Ak'Kar the level 1 Ghoul Temporal Warden by Hawkclaw

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceGhoul
ClassTemporal Warden
Level / Exp1 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity14 (base 13)
Constitution19 (base 11)
Magic14 (base 14)
Willpower10 (base 12)
Cunning8 (base 10)

Resources

Life124/124
Paradox300
Healing Factor1.0714285714286
Regeneration0.26785714285715

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage24
Accuracy23
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage11
Accuracy23
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower19
Crit Chance0%
Speed1

Offense: Mind

Mindpower15
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save12
Spell Save8
Mental Save6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Chronomancy / Bow Threading1.30
1/5
0/5
0/5
0/5
Chronomancy / Speed Control1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
1/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
1/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.30
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
0/5
0/5
0/5
Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Ran for 2 turns (stop reason: hostile spotted to the southeast (sanguine experiment)).


Ak'Kar shoots!
Ak'Kar's Shoot hits Sanguine experiment for
36 physical damage.
Ak'Kar's Shoot killed Sanguine experiment!

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Ak'Kar switches her weapons to:
iron longsword
iron dagger.

Ak'Kar wears (replacing
iron dagger (10.5-13.65 power, 5 apr)): arcing iron dagger (11-14.3 power, 5 apr).

You gain 0.66 gold from the transmogrification of
iron plate armour of fire resistance (0 def, 7 armour).
There is a next level here (press '' or right click to use).
Ak'Kar deactivates
Weapon Folding.