










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 50 / 589% |
| Size | medium |
| Lifes / Deaths | Killed by ghast at level 27 on the 3rd Pyre 123rd year of Ascendancy at 10:56 / 3Killed by The One That Writes at level 50 on the 15th Dusk 124th year of Ascendancy at 19:16 Killed by The One That Writes at level 50 on the 15th Dusk 124th year of Ascendancy at 19:20 |
Primary Stats
| Strength | 40 (base 22) |
| Dexterity | 51 (base 26) |
| Constitution | 17 (base 12) |
| Magic | 127 (base 60) |
| Willpower | 89 (base 60) |
| Cunning | 85 (base 52) |
Resources
| Life | -24/676 |
| Mana | 906/925 |
| Healing Factor | 1.0629415192738 |
| Regeneration | 0.26573537981845 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +38.000000000002% |
| Spell | 0% |
| Global | +119.12780626606% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 2 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 50 |
| Crit Chance | 47% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 76 |
| Crit Chance | 71% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +9% |
| Arcane | +6% |
| Cold | +17% |
| All | 0% |
| Lightning | +101% |
| Physical | +41% |
| Fire | +102% |
| Mind | +22% |
Offense: Damage Penetration
| Blight | +35% |
| Physical | +40% |
| Fire | +25% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 28 (51.69962066283%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 50 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Blight | + 44%( 70%) |
| Physical | + 34%( 70%) |
| Cold | + 35%( 70%) |
| All | + 27%( 70%) |
| Darkness | + 44%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 42%( 70%) |
| Lightning | + 35%( 70%) |
| Mind | + 43%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 28% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 538 damage for 6 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1624% for 10 turns (243 total) and instantly restoring 81 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 735 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 153 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Spell / Storm | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.40 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Parasite | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton magus. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 171. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Chilloozer' (13 def, 12 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +10 Mag dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +10% acid +9% blight Melee Ret 4 cold ----- def ----- Armour +12 Defense +13 (+2 eff.) Resists +12% temporal Mind.save +9 (+3 eff.) Disease- +37% ---------- misc Stam/turn +3.00 Infravis +2 A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +54.00 Blind- +28% Confus- +10% ---------- misc Light +8 See.Stealth +10 See.Invis +10 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| Tool | overpowered dragonbone wand of conjuration [power 810] (26/21 cooldown)2.0 T5 wand charm [Ego+] Arcane Fire a magical bolt dealing 1628 lightning damage Puts all charms on 21 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Ethereal Form You have set the ring to grant you Ethereal Form! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| On fingers | voratun Windborne Azurite ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Mov.spd +28% Dmg.mod +20% lightning Acc +9 (+3 eff.) ----- def ----- Defense +12 (+2 eff.) Ignore.dmg +8% Affinity +20% lightning Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 22% for 5 turns. Rings make your fingers look great! |
| Around waist | Anuvon1.0 T5 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +19 Mag +20 Wil dps ---------- Spell.crit +15% Mind.pwr +10 (+3 eff.) Dmg.mod +6% arcane Res.pen +10% blight ----- def ----- Phys.save +9 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.12 A belt that goes around your waist. |
| In main hand | Runerion the Chargerebel (30-36 power, 6 apr, lightning element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Phys.crit +12.0% Spell.crit +8% Phys.pwr +14 (+5 eff.) Spell.pwr +39 (+8 eff.) Dmg.mod +33% lightning +9% physical Acc +13 (+5 eff.) Apr +1 ---------- misc Mana/turn +0.88 Max.mana +87.00 Max.stam +10.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Earthquake: Level 6.0 Pwr.cost 30 out of 29/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 114.79 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Main armor | stormwoven elven-silk robe of the mind (+11%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +30% lightning +20% physical +22% mind +17% cold ----- def ----- Resists +11% lightning +11% cold +22% mind +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Zerarig the Blastgash (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +18% lightning Acc +24 (+8 eff.) Melee Ret 10 acid ----- def ----- Defense +2 (+0 eff.) Fatigue -6% Max.HP +56.00 ---------- misc Max.stam +21.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+8 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Brenasalen the Coalidol0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +6% blight Res.pen +5% darkness +5% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 * 20% chance to reduce damage dealt by 27% ----- def ----- Resists +6% lightning Max.HP +33.00 Disarm- +43% Pinning- +40% Knockbk- +33% Rings make your fingers look great! |
Harakalthogund the Scaldmistress0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +49% fire Res.pen +15% nature +20% fire Melee Ret 10 light ----- def ----- Resists +50% fire ---------- misc Light +2 Rings make your fingers look great! |
Neritira the Shinedare0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +9 Dex +7 Wil +9 Con dps ---------- Dmg.mod +20% arcane +27% light ----- def ----- Resists +20% arcane +9% light Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +7 (+3 eff.) Rings make your fingers look great! |
gladiator's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +5 Str +8 Con dps ---------- Phys.pwr +10 (+4 eff.) Rings make your fingers look great! |
marksman's stralite ring of blight (+14%)0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +14% blight Acc +14 (+5 eff.) ----- def ----- Resists +14% blight Rings make your fingers look great! |
sneakthief's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Acc +17 (+6 eff.) Apr +11 ----- def ----- Defense +10 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's stralite ring of arcana (+0.19/turn)0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Cun +5 Dex dps ---------- Acc +12 (+4 eff.) ----- def ----- Silence- +30% ---------- misc Mana/turn +0.19 Rings make your fingers look great! |
sneakthief's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +7 Cun +8 Dex dps ---------- Acc +24 (+8 eff.) Apr +11 ----- def ----- Defense +13 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring 'Islawen'0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +8 Dex +14 Cun dps ---------- Phys.pwr +12 (+5 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +11 (+4 eff.) Mov.spd +15% Acc +26 (+9 eff.) ----- def ----- Defense +10 (+2 eff.) ---------- misc Infravis +3 Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
stralite ring of arcana (+0.18/turn)0.1 T4 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +34% ---------- misc Mana/turn +0.18 Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +74.00 HP.reg +15.00 Heal.mod +15% Rings make your fingers look great! |
hardened leather belt 'Layydhelle'1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Cun +5 Con dps ---------- Mind.crit +1% ----- def ----- Resists +5% arcane +1% physical HP.reg +1.20 Heal.mod +18% ---------- misc Psi/ret +0.04 Infravis +1 A belt that goes around your waist. |
hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +5 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
skylord's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +9 Dex +4 Wil +8 Cun +7 Lck ----- def ----- Phys.save +13 (+7 eff.) Spell.save +13 (+4 eff.) Mind.save +13 (+5 eff.) Stealth +9 ---------- misc T.Disarm +14 Infravis +5 A belt that goes around your waist. |
murderer's cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +2 Str +2 Dex +2 Cun +2 Con dps ---------- Acc +5 (+2 eff.) Apr +4 ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
focusing silk robe of lightning (+36%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Dmg.mod +24% lightning ----- def ----- Resists +36% lightning +13% all ---------- misc Mana/turn +0.23 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +6 Str +5 Mag +5 Wil dps ---------- Dmg.mod +10% acid +14% physical +7% fire +10% lightning +17% cold ----- def ----- Resists +11% acid +12% physical +22% cold +13% fire +7% lightning +11% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% all Poison- +32% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Tempestoblivion the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +9% lightning +3% nature +3% darkness Res.pen +10% lightning Melee Ret 6 nature 4 lightning ----- def ----- Armour +1 Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of hardened leather boots 'Blackstrider' (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +3% darkness +3% physical Apr +2 ----- def ----- Armour +7 Resists +6% darkness +12% cold Die.at -80.00 life ---------- misc Infravis +3 A pair of boots made of leather. |
scholar's pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical ----- def ----- Armour +3 ---------- misc Size +1 A pair of boots made of leather. |
stealthy pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +5 Str +5 Dex +6 Con +8 Lck dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 Stealth +8 ---------- misc Size +1 A pair of boots made of leather. |
Venombreacher (0 def, 17 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str +10 Con dps ---------- Phys.pwr +13 (+5 eff.) Melee+ 6 mind Dmg.mod +11% mind +6% nature Melee Ret 6 nature ----- def ----- Armour +17 Hardiness +10% Resists +6% light +5% physical +3% nature +8% mind ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of spellstriking (0 def, 8 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +6 Mag +8 Wil dps ---------- Spell.pwr +9 (+2 eff.) Melee+ 9 arcane Dmg.mod +8% arcane ----- def ----- Armour +8 Resists +10% arcane Mind.save +10 (+4 eff.) Max.HP +62.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's voratun gauntlets (0 def, 14 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +7 Con ----- def ----- Armour +14 Hardiness +5% Fatigue +5% Resists +6% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's voratun gauntlets of the starseeker (0 def, 15 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +3 Mag +5 Cun +12 Con ----- def ----- Armour +15 Hardiness +10% Fatigue +5% Resists +8% physical +7% light +7% darkness ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 82.29 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% mind +10% arcane +15% light HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
fortifying stralite mail armour of thunder (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +11 Str +7 Mag +3 Wil +6 Con dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +8% Phys.pwr +18 (+7 eff.) Spell.pwr +21 (+5 eff.) Mind.pwr +16 (+5 eff.) ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +12% Resists +14% lightning Max.HP +47.00 A suit of armour made of mail. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
805 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 6.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 114.79 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
19 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+5 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.2 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 49.02 cold damage and 59.07 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
brass lantern 'Silera'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Wil +1 Mag dps ---------- Phys.crit +1.0% ----- def ----- Defense +5 (+1 eff.) Mind.save +5 (+2 eff.) Die.at -80.00 life ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp of the sun0.0 T3 lite [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +7% light ----- def ----- Resists +8% darkness Affinity +5% light ---------- misc Light +8 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 190.70 light damage. At talent level 3 you gain 36% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist's lamp of clarity1.0 T3 lite [Ego+] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Resists +7% blight Mind.save +10 (+4 eff.) HP.reg +2.00 ---------- misc Light +4 See.Stealth +5 See.Invis +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
23 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
powerful dwarven-steel torque of psionic shield [power 71] (26/25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 71 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful voratun torque of clear mind [power 4] (26/25 cooldown)2.0 T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
quick stralite torque of mindblast [power 230] (26/11 cooldown)2.0 T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 280 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of healing 'Harudur' [power 350] (26/15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +9 Dex +4 Mag +2 Cun +2 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 33 ---------- misc Infravis +3 Heal yourself and all friendly characters within 10 spaces for 350 Puts all charms on 15 cooldown 100% to increase all damage penetration by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
innervating dragonbone totem of thorny skin [power 86] (26/20 cooldown)2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 86 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to reduce fatigue by 54% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of stinging [power 668] (26/20 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 668 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered elven-wood totem of stinging [power 614] (26/19 cooldown)2.0 T4 totem charm [Ego] Nature Sting an enemy dealing 614 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Gilorig the Natureglory [power 530] (26/20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +20.20% Phys.pwr +30 (+11 eff.) ----- def ----- Resists +18% nature +6% cold Die.at -80.80 life ---------- misc Max.stam +30.30 Create a shield absorbing up to 530 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 109. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered yew wand of lightning storm [power 452] (26/22 cooldown)2.0 T3 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 181 lightning damage and will be dazed for 1 turn (908 total damage) Puts all charms on 22 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Roguelike)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Trinket the Shalore Archmage level 27
2nd Pyre 123rd year of Ascendancy at 18:53 see stats
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Trinket the Shalore Archmage level 33
11st Haze 123rd year of Ascendancy at 20:23 see stats
A living one! (Roguelike)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Trinket the Shalore Archmage level 38
54th Regrowth 124th year of Ascendancy at 20:53 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Trinket the Shalore Archmage level 32
52nd Dusk 123rd year of Ascendancy at 16:58 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Trinket the Shalore Archmage level 33
74th Dusk 123rd year of Ascendancy at 09:01 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Trinket the Shalore Archmage level 37
44th Regrowth 124th year of Ascendancy at 12:55 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Trinket the Shalore Archmage level 38
54th Regrowth 124th year of Ascendancy at 13:36 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Trinket the Shalore Archmage level 36
41st Regrowth 124th year of Ascendancy at 11:12 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Trinket the Shalore Archmage level 19
2nd Allure 123rd year of Ascendancy at 17:02 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Trinket the Shalore Archmage level 30
6th Mirth 123rd year of Ascendancy at 12:32 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Trinket the Shalore Archmage level 45
29th Pyre 124th year of Ascendancy at 08:34 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Trinket the Shalore Archmage level 44
25th Pyre 124th year of Ascendancy at 05:45 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Trinket the Shalore Archmage level 34
70th Haze 123rd year of Ascendancy at 12:45 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Trinket the Shalore Archmage level 43
23rd Pyre 124th year of Ascendancy at 10:09 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Trinket the Shalore Archmage level 20
7th Regrowth 123rd year of Ascendancy at 21:17 see stats
Explorer (Roguelike)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Trinket the Shalore Archmage level 41
79th Regrowth 124th year of Ascendancy at 04:59 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Trinket the Shalore Archmage level 18
1st Allure 123rd year of Ascendancy at 16:37 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Trinket the Shalore Archmage level 29
45th Pyre 123rd year of Ascendancy at 06:33 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Trinket the Shalore Archmage level 50
54th Pyre 124th year of Ascendancy at 06:23 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Trinket the Shalore Archmage level 43
20th Pyre 124th year of Ascendancy at 00:38 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Trinket the Shalore Archmage level 29
38th Pyre 123rd year of Ascendancy at 01:47 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By Trinket the Shalore Archmage level 43
18th Pyre 124th year of Ascendancy at 16:35 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Trinket the Shalore Archmage level 30
71st Pyre 123rd year of Ascendancy at 08:40 see stats
Level 10 (Roguelike)
Got a character to level 10.By Trinket the Shalore Archmage level 10
37th Haze 122nd year of Ascendancy at 12:51 see stats
Level 20 (Roguelike)
Got a character to level 20.By Trinket the Shalore Archmage level 20
5th Regrowth 123rd year of Ascendancy at 14:19 see stats
Level 30 (Roguelike)
Got a character to level 30.By Trinket the Shalore Archmage level 30
68th Pyre 123rd year of Ascendancy at 20:49 see stats
Level 40 (Roguelike)
Got a character to level 40.By Trinket the Shalore Archmage level 40
73rd Regrowth 124th year of Ascendancy at 12:00 see stats
Level 50 (Roguelike)
Got a character to level 50.By Trinket the Shalore Archmage level 50
53rd Pyre 124th year of Ascendancy at 04:27 see stats
Orbituary (Roguelike)
Stabilized the Abashed Expanse to maintain it in orbit.By Trinket the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:42 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Trinket the Shalore Archmage level 45
30th Pyre 124th year of Ascendancy at 08:36 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Trinket the Shalore Archmage level 29
18th Pyre 123rd year of Ascendancy at 19:10 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Trinket the Shalore Archmage level 50
15th Dusk 124th year of Ascendancy at 06:56 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Trinket the Shalore Archmage level 25
76th Regrowth 123rd year of Ascendancy at 04:30 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Trinket the Shalore Archmage level 35
74th Haze 123rd year of Ascendancy at 00:59 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Trinket the Shalore Archmage level 30
10th Dusk 123rd year of Ascendancy at 22:04 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Trinket the Shalore Archmage level 9
32nd Haze 122nd year of Ascendancy at 10:08 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Trinket the Shalore Archmage level 22
24th Regrowth 123rd year of Ascendancy at 02:20 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Trinket the Shalore Archmage level 19
5th Regrowth 123rd year of Ascendancy at 04:25 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Trinket the Shalore Archmage level 22
23rd Regrowth 123rd year of Ascendancy at 19:36 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Trinket the Shalore Archmage level 25
79th Regrowth 123rd year of Ascendancy at 10:19 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Trinket the Shalore Archmage level 18
10th Decay 122nd year of Ascendancy at 02:54 see stats
Unstoppable (Roguelike)
Returned from the dead.By Trinket the Shalore Archmage level 50
15th Dusk 124th year of Ascendancy at 19:16 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Trinket the Shalore Archmage level 31
52nd Dusk 123rd year of Ascendancy at 09:20 see stats
You were not supposed to see that! (Roguelike)
Read a Forbidden Tome.By Trinket the Shalore Archmage level 16
3rd Decay 122nd year of Ascendancy at 08:09 see stats
Log
You gain 1.90 gold from the transmogrification of stormbringer's dragonbone longbow of enduring.
You gain 20.00 gold from the transmogrification of Colaryem (48-76 power, 12 apr).
You gain 17.74 gold from the transmogrification of Sunpiety the pair of dwarven-steel boots (15 def, 14 armour).
You gain 25.00 gold from the transmogrification of Layonor the stralite battleaxe (43-64 power, 3 apr).
The One That Writes's Reality Fracture hits Trinket for 13 temporal, 26 darkness (40 total damage).
The One That Writes loses 3 health to the entropy.
Hurricane from Trinket hits Xanoriath the saw horror for 144 lightning damage.
Trinket casts Mudslide.
Trinket's spell attains critical power!
The One That Writes is knocked back!
The One That Hunts is knocked back!
Trinket hits The One That Hunts for 0 physical damage.
Trinket hits The One That Writes for 0 physical damage.
The One That Writes casts Essence Reave.
The One That Writes's spell attains critical power!
The One That Writes's spell attains critical power!
The One That Writes hits Trinket for 256 temporal, 231 darkness (488 total damage).
The One That Writes's Reality Fracture hits Trinket for 0 temporal, 25 darkness (26 total damage).
Trinket walks on a trap, and there is a loud noise.
The One That Writes loses 4 health to the entropy.
The shield around The One That Writes crumbles.
Hurricane from Trinket hits Xanoriath the saw horror for 105 lightning damage.
Hurricane from Trinket hits The One That Writes for 0 lightning damage.
Trinket's ice storm area effect hits The One That Hunts for 0 cold damage.
Trinket is knocked back!
Giant boulder trap's huge boulder hits Trinket for 101 physical damage.
The One That Writes's temporal vortex hits Trinket for 46 temporal damage.
Trinket the level 50 shalore archmage was time dilated to death by The One That Writes and written off the story on level 3 of The Place Which Does Not Exist.







































































































































