














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 26 / 46% |
| Size | small |
| Lifes / Deaths | Killed by Layera the gigantic sandworm tunneler at level 26 on the 24th Haze 122nd year of Ascendancy at 20:44 / 2Killed by Layera the gigantic sandworm tunneler at level 26 on the 24th Haze 122nd year of Ascendancy at 21:03 |
Primary Stats
| Strength | 45 (base 37) |
| Dexterity | 8 (base 10) |
| Constitution | 8 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 71 (base 51) |
| Cunning | 48 (base 32) |
Resources
| Life | -30/382 |
| Psi | 138/422 |
| Healing Factor | 1.1095910630513 |
| Regeneration | 0.27739776576282 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 32.989687335918 |
| See Invisible | 32.989687335918 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 43 |
| Crit Chance | 22% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 7 |
| Crit Chance | 21% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.5 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +31% |
| Acid | +11% |
| Nature | +34% |
| Darkness | +6% |
| Cold | +26% |
| Physical | +34% |
| Mind | +39% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Lightning | +5% |
| Temporal | +5% |
| Nature | +55% |
| Physical | +10% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 44 (30%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 2 |
| Physical Save | 34.3 |
| Spell Save | 36.61 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 63%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 23%( 70%) |
| Physical | + 32%( 70%) |
| Temporal | + 18%( 70%) |
| Lightning | + 45%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Bleed Resistance | 40% |
| Confusion Resistance | 85% |
| Instadeath Resistance | 100% |
| Silence Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 306 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 188 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 535% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost warrior from death by Ivethra the king cobra. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by Isukira the giant white ant. Escort: repented thief (level 2 of Trollmire) | failed |
You failed to protect the repented thief from death by Salyseba the snow giant. Escort: repented thief (level 3 of Trollmire) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Murkhash (0 def, 7 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +15% nature On Hit (Melee): * 10% chance to slow global speed by 65% ----- def ----- Armour +7 Fatigue +2% Resists +6% lightning +6% temporal +3% fire Max.HP +80.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Shadowspike the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Phys.crit +4.0% Dmg.mod +6% mind +3% darkness Res.pen +10% physical ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Satyrpeal the linen wizard hat (1 def, 4 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +5 (+1 eff.) Dmg.mod +3% darkness +11% physical On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +11% physical A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+3 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 164.00 arcane damage and stunned). Uses 100 power out of 58/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Huriyagar (dig speed 22 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +3% mind ----- def ----- Armour +6 Resists +6% blight +12% mind +6% darkness Phys.save +21 (+8 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Max.HP +44.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's copper ring of the mountain (+11%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% physical ----- def ----- Armour +6 Resists +11% physical Rings make your fingers look great! |
| On fingers | Poxkiller0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Res.pen +5% darkness +15% nature ----- def ----- Resists +22% acid +6% darkness ---------- misc Light +1 Rings make your fingers look great! |
| Around neck | insulating copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% fire +11% cold Heal.mod +13% Cut- +40% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 256 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | epiphanous pulsing mindstar of gales (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +10 (+3 eff.) Dmg.mod +11% lightning +8% cold +13% mind +7% physical ----- def ----- Defense +13 (+7 eff.) Pinning- +24% ---------- misc Psi/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | hardened leather belt 'Brenotar'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+3 eff.) Apr +8 ----- def ----- Armour +6 Resists +15% lightning +9% fire +7% cold A belt that goes around your waist. |
| In off hand | Emavea the iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Master Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +2 Cun +2 Str dps ---------- Mind.pwr +25 (+7 eff.) Dmg.mod +5% physical Res.pen +5% temporal Acc +5 (+5 eff.) ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Psi/ret +0.12 Sharp, short and deadly. |
| Cloak | Hellbender the linen cloak (1 def, 7 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Melee Ret 6 cold On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Armour +7 Defense +1 (+1 eff.) Resists +3% acid +3% nature +13% cold +5% arcane +12% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cuthytotar the Flashfist (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +9 (+3 eff.) Dmg.mod +20% lightning +18% cold +17% mind Res.pen +10% mind +5% lightning Melee Ret 6 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +16% lightning +27% cold +3% blight +13% all ---------- misc Psi/turn +0.72 Max.psi +33.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the titan (heal 96; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 96 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -452; dur 6; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -452 life. The duration and life will increase by 1% for every 1% life you have lost (currently 939 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune (absorb 33; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding steel amulet of dexterity (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +10% lightning Stun/Frz- +20% Amulets make your neck look great! |
mule's gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Melee+ 17 light Ranged+ 16 light Dmg.mod +12% light ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
balanced dwarven-steel dagger of erosion (20-25 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Nature/Master Power 19.5 - 25.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 nature While equipped: dps ---------- Acc +5 (+5 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +26% Sharp, short and deadly. |
balanced iron dagger of massacre (16-21 power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Master Power 16.5 - 21.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+6 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +22% Sharp, short and deadly. |
hateful dwarven-steel dagger of erosion (21-27 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Nature/Psionic Power 21.0 - 27.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 darkness +13 nature Against +8% Living Sharp, short and deadly. |
slime-covered dwarven-steel dagger of massacre (23-30 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Disrupt/Master Power 23.0 - 29.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 7% chance to slow global speed by 65% Sharp, short and deadly. |
dwarven-steel greatmaul (45-68 power, 2 apr)5.0 T3 greatmaul 2H weapon [Normal] Power 45.0 - 67.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
manaburning dwarven-steel greatsword of ruin (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Disrupt/Master Power 36.5 - 58.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 21 arcane resource burn While equipped: dps ---------- Phys.crit +12.0% Crit.mult +21.00% Apr +7 Massive two-handed swords. |
truestriking dwarven-steel greatsword of evisceration (36-57 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master Power 35.5 - 56.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +7 (+2 eff.) Dmg.mod +10% blight Res.pen +10% physical Acc +14 (+13 eff.) Apr +12 Massive two-handed swords. It was corrupted by the digestive sack. |
caustic dwarven-steel longsword of erosion (24-33 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Nature Power 23.5 - 32.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 nature On Crit.r2 +11 acid +13 nature While equipped: dps ---------- Res.pen +7% acid +10% nature Apr +7 Sharp, long, and deadly. |
steel longsword 'Noonzeal' (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Disrupt Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 9% chance to slow global speed by 65% While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Armour +6 Resists +5% arcane +15% nature Heal.mod +10% Poison- +20% Sharp, long, and deadly. |
Eye of Winter (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Ravenstreaker the hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 [Random Unique] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Crit.r2 +8 darkness While equipped: Stats +3 Str +3 Wil +7 Cun dps ---------- Phys.pwr +6 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +11% physical On Hit (Ranged): * 16 arcane resource burn ---------- misc Hate/m.crit +1.00 Max.hate +4.00 Cooldown Fragmentation Shot -2 Pin Down -1 Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
cured leather sling 'Eilinimina'4.0 T2 sling 1H weapon Reqs Dex 16 [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Crit.r2 +20 fire While equipped: dps ---------- All.spd +3% Res.pen +10% fire ----- def ----- Resists +9% acid +15% blight +3% darkness +6% lightning Silence- +20% Teleport- +10% Slings are used to hurl stones or metal shots at your foes. |
mighty hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
blighted ash vilestaff of wizardry (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +8% Spell.pwr +10 (+5 eff.) Dmg.mod +15% fire ---------- misc Vim/s.crit +2.00 Max.mana +15.00 Max.vim +13.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal yew vilestaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +18.00% Spell.pwr +14 (+6 eff.) Melee+ 20 fire Dmg.mod +20% darkness ---------- misc See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel steamsaw of enduring (24-36 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 24.0 - 36.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +47 Uses 1.0 Steam While equipped: Stats +7 Con +7 Wil ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Max.HP +10.00 ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
windwalling dwarven-steel steamsaw (21-32 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Psionic/Steamtech Power 21.0 - 31.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +44 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Wil ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +12% physical Shield.near.proj +46 Proj.slow +13% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Lorofast (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Disrupt Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 10% chance to slow global speed by 65% * 20% chance to reduce all saves and defense by 37 While equipped: ----- def ----- Resists +6% temporal +12% light +3% blight +6% cold +6% darkness One-handed war axes. |
dwarven-steel waraxe of massacre (29-41 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Master Power 29.0 - 40.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Urydin1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +5 Wil dps ---------- Crit.mult +15.00% Against +16% Summoned On Hit (Melee): * 10 arcane resource burn ----- def ----- D.Red.from +16% Summoned ---------- misc Equi/ret +0.08 Max.psi +30.00 A belt that goes around your waist. |
grounding hardened leather belt1.0 T3 belt armor [Ego] Nature While equipped: ----- def ----- Resists +7% lightning +6% temporal A belt that goes around your waist. |
grounding hardened leather belt of dampening1.0 T3 belt armor [Ego+] Nature While equipped: ----- def ----- Resists +6% acid +8% temporal +5% cold +6% fire +13% lightning A belt that goes around your waist. |
Fulysin the Glitterrain (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light +3% temporal Res.pen +5% light Melee Ret 6 fire ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal Max.HP +31.00 Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Offalkiss the cashmere cloak (2 def, 0 armour) =4 con=2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.crit +1.0% Phys.pwr +2 (+0 eff.) Dmg.mod +9% nature Apr +3 ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Phys.save +6 (+2 eff.) Die.at -80.00 life ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Oluromiyon the linen robe (0 def, 2 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +10% cold ----- def ----- Armour +2 Resists +15% cold +3% darkness +7% all Spell.save +6 (+2 eff.) Stun/Frz- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stealthy pair of hardened leather boots of evasion (5 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +8 Lck +4 Dex ----- def ----- Armour +3 Defense +5 (+3 eff.) Stealth +5 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 6 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
undeterred pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +3 Silence- +26% Confus- +23% Stun/Frz- +22% ---------- misc Size +1 A pair of boots made of leather. |
restful dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% HP.reg +4.00 ---------- misc Stam/turn +0.60 Max.stam +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego] Psionic While equipped: dps ---------- Acc +6 (+6 eff.) ----- def ----- Armour +2 Phys.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Disarm- +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Decayed Visage (6 def, 0 armour)1.0 T3 head armor Reqs Mag 25 [Unique] Arcane/Nature While equipped: Stats +5 Mag +5 Wil +5 Cun dps ---------- Spell.crit +3% Dmg.mod +11% blight +8% arcane +9% darkness Res.pen +15% darkness Acc +6 (+6 eff.) Melee Ret 6 arcane 10 vim draining blight On Melee Ret: * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +6 (+3 eff.) ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 3% and all saves by 4, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
insulating dwarven-steel helm of dexterity (+4) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +4 Dex ----- def ----- Armour +4 Fatigue +4% Resists +7% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing iron mail armour of acid resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% blight +12% nature +17% acid A suit of armour made of mail. |
enlightening dwarven-steel mail armour of the deep (3 def, 11 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +3 Cun +5 Wil ----- def ----- Armour +11 Defense +3 (+2 eff.) Fatigue +12% Resists +9% acid +9% cold Mind.save +13 (+4 eff.) ---------- misc Breathe water A suit of armour made of mail. |
impenetrable dwarven-steel mail armour (3 def, 19 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +19 Defense +3 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of implacability (3 def, 19 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +19 Defense +3 (+2 eff.) Fatigue +6% Phys.save +5 (+2 eff.) A suit of armour made of mail. |
impenetrable steel mail armour of cold resistance (2 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +12% Resists +16% cold A suit of armour made of mail. |
radiant dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +12% blight +16% darkness ---------- misc Light +2 A suit of armour made of mail. |
rejuvenating steel mail armour of clarity (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Psionic While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% mind Mind.save +14 (+4 eff.) HP.reg +3.80 ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
Nature's Blessing (8 def, 6 armour) =4 con=9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+6 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Zahir the Earthgash (18 def, 10 armour)9.0 T3 light armor [Random Unique] Master While equipped: Stats +5 Cun +9 Dex dps ---------- Mov.spd +20% Dmg.mod +3% nature +9% fire Melee Ret 6 nature 2 fire On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Armour +10 Defense +18 (+9 eff.) Fatigue +8% Resists +17% lightning +6% nature A suit of armour made of leather. |
cleansing cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +12% nature +12% blight A suit of armour made of leather. |
troll-hide cured leather armour of fire resistance (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +17% fire Max.HP +36.00 HP.reg +3.60 Heal.mod +12% A suit of armour made of leather. |
dwarven-steel shield 'Runaregodil' (0 def, 6 armour, 74.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +3% acid Res.pen +25% acid ----- def ----- Armour +6 Fatigue +8% Resists +10% acid +6% darkness +6% blight +7% fire +8% cold +9% lightning Max.HP +40.00 Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling dwarven-steel shield of shrapnel (0 def, 6 armour, 74.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 181 physical damage over 5 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% Resists +12% physical Shield.near.proj +55 Proj.slow +12% ---------- misc Talents +1 Block Handheld deflection devices. |
Spiderwing (17/17, 21-29 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Rare] Nature Power 21.0 - 29.4 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 17 Ranged+ +12 fire +32 nature On Hit.r1 +16 nature +20 fire On Hit: * 20% chance to slow global speed by 65% Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows (22/22, 30-42 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Normal] Power 30.0 - 42.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 22 Arrows are used with bows to pierce your foes to death. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Galodemas the Floevagrant (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Cun +1 Str dps ---------- Crit.mult +10.00% Dmg.mod +9% mind Res.pen +10% cold ----- def ----- Resists +3% cold ---------- misc Light +1 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Torynik the Shaderesolve (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +7 Str +3 Cun +6 Wil dps ---------- Phys.crit +8.0% Mind.crit +5% Dmg.mod +9% darkness +15% mind Acc +5 (+5 eff.) ----- def ----- Armour +3 Defense +6 (+3 eff.) Resists +7% physical Mind.save +12 (+4 eff.) ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cysttrial1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature +6% mind Res.pen +20% mind Melee Ret 4 nature 10 lightning ----- def ----- Resists +18% lightning ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 225/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Polira the Flameseam [power 128] (12/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +3% fire Res.pen +20% fire ----- def ----- Resists +6% nature +9% cold Sting an enemy dealing 172 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
focusing yew totem of summon tentacle [power 220] (12/25 cooldown)2.0 T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 533 Base Damage: 235 Armor: 19 All Resist: 20 Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
powerful yew wand of conjuration [power 200] (12/15 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a magical bolt dealing 222 acid damage Puts all charms on 15 cooldown 100% to increase all damage by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Shows De Wey the Yeek Solipsist level 23
10th Haze 122nd year of Ascendancy at 11:01 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Shows De Wey the Yeek Solipsist level 10
2nd Flare 122nd year of Ascendancy at 21:48 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Shows De Wey the Yeek Solipsist level 20
48th Dusk 122nd year of Ascendancy at 02:49 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Shows De Wey the Yeek Solipsist level 20
68th Dusk 122nd year of Ascendancy at 12:51 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Shows De Wey the Yeek Solipsist level 9
2nd Flare 122nd year of Ascendancy at 00:21 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Shows De Wey the Yeek Solipsist level 9
3rd Summertide 122nd year of Ascendancy at 21:31 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Shows De Wey the Yeek Solipsist level 24
12nd Haze 122nd year of Ascendancy at 11:25 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Shows De Wey the Yeek Solipsist level 19
42nd Dusk 122nd year of Ascendancy at 00:06 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Shows De Wey the Yeek Solipsist level 26
24th Haze 122nd year of Ascendancy at 20:44 see stats
Log
Melee retaliation hits Bloated ooze for 2 cold, 2 blight (4 total damage).
Burning from Shows De Wey hits Bloated ooze for 1 fire damage.
Layera the gigantic sandworm tunneler is no longer suffering from insomnia.
Layera the gigantic sandworm tunneler uses Slime Spit.
Layera the gigantic sandworm tunneler shares damage with his oozes!
Restless Night from Shows De Wey hits Layera the gigantic sandworm tunneler for 2 mind damage.
Shows De Wey uses Dream Walk.
Shows De Wey is out of phase.
Burning from Shows De Wey hits Bloated ooze for 1 fire damage.
Layera the gigantic sandworm tunneler's corrosive nature intensifies!
Shows De Wey converts some damage to Psi!
Bleeding from Layera the gigantic sandworm tunneler hits Shows De Wey for 22 to psi, 33 physical (55 total damage).
Poison from Layera the gigantic sandworm tunneler hits Shows De Wey for 31 to psi, 47 nature (78 total damage).
Layera the gigantic sandworm tunneler's healing nature area effect hits Shows De Wey for 14 to psi, 22 nature (36 total damage).
Burning from Shows De Wey hits Shows De Wey for 0 to psi, 0 fire (0 total damage).
Layera the gigantic sandworm tunneler receives 32 healing from Shows De Wey.
Shows De Wey receives 3 healing (3 psi heal).
Burning from Shows De Wey hits Bloated ooze for 1 fire damage.
Layera the gigantic sandworm tunneler activates Stealth.
Layera the gigantic sandworm tunneler shares damage with his oozes!
Shows De Wey converts some damage to Psi!
Layera the gigantic sandworm tunneler's healing nature area effect hits Shows De Wey for 14 to psi, 22 nature (36 total damage).
Restless Night from Shows De Wey hits Layera the gigantic sandworm tunneler for 2 mind damage.
Burning from Shows De Wey hits Bloated ooze for 1 fire damage.
Something receives 32 healing from Shows De Wey.
Shows De Wey converts some damage to Psi!
Something hits Shows De Wey for 56 to psi, 85 acid (141 total damage).
Shows De Wey the level 26 yeek solipsist was dissolved to death by Layera the gigantic sandworm tunneler on level 4 of Sandworm lair.






























































































































