Grokz the level 50 Orc Archmage by sweetvinegar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Roguelike
SexFemale
RaceOrc
ClassArchmage (Technomancer)
Level / Exp50 / 1578%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 10)
Dexterity23 (base 10)
Constitution36 (base 29)
Magic112 (base 60)
Willpower104 (base 60)
Cunning103 (base 60)

Resources

Mana487/487
Life880/880
Positive192/192
Stamina472/472
Steam102/102
Healing Factor1.1979202340232
Regeneration0.2994800585058

Speed

Mental+10%
Attack0%
Movement+28.56571854537%
Spell+10%
Global+120.03998628326%

Vision

Sight10
Lite10
Infravision3
See Stealth29.794849285207
See Invisible70.2456109302
ESP Range20
ESP Kindshumanoid, animal/canine, giant

Offense: Mainhand

Damage50
Accuracy20
Crit Chance45%
APR31
Speed0.91

Offense: Spell

Spellpower99
Crit Chance82%
Speed0.90909090909091
Cooldown Reduction30

Offense: Mind

Mindpower54
Crit Chance33%
Speed1

Offense: Damage Bonus

Acid+26%
Arcane+122%
Mind+26%
All+20%
Lightning+35%
Light+51%
Physical+28%
Fire+32%
Darkness+47%

Offense: Damage Penetration

Darkness+23%
Temporal+20%
Blight+12%
Arcane+57%
Physical+32%
All+7%

Defense: Base

Armour (hardiness)47.780511846432 (48.304188961773%)
Defense40
Ranged Defense53
Fatigue0
Physical Save41
Spell Save79
Mental Save53

Defense: Resistances

Acid+ 64%( 70%)
Blight+ 39%( 70%)
Arcane+ 70%( 70%)
Cold+ 70%( 70%)
All+ 34%( 70%)
Lightning+ 70%( 70%)
Light+ 40%( 70%)
Temporal+ 45%( 70%)
Physical+ 37%( 70%)
Darkness+ 68%( 70%)
Fire+ 70%( 70%)
Mind+ 51%( 70%)

Defense: Immunities

Teleport Resistance100%
Pinning Resistance100%
Disarm Resistance50%
Confusion Resistance100%
Silence Resistance90%
Stun Resistance100%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Infusions
Implants
Runes
Runes

Class Talents

Spell / Meta1.30
3/5
5/5
1/5
1/5
Spell / Occult technomancy1.30
5/5
5/5
1/5
5/5
Spell / Temporal1.30
1/5
5/5
1/5
1/5
Spell / Air1.30
1/5
1/5
3/5
0/5
Spell / Arcane1.50
2/5
1/5
1/5
5/5
Spell / Phantasm1.30
1/5
1/5
1/5
3/5
Spell / Earth1.30
1/5
1/5
1/5
1/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Aether1.40
1/5
3/5
3/5
3/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.00
3/5
1/5
1/5
0/5
Technique / Combat training1.00
2/5
1/5
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
2/5
2/5
1/5
Spell / Aegis1.30
1/5
5/5
1/5
1/5
Steamtech / Chemistry1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
0/5
Technique / Mobility1.00
1/5
1/5
1/5
3/5
Spell / Conveyance1.30
3/5
1/5
5/5
0/5
Cunning / Scoundrel1.00
1/5
1/5
1/5
1/5
Race / Orc1.00
1/5
1/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
active
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Grokz the Orc Archmage level 7
19th Retaking 124th year of Ascendancy at 04:37
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Grokz the Orc Archmage level 15
33rd Retaking 124th year of Ascendancy at 06:38
see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty) Killed Borius in the Bearscape.
By Grokz the Orc Archmage level 38
12nd Loss 124th year of Ascendancy at 09:26
see stats
Don't Poosh it! (Insane (Roguelike) difficulty) Killed Kelad in the lost land of Poosh.
By Grokz the Orc Archmage level 40
22nd Loss 124th year of Ascendancy at 23:57
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By Grokz the Orc Archmage level 50
38th Destruction 124th year of Ascendancy at 05:56
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Grokz the Orc Archmage level 32
22nd Dearth 124th year of Ascendancy at 20:41
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By Grokz the Orc Archmage level 30
13rd Dearth 124th year of Ascendancy at 21:57
see stats
I did not want that! (Insane (Roguelike) difficulty) Tricked Nektosh into killing one of his own people.
By Grokz the Orc Archmage level 30
14th Dearth 124th year of Ascendancy at 07:25
see stats
Imp'ing Away (Insane (Roguelike) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Grokz the Orc Archmage level 50
2nd Remembrance 125th year of Ascendancy at 14:00
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Grokz the Orc Archmage level 10
22nd Retaking 124th year of Ascendancy at 16:43
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Grokz the Orc Archmage level 20
30th Revenge 124th year of Ascendancy at 20:17
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Grokz the Orc Archmage level 30
13rd Dearth 124th year of Ascendancy at 14:40
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Grokz the Orc Archmage level 40
22nd Loss 124th year of Ascendancy at 03:24
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Grokz the Orc Archmage level 50
6th Destruction 124th year of Ascendancy at 04:21
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Grokz the Orc Archmage level 50
39th Destruction 124th year of Ascendancy at 23:39
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Grokz the Orc Archmage level 36
52nd Dearth 124th year of Ascendancy at 20:34
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By Grokz the Orc Archmage level 41
23rd Loss 124th year of Ascendancy at 16:08
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Grokz the Orc Archmage level 36
52nd Dearth 124th year of Ascendancy at 14:02
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Grokz the Orc Archmage level 50
2nd Remembrance 125th year of Ascendancy at 05:41
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Grokz the Orc Archmage level 46
2nd Destruction 124th year of Ascendancy at 04:47
see stats
The bigger the better! (Insane (Roguelike) difficulty) Did over 3000 damage in one attack.
By Grokz the Orc Archmage level 48
5th Destruction 124th year of Ascendancy at 10:26
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Grokz the Orc Archmage level 24
1st Pain 124th year of Ascendancy at 15:00
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Grokz the Orc Archmage level 39
13rd Loss 124th year of Ascendancy at 13:29
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Grokz the Orc Archmage level 17
6th Revenge 124th year of Ascendancy at 03:54
see stats

Log

You gain 7.05 gold from the melting of Vestments of the Conclave (0 def, 0 armour).
You gain 9.45 gold from the melting of
reinforced drakeskin leather belt of valiance.
You gain 14.07 gold from the melting of
monstrous drakeskin leather belt of magery.
You collect a new ingredient:
lump of voratun (1).
You gain 3.25 gold from the melting of
flaming voratun waraxe of massacre (166% power, 6 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 10.97 gold from the melting of
gunslinger's voratun steamgun of acid.
You gain 13.22 gold from the melting of
greater dragonbone vilestaff of greater warding (136% power, 6 apr, acid element).
You gain 5.43 gold from the melting of
elven-wood magestaff of breaching (129% power, 5 apr, fire element).
You collect a new ingredient:
lump of voratun (1).
You gain 25.00 gold from the melting of
Isatha the voratun mace (156% power, 6 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 25.00 gold from the melting of
Cyrotta the voratun mace (156% power, 6 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 10.63 gold from the melting of
balanced voratun greatmaul of vileness (181% power, 4 apr).
You collect a new ingredient:
lump of steel (1).
You gain 6.66 gold from the melting of
balanced steel dagger of shearing (107% power, 6 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.25 gold from the melting of
acidic dwarven-steel dagger of corruption (122% power, 7 apr).
You collect a new ingredient:
lump of steel (1).
You gain 4.55 gold from the melting of
flaming steel battleaxe of crippling (117% power, 2 apr).
You gain 25.00 gold from the melting of
voratun ring 'Bleaksnake'.
You gain 2.37 gold from the melting of
blink rune (range 8; phase 27; cd 16).
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Personal New Achievement: Imp'ing Away (Insane (Roguelike) difficulty)!