












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Arcane Blade |
Level / Exp | 33 / 57% |
Size | medium |
Lifes / Deaths | Killed by Silirassra the skeleton assassin at level 33 on the 5th Stralite 123rd year of Ascendancy at 05:29 / 1 |
Primary Stats
Strength | 31 (base 13) |
Dexterity | 39 (base 18) |
Constitution | 20 (base 10) |
Magic | 88 (base 60) |
Willpower | 31 (base 10) |
Cunning | 100 (base 60) |
Resources
Life | -251/1126 |
Mana | 185/397 |
Stamina | 144/248 |
Healing Factor | 1.3270588855781 |
Regeneration | 20.237648005066 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.1094237467878E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Offense: Mainhand
Damage | 37 |
Accuracy | 53 |
Crit Chance | 34% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 14 |
Accuracy | 53 |
Crit Chance | 38% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 67 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Acid | +18% |
Arcane | +15% |
All | +12% |
Lightning | +35% |
Light | +18% |
Physical | +21% |
Darkness | +18% |
Fire | +29% |
Nature | +18% |
Offense: Damage Penetration
Lightning | +30% |
Darkness | +20% |
Blight | +25% |
Arcane | +10% |
Fire | +25% |
Cold | +25% |
Defense: Base
Armour (hardiness) | 20 (51.69962066283%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 45 |
Mental Save | 63 |
Defense: Resistances
Acid | + 35%( 70%) |
Blight | + 38%( 70%) |
Arcane | + 29%( 70%) |
Cold | + 34%( 70%) |
All | + 21%( 70%) |
Lightning | + 36%( 70%) |
Light | + 29%( 70%) |
Darkness | + 51%( 70%) |
Fire | + 70%( 70%) |
Mind | + 57%( 70%) |
Defense: Immunities
Stun Resistance | 51% |
Silence Resistance | 73% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 317 damage for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 666% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 228 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by ritch flamespitter. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed vial of squid ink. * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Lck +5 Dex dps ---------- Dmg.mod +3% arcane +6% nature Res.pen +10% arcane Melee Ret 4 arcane On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +3 Fatigue -6% Phys.save +8 (+4 eff.) Stealth +11 Silence- +23% Confus- +28% Stun/Frz- +31% ---------- misc Max.enc +29 A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +2% On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% cold +15% fire Mind.save +15 (+4 eff.) Max.HP +52.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Melee Ret 2 light ----- def ----- Armour +3 Fatigue +5% Resists +12% mind +18% blight Mind.save +11 (+3 eff.) Max.HP +60.00 Confus- +42% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 7 light Dmg.mod +6% light Res.pen +5% darkness +15% lightning Melee Ret 8 arcane 4 darkness ----- def ----- Armour +2 Resists +9% lightning +10% light +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +15% darkness +25% cold On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +12% darkness ---------- misc Light +3 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid Melee Ret 4 cold ----- def ----- Resists +18% acid +20% darkness Max.HP +47.00 HP.reg +6.00 Heal.mod +10% Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Wil dps ---------- Phys.crit +1.0% Dmg.mod +9% physical +17% fire Acc +10 (+4 eff.) Apr +2 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +2 Resists +34% fire Mind.save +12 (+3 eff.) Max.HP +40.00 HP.reg +9.00 Heal.mod +14% Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Res.pen +15% fire Melee Ret 8 fire ----- def ----- Defense +30 (+9 eff.) Resists +18% mind Die.at -40.00 life Confus- +31% ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
In main hand | ![]() 5.0 T3 staff 1H weapon [Ego] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+2 eff.) Dmg.mod +20% lightning ----- def ----- Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3% lightning Res.pen +15% lightning +10% fire On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +3% blight +3% fire Mind.save +6 (+1 eff.) A belt that goes around your waist. |
In off hand | ![]() 1.0 T4 dagger 1H weapon [Rare] Psionic Power 32.0 - 41.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +26 mind On Hit: * 28% chance to reduce all saves and defense by 26 While equipped: Stats +5 Mag +6 Wil +11 Cun dps ---------- Spell.pwr +15 (+3 eff.) S.pwr/crit +8 Res.pen +25% blight ----- def ----- Resists +15% mind Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Defense +10 (+3 eff.) Phys.save +6 (+3 eff.) Mind.save +12 (+3 eff.) Die.at -80.00 life Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 blight, 4 physical, 3 light, 4 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 306.88 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 57.82 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +6 Wil +8 Cun +6 Con dps ---------- Crit.mult +5.00% Mov.spd +10% Acc +15 (+5 eff.) Apr +2 Melee Ret 2 blight ----- def ----- Fatigue -14% Die.at -60.00 life HP.reg +6.00 ---------- misc Stam/turn +1.10 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +18% light ----- def ----- Armour +5 Defense +6 (+2 eff.) Resists +15% fire Res.Cap +3% all Phys.save +14 (+6 eff.) ---------- misc Infravis +3 See.Invis +12 Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Mag +5 Wil +6 Cun dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +8 (+3 eff.) S.pwr/crit +6 Res.pen +15% acid Melee Ret 8 acid ----- def ----- Spell.save +18 (+6 eff.) ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.33 cold and 14.40 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +7 (+4 eff.) Dmg.mod +11% darkness Res.pen +5% blight Melee Ret 2 blight ----- def ----- Armour +6 Resists +22% darkness +12% acid Rings make your fingers look great! |
![]() 1.0 T2 dagger 1H weapon [Ego+] Nature Power 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con +6 Wil ----- def ----- Max.HP +27.00 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Master/Psionic Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Con dps ---------- Phys.pwr +13 (+7 eff.) Res.pen +9% physical ----- def ----- Disarm- +27% Sharp, short and deadly. |
![]() 3.0 T3 longsword 1H weapon [Ego++] Nature/Master Power 21.5 - 30.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +9 Con +5 Wil dps ---------- Phys.pwr +7 (+4 eff.) Res.pen +7% physical ----- def ----- Max.HP +49.00 Disarm- +13% Sharp, long, and deadly. |
![]() 1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Wil +3 Cun +3 Con dps ---------- Mind.pwr +5 (+2 eff.) Against +21% Summoned ----- def ----- D.Red.from +22% Summoned Mind.save +5 (+1 eff.) A belt that goes around your waist. |
![]() 2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +3 Con dps ---------- Phys.crit +4.0% Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Defense +15 (+5 eff.) Resists +1% physical +7% all Mind.save +17 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +2 Str +3 Cun +6 Con ----- def ----- Armour +4 Fatigue +3% Phys.save +15 (+7 eff.) Mind.save +14 (+3 eff.) Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +9 Con dps ---------- Phys.crit +7.0% Melee+ 15 acid Dmg.mod +11% acid +15% arcane Melee Ret 6 physical ----- def ----- Armour +7 Fatigue +5% Resists +9% acid +4% physical ---------- misc Stam/turn +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +8 Str +6 Dex +4 Cun +9 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Cun +4 Con dps ---------- Phys.crit +2.0% Phys.pwr +10 (+5 eff.) Dmg.mod +18% physical Acc +4 (+2 eff.) ----- def ----- Armour +6 ---------- misc Stam/turn +3.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T5 totem charm [Ego] Nature Sting an enemy dealing 526 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 35% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Cornelius Midgetmagus the Dwarf Arcane Blade level 33
29th Gold 123rd year of Ascendancy at 00:46 see stats
By Cornelius Midgetmagus the Dwarf Arcane Blade level 23
17th Loss 122nd year of Ascendancy at 02:29 see stats
By Cornelius Midgetmagus the Dwarf Arcane Blade level 21
11st Loss 122nd year of Ascendancy at 07:49 see stats
By Cornelius Midgetmagus the Dwarf Arcane Blade level 10
31st Voratun 122nd year of Ascendancy at 19:19 see stats
By Cornelius Midgetmagus the Dwarf Arcane Blade level 20
28th Wealth 122nd year of Ascendancy at 12:47 see stats
By Cornelius Midgetmagus the Dwarf Arcane Blade level 30
21st Gold 123rd year of Ascendancy at 02:41 see stats
By Cornelius Midgetmagus the Dwarf Arcane Blade level 26
29th Shortage 122nd year of Ascendancy at 03:49 see stats
By Cornelius Midgetmagus the Dwarf Arcane Blade level 16
9th Wealth 122nd year of Ascendancy at 06:14 see stats
By Cornelius Midgetmagus the Dwarf Arcane Blade level 6
19th Voratun 122nd year of Ascendancy at 11:03 see stats
By Cornelius Midgetmagus the Dwarf Arcane Blade level 9
30th Voratun 122nd year of Ascendancy at 09:27 see stats
By Cornelius Midgetmagus the Dwarf Arcane Blade level 28
26th Steel 123rd year of Ascendancy at 09:56 see stats
By Cornelius Midgetmagus the Dwarf Arcane Blade level 10
2nd Acquisition 122nd year of Ascendancy at 14:04 see stats
By Cornelius Midgetmagus the Dwarf Arcane Blade level 23
17th Loss 122nd year of Ascendancy at 19:36 see stats
By Cornelius Midgetmagus the Dwarf Arcane Blade level 16
9th Wealth 122nd year of Ascendancy at 01:40 see stats
Log
Mouse input temporarily disabled.
You may not change level so soon after a kill (2 game turns left to wait)!
Cornelius Midgetmagus fails to use Arcane Reconstruction.
Silirassra the skeleton assassin uses Headshot.
A shield forms around Cornelius Midgetmagus.
Your shield crumbles under the damage!
The shield around Cornelius Midgetmagus crumbles.
Thunderstorm hits Silirassra the skeleton assassin for 39 lightning damage.
Silirassra the skeleton assassin's Headshot hits Cornelius Midgetmagus for (322 absorbed), 86 physical, 11 light (97 total damage).
Deep Wound from Silirassra the skeleton assassin hits Cornelius Midgetmagus for 59 physical damage.
Deadly Poison from Silirassra the skeleton assassin hits Cornelius Midgetmagus for 20 nature damage.
Cornelius Midgetmagus uses Resilience of the Dwarves.
Cornelius Midgetmagus's skin turns to stone.
Cornelius Midgetmagus casts Arcane Reconstruction.
Cornelius Midgetmagus's spell attains critical power!
A shield forms around Cornelius Midgetmagus.
Cornelius Midgetmagus receives 29 healing.
Silirassra the skeleton assassin uses Steady Shot.
Silirassra the skeleton assassin aims less carefully.
Your shield crumbles under the damage!
The shield around Cornelius Midgetmagus crumbles.
Thunderstorm hits Silirassra the skeleton assassin for 33 lightning damage.
Deadly Poison from Silirassra the skeleton assassin hits Cornelius Midgetmagus for 20 nature damage.
Deep Wound from Silirassra the skeleton assassin hits Cornelius Midgetmagus for (19 absorbed), 40 physical (40 total damage).
Silirassra the skeleton assassin's Steady Shot performs a ranged critical strike against Cornelius Midgetmagus!
Poison bursts out of Cornelius Midgetmagus's corpse!
Silirassra the skeleton assassin's Steady Shot hits Cornelius Midgetmagus for 620 physical damage.
Cornelius Midgetmagus the level 33 dwarf arcane blade was stabbed to death by Silirassra the skeleton assassin on level 3 of Ruined halfling complex.
The furious lightning storm around Cornelius Midgetmagus calms down and disappears.