mhj the level 13 Shalore Sun Paladin by acemanner

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceShalore
ClassSun Paladin
Level / Exp13 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 32)
Dexterity11 (base 10)
Constitution17 (base 10)
Magic38 (base 36)
Willpower22 (base 10)
Cunning12.6 (base 10)

Resources

Life328/328
Positive78/86
Stamina166/166
Healing Factor1.0561497326203
Regeneration0.26403743315508

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible7

Offense: Mainhand

Damage52
Accuracy16
Crit Chance16%
APR1
Speed1.00

Offense: Spell

Spellpower29
Crit Chance15%
Speed1

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Offense: Damage Bonus

Physical+20%
Light+11%
All0%

Defense: Base

Armour (hardiness)45.416050405667 (76.629213483146%)
Defense17
Ranged Defense24
Fatigue31
Physical Save34
Spell Save26
Mental Save24

Defense: Resistances

Acid+ 19%( 70%)
Light+ 34%( 70%)
Physical+ 9%( 70%)
Cold+ 18%( 70%)
Arcane+ 5%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance22%
Blind Resistance10%
Instadeath Resistance100%
Knockback Resistance26%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
4/5
2/5
0/5
0/5
Celestial / Sun1.30
4/5
1/5
3/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
3/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
1/5
2/5
Race / Shalore1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
1/5
2/5
0/5

Effects

detrimental effect

Quests

done
done
failed
done
done
active
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By mhj the Shalore Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 03:39
see stats
Lost in translation (Exploration mode) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By mhj the Shalore Sun Paladin level 3
78th Pyre 122nd year of Ascendancy at 03:40
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By mhj the Shalore Sun Paladin level 9
8th Mirth 122nd year of Ascendancy at 07:47
see stats

Log

Luminous horror HEALS from light damage!
Luminous horror HEALS from fire damage!
mhj hits Luminous horror for 70 physical, 5 acid, 5 physical, 1 light, 17 healing, 0 fire, 5 healing, 0 fire, 5 healing (81 total damage) [27 healing].
mhj hits Luminous horror for 0 fire, 5 healing (0 total damage) [5 healing].
Luminous horror's light area effect hits
mhj for 19 light damage.
Luminous horror's light area effect hits
mhj for 19 light damage.
Luminous horror's light area effect hits
mhj for 19 light damage.
mhj the level 13 shalore sun paladin was purified to death by a luminous horror on level 3 of Lake of Nur.
Mhj stops regenerating health quickly.

Mhj deactivates Chant of Fortitude.

Mhj deactivates Weapon of Light.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Luminous horror's light area effect killed mhj!
Resting starts...

Talent Stunning Blow is ready to use.
Talent Rune: Shielding is ready to use.
Talent Absorption Strike is ready to use.
Talent Wave of Power is ready to use.
Talent Weapon of Light is ready to use.
Talent Bathe in Light is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Grace of the Eternals is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting character).


Saving done.