














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Arcane Blade |
| Level / Exp | 27 / 82% |
| Size | big |
| Lifes / Deaths | Killed by Belata the snow giant at level 27 on the 25th Loss 122nd year of Ascendancy at 00:11 / 1 |
Primary Stats
| Strength | 40 (base 13) |
| Dexterity | 25 (base 15) |
| Constitution | 13 (base 10) |
| Magic | 70 (base 58) |
| Willpower | 18 (base 10) |
| Cunning | 59 (base 47) |
Resources
| Life | -337/963 |
| Mana | 34/316 |
| Stamina | 169/228 |
| Healing Factor | 1.2283363011315 |
| Regeneration | 2.026754896867 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 36.114050962765 |
| See Invisible | 36.114050962765 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 46 |
| Crit Chance | 34% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 46 |
| Crit Chance | 37% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +6% |
| Acid | +30% |
| Nature | +6% |
| Lightning | +40% |
| Cold | +10% |
| Arcane | +9% |
| Fire | +23% |
| All | 0% |
Offense: Damage Penetration
| Acid | +7% |
| Light | +20% |
| Nature | +5% |
| Blight | +5% |
| Cold | +20% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 3.9999999999996 (44.574340358689%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 34 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 29%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 40%( 70%) |
| Physical | + 26%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Pinning Resistance | 43% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Stun Resistance | 0% |
| Disarm Resistance | 34% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 32% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 450 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 534% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 195 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed xorn fragment. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Polamina the Flowerravager (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +6% nature Res.pen +5% nature +20% cold ----- def ----- Armour +3 Fatigue -6% Resists +12% nature Max.HP +43.00 ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
| Quiver | pouch of steel shots 'Yvawe' (21/21, 25-30 power, 2 apr)3.0 T2 shot ammo [Random Unique] Nature/Master/Psionic Power 25.0 - 30.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +9.5% Capacity 21 Ranged+ +10 fire On Hit.r1 +8 mind On Crit.r2 +4 temporal +6 fire On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 19 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Chuchik the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +5% blight ----- def ----- Defense +5 (+2 eff.) Max.HP +40.00 ---------- misc Max.stam +30.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Isythra' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +5% fire +3% darkness +7% cold Max.HP +100.00 Heal.mod +5% Confus- +10% ---------- misc Equi/ret +0.08 Max.hate +2.00 A pointy cloth hat, very wizardly... |
| On hands | Burorath the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Wil dps ---------- Spell.crit +3% Spell.pwr +15 (+4 eff.) S.pwr/crit +2 Melee+ 6 lightning Dmg.mod +4% lightning +9% arcane Phasing +20% ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | quick ash totem of healing [power 146] (8/10 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 146 Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Ashviper'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Wil +3 Cun dps ---------- Dmg.mod +12% lightning Res.pen +5% fire ----- def ----- Resists +24% lightning ---------- misc Infravis +2 Rings make your fingers look great! |
| On fingers | gold ring 'Blindire'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +2 Mag dps ---------- Res.pen +20% light Melee Ret 6 mind ----- def ----- Max.HP +32.00 Disarm- +34% Pinning- +23% Knockbk- +32% ---------- misc Light +3 Rings make your fingers look great! |
| Around neck | archmage's gold amulet0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +4% acid +6% fire +5% cold +4% lightning Amulets make your neck look great! |
| In main hand | Carrionwolf the yew magestaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 1H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +16.0% Spell.crit +10% Phys.pwr +8 (+3 eff.) Spell.pwr +23 (+6 eff.) Melee+ 20 arcane Dmg.mod +20% lightning +6% acid Acc +7 (+2 eff.) Melee Ret 4 nature 2 acid ----- def ----- Resists +9% nature Phys.save +7 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) ---------- misc Max.mana +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Poroyana1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Spell.save +8 (+4 eff.) Die.at -40.00 life Max.HP +46.00 HP.reg +1.40 Heal.mod +15% Cut- +20% Pinning- +20% ---------- misc Max.hate +6.00 Size +1 A belt that goes around your waist. |
| In off hand | elemental dwarven-steel dagger of massacre (24-31 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 24.0 - 31.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Create an explosion dealing 100 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +9% acid Res.pen +7% acid Sharp, short and deadly. |
| Cloak | Brightswift (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Defense +1 (+0 eff.) Resists +3% acid +6% nature +5% arcane Spell.save +3 (+2 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +11% acid +6% physical +8% fire +5% cold ----- def ----- Resists +12% acid +13% physical +10% fire +10% cold +15% all ---------- misc Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the psychic (heal 78; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
grounding copper amulet of mastery (0.12 Cunning / Survival)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +22% ---------- misc Masteries +0.12 Cunning/Survival Amulets make your neck look great! |
Dairumayon0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +9% acid On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +15% acid HP.reg +3.00 Confus- +20% Stun/Frz- +38% Teleport- +20% Rings make your fingers look great! |
Tempestedge =stun 26=0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Wil dps ---------- Melee Ret 6 lightning ----- def ----- Resists +12% temporal Phys.save +6 (+3 eff.) Spell.save +9 (+5 eff.) Mind.save +15 (+7 eff.) HP.reg +3.00 Stun/Frz- +26% Rings make your fingers look great! |
copper ring 'Hanolin' =6 con=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Mag +4 Cun +6 Con dps ---------- Phys.crit +3.0% Apr +3 ----- def ----- Defense +8 (+4 eff.) Resists +3% physical Phys.save +9 (+5 eff.) Rings make your fingers look great! |
gladiator's copper ring of misery =4 con=0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Str +2 Cun +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 7 physical Ranged+ 7 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 19 On Hit (Ranged): * 11% chance to reduce all saves and defense by 19 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+5 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
thought-forged dwarven-steel battleaxe of projection (35-52 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Psionic Power 35.0 - 52.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +7 mind On Hit: * 16% chance to reduce all saves and defense by 19 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +5 Cun +5 Wil Massive two-handed battleaxes. |
truestriking dwarven-steel dagger of enduring (18-23 power, 7 apr) =8 con=1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 17.5 - 22.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Con +6 Wil dps ---------- Res.pen +7% physical Acc +5 (+1 eff.) Apr +7 ----- def ----- Max.HP +17.00 Sharp, short and deadly. |
plaguebringer's steel greatmaul of shearing (26-39 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego++] Arcane/Master Power 26.0 - 39.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 2 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 28 While equipped: dps ---------- Res.pen +9% all Acc +7 (+2 eff.) Apr +7 ----- def ----- Disease- +15% Massive two-handed mauls. |
steel greatmaul of evisceration (28-43 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Master Power 28.5 - 42.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +10 (+4 eff.) Massive two-handed mauls. |
Genocide (42-67 power, 4 apr)3.0 T3 greatsword 2H weapon Reqs Wil 20 [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
balanced steel greatsword of massacre (33-53 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master Power 33.0 - 52.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Disarm- +28% Massive two-handed swords. |
warbringer's steel greatsword (24-38 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 24.0 - 38.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+4 eff.) Res.pen +10% physical ----- def ----- Disarm- +27% Massive two-handed swords. |
Vorymina (40-56 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Master Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +17% all Acc +30 (+10 eff.) Apr +15 ----- def ----- Resists +6% nature Spell.save +6 (+3 eff.) Poison- +20% Disease- +10% Sharp, long, and deadly. |
cruel ash magestaff (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +10.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew magestaff of wizardry (24-29 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 24.0 - 28.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +1 Wil dps ---------- Spell.crit +3% Spell.pwr +16 (+4 eff.) Dmg.mod +24% cold ---------- misc Max.mana +52.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Airscar the steel waraxe (10-15 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Disrupt Power 10.5 - 14.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 acid On Hit: * 12 arcane resource burn While equipped: dps ---------- Dmg.mod +12% acid Melee Ret 8 darkness ----- def ----- Resists +21% lightning +6% darkness One-handed war axes. |
Lightpain the dwarven-steel waraxe (20-29 power, 4 apr) =9 con=3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Mag +5 Wil +9 Con dps ---------- Phys.crit +8.0% Crit.mult +5.00% Spell.pwr +20 (+5 eff.) Dmg.mod +6% blight Melee Ret 2 light ----- def ----- Max.HP +41.00 ---------- misc Light +1 One-handed war axes. |
steel waraxe 'Urthirach' (12-18 power, 3 apr) =7 con=3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex +2 Mag +8 Wil +7 Con dps ---------- Phys.crit +6.0% Res.pen +7% all Acc +5 (+1 eff.) Apr +5 ----- def ----- Max.HP +10.00 One-handed war axes. |
Willowraven the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) Phasing +10% On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Mana/turn +0.04 Max.mana +100.00 Light +1 A belt that goes around your waist. |
hardened leather belt 'Liseramina'1.0 T3 belt armor [Rare] Master While equipped: Stats +1 Str +4 Dex +4 Cun +7 Lck dps ---------- Crit.mult +20.00% Res.pen +15% physical ----- def ----- Resists +2% physical Stealth +8 Die.at -60.00 life ---------- misc T.Disarm +13 Stam/turn +3.00 Max.psi +10.00 Infravis +4 A belt that goes around your waist. |
focusing cashmere robe of corrosion (+24%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +16% acid ----- def ----- Resists +24% acid +11% all ---------- misc Mana/turn +0.18 Psi/turn +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +17% arcane +8% temporal ----- def ----- Resists +11% all ---------- misc Max.mana +37.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Uleyon (1 def, 0 armour) =4 con=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Str +4 Con dps ---------- Phys.crit +1.0% Mind.crit +3% Mind.pwr +3 (+1 eff.) Acc +5 (+1 eff.) Apr +1 On Hit (Melee): * 10% chance to reduce armor by 38% ----- def ----- Defense +1 (+0 eff.) ---------- misc Stam/turn +3.00 Psi/turn +0.14 A pointy cloth hat, very wizardly... |
iron helm of the bounder (0 def, 3 armour) =5 str=3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +5 Dex ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 91.5 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's rough leather cap of might (0 def, 3 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Mind.save +12 (+6 eff.) A suit of armour made of mail. |
Velessra the cured leather armour (10 def, 14 armour)9.0 T2 light armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun +6 Dex ----- def ----- Armour +14 Defense +10 (+5 eff.) Fatigue +7% Resists +5% arcane +18% acid Spell.save +10 (+5 eff.) Pinning- +10% A suit of armour made of leather. |
icy steel shield (0 def, 4 armour, 39.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 cold Melee Ret 5 ice ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
284 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns) =3 str=3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
soothing steel torque of clear mind [power 2] (8/25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 38. Torques are made by powerful psionics to store psionic powers. |
cleansing yew totem of healing [power 248] (8/15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Chalyderim [power 9] (8/15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Con dps ---------- Phys.pwr +10 (+4 eff.) Acc +25 (+8 eff.) ----- def ----- Phys.save +9 (+5 eff.) ---------- misc Stam/turn +2.00 Max.stam +20.00 Wards +2 acid +3 cold +3 mind +2 nature Talents +1 Ward Reveal the area around you, dispelling darkness (radius 9, power 72 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Cornelius Midgetmagus the Dwarf Arcane Blade level 23
2nd Loss 122nd year of Ascendancy at 22:50 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Cornelius Midgetmagus the Dwarf Arcane Blade level 10
10th Profit 122nd year of Ascendancy at 03:18 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Cornelius Midgetmagus the Dwarf Arcane Blade level 20
7th Dearth 122nd year of Ascendancy at 03:06 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Cornelius Midgetmagus the Dwarf Arcane Blade level 16
14th Wealth 122nd year of Ascendancy at 23:00 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Cornelius Midgetmagus the Dwarf Arcane Blade level 6
19th Voratun 122nd year of Ascendancy at 12:03 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Cornelius Midgetmagus the Dwarf Arcane Blade level 9
8th Profit 122nd year of Ascendancy at 04:09 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Cornelius Midgetmagus the Dwarf Arcane Blade level 15
8th Wealth 122nd year of Ascendancy at 01:15 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Cornelius Midgetmagus the Dwarf Arcane Blade level 24
4th Loss 122nd year of Ascendancy at 09:01 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Cornelius Midgetmagus the Dwarf Arcane Blade level 18
3rd Dearth 122nd year of Ascendancy at 04:50 see stats
Log
Cornelius Midgetmagus's skin returns to normal.
Acid Splash from Silyth the forest troll hits Cornelius Midgetmagus for 10 acid damage.
Lisigabeth the wolf uses Adrenaline Surge.
Lisigabeth the wolf feels a surge of adrenaline.
Belata the snow giant casts Mind Disruption.
Cornelius Midgetmagus wanders around!
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Cornelius Midgetmagus!
Lisigabeth the wolf is knocked back!
Cornelius Midgetmagus is knocked back!
Eilinileba the warg uses Beckon.
Cornelius Midgetmagus has been beckoned.
Cyruba the giant venus flytrap summons a Ritch Flamespitter!
Cyruba the giant venus flytrap's mind surges with critical power!
Snow giant boulder thrower hits War hound for 234 physical damage.
Snow giant boulder thrower hits Lisigabeth the wolf for 234 physical damage.
Snow giant boulder thrower hits Cornelius Midgetmagus for 173 physical damage.
Cornelius Midgetmagus is free from the acid.
Cornelius Midgetmagus struggles against the beckoning.
Ritch flamespitter spits flames!
Ritch flamespitter hits Cornelius Midgetmagus for 56 fire damage.
Cornelius Midgetmagus instinctively hardens his skin and ignores the attack!
Cornelius Midgetmagus repels an attack from Eilinileba the warg.
Belata the snow giant casts Invoke Darkness.
Cornelius Midgetmagus is jolted to attention by the damage and is no longer being beckoned.
Cornelius Midgetmagus is no longer beckoned.
Belata the snow giant hits Cornelius Midgetmagus for 195 darkness damage.
Cornelius Midgetmagus the level 27 dwarf arcane blade was swallowed by the void to death by Belata the snow giant on level 1 of Daikara.























































































































