sol the level 5 Skeleton Solipsist by delrem

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceSkeleton
ClassSolipsist
Level / Exp5 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower27 (base 27)
Cunning14 (base 14)

Resources

Life209/209
Psi130/130
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy20
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy20
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower27
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)0 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save8
Spell Save12
Mental Save14

Defense: Resistances

Cold+ 20%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Psionic / Psychic Assault1.30
5/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
4/5
0/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
0/5
0/5
0/5
0/5
Psionic / Mentalism1.30
1/5
1/5
0/5
0/5
Psionic / Dreaming1.30
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

Tool
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

--------------------------------
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


--------------------------------

Lore found:
Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.

Sol wears:
cleansing rough leather cap (0 def, 1 armour).

--------------------------------

You gain 0.62 gold from the transmogrification of
cleansing rough leather cap (0 def, 1 armour).
You gain 1.06 gold from the transmogrification of
pouch of iron shots of erosion (17/17, 15-18 power, 1 apr).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of fire resistance (+17%) (0 def, 3 armour, 36.5 block).
You gain 0.66 gold from the transmogrification of
iron plate armour of acid resistance (0 def, 7 armour).
You gain 1.38 gold from the transmogrification of
cleansing rough leather armour of stability (3 def, 2 armour).
You gain 1.20 gold from the transmogrification of
prismatic iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.49 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 4.32 gold from the transmogrification of
balanced iron greatmaul of dampening (19-28.5 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (21.5-32.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12.5-18.75 power, 1 apr).
You gain 1.10 gold from the transmogrification of
manasurge rune of the duelist (regen 798% over 10 turns; mana 39; cd 17).
You feel very confident walking into this place.
Saving game...

Saving done.

Sol deactivates
Thought-Form: Warrior.