind.save +4 (+1 eff.) Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +12 (+3 eff.) ----- def ----- Max.HP +85.00 HP.reg +11.00 Heal.mod +15% Rings make your fingers look great! |
ash magestaff 'Thunderspitter' (15-18 power, 3 apr, lightning element)5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +2% Spell.pwr +10 (+2 eff.) Dmg.mod +18% lightning +3% cold Melee Ret 6 cold ----- def ----- Defense +7 (+2 eff.) Resists +3% lightning HP.reg +0.70 Heal.mod +14% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 2.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 58.96 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 152 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
cruel dragonbone magestaff of illumination (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +16.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% cold ----- def ----- Defense +8 (+2 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 1.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 43.78 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Xanayanne' (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +53 (+10 eff.) S.pwr/crit +11 Dmg.mod +30% arcane Res.pen +17% blight +45% arcane +17% mind Phasing +34% Melee Ret 8 acid ---------- misc Vim/s.crit +2.26 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone magestaff of might (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Spell.pwr +23 (+6 eff.) Dmg.mod +30% arcane Phasing +17% ----- def ----- Defense +25 (+6 eff.) Shield.pwr +18% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elemental voratun battleaxe (59-88 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane Power 59.0 - 88.5 Physical Uses 121% Wil Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 16 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +42% cold Res.pen +17% cold Massive two-handed battleaxes. |
voratun greatsword of ruin (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 64.0 - 102.4 Physical Uses 121% Wil Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +40.00% Apr +19 Massive two-handed swords. |
balanced voratun longsword of erosion (44-61 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Nature/Master Power 43.5 - 60.9 Physical Uses 101% Wil Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +15 nature While equipped: dps ---------- Acc +14 (+3 eff.) ----- def ----- Defense +15 (+4 eff.) Disarm- +42% Sharp, long, and deadly. |
caustic voratun longsword of erosion (41-57 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature Power 41.0 - 57.4 Physical Uses 101% Wil Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +18 nature On Crit.r2 +20 acid +38 nature While equipped: dps ---------- Res.pen +21% acid +22% nature Apr +12 Sharp, long, and deadly. |
quick voratun mace of projection (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Master/Psionic Power 45.0 - 63.0 Physical Uses 101% Wil Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +21 (+5 eff.) Blunt and deadly. |
warbringer's voratun mace of massacre (57-80 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 57.0 - 79.8 Physical Uses 101% Wil Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +15 (+4 eff.) Res.pen +13% physical ----- def ----- Disarm- +28% Blunt and deadly. |
plaguebringer's voratun waraxe (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 40.5 - 56.7 Physical Uses 101% Wil Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 blight On Hit: 20% Epidemic 5 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 9 While equipped: ----- def ----- Disease- +33% One-handed war axes. |
Poltergeist's Bloomsoul (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 70 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
horrifying vined mindstar of venom (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 7 acid 3 mind 4 darkness Dmg.mod +5% acid +4% mind +3% darkness Res.pen +4% acid ----- def ----- Resists +5% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering vined mindstar of storms (6-7 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego++] Nature/Psionic Power 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Str +1 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 6 lightning Dmg.mod +5% lightning Res.pen +6% lightning ----- def ----- Resists +10% lightning ---------- misc Hate/kill +2.00 Psi/kill +1.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 150.30 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 16 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+3 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+2 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.0 Pwr.cost 19 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 48.66 mind damage, 84.96 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 4.35 mind and 7.60 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. This item has been sent to the Item's Vault. |
epiphanous living mindstar of flames (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +14 (+3 eff.) All.spd +10% Melee+ 9 fire Dmg.mod +15% mind +19% fire Res.pen +14% fire ----- def ----- Resists +12% fire ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Storm Fury4.0 T5 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+6 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+8 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 80 to 160 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
barbed quiver of dragonbone arrows (23/23, 73-102 power, 18 apr)3.0 T5 arrow ammo [Ego+] Master Power 73.0 - 102.2 Physical Uses 51% Wil, 71% Cun Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +21.0% Capacity 23 On Crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 101% Wil Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+4 eff.) Rng.Def +17 (+4 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+4 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 86.17 to 107.71 light damage (based on Willpower and Cunning). Uses 10 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
swashbuckler's voratun shield of shrapnel (0 def, 10 armour, 62-75 power, 181 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Master When used to Attack: Power 62.5 - 75.0 Physical Uses 101% Wil Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +181 While equipped: Stats +9 Str +9 Dex dps ---------- Acc +21 (+5 eff.) On shield block: * Cause enemies within radius 6 to bleed for 251 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
verdant elven-silk robe of darkness (+36%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +23% nature +24% darkness ----- def ----- Resists +36% darkness +15% all Poison- +50% Disease- +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +17% blight +28% fire +14% nature A suit of armour made of leather. |
fearforged voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +9 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +22% Resists +11% fire -20% light +5% darkness Phys.save +8 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +9 (+2 eff.) A suit of armour made of mail. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+4 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+5 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 12 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 19 Armour, 27 Defense and your attacks will gain 35% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
impenetrable voratun plate armour of Eyal (0 def, 32 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +32 Fatigue +22% Max.HP +66.00 HP.reg +7.00 Heal.mod +17% A suit of armour made of metal plates. |
voratun plate armour of command (11 def, 23 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +5 Cun ----- def ----- Armour +23 Defense +11 (+3 eff.) Fatigue +22% Mind.save +23 (+6 eff.) A suit of armour made of metal plates. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
hardened leather belt 'Torigen'1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Str +2 Wil dps ---------- Mind.crit +5% ----- def ----- Mind.save +12 (+3 eff.) Max.HP +53.00 ---------- misc Equi/ret +0.20 Max.psi +20.00 Light +2 Infravis +3 A belt that goes around your waist. |
ravager's drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +8 Mag +9 Wil dps ---------- Spell.crit +4% Dmg.mod +18% physical Res.pen +11% physical A belt that goes around your waist. |
reinforced drakeskin leather belt of carrying1.0 T5 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +13 Defense +15 (+4 eff.) Fatigue -8% Phys.save +21 (+7 eff.) ---------- misc Max.enc +26 A belt that goes around your waist. |
Cat (9M) (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% cold +12% fire +6% mind +25% darkness Res.pen +20% darkness On Hit (Melee): * 24 arcane resource burn * 10% chance to reduce all saves and defense by 44 ----- def ----- Defense +3 (+1 eff.) Resists +10% acid +24% darkness +9% fire +19% lightning +13% cold Phys.save +15 (+5 eff.) Mind.save +28 (+7 eff.) Stealth +21 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silissra the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +8 Con dps ---------- Dmg.mod +9% temporal Res.pen +15% temporal Melee Ret 4 temporal ----- def ----- Defense +3 (+1 eff.) Resists +16% blight +17% nature +5% arcane Phys.save +8 (+3 eff.) Max.HP +100.00 HP.reg +8.00 Heal.mod +18% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 38 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
elven-silk cloak 'Stormslicer' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Dex +5 Con dps ---------- Dmg.mod +9% lightning Res.pen +5% lightning +10% temporal Melee Ret 2 mind ----- def ----- Defense +3 (+1 eff.) Resists +10% acid +3% temporal +10% cold +10% fire +9% mind +9% lightning Spell.save +11 (+3 eff.) Max.HP +53.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +1.40 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak of the Shaloren (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +6 Dex +3 Mag +4 Wil +5 Cun dps ---------- Acc +7 (+1 eff.) Apr +9 ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Dmg.mod +21% darkness Res.pen +13% darkness ----- def ----- Defense +3 (+1 eff.) Resists +25% darkness Stealth +19 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.9 Pwr.cost 16 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
eldritch pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +6 Str +5 Mag +5 Wil +8 Con dps ---------- Spell.crit +4% Dmg.mod +9% physical ----- def ----- Armour +5 ---------- misc Mana/turn +0.50 Max.mana +32.00 Size +1 A pair of boots made of leather. |
insulating pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 T5 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Resists +12% fire +15% cold A pair of boots made of leather. |
restorative pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +5 HP.reg +10.00 Heal.mod +17% A pair of boots made of leather. |
invigorating pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -4% Max.HP +41.00 ---------- misc Stam/turn +0.50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Scaldbliss' (0 def, 9 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% darkness +15% fire Res.pen +25% fire On Hit (Melee): * 10% chance to reduce damage dealt by 35% ----- def ----- Armour +9 Fatigue +4% Resists +8% lightning +9% temporal +11% fire +9% cold ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of disengagement (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Cun +3 Dex ----- def ----- Armour +5 Fatigue -4% Phys.save +10 (+4 eff.) ---------- misc Max.enc +48 Disengage: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +5 Fatigue -6% Phys.save +13 (+5 eff.) ---------- misc Max.enc +41 Rush: Puts all charms on 19 cooldown Level 2.0 Pwr.cost 19 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic dwarven-steel gauntlets (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +5 Fatigue +3% Mind.save +6 (+1 eff.) Max.HP +45.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
augmenting elven-silk wizard hat of time (+18%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +14% acid +18% temporal +8% lightning +15% fire +13% arcane +13% cold ----- def ----- Defense +3 (+1 eff.) Resists +18% temporal A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Cheblek' (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +6 Dex dps ---------- Crit.mult +20.00% S.pwr/crit +10 Dmg.mod +19% mind Melee Ret 10 blight ----- def ----- Defense +3 (+1 eff.) Resists +19% mind Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 A pointy cloth hat, very wizardly... |
hardened leather cap 'Radiancetaint' (0 def, 3 armour) =water=2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Str +4 Wil +1 Cun ----- def ----- Armour +3 Fatigue +3% Resists +9% light +10% cold Crit.dmg- 15.00% ---------- misc Infravis +1 Breathe water A cap made of leather. |
champion's drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +8 Str +4 Wil +4 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Mind.save +12 (+3 eff.) ---------- misc Light +1 A cap made of leather. |
drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +7 Str +8 Dex ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 377.7 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
mindcaging voratun helm of blood magic (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +4% Dmg.mod +18% blight +16% arcane ----- def ----- Armour +5 Fatigue +5% Resists +19% mind Mind.save +19 (+5 eff.) Confus- +43% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's voratun helm of dexterity (+7) (0 def, 9 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +7 Dex ----- def ----- Armour +9 Fatigue +5% ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 23 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
406 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
72 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Camalathagas1.0 T3 lite [Rare] Disrupt While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Resists +5% arcane +3% all Spell.save +8 (+2 eff.) Mind.save +9 (+2 eff.) Max.HP +40.00 Disarm- +20% Knockbk- +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +25.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 90% of the healing done. This effect scales with your Magic stat.. Uses 57 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 439.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 19 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Lightningvein the voratun torque of clear mind [power 5] (19 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% mind Res.pen +20% lightning +15% physical ----- def ----- Resists +3% physical Phys.save +18 (+6 eff.) ---------- misc Equi/ret +0.12 Psi/ret +0.12 Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) On Melee Ret: * 18% chance to slow global speed by 73% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+6 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 38 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Fetus (28M) the Thalore Mindslayer level 34
42nd Regrowth 123rd year of Ascendancy at 17:58 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Fetus (28M) the Thalore Mindslayer level 49
2nd Summertide 123rd year of Ascendancy at 04:49 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Fetus (28M) the Thalore Mindslayer level 34
41st Regrowth 123rd year of Ascendancy at 03:56 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Fetus (28M) the Thalore Mindslayer level 20
66th Dusk 122nd year of Ascendancy at 03:26 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Fetus (28M) the Thalore Mindslayer level 38
55th Regrowth 123rd year of Ascendancy at 22:46 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Fetus (28M) the Thalore Mindslayer level 42
55th Pyre 123rd year of Ascendancy at 09:21 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Fetus (28M) the Thalore Mindslayer level 36
52nd Regrowth 123rd year of Ascendancy at 18:02 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Fetus (28M) the Thalore Mindslayer level 26
31st Haze 122nd year of Ascendancy at 04:33 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Fetus (28M) the Thalore Mindslayer level 11
4th Dusk 122nd year of Ascendancy at 04:37 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Fetus (28M) the Thalore Mindslayer level 35
49th Regrowth 123rd year of Ascendancy at 18:55 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Fetus (28M) the Thalore Mindslayer level 44
64th Pyre 123rd year of Ascendancy at 20:18 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Fetus (28M) the Thalore Mindslayer level 50
6th Dusk 123rd year of Ascendancy at 07:41 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Fetus (28M) the Thalore Mindslayer level 20
72nd Dusk 122nd year of Ascendancy at 02:22 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fetus (28M) the Thalore Mindslayer level 28
60th Haze 122nd year of Ascendancy at 03:59 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Fetus (28M) the Thalore Mindslayer level 48
10th Mirth 123rd year of Ascendancy at 13:59 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Fetus (28M) the Thalore Mindslayer level 50
3rd Dusk 123rd year of Ascendancy at 07:53 see stats
Got eggs? (Roguelike)
Finish the Pikataclysm event.By Fetus (28M) the Thalore Mindslayer level 23
2nd Haze 122nd year of Ascendancy at 20:03 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fetus (28M) the Thalore Mindslayer level 29
8th Regrowth 123rd year of Ascendancy at 04:30 see stats
Level 10 (Roguelike)
Got a character to level 10.By Fetus (28M) the Thalore Mindslayer level 10
2nd Flare 122nd year of Ascendancy at 18:20 see stats
Level 20 (Roguelike)
Got a character to level 20.By Fetus (28M) the Thalore Mindslayer level 20
66th Dusk 122nd year of Ascendancy at 02:00 see stats
Level 30 (Roguelike)
Got a character to level 30.By Fetus (28M) the Thalore Mindslayer level 30
23rd Regrowth 123rd year of Ascendancy at 02:17 see stats
Level 40 (Roguelike)
Got a character to level 40.By Fetus (28M) the Thalore Mindslayer level 40
32nd Pyre 123rd year of Ascendancy at 19:33 see stats
Level 50 (Roguelike)
Got a character to level 50.By Fetus (28M) the Thalore Mindslayer level 50
1st Dusk 123rd year of Ascendancy at 02:07 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Fetus (28M) the Thalore Mindslayer level 50
2nd Dusk 123rd year of Ascendancy at 11:38 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Fetus (28M) the Thalore Mindslayer level 44
65th Pyre 123rd year of Ascendancy at 17:34 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Fetus (28M) the Thalore Mindslayer level 22
77th Dusk 122nd year of Ascendancy at 04:09 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Fetus (28M) the Thalore Mindslayer level 26
14th Haze 122nd year of Ascendancy at 09:11 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Fetus (28M) the Thalore Mindslayer level 50
4th Dusk 123rd year of Ascendancy at 05:50 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Fetus (28M) the Thalore Mindslayer level 21
75th Dusk 122nd year of Ascendancy at 06:01 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Fetus (28M) the Thalore Mindslayer level 36
49th Regrowth 123rd year of Ascendancy at 21:33 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Fetus (28M) the Thalore Mindslayer level 50
6th Dusk 123rd year of Ascendancy at 07:38 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Fetus (28M) the Thalore Mindslayer level 8
10th Mirth 122nd year of Ascendancy at 06:50 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Fetus (28M) the Thalore Mindslayer level 50
2nd Dusk 123rd year of Ascendancy at 10:59 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Fetus (28M) the Thalore Mindslayer level 24
9th Haze 122nd year of Ascendancy at 07:40 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Fetus (28M) the Thalore Mindslayer level 39
80th Regrowth 123rd year of Ascendancy at 02:46 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Fetus (28M) the Thalore Mindslayer level 32
37th Regrowth 123rd year of Ascendancy at 21:46 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Fetus (28M) the Thalore Mindslayer level 18
52nd Dusk 122nd year of Ascendancy at 02:53 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Fetus (28M) the Thalore Mindslayer level 33
40th Regrowth 123rd year of Ascendancy at 09:21 see stats
Log
You pickup 1.95 gold pieces.
You pickup 0.85 gold pieces.
You pickup 0.95 gold pieces.
Fetus (28M) picks up (H.): barbed quiver of dragonbone arrows (23/23, 73-102 power, 18 apr).
Fetus (28M) picks up (2.): invigorating pair of voratun boots (0 def, 5 armour).
Fetus (28M) picks up (y.): voratun greatsword of ruin (64-102 power, 4 apr).
Fetus (28M) picks up (3.): restorative pair of drakeskin leather boots (0 def, 5 armour).
Fetus (28M) picks up (9.): augmenting elven-silk wizard hat of time (+18%) (3 def, 0 armour).
Fetus (28M) picks up (P.): voratun plate armour of command (11 def, 23 armour).
Fetus (28M) picks up (K.): swashbuckler's voratun shield of shrapnel (0 def, 10 armour, 62-75 power, 181 block).
Fetus (28M) picks up (C.): warbringer's voratun mace of massacre (57-80 power, 6 apr).
Fetus (28M) picks up (6.): insulating pair of drakeskin leather boots of speed (0 def, 5 armour).
Fetus (28M) picks up (I.): epiphanous living mindstar of flames (16-18 power, 40 apr, nature damage).
Fetus (28M) is firmly planted in reality.
Ran for 7 turns (stop reason: interesting terrain).
Talent Track is ready to use.
Fetus (28M) uses Track.
Talent Track is ready to use.
Fetus (28M) uses Track.
Fetus (28M) picks up (a.): healing infusion (heal 78; cd 15).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...
Saving game...
Saving done.
Saving game...
Saving done.

















































































































































































