Skelskir the level 6 Skeleton Skirmisher by Hohenheim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeNormal Exploration
SexMale
RaceSkeleton
ClassSkirmisher
Level / Exp6 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity39 (base 29)
Constitution13 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning17 (base 17)

Resources

Life2/234
Stamina22/118
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth22.586627077904
See Invisible22.586627077904

Offense: Mainhand

Damage46
Accuracy40
Crit Chance6%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+3%

Defense: Base

Armour (hardiness)6 (38.536585365854%)
Defense0
Ranged Defense0
Fatigue6.669446550417
Physical Save11
Spell Save7
Mental Save9

Defense: Resistances

Physical-13%( 70%)
Acid+ 10%( 70%)
Cold-14%( 70%)
All-20%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
4/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5
0/5

Effects

beneficial effect
detrimental effect
detrimental effect
detrimental effect
detrimental effect
detrimental effect
detrimental effect

Quests

active

Equipment

Quiver
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Talent Rune: Shielding is ready to use.
Talent Rune: Phase Door is ready to use.
Rested for 11 turns (stop reason: detrimental status effect).

Skelskir is blood locked.

Skelskir casts Rune: Shielding.

A shield forms around Skelskir.


Skelskir shoots!

Skelskir uses Bash and Smash.

Skelskir hits Shasshhiy'Kaish for 25 physical, 14 acid, 9 cold (48 total damage).
Shasshhiy'Kaish hits Skelskir for (20 absorbed), 0 physical (0 total damage).
Skelskir's Bash and Smash hits Shasshhiy'Kaish for
94 physical damage.
Talent Bone Armour is ready to use.

Skelskir uses Swift Shot.

Shasshhiy'Kaish casts Rune: Biting Gale.

Your shield crumbles under the damage!

The shield around Skelskir crumbles.

Skelskir is encased in ice!

Shasshhiy'Kaish hits Skelskir for (110 absorbed), 7 cold (7 total damage).
Skelskir's Swift Shot hits Iceblock for
37 physical damage.

Skelskir uses Bone Armour.

A shield forms around Skelskir.

Shasshhiy'Kaish stops surging mana.

Shasshhiy'Kaish casts Burning Hex.


Skelskir is no longer blood locked.

Skelskir is free from the ice.

The shield around Skelskir crumbles.