Death the level 8 Shalore Necromancer by macc.million

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassNecromancer
Level / Exp8 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 10)
Constitution24 (base 17)
Magic34 (base 32)
Willpower20 (base 13)
Cunning17 (base 11)

Resources

Life267/267
Mana189/189
Soul12/12
Healing Factor1.2082474226804
Regeneration1.0270103092784

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage12
Accuracy16
Crit Chance6%
APR8
Speed1.00

Offense: Spell

Spellpower28
Crit Chance11%
Speed1

Offense: Mind

Mindpower23
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+20%
Lightning+11%
Nature+5%

Offense: Damage Penetration

All+6%

Defense: Base

Armour (hardiness)1 (30%)
Defense9
Ranged Defense9
Fatigue1
Physical Save13
Spell Save19
Mental Save13

Defense: Resistances

Lightning+ 34%( 70%)
Temporal+ 13%( 70%)
Nature+ 9%( 70%)
Darkness+ 19%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
1/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
1/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
5/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
failed
active

Equipment

On feet
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Log


Death casts Invoke Darkness.

Death hits Cutpurse for 159 darkness damage.
Death killed Cutpurse!

You pickup 0.55 gold pieces.

You pickup 0.55 gold pieces.


Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (20/20, 13.5-16.2 power, 1 apr).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 11.28 gold from the transmogrification of
Flashmaster (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.26 gold from the transmogrification of
gifted mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage).
You gain 1.99 gold from the transmogrification of
thought-forged iron mace of massacre (17.5-24.5 power, 2 apr).
You gain 2.90 gold from the transmogrification of
flaming iron greatmaul of daylight (19.5-29.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9.5-12.35 power, 5 apr).
You gain 0.55 gold from the transmogrification of
healing infusion (heal 20).
There is a previous level here (press '' or right click to use).
Death deactivates Necrotic Aura.