zarcher the level 5 Thalore Archer by rushy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp5 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity32 (base 27)
Constitution11 (base 10)
Magic8 (base 10)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life166/166
Stamina124/124
Healing Factor1.1082872928177
Regeneration0.27707182320442

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision2

Offense: Mainhand

Damage29
Accuracy41
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
All0%

Defense: Base

Armour (hardiness)5 (38.536585365854%)
Defense29
Ranged Defense29
Fatigue1.669446550417
Physical Save9
Spell Save6
Mental Save13

Defense: Resistances

Nature+ 6%( 70%)
Light+ 30%( 70%)
Temporal+ 6%( 70%)
Cold+ 5%( 70%)
Fire+ 5%( 70%)
Mind+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
1/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Technique / Mobility1.20
4/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
failed
active

Equipment

On feet
Quiver
On hands
On head
Tool
Around neck
Main armor
In main hand
Light source
Around waist

Inventory

Achievements

Log


Talent Disengage is ready to use.
Talent Steady Shot is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the west (shadow)).


Shadow stops bleeding.


Zarcher uses Infusion: Regeneration.

Zarcher starts regenerating health quickly.


Zarcher uses Infusion: Wild.

Zarcher lessens the pain.

Shadow casts Phase Door.


Zarcher stops regenerating health quickly.

Zarcher feels pain again.

Ran for 3 turns (stop reason: hostile spotted to the north (sick brown bear)).


Shadow hits zarcher for 49 physical damage.
Shadow hits zarcher for 54 physical damage.
zarcher the level 5 thalore archer was bludgeoned to death by a shadow on level 3 of Heart of the Gloom.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Shadow killed zarcher!
Talent Infusion: Regeneration is ready to use.

Saving done.

Saving game...