










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 20 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by giant venus flytrap at level 2 on the 77th Pyre 122nd year of Ascendancy at 21:35 0 / 6Killed by orc corruptor at level 13 on the 56th Dusk 122nd year of Ascendancy at 18:20 Killed by Bill the Stone Troll at level 13 on the 67th Dusk 122nd year of Ascendancy at 06:34 Killed by elven blood mage at level 15 on the 74th Dusk 122nd year of Ascendancy at 23:09 Killed by Yvyridama the carrion worm mass at level 20 on the 35th Haze 122nd year of Ascendancy at 22:00 Killed by Aerira the sandworm at level 20 on the 35th Haze 122nd year of Ascendancy at 22:55 |
| Antimagic | Follower |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 29 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 68 (base 48) |
| Cunning | 55 (base 41) |
Resources
| Life | -43/612 |
| Hate | 77/100 |
| Equilibrium | 30 |
| Healing Factor | 1.1125146001764 |
| Regeneration | 4.5056841307143 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 47 |
| Crit Chance | 20% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 47 |
| Crit Chance | 20% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +27% |
| Physical | +15% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Acid | +25% |
| Mind | +25% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 26 (30%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 36 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 11%( 70%) |
| Mind | + 25%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 11%( 70%) |
| Light | + 16%( 70%) |
| Physical | + 23%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Instadeath Resistance | 100% |
| Poison Resistance | 0% |
| Knockback Resistance | 78% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 247 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 608% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Gestures | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Eilinisetira the large white snake. Escort: lost defiler (level 2 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed bear paw. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed honey tree root. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Tudig (0 def, 6 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Str +4 Wil +4 Cun ----- def ----- Armour +6 Fatigue +3% Phys.save +7 (+3 eff.) Spell.save +13 (+6 eff.) Mind.save +6 (+2 eff.) Max.HP +60.00 Knockbk- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Dairulin the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +3 Dex +2 Con dps ---------- Phys.crit +3.0% Crit.mult +5.00% ----- def ----- Resists +1% physical Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 64.29 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Hydebar the elm totem of stinging [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Res.pen +15% mind +25% acid Melee Ret 2 acid Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | copper ring 'Glittersweeper'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Con +1 Wil dps ---------- Dmg.mod +10% mind Melee Ret 2 light ----- def ----- Resists +10% mind Die.at -40.00 life ---------- misc Max.stam +30.00 Rings make your fingers look great! |
| Around neck | steel amulet 'Xanirenne'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Mag +3 Con dps ---------- Phasing +20% ----- def ----- Fatigue -10% Resists +6% mind HP.reg +3.00 Amulets make your neck look great! |
| In main hand | blooming thorny mindstar of life (96% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Max.HP +14.00 HP.reg +0.80 Heal.mod +15% Heal/summ +17 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | thorny mindstar 'Gleamslicer' (93% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +8 physical While equipped: Stats +4 Str +2 Dex dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +6% light Mind.save +4 (+2 eff.) ---------- misc Stam/turn +2.00 Max.stam +10.00 Max.psi +15.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Mayolekira' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Dex +2 Mag +3 Con dps ---------- Dmg.mod +3% mind Acc +20 (+10 eff.) Melee Ret 8 mind ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 51.52 to 64.40 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
steel greatmaul of erosion (135% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Nature Power 136% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 nature Massive two-handed mauls. |
keeper's ash longbow of cold4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +11 cold While equipped: dps ---------- Dmg.mod +15% temporal +14% physical +15% cold Res.pen +9% physical +8% temporal ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Belawyn the Duathelnaught (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +15% darkness Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce armor by 18% ----- def ----- Armour +3 Resists +10% fire +9% cold A pair of boots made of leather. |
miner's hardened leather cap of knowledge (0 def, 5 armour)2.0 T3 head armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +5 Fatigue +3% ---------- misc Infravis +2 A cap made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
113 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Boltkill'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str dps ---------- Melee Ret 6 lightning ----- def ----- Armour +12 Resists +6% lightning Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Gloridassra the Thalore Doomed level 13
56th Dusk 122nd year of Ascendancy at 19:19 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Gloridassra the Thalore Doomed level 10
31st Dusk 122nd year of Ascendancy at 18:53 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Gloridassra the Thalore Doomed level 20
35th Haze 122nd year of Ascendancy at 10:56 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Gloridassra the Thalore Doomed level 10
34th Dusk 122nd year of Ascendancy at 23:17 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Gloridassra the Thalore Doomed level 17
24th Haze 122nd year of Ascendancy at 17:50 see stats
Log
Gloridassra attunes to the damage.
Yvyridama the carrion worm mass slows down.
Greater Weapon Focus from Yvyridama the carrion worm mass performs a melee critical strike against Gloridassra!
Yvyridama the carrion worm mass was blasted back 2 spaces!
Gloridassra HEALS from nature damage!
Gloridassra hits Something for 90 physical damage.
Gloridassra hits Yvyridama the carrion worm mass for 47 physical damage.
Melee retaliation hits Yvyridama the carrion worm mass for 2 light, 1 acid, 10 mind, 2 light, 1 acid, 10 mind, 2 light, 1 acid, 10 mind, 2 light, 1 acid, 10 mind (52 total damage).
Melee retaliation hits Aerira the sandworm for 2 light, 2 acid, 11 mind, 2 light, 2 acid, 11 mind (29 total damage).
Yvyridama the carrion worm mass hits Gloridassra for 43 physical, (7 antimagic), 0 nature, 2 healing, 26 physical (69 total damage) [2 healing].
Greater Weapon Focus from Yvyridama the carrion worm mass hits Gloridassra for 56 physical, (6 antimagic), 0 nature, 2 healing, 37 physical (93 total damage) [2 healing].
Bleeding from Aerira the sandworm hits Gloridassra for 10 physical damage.
Aerira the sandworm hits Gloridassra for (6 gestured), 63 physical, (6 antimagic), 0 darkness, (2 gestured), 33 physical (96 total damage).
Yvyridama the carrion worm mass uses Whirlwind.
Yvyridama the carrion worm mass becomes a whirlwind of weapons!
You have deflected 9 incoming damage!
Gloridassra HEALS from nature damage!
Yvyridama the carrion worm mass hits Shadow for 91 physical, 8 nature, 91 physical (191 total damage).
Yvyridama the carrion worm mass hits Gloridassra for (6 gestured), (9 deflected), 56 physical, (6 antimagic), 0 nature, 2 healing, (2 gestured), 46 physical (102 total damage) [2 healing].
Greater Weapon Focus from Yvyridama the carrion worm mass hits Gloridassra for 55 physical damage.
Melee retaliation hits Yvyridama the carrion worm mass for 2 light, 1 acid, 11 mind, 2 light, 1 acid, 11 mind, 2 light, 1 acid, 11 mind (40 total damage).
Yvyridama the carrion worm mass prepares for the next kill!
Yvyridama the carrion worm mass killed Shadow!
Gloridassra uses Infusion: Regeneration.
Gloridassra starts regenerating health quickly.
Melee retaliation hits Aerira the sandworm for 2 light, 2 acid, 11 mind, 2 light, 2 acid, 11 mind (31 total damage).
Aerira the sandworm hits Gloridassra for 76 physical, (5 antimagic), 0 darkness, 38 physical (114 total damage).
Gloridassra the level 20 thalore doomed was impaled to death by Aerira the sandworm on level 2 of Sandworm lair.
The unseen force around Gloridassra subsides.












































































